An edge box shape.
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#include <CCPhysicsShape.h>
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| bool | init (PhysicsBody *body, Size size, float border=1, Point offset=Point(0, 0)) |
| local | init ( local body, local size, local 1, local 0) |
| | PhysicsShapeEdgeBox () |
| virtual | ~PhysicsShapeEdgeBox () |
| bool | init (PhysicsBody *body, Type type) |
| var | init ( var body, var type) |
| local | init ( local body, local type) |
| PhysicsBodyInfo * | bodyInfo () const |
| | PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
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| |
| var | bodyInfo () |
| | PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
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| |
| void | addToBody () |
| | PhysicsShape () |
| virtual | ~PhysicsShape ()=0 |
| var create |
( |
var |
body, |
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var |
size, |
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var |
border = 0, |
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var |
offset = Point(0, 0) |
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) |
| |
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static |
| local create |
( |
local |
body, |
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local |
size, |
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local |
border = 0, |
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local |
offset = Point(0, 0) |
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) |
| |
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static |
| var init |
( |
var |
body, |
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|
var |
size, |
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|
var |
border = 1, |
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|
var |
offset = Point(0, 0) |
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) |
| |
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protected |
| local init |
( |
local |
body, |
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local |
size, |
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|
local |
border = 1, |
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local |
offset = Point(0, 0) |
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) |
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protected |
The documentation for this class was generated from the following file: