TurnOffTiles action. More...
#include <CCActionTiledGrid.h>
Public Member Functions | |
void | shuffle (unsigned int *array, unsigned int len) |
void | turnOnTile (const Point &pos) |
void | turnOffTile (const Point &pos) |
virtual TurnOffTiles * | clone () const override |
returns a clone of action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
virtual void | update (float time) override |
called once per frame. More... | |
var | update ( var time) |
called once per frame. More... | |
local | update ( local time) |
called once per frame. More... | |
Public Member Functions inherited from TiledGrid3DAction | |
Quad3 | getTile (const Point &position) const |
returns the tile that belongs to a certain position of the grid More... | |
CC_DEPRECATED_ATTRIBUTE Quad3 | tile (const Point &position) |
Quad3 | getOriginalTile (const Point &position) const |
returns the non-transformed tile that belongs to a certain position of the grid More... | |
CC_DEPRECATED_ATTRIBUTE Quad3 | originalTile (const Point &position) |
void | setTile (const Point &position, const Quad3 &coords) |
sets a new tile to a certain position of the grid More... | |
virtual GridBase * | getGrid () |
returns the grid More... | |
Public Member Functions inherited from GridAction | |
virtual GridAction * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
var | reverse () |
returns a new action that performs the exactly the reverse action More... | |
local | reverse () |
returns a new action that performs the exactly the reverse action More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
var | isDone () |
return true if the action has finished More... | |
local | isDone () |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
get duration in seconds of the action More... | |
var | getDuration () |
get duration in seconds of the action More... | |
local | getDuration () |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
var | setDuration ( var duration) |
set duration in seconds of the action More... | |
local | setDuration ( local duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | stop () |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
unsigned int | getReferenceCount () const |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Object * | copy () const |
returns a copy of the object. More... | |
var | copy () |
returns a copy of the object. More... | |
local | copy () |
returns a copy of the object. More... | |
Static Public Member Functions | |
static TurnOffTiles * | create (float duration, const Size &gridSize) |
creates the action with the grid size and the duration More... | |
var | create ( var duration, var gridSize) |
creates the action with the grid size and the duration More... | |
local | create ( local duration, local gridSize) |
creates the action with the grid size and the duration More... | |
static TurnOffTiles * | create (float duration, const Size &gridSize, unsigned int seed) |
creates the action with a random seed, the grid size and the duration More... | |
Static Public Member Functions inherited from TiledGrid3DAction | |
static TiledGrid3DAction * | create (float duration, const Size &gridSize) |
creates the action with size and duration More... | |
Protected Member Functions | |
TurnOffTiles () | |
virtual | ~TurnOffTiles () |
local | ~TurnOffTiles () |
bool | initWithDuration (float duration, const Size &gridSize, unsigned int seed) |
initializes the action with a random seed, the grid size and the duration More... | |
var | initWithDuration ( var duration, var gridSize, var seed) |
initializes the action with a random seed, the grid size and the duration More... | |
local | initWithDuration ( local duration, local gridSize, local seed) |
initializes the action with a random seed, the grid size and the duration More... | |
Protected Attributes | |
unsigned int | _seed |
var | _seed |
local | _seed |
unsigned int | _tilesCount |
var | _tilesCount |
local | _tilesCount |
unsigned int * | _tilesOrder |
var | _tilesOrder |
local | _tilesOrder |
Additional Inherited Members | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
TurnOffTiles action.
Turn off the files in random order
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returns a clone of action
Implements TiledGrid3DAction.
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returns a clone of action
Implements TiledGrid3DAction.
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overridevirtual |
returns a clone of action
Implements TiledGrid3DAction.
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creates the action with the grid size and the duration
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creates the action with the grid size and the duration
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creates the action with the grid size and the duration
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creates the action with a random seed, the grid size and the duration
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static |
creates the action with a random seed, the grid size and the duration
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static |
creates the action with a random seed, the grid size and the duration
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initializes the action with a random seed, the grid size and the duration
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initializes the action with a random seed, the grid size and the duration
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protected |
initializes the action with a random seed, the grid size and the duration
void shuffle | ( | unsigned int * | array, |
unsigned int | len | ||
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var shuffle | ( | var | array, |
var | len | ||
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local shuffle | ( | local | array, |
local | len | ||
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from GridAction.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from GridAction.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from GridAction.
void turnOffTile | ( | const Point & | pos) |
var turnOffTile | ( | var | pos) |
local turnOffTile | ( | local | pos) |
void turnOnTile | ( | const Point & | pos) |
var turnOnTile | ( | var | pos) |
local turnOnTile | ( | local | pos) |
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
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