cocos2d-x  3.0-alpha0
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PhysicsShapeEdgeBox Class Reference

An edge box shape. More...

#include <CCPhysicsShape.h>

Inheritance diagram for PhysicsShapeEdgeBox:
PhysicsShape Object

Static Public Member Functions

static PhysicsShapeEdgeBoxcreate (PhysicsBody *body, Size size, float border=0, Point offset=Point(0, 0))
local create ( local body, local size, local 0, local 0)

Protected Member Functions

bool init (PhysicsBody *body, Size size, float border=1, Point offset=Point(0, 0))
local init ( local body, local size, local 1, local 0)
 PhysicsShapeEdgeBox ()
virtual ~PhysicsShapeEdgeBox ()
- Protected Member Functions inherited from PhysicsShape
bool init (PhysicsBody *body, Type type)
var init ( var body, var type)
local init ( local body, local type)
PhysicsBodyInfobodyInfo () const
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
var bodyInfo ()
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
void addToBody ()
 PhysicsShape ()
virtual ~PhysicsShape ()=0

Friends

class PhysicsBody

Additional Inherited Members

- Public Types inherited from PhysicsShape
enum  Type {
  UNKNOWN, CIRCLE, BOX, POLYGEN,
  EDGESEGMENT, EDGEBOX, EDGEPOLYGEN, EDGECHAIN
}
 
- Public Member Functions inherited from PhysicsShape
PhysicsBodygetBody ()
Type getType ()
- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Protected Attributes inherited from PhysicsShape
PhysicsBody_body
PhysicsShapeInfo_info
local _info
Type _type

Detailed Description

An edge box shape.

Constructor & Destructor Documentation

PhysicsShapeEdgeBox ( )
protected
var PhysicsShapeEdgeBox ( )
protected
local PhysicsShapeEdgeBox ( )
protected
virtual ~PhysicsShapeEdgeBox ( )
protectedvirtual
var ~PhysicsShapeEdgeBox ( )
protectedvirtual
local ~PhysicsShapeEdgeBox ( )
protectedvirtual

Member Function Documentation

static PhysicsShapeEdgeBox* create ( PhysicsBody body,
Size  size,
float  border = 0,
Point  offset = Point(0, 0) 
)
static
var create ( var  body,
var  size,
var  border = 0,
var  offset = Point(0, 0) 
)
static
local create ( local  body,
local  size,
local  border = 0,
local  offset = Point(0, 0) 
)
static
bool init ( PhysicsBody body,
Size  size,
float  border = 1,
Point  offset = Point(0, 0) 
)
protected
var init ( var  body,
var  size,
var  border = 1,
var  offset = Point(0, 0) 
)
protected
local init ( local  body,
local  size,
local  border = 1,
local  offset = Point(0, 0) 
)
protected

Friends And Related Function Documentation

friend class PhysicsBody
friend
var PhysicsBody
friend
local PhysicsBody
friend

The documentation for this class was generated from the following file: