 __RGBAProtocol | RGBA protocol that affects Node's color and opacity |
  __LayerRGBA | LayerRGBA is a subclass of Layer that implements the RGBAProtocol protocol using a solid color as the background |
  __NodeRGBA | NodeRGBA is a subclass of Node that implements the RGBAProtocol protocol |
 HttpRequest::_prxy | |
 AABB | |
 Acceleration | The device accelerometer reports values for each axis in units of g-force |
 ActionTweenDelegate | |
 AffineTransform | |
 AnimationFrameData | |
 ApplicationProtocol | |
  Application | |
  Application | |
  Application | |
  Application | |
  Application | |
 AssetsManagerDelegateProtocol | |
 AsyncStruct | |
 TextureCache::AsyncStruct | |
 AudioPlayer | |
  FmodAudioPlayer | |
 AutoreleasePool | |
 <AVAudioPlayerDelegate> | |
  CDLongAudioSource | CDLongAudioSource represents an audio source that has a long duration which makes it costly to load into memory for playback as an effect using CDSoundEngine |
  CDLongAudioSource | CDLongAudioSource represents an audio source that has a long duration which makes it costly to load into memory for playback as an effect using CDSoundEngine |
 <AVAudioSessionDelegate> | |
  CDAudioManager | CDAudioManager manages audio requirements for a game |
  CDAudioManager | CDAudioManager manages audio requirements for a game |
 BasicScriptData | |
 binary_function | |
  StringCompare | |
 BlendFunc | Blend Function used for textures |
 BlendProtocol | Specify the blending function according glBlendFunc Please refer to glBlendFunc in OpenGL ES Manual http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml for more details |
  LayerColor | LayerColor is a subclass of Layer that implements the RGBAProtocol protocol |
   LayerGradient | LayerGradient is a subclass of LayerColor that draws gradients across the background |
  TextureProtocol | Node objects that uses a Texture2D to render the images |
   AtlasNode | AtlasNode is a subclass of Node that implements the RGBAProtocol and TextureProtocol protocol |
    LabelAtlas | LabelAtlas is a subclass of AtlasNode |
    TileMapAtlas | TileMapAtlas is a subclass of AtlasNode |
   MotionStreak | MotionStreak |
   ParticleBatchNode | ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
   ParticleSystem | Particle System base class |
    ParticleSystemQuad | ParticleSystemQuad is a subclass of ParticleSystem |
     ParticleExplosion | An explosion particle system |
     ParticleFire | A fire particle system |
     ParticleFireworks | A fireworks particle system |
     ParticleFlower | A flower particle system |
     ParticleGalaxy | A galaxy particle system |
     ParticleMeteor | A meteor particle system |
     ParticleRain | A rain particle system |
     ParticleSmoke | An smoke particle system |
     ParticleSnow | An snow particle system |
     ParticleSpiral | An spiral particle system |
     ParticleSun | A sun particle system |
   Sprite | Sprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) |
    PhysicsSprite | A Sprite subclass that is bound to a physics body |
    LabelTTF | LabelTTF is a subclass of TextureNode that knows how to render text labels |
     TextFieldTTF | A simple text input field with TTF font |
      UICCTextField | |
    Skin | |
   SpriteBatchNode | SpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
    Label | |
    LabelBMFont | LabelBMFont is a subclass of SpriteBatchNode |
    TMXLayer | TMXLayer represents the TMX layer |
  Armature | |
  Skeleton | Draws a skeleton |
   SkeletonAnimation | Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be played later |
    LuaSkeletonAnimation | |
 BlockControlData | |
 BlockData | |
 bufferInfo | |
 CCBAnimationManagerDelegate | |
 ccBezierConfig | Bezier configuration structure |
 CCBMemberVariableAssigner | |
  CCBScriptCallbackProxy | |
 ccBMFontDef | |
 ccBMFontDef | BMFont definition |
 ccBMFontPadding | |
 ccBMFontPadding | BMFont padding |
 CCBScriptOwnerProtocol | |
 CCBSelectorResolver | |
  CCBScriptCallbackProxy | |
 CCZHeader | |
 Clonable | Interface that defines how to clone an object |
  __Array | |
  __Bool | |
  __Dictionary | Dictionary is a class like NSDictionary in Obj-C |
  __Double | |
  __Float | |
  __Integer | |
  __String | |
  Action | Base class for Action objects |
   FiniteTimeAction | Base class actions that do have a finite time duration |
    ActionInstant | Instant actions are immediate actions |
     CallFunc | Calls a 'callback' |
      __CCCallFuncND | Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data. Data is void *, so it could be anything |
      __CCCallFuncO | Calls a 'callback' with an object as the first argument. O means Object |
      CallFuncN | Calls a 'callback' with the node as the first argument N means Node |
       LuaCallFunc | |
     FlipX | Flips the sprite horizontally |
     FlipY | Flips the sprite vertically |
     Hide | Hide the node |
     Place | Places the node in a certain position |
     RemoveSelf | Remove the node |
     ReuseGrid | ReuseGrid action |
     Show | Show the node |
     StopGrid | StopGrid action |
     ToggleVisibility | Toggles the visibility of a node |
     CCBSetSpriteFrame | |
     CCBSoundEffect | |
    ActionInterval | An interval action is an action that takes place within a certain period of time |
     AccelAmplitude | AccelAmplitude action |
     AccelDeccelAmplitude | AccelDeccelAmplitude action |
     ActionCamera | Base class for Camera actions |
      OrbitCamera | OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates |
     ActionEase | Base class for Easing actions |
      EaseBackIn | EaseBackIn action |
      EaseBackInOut | EaseBackInOut action |
      EaseBackOut | EaseBackOut action |
      EaseBounce | EaseBounce abstract class |
       EaseBounceIn | EaseBounceIn action |
       EaseBounceInOut | EaseBounceInOut action |
       EaseBounceOut | EaseBounceOut action |
      EaseElastic | Ease Elastic abstract class |
       EaseElasticIn | Ease Elastic In action |
       EaseElasticInOut | Ease Elastic InOut action |
       EaseElasticOut | Ease Elastic Out action |
      EaseExponentialIn | Ease Exponential In |
      EaseExponentialInOut | Ease Exponential InOut |
      EaseExponentialOut | Ease Exponential Out |
      EaseRateAction | Base class for Easing actions with rate parameters |
       EaseIn | EaseIn action with a rate |
       EaseInOut | EaseInOut action with a rate |
       EaseOut | EaseOut action with a rate |
      EaseSineIn | Ease Sine In |
      EaseSineInOut | Ease Sine InOut |
      EaseSineOut | Ease Sine Out |
      CCBEaseInstant | |
      EaseBezierAction | Ease Bezier |
      EaseCircleActionIn | Ease Circle In |
      EaseCircleActionInOut | Ease Circle InOut |
      EaseCircleActionOut | Ease Circle Out |
      EaseCubicActionIn | Ease Cubic In |
      EaseCubicActionInOut | Ease Cubic InOut |
      EaseCubicActionOut | Ease Cubic Out |
      EaseQuadraticActionIn | Ease Quadratic In |
      EaseQuadraticActionInOut | Ease Quadratic InOut |
      EaseQuadraticActionOut | Ease Quadratic Out |
      EaseQuarticActionIn | Ease Quartic In |
      EaseQuarticActionInOut | Ease Quartic InOut |
      EaseQuarticActionOut | Ease Quartic Out |
      EaseQuinticActionIn | Ease Quintic In |
      EaseQuinticActionInOut | Ease Quintic InOut |
      EaseQuinticActionOut | Ease Quintic Out |
     ActionTween | ActionTween |
     Animate | Animates a sprite given the name of an Animation |
     BezierBy | An action that moves the target with a cubic Bezier curve by a certain distance |
      BezierTo | An action that moves the target with a cubic Bezier curve to a destination point |
     Blink | Blinks a Node object by modifying it's visible attribute |
     CardinalSplineTo | Cardinal Spline path |
      CardinalSplineBy | Cardinal Spline path |
       CatmullRomBy | An action that moves the target with a CatmullRom curve by a certain distance |
      CatmullRomTo | An action that moves the target with a CatmullRom curve to a destination point |
     DeccelAmplitude | DeccelAmplitude action |
     DelayTime | Delays the action a certain amount of seconds |
     FadeIn | Fades In an object that implements the RGBAProtocol protocol |
     FadeOut | Fades Out an object that implements the RGBAProtocol protocol |
     FadeTo | Fades an object that implements the RGBAProtocol protocol |
     GridAction | Base class for Grid actions |
      Grid3DAction | Base class for Grid3D actions |
       FlipX3D | FlipX3D action |
        FlipY3D | FlipY3D action |
       Lens3D | Lens3D action |
       Liquid | Liquid action |
       PageTurn3D | This action simulates a page turn from the bottom right hand corner of the screen |
       Ripple3D | Ripple3D action |
       Shaky3D | Shaky3D action |
       Twirl | Twirl action |
       Waves | Waves action |
       Waves3D | Waves3D action |
      TiledGrid3DAction | Base class for TiledGrid3D actions |
       FadeOutTRTiles | FadeOutTRTiles action Fades out the tiles in a Top-Right direction |
        FadeOutBLTiles | FadeOutBLTiles action |
        FadeOutUpTiles | FadeOutUpTiles action |
         FadeOutDownTiles | FadeOutDownTiles action |
       JumpTiles3D | JumpTiles3D action |
       ShakyTiles3D | ShakyTiles3D action |
       ShatteredTiles3D | ShatteredTiles3D action |
       ShuffleTiles | ShuffleTiles action Shuffle the tiles in random order |
       SplitCols | SplitCols action |
       SplitRows | SplitRows action |
       TurnOffTiles | TurnOffTiles action |
       WavesTiles3D | WavesTiles3D action |
     JumpBy | Moves a Node object simulating a parabolic jump movement by modifying it's position attribute |
      JumpTo | Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute |
     MoveBy | Moves a Node object x,y pixels by modifying it's position attribute |
      MoveTo | Moves a Node object to the position x,y |
     ProgressFromTo | Progress from a percentage to another percentage |
     ProgressTo | Progress to percentage |
     Repeat | Repeats an action a number of times |
     RepeatForever | Repeats an action for ever |
     ReverseTime | Executes an action in reverse order, from time=duration to time=0 |
     RotateBy | Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute |
     RotateTo | Rotates a Node object to a certain angle by modifying it's rotation attribute |
     ScaleTo | Scales a Node object to a zoom factor by modifying it's scale attribute |
      ScaleBy | Scales a Node object a zoom factor by modifying it's scale attribute |
     Sequence | Runs actions sequentially, one after another |
     SkewTo | Skews a Node object to given angles by modifying it's skewX and skewY attributes |
      SkewBy | Skews a Node object by skewX and skewY degrees |
     Spawn | Spawn a new action immediately |
     TargetedAction | Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction |
     TintBy | Tints a Node that implements the NodeRGB protocol from current tint to a custom one |
     TintTo | Tints a Node that implements the NodeRGB protocol from current tint to a custom one |
     CCBRotateTo | |
     CCBRotateXTo | |
     CCBRotateYTo | |
   Follow | Follow is an action that "follows" a node |
   Speed | Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time |
  Animation | A Animation object is used to perform animations on the Sprite objects |
  AnimationFrame | AnimationFrame A frame of the animation |
  PointArray | An Array that contain control points |
  SpriteFrame | A SpriteFrame has: |
 ColliderFilter | |
 Color3B | RGB color composed of bytes 3 bytes |
 Color4B | RGBA color composed of 4 bytes |
 Color4F | RGBA color composed of 4 floats |
 Console::Command | |
 CommonScriptData | |
 ComponentContainer | |
 Console | Console is helper class that lets the developer control the game from TCP connection |
 ControlUtils | |
 CWin32InputBox | |
 Data | |
 WebSocket::Data | Data structure for message |
 DataInfo | |
 DataVisitor | Visitor that helps to perform action that depends on polymorphic object type |
  PrettyPrinter | |
 WebSocket::Delegate | The delegate class to process websocket events |
  LuaWebSocket | |
 Device | |
 DictElement | DictElement is used for traversing Dictionary |
 DictionaryHelper | |
 DirectorDelegate | OpenGL projection protocol |
 DisplayFactory | |
 EditBoxDelegate | |
 EditBoxImpl | |
  EditBoxImplAndroid | |
  EditBoxImplTizen | |
  EditBoxImplWin | |
 EGLViewProtocol | |
  EGLView | |
  EGLView | |
  EGLView | |
 EventDispatcher::EventListenerVector | The vector to store event listeners with scene graph based priority and fixed priority |
 FileUtils | Helper class to handle file operations |
  FileUtilsAndroid | Helper class to handle file operations |
  FileUtilsApple | Helper class to handle file operations |
  FileUtilsLinux | Helper class to handle file operations |
  FileUtilsWin32 | Helper class to handle file operations |
 FontAtlasCache | |
 FontDefinition | |
 FontLetterDefinition | |
 FontShadow | Types used for defining fonts properties (i.e |
 FontStroke | |
 FrameEvent | |
 Frustum | |
 GLBufferedNode | |
 Helper | |
 HSV | |
 HttpClient | Singleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request |
 ImageInfo | |
 IMEDelegate | Input method editor delegate |
  EditBox | Class for edit box |
  TextFieldTTF | A simple text input field with TTF font |
 IMEDispatcher | Input Method Edit Message Dispatcher |
 IMEKeyboardNotificationInfo | |
 InputDelegate | |
  ComController | |
 JniHelper | |
 JniMethodInfo | |
 js_proxy_t | |
 js_type_class_t | |
 jsb_c_proxy_s | |
 JSFunctionWrapper | |
 Json | |
 JSStringWrapper | |
 KeypadScriptData | |
 LabelProtocol | Common interface for Labels |
  Label | |
  LabelAtlas | LabelAtlas is a subclass of AtlasNode |
  LabelBMFont | LabelBMFont is a subclass of SpriteBatchNode |
  LabelTTF | LabelTTF is a subclass of TextureNode that knows how to render text labels |
 LabelTextFormatter | |
 Layer | |
  CCBProxy | |
 LetterInfo | |
 Lock | |
 LuaAssetsManagerEventData | |
 LuaBridge | |
  LuaObjcBridge | |
 LuaJavaBridge | |
 LuaTableViewEventData | |
 LuaValue | |
 LuaValueField | |
 Map< K, V > | |
 Map< int, cocos2d::extension::Scale9Sprite * > | |
 Map< int, cocos2d::gui::LayoutParameter * > | |
 Map< int, cocos2d::Node * > | |
 Map< std::string, cocos2d::Animation * > | |
 Map< std::string, cocos2d::CallFunc * > | |
 Map< std::string, cocos2d::Component * > | |
 Map< std::string, cocos2d::ProfilingTimer * > | |
 Map< std::string, cocos2d::SpriteFrame * > | |
 Map< std::string, cocostudio::AnimationData * > | |
 Map< std::string, cocostudio::ArmatureData * > | |
 Map< std::string, cocostudio::Bone * > | |
 Map< std::string, cocostudio::BoneData * > | |
 Map< std::string, cocostudio::MovementBoneData * > | |
 Map< std::string, cocostudio::MovementData * > | |
 Map< std::string, cocostudio::TextureData * > | |
 Map< std::string, SIOClientImpl * > | |
 Margin | |
 MciPlayer | |
 MipmapInfo | Structure which can tell where mipmap begins and how long is it |
 MovementEvent | |
 NodeLoaderListener | |
 <NSMachPortDelegate> | |
  CCAccelerometerSimulation | |
 NSObject | |
  CCDirectorCaller | |
  CCDirectorCaller | |
  CCEditBoxImplIOS_objc | |
  CCEditBoxImplMac | |
  CCES2Renderer | |
  CDAudioInterruptTargetGroup | Container for objects that implement audio interrupt protocol i.e |
  CDAudioInterruptTargetGroup | Container for objects that implement audio interrupt protocol i.e |
  CDAudioManager | CDAudioManager manages audio requirements for a game |
  CDAudioManager | CDAudioManager manages audio requirements for a game |
  CDBufferLoadRequest | CDBufferLoadRequest |
  CDBufferLoadRequest | CDBufferLoadRequest |
  CDBufferManager | Allows buffers to be associated with file names |
  CDBufferManager | Allows buffers to be associated with file names |
  CDFloatInterpolator | |
  CDFloatInterpolator | |
  CDLongAudioSource | CDLongAudioSource represents an audio source that has a long duration which makes it costly to load into memory for playback as an effect using CDSoundEngine |
  CDLongAudioSource | CDLongAudioSource represents an audio source that has a long duration which makes it costly to load into memory for playback as an effect using CDSoundEngine |
  CDPropertyModifier | Base class for classes that modify properties such as pitch, pan and gain |
   CDLongAudioSourceFader | Fader for long audio source objects |
   CDLongAudioSourceFader | Fader for long audio source objects |
   CDSoundEngineFader | Fader for CDSoundEngine objects |
   CDSoundEngineFader | Fader for CDSoundEngine objects |
   CDSoundSourceFader | Fader for CDSoundSource objects |
   CDSoundSourceFader | Fader for CDSoundSource objects |
   CDSoundSourcePanner | Panner for CDSoundSource objects |
   CDSoundSourcePanner | Panner for CDSoundSource objects |
   CDSoundSourcePitchBender | Pitch bender for CDSoundSource objects |
   CDSoundSourcePitchBender | Pitch bender for CDSoundSource objects |
  CDPropertyModifier | Base class for classes that modify properties such as pitch, pan and gain |
  CDSoundEngine | |
  CDSoundEngine | |
  CDSoundSource | CDSoundSource is a wrapper around an OpenAL sound source |
  CDSoundSource | CDSoundSource is a wrapper around an OpenAL sound source |
  CDUtilities | Collection of utilities required by CocosDenshion |
  CDUtilities | Collection of utilities required by CocosDenshion |
  SimpleAudioEngine | A wrapper to the CDAudioManager object |
  SimpleAudioEngine | A wrapper to the CDAudioManager object |
  UIAccelerationSimulation | |
 <NSObject> | |
  <CCESRenderer> | |
   CCES2Renderer | |
  <CDAudioInterruptProtocol> | |
   CDAudioInterruptTargetGroup | Container for objects that implement audio interrupt protocol i.e |
   CDAudioInterruptTargetGroup | Container for objects that implement audio interrupt protocol i.e |
   CDAudioManager | CDAudioManager manages audio requirements for a game |
   CDAudioManager | CDAudioManager manages audio requirements for a game |
   CDLongAudioSource | CDLongAudioSource represents an audio source that has a long duration which makes it costly to load into memory for playback as an effect using CDSoundEngine |
   CDLongAudioSource | CDLongAudioSource represents an audio source that has a long duration which makes it costly to load into memory for playback as an effect using CDSoundEngine |
   CDSoundEngine | |
   CDSoundEngine | |
   CDSoundSource | CDSoundSource is a wrapper around an OpenAL sound source |
   CDSoundSource | CDSoundSource is a wrapper around an OpenAL sound source |
   SimpleAudioEngine | A wrapper to the CDAudioManager object |
   SimpleAudioEngine | A wrapper to the CDAudioManager object |
  <CDAudioInterruptProtocol> | |
  <CDAudioTransportProtocol> | |
   CDSoundSource | CDSoundSource is a wrapper around an OpenAL sound source |
   CDSoundSource | CDSoundSource is a wrapper around an OpenAL sound source |
  <CDAudioTransportProtocol> | |
 NSOperation | |
  CDAsynchBufferLoader | CDAsynchBufferLoader TODO |
  CDAsynchBufferLoader | CDAsynchBufferLoader TODO |
  CDAsynchInitialiser | |
  CDAsynchInitialiser | |
 <NSOperationNSObject> | |
  <CDLongAudioSourceDelegate> | |
   CDAudioManager | CDAudioManager manages audio requirements for a game |
   CDAudioManager | CDAudioManager manages audio requirements for a game |
  <CDLongAudioSourceDelegate> | |
 NSTextField | |
  CCCustomNSTextField | |
 <NSTextFieldDelegate> | |
  CCEditBoxImplMac | |
 Object | |
  __Array | |
  __Bool | |
  __Dictionary | Dictionary is a class like NSDictionary in Obj-C |
  __Double | |
  __Float | |
  __Integer | |
  __NotificationCenter | |
  __Set | |
  __String | |
  Action | Base class for Action objects |
  ActionManager | ActionManager is a singleton that manages all the actions |
  Animation | A Animation object is used to perform animations on the Sprite objects |
  AnimationCache | Singleton that manages the Animations |
  AnimationFrame | AnimationFrame A frame of the animation |
  CCBMFontConfiguration | CCBMFontConfiguration has parsed configuration of the the .fnt file |
  Component | |
   ComAttribute | |
   ComAudio | |
   ComController | |
   ComRender | |
  Configuration | Configuration contains some openGL variables |
  Director | Class that creates and handles the main Window and manages how and when to execute the Scenes |
   DisplayLinkDirector | DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display |
  Event | Base class of all kinds of events |
   EventAcceleration | |
   EventCustom | |
   EventKeyboard | |
   EventMouse | |
   EventTouch | |
  EventDispatcher | This class manages event listener subscriptions and event dispatching |
  EventListener | The base class of event listener |
   EventListenerAcceleration | |
   EventListenerCustom | Usage: auto dispatcher = Director::getInstance()->getEventDispatcher(); Adds a listener: |
   EventListenerKeyboard | |
   EventListenerMouse | |
   EventListenerTouchAllAtOnce | |
   EventListenerTouchOneByOne | |
  Color3bObject | |
  Invocation | |
  Font | |
   FontCharMap | |
   FontFNT | |
   FontFreeType | |
  FontAtlas | |
  GLProgram | GLProgram Class that implements a glProgram |
  Grabber | FBO class that grabs the the contents of the screen |
  GridBase | Base class for other |
   Grid3D | Grid3D is a 3D grid implementation |
   TiledGrid3D | TiledGrid3D is a 3D grid implementation |
  GroupCommandManager | |
  LayoutParameter | |
   LinearLayoutParameter | |
   RelativeLayoutParameter | |
  Image | |
  LuaStack | |
  MaterialManager | |
  HttpRequest | Defines the object which users must packed for HttpClient::send(HttpRequest*) method |
  HttpResponse | Defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback Please refer to samples/TestCpp/Classes/ExtensionTest/NetworkTest/HttpClientTest.cpp as a sample |
  SIOClient | A single connection to a socket.io endpoint |
  Node | Node is the base element of the Scene Graph |
   __NodeRGBA | NodeRGBA is a subclass of Node that implements the RGBAProtocol protocol |
   AtlasNode | AtlasNode is a subclass of Node that implements the RGBAProtocol and TextureProtocol protocol |
   ClippingNode | ClippingNode is a subclass of Node |
   DrawNode | DrawNode Node that draws dots, segments and polygons |
    PhysicsDebugNode | A BaseData that draws the components of a physics engine |
   AssetsManager | |
   Scale9Sprite | A 9-slice sprite for cocos2d |
   TableViewCell | Abstract class for SWTableView cell node |
   Widget | |
    Button | |
    CheckBox | |
    ImageView | |
    Layout | |
     PageView | |
     ScrollView | |
      ListView | |
    LoadingBar | |
    Slider | |
    Text | |
    TextAtlas | |
    TextBMFont | |
    TextField | Class UITextField : public Widget |
   Layer | Layer is a subclass of Node that implements the TouchEventsDelegate protocol |
    CCBScriptCallbackProxy | |
    __LayerRGBA | LayerRGBA is a subclass of Layer that implements the RGBAProtocol protocol using a solid color as the background |
    Control | |
     ControlButton | For Cocos2D |
      EditBox | Class for edit box |
     ControlColourPicker | |
     ControlHuePicker | |
     ControlPotentiometer | For Cocos2D |
     ControlSaturationBrightnessPicker | |
     ControlSlider | |
     ControlStepper | |
     ControlSwitch | For Cocos2D |
    ScrollView | ScrollView support for cocos2d-x |
     TableView | UITableView support for cocos2d-x |
    LayerColor | LayerColor is a subclass of Layer that implements the RGBAProtocol protocol |
    LayerMultiplex | MultipleLayer is a Layer with the ability to multiplex it's children |
    Menu | A Menu |
   MenuItem | MenuItem base class |
    MenuItemLabel | An abstract class for "label" MenuItemLabel items Any Node that supports the LabelProtocol protocol can be added |
     MenuItemAtlasFont | A MenuItemAtlasFont Helper class that creates a MenuItemLabel class with a LabelAtlas |
     MenuItemFont | A MenuItemFont Helper class that creates a MenuItemLabel class with a Label |
    MenuItemSprite | MenuItemSprite accepts Node<RGBAProtocol> objects as items |
     MenuItemImage | MenuItemImage accepts images as items |
    MenuItemToggle | A MenuItemToggle A simple container class that "toggles" it's inner items The inner items can be any MenuItem |
   MotionStreak | MotionStreak |
   NodeGrid | |
   ParallaxNode | ParallaxNode: A node that simulates a parallax scroller |
   ParticleBatchNode | ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
   ParticleSystem | Particle System base class |
   ProgressTimer | ProgressTimer is a subclass of Node |
   RenderTexture | RenderTexture is a generic rendering target |
   Scene | Scene is a subclass of Node that is used only as an abstract concept |
    TransitionScene | Base class for Transition scenes |
     TransitionCrossFade | TransitionCrossFade: Cross fades two scenes using the RenderTexture object |
     TransitionFade | TransitionFade: Fade out the outgoing scene and then fade in the incoming scene |
     TransitionFadeTR | TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner |
      TransitionFadeBL | TransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner |
      TransitionFadeDown | TransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom |
      TransitionFadeUp | TransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top |
     TransitionJumpZoom | TransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming |
     TransitionMoveInL | TransitionMoveInL: Move in from to the left the incoming scene |
      TransitionMoveInB | TransitionMoveInB: Move in from to the bottom the incoming scene |
      TransitionMoveInR | TransitionMoveInR: Move in from to the right the incoming scene |
      TransitionMoveInT | TransitionMoveInT: Move in from to the top the incoming scene |
     TransitionPageTurn | A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn |
     TransitionProgress | |
      TransitionProgressHorizontal | TransitionProgressHorizontal transition |
      TransitionProgressInOut | |
      TransitionProgressOutIn | |
      TransitionProgressRadialCCW | TransitionRadialCCW transition |
      TransitionProgressRadialCW | TransitionRadialCW transition |
      TransitionProgressVertical | |
     TransitionRotoZoom | TransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming |
     TransitionSceneOriented | A Transition that supports orientation like |
      TransitionFlipAngular | TransitionFlipAngular: Flips the screen half horizontally and half vertically |
      TransitionFlipX | TransitionFlipX: Flips the screen horizontally |
      TransitionFlipY | TransitionFlipY: Flips the screen vertically |
      TransitionZoomFlipAngular | TransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in |
      TransitionZoomFlipX | TransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene |
      TransitionZoomFlipY | TransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene |
     TransitionShrinkGrow | Shrink the outgoing scene while grow the incoming scene |
     TransitionSlideInL | TransitionSlideInL: Slide in the incoming scene from the left border |
      TransitionSlideInB | TransitionSlideInB: Slide in the incoming scene from the bottom border |
      TransitionSlideInR | TransitionSlideInR: Slide in the incoming scene from the right border |
      TransitionSlideInT | TransitionSlideInT: Slide in the incoming scene from the top border |
     TransitionSplitCols | TransitionSplitCols: The odd columns goes upwards while the even columns goes downwards |
