Base class actions that do have a finite time duration.
Possible actions:
- An action with a duration of 0 seconds
- An action with a duration of 35.5 seconds
Infinite time actions are valid
returns a clone of action
Implements Action.
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, FadeOut, FadeIn, Blink, ScaleBy, ScaleTo, BezierTo, EaseBackInOut, EaseBackOut, BezierBy, EaseBackIn, JumpTo, EaseBounceInOut, JumpBy, EaseBounceOut, SkewBy, EaseBounceIn, EaseBounce, __CCCallFuncO, SkewTo, EaseElasticInOut, MoveTo, __CCCallFuncND, EaseElasticOut, EaseCubicActionInOut, MoveBy, EaseCubicActionOut, EaseElasticIn, CallFuncN, SplitCols, EaseCubicActionIn, RotateBy, EaseElastic, SplitRows, EaseCircleActionInOut, Twirl, EaseSineInOut, JumpTiles3D, EaseCircleActionOut, RotateTo, CallFunc, ReuseGrid, EaseSineOut, EaseCircleActionIn, CatmullRomBy, CCBEaseInstant, StopGrid, Waves, WavesTiles3D, Spawn, EaseSineIn, CCBRotateYTo, EaseQuinticActionInOut, CatmullRomTo, DeccelAmplitude, Liquid, CCBRotateXTo, Place, EaseExponentialInOut, EaseQuinticActionOut, TurnOffTiles, CardinalSplineBy, CCBRotateTo, RepeatForever, AccelAmplitude, EaseExponentialOut, EaseQuinticActionIn, Shaky3D, FlipY, FadeOutDownTiles, CCBSoundEffect, EaseExponentialIn, EaseQuarticActionInOut, CardinalSplineTo, FadeOutUpTiles, AccelDeccelAmplitude, CCBSetSpriteFrame, FlipX, Ripple3D, EaseQuarticActionOut, EaseInOut, Repeat, TiledGrid3DAction, FadeOutBLTiles, RemoveSelf, EaseQuarticActionIn, EaseOut, FadeOutTRTiles, Lens3D, OrbitCamera, ToggleVisibility, EaseQuadraticActionInOut, EaseIn, Sequence, Grid3DAction, FlipY3D, ShuffleTiles, Hide, EaseQuadraticActionOut, EaseRateAction, FlipX3D, ProgressFromTo, ActionTween, ActionInterval, LuaCallFunc, Show, EaseQuadraticActionIn, ShatteredTiles3D, ActionCamera, Waves3D, ActionEase, ActionInstant, PageTurn3D, GridAction, ProgressTo, ShakyTiles3D, and EaseBezierAction.
returns a clone of action
Implements Action.
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, FadeOut, FadeIn, Blink, ScaleBy, ScaleTo, BezierTo, EaseBackInOut, EaseBackOut, BezierBy, EaseBackIn, JumpTo, EaseBounceInOut, JumpBy, EaseBounceOut, SkewBy, EaseBounceIn, EaseBounce, __CCCallFuncO, SkewTo, EaseElasticInOut, MoveTo, __CCCallFuncND, EaseElasticOut, EaseCubicActionInOut, MoveBy, EaseCubicActionOut, EaseElasticIn, CallFuncN, SplitCols, EaseCubicActionIn, RotateBy, EaseElastic, SplitRows, EaseCircleActionInOut, Twirl, EaseSineInOut, JumpTiles3D, EaseCircleActionOut, RotateTo, CallFunc, ReuseGrid, EaseSineOut, EaseCircleActionIn, CatmullRomBy, CCBEaseInstant, StopGrid, Waves, WavesTiles3D, Spawn, EaseSineIn, CCBRotateYTo, EaseQuinticActionInOut, CatmullRomTo, DeccelAmplitude, Liquid, CCBRotateXTo, Place, EaseExponentialInOut, EaseQuinticActionOut, TurnOffTiles, CardinalSplineBy, CCBRotateTo, RepeatForever, AccelAmplitude, EaseExponentialOut, EaseQuinticActionIn, Shaky3D, FlipY, FadeOutDownTiles, CCBSoundEffect, EaseExponentialIn, EaseQuarticActionInOut, CardinalSplineTo, FadeOutUpTiles, AccelDeccelAmplitude, CCBSetSpriteFrame, FlipX, Ripple3D, EaseQuarticActionOut, EaseInOut, Repeat, TiledGrid3DAction, FadeOutBLTiles, RemoveSelf, EaseQuarticActionIn, EaseOut, FadeOutTRTiles, Lens3D, OrbitCamera, ToggleVisibility, EaseQuadraticActionInOut, EaseIn, Sequence, Grid3DAction, FlipY3D, ShuffleTiles, Hide, EaseQuadraticActionOut, EaseRateAction, FlipX3D, ProgressFromTo, ActionTween, ActionInterval, LuaCallFunc, Show, EaseQuadraticActionIn, ShatteredTiles3D, ActionCamera, Waves3D, ActionEase, ActionInstant, PageTurn3D, GridAction, ProgressTo, ShakyTiles3D, and EaseBezierAction.
returns a clone of action
Implements Action.