      TransitionSplitRows | TransitionSplitRows: The odd rows goes to the left while the even rows goes to the right |
     TransitionTurnOffTiles | TransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order |
   Sprite | Sprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) |
   SpriteBatchNode | SpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
   TMXTiledMap | TMXTiledMap knows how to parse and render a TMX map |
   CCBFile | |
   Armature | |
   BatchNode | |
   Bone | |
   GLNode | |
   GLNode | |
   Skeleton | Draws a skeleton |
  NotificationObserver | |
  PointArray | An Array that contain control points |
  Profiler | Profiler cocos2d builtin profiler |
  ProfilingTimer | |
  ScheduleHandlerDelegate | |
  Scheduler | Scheduler is responsible for triggering the scheduled callbacks |
  ScriptHandlerEntry | |
   SchedulerScriptHandlerEntry | |
   TouchScriptHandlerEntry | |
  ShaderCache | ShaderCache Singleton that stores manages GL shaders |
  SpriteFrame | A SpriteFrame has: |
  SpriteFrameCache | Singleton that handles the loading of the sprite frames |
  Texture2D | Texture2D class |
  TextureAtlas | A class that implements a Texture Atlas |
  TextureCache | Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory |
  Timer | Light-weight timer |
  TMXLayerInfo | TMXLayerInfo contains the information about the layers like: |
  TMXMapInfo | TMXMapInfo contains the information about the map like: |
  TMXObjectGroup | TMXObjectGroup represents the TMX object group |
  TMXTilesetInfo | TMXTilesetInfo contains the information about the tilesets like: |
  Touch | |
  CCBAnimationManager | |
  CCBKeyframe | |
  CCBReader | Parse CCBI file which is generated by CocosBuilder |
  CCBSequence | |
  CCBSequenceProperty | |
  NodeLoader | |
   CCBFileLoader | |
   ControlLoader | |
    ControlButtonLoader | |
   LabelBMFontLoader | |
   LabelTTFLoader | |
   LayerLoader | |
    CCBLayerLoader | |
    LayerColorLoader | |
    LayerGradientLoader | |
    MenuLoader | |
    JSLayerLoader | |
   MenuItemLoader | |
    MenuItemImageLoader | |
   ParticleSystemQuadLoader | |
   Scale9SpriteLoader | |
   ScrollViewLoader | |
   SpriteLoader | |
  NodeLoaderLibrary | |
  ActionFrame | |
   ActionFadeFrame | |
   ActionMoveFrame | |
   ActionRotationFrame | |
   ActionScaleFrame | |
   ActionTintFrame | |
  ActionFrameEasing | |
  ActionManagerEx | |
  ActionNode | |
  ActionObject | |
  AnimationData | |
  ArmatureData | |
  ArmatureDataManager | Format and manage armature configuration and armature animation |
  ArmatureMovementDispatcher | |
  BaseData | The base node include a lot of attributes |
   BoneData | |
   FrameData | |
  BaseTriggerAction | |
  BaseTriggerCondition | |
  ColliderBody | |
  ColliderDetector | |
  ContourData | |
  DataReaderHelper | |
  DecorativeDisplay | |
  DisplayData | |
   ArmatureDisplayData | |
   ParticleDisplayData | |
   SpriteDisplayData | |
  DisplayManager | ! DisplayManager manages Bone's display |
  GUIReader | |
  MovementBoneData | |
  MovementData | |
  ProcessBase | |
   ArmatureAnimation | |
   Tween | |
  TextureData | |
  TriggerObj | |
  WidgetPropertiesReader | |
   WidgetPropertiesReader0250 | |
   WidgetPropertiesReader0300 | |
  LuaMinXmlHttpRequest | |
  MinXmlHttpRequest | |
  SimpleRunLoop | |
 ObjectFactory | |
 OpenALDecoder | |
 OpenALFile | |
 OpenSLEngine | |
 Texture2D::PixelFormatInfo | |
 Point | |
 PointSprite | Point Sprite component |
 PoolManager | |
 Quad2 | A 2D Quad. 4 * 2 floats |
 Quad3 | A 3D Quad. 4 * 3 floats |
 Rect | |
 RelativeData | |
 RenderCommand | Base class of the RenderCommand hierarchy |
  BatchCommand | |
  CustomCommand | |
  GroupCommand | |
  QuadCommand | |
 RenderCommandPool< T > | |
 Renderer | |
 RenderMaterial | |
 RenderQueue | Class that knows how to sort the Commands |
 RenderStackElement | |
 RGBA | |
 SAXDelegator | |
  TMXMapInfo | TMXMapInfo contains the information about the map like: |
 SAXParser | |
 SceneReader | |
 SchedulerScriptData | |
 ScriptEngineManager | ScriptEngineManager is a singleton which holds an object instance of ScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object |
 ScriptEngineProtocol | |
  LuaEngine | |
  ScriptingCore | |
 ScriptEvent | |
 ScriptHandlerMgr | |
 ScrollViewDelegate | |
  TableView | UITableView support for cocos2d-x |
  TableViewDelegate | Sole purpose of this delegate is to single touch event in this version |
 SimpleAudioEngine | Offers a VERY simple interface to play background music & sound effects |
  AndroidJavaEngine | |
  OpenSLEngine | |
 SimpleAudioEngineOpenSL | |
 SocketIO::SIODelegate | The delegate class to process socket.io events |
 Size | |
 SocketIO | Singleton and wrapper class to provide static creation method as well as registry of all sockets |
 sourceGroup | |
 sourceInfo | |
 spAnimation | |
 spAnimationState | |
 spAnimationStateData | |
 spAtlas | |
 spAtlasAttachmentLoader | |
 spAtlasPage | |
 spAtlasRegion | |
 spAttachment | |
 spAttachmentLoader | |
 spAttachmentTimeline | |
 spBone | |
 spBoneData | |
 spBoundingBoxAttachment | |
 spColorTimeline | |
 spCurveTimeline | |
 spDrawOrderTimeline | |
 spEvent | |
 spEventData | |
 spEventTimeline | |
 spPolygon | |
 spRegionAttachment | |
 SpriteFrameCacheHelper | |
 spRotateTimeline | |
 spSkeleton | |
 spSkeletonBounds | |
 spSkeletonData | |
 spSkeletonJson | |
 spSkin | |
 spSlot | |
 spSlotData | |
 spTimeline | |
 spTrackEntry | |
 StringUtils | |
 T2F_Quad | |
 t_buffer | |
 t_io | |
 t_opt | |
 t_tcp | |
 t_timeout | |
 t_udp | |
 t_unix | |
 TableViewDataSource | Data source that governs table backend data |
 Tex2F | A texcoord composed of 2 floats: u, y |
 TexParams | Extension to set the Min / Mag filter |
 TextFieldDelegate | |
  UICCTextField | |
 tFontDefHashElement | |
 ThreadHelper | |
 tImageTGA | TGA format |
 timezone | |
 ObjectFactory::TInfo | |
 tKerningHashElement | |
 TouchesScriptData | |
 TouchScriptData | |
 tParticle | Structure that contains the values of each particle |
 TransformHelp | |
 TransitionEaseScene | TransitionEaseScene can ease the actions of the scene protocol |
  TransitionFadeTR | TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner |
  TransitionMoveInL | TransitionMoveInL: Move in from to the left the incoming scene |
  TransitionShrinkGrow | Shrink the outgoing scene while grow the incoming scene |
  TransitionSlideInL | TransitionSlideInL: Slide in the incoming scene from the left border |
  TransitionSplitCols | TransitionSplitCols: The odd columns goes upwards while the even columns goes downwards |
  TransitionTurnOffTiles | TransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order |
 TriggerMng | |
 TTFConfig | |
 TweenFunction | |
 TypeTest< DERIVED > | |
 UIAccelerometer | |
  CCAccelerometerSimulation | |
 UIAccelerometer(Simulation) | |
 <UIKeyInput> | |
  CCEAGLView | CCEAGLView Class |
 UIScrollInterface | |
  PageView | |
  ScrollView | |
 UITextField | |
  CCCustomUITextField | |
 <UITextFieldDelegate> | |
  CCEditBoxImplIOS_objc | |
 <UITextInput> | |
  CCEAGLView | CCEAGLView Class |
 UIView | |
  CCEAGLView | CCEAGLView Class |
 UserDefault | UserDefault acts as a tiny database |
 UT_hash_bucket | |
 UT_hash_handle | |
 UT_hash_table | |
 V2F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
 V2F_C4B_T2F_Quad | A Quad of V2F_C4B_T2F |
 V2F_C4B_T2F_Triangle | A Triangle of V2F_C4B_T2F |
 V2F_C4F_T2F | Point with a vertex point, a tex coord point and a color 4F |
 V2F_C4F_T2F_Quad | 4 Vertex2FTex2FColor4F Quad |
 V3F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
 V3F_C4B_T2F_Quad | 4 Vertex3FTex2FColor4B |
 Value | |
 Vector< T > | |
 Vector< cocos2d::AnimationFrame * > | |
 Vector< cocos2d::extension::Invocation * > | |
 Vector< cocos2d::extension::TableViewCell * > | |
 Vector< cocos2d::gui::Layout * > | |
 Vector< cocos2d::gui::Widget * > | |
 Vector< cocos2d::Layer * > | |
 Vector< cocos2d::MenuItem * > | |
 Vector< cocos2d::Node * > | |
 Vector< cocos2d::Scene * > | |
 Vector< cocos2d::SchedulerScriptHandlerEntry * > | |
 Vector< cocos2d::TMXLayerInfo * > | |
 Vector< cocos2d::TMXObjectGroup * > | |
 Vector< cocos2d::TMXTilesetInfo * > | |
 Vector< cocosbuilder::CCBAnimationManager * > | |
 Vector< cocosbuilder::CCBKeyframe * > | |
 Vector< cocosbuilder::CCBSequence * > | |
 Vector< cocostudio::ActionFrame * > | |
 Vector< cocostudio::ActionNode * > | |
 Vector< cocostudio::ActionObject * > | |
 Vector< cocostudio::BaseTriggerAction * > | |
 Vector< cocostudio::BaseTriggerCondition * > | |
 Vector< cocostudio::Bone * > | |
 Vector< cocostudio::ColliderBody * > | |
 Vector< cocostudio::ContourData * > | |
 Vector< cocostudio::DecorativeDisplay * > | |
 Vector< cocostudio::DisplayData * > | |
 Vector< cocostudio::FrameData * > | |
 Vector< cocostudio::TriggerObj * > | |
 Vector< cocostudio::Tween * > | |
 Vertex2F | A vertex composed of 2 floats: x, y |
 Vertex3F | A vertex composed of 2 floats: x, y |
 ViewTransform | |
 WebSocket | |
  LuaWebSocket | |
 WIN32INPUTBOX_PARAM | |
 ZipFile | Zip file - reader helper class |
 ZipUtils | |