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, FadeOut, FadeIn, Blink, ScaleBy, ScaleTo, BezierTo, EaseBackInOut, EaseBackOut, BezierBy, EaseBackIn, JumpTo, EaseBounceInOut, JumpBy, EaseBounceOut, SkewBy, EaseBounceIn, EaseBounce, __CCCallFuncO, SkewTo, EaseElasticInOut, MoveTo, __CCCallFuncND, EaseElasticOut, EaseCubicActionInOut, MoveBy, EaseCubicActionOut, EaseElasticIn, CallFuncN, SplitCols, EaseCubicActionIn, RotateBy, EaseElastic, SplitRows, EaseCircleActionInOut, Twirl, EaseSineInOut, JumpTiles3D, EaseCircleActionOut, RotateTo, CallFunc, ReuseGrid, EaseSineOut, EaseCircleActionIn, CatmullRomBy, CCBEaseInstant, StopGrid, Waves, WavesTiles3D, Spawn, EaseSineIn, CCBRotateYTo, EaseQuinticActionInOut, CatmullRomTo, DeccelAmplitude, Liquid, CCBRotateXTo, Place, EaseExponentialInOut, EaseQuinticActionOut, TurnOffTiles, CardinalSplineBy, CCBRotateTo, RepeatForever, AccelAmplitude, EaseExponentialOut, EaseQuinticActionIn, Shaky3D, FlipY, FadeOutDownTiles, CCBSoundEffect, EaseExponentialIn, EaseQuarticActionInOut, CardinalSplineTo, FadeOutUpTiles, AccelDeccelAmplitude, CCBSetSpriteFrame, FlipX, Ripple3D, EaseQuarticActionOut, EaseInOut, Repeat, TiledGrid3DAction, FadeOutBLTiles, RemoveSelf, EaseQuarticActionIn, EaseOut, FadeOutTRTiles, Lens3D, OrbitCamera, ToggleVisibility, EaseQuadraticActionInOut, EaseIn, Sequence, Grid3DAction, FlipY3D, ShuffleTiles, Hide, EaseQuadraticActionOut, EaseRateAction, FlipX3D, ProgressFromTo, ActionTween, ActionInterval, LuaCallFunc, Show, EaseQuadraticActionIn, ShatteredTiles3D, ActionCamera, Waves3D, ActionEase, ActionInstant, PageTurn3D, GridAction, ProgressTo, ShakyTiles3D, and EaseBezierAction.
returns a new action that performs the exactly the reverse action
Implements Action.
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, FadeOut, FadeIn, Blink, ScaleBy, ScaleTo, BezierTo, EaseBackInOut, EaseBackOut, BezierBy, EaseBackIn, JumpTo, EaseBounceInOut, JumpBy, EaseBounceOut, SkewBy, EaseBounceIn, EaseBounce, SkewTo, EaseElasticInOut, EaseElasticOut, EaseCubicActionInOut, MoveBy, EaseCubicActionOut, EaseElasticIn, EaseCubicActionIn, RotateBy, EaseElastic, EaseCircleActionInOut, EaseSineInOut, EaseCircleActionOut, RotateTo, ReuseGrid, CallFunc, EaseSineOut, EaseCircleActionIn, CatmullRomBy, CCBEaseInstant, StopGrid, Spawn, EaseSineIn, CCBRotateYTo, EaseQuinticActionInOut, CatmullRomTo, DeccelAmplitude, CCBRotateXTo, EaseExponentialInOut, Place, EaseQuinticActionOut, CardinalSplineBy, CCBRotateTo, RepeatForever, AccelAmplitude, EaseExponentialOut, EaseQuinticActionIn, FlipY, CCBSoundEffect, EaseExponentialIn, EaseQuarticActionInOut, CardinalSplineTo, AccelDeccelAmplitude, CCBSetSpriteFrame, FlipX, EaseQuarticActionOut, EaseInOut, Repeat, RemoveSelf, EaseQuarticActionIn, EaseOut, ToggleVisibility, EaseQuadraticActionInOut, EaseIn, Sequence, Hide, EaseQuadraticActionOut, EaseRateAction, ProgressFromTo, ActionTween, ActionInterval, Show, EaseQuadraticActionIn, ActionCamera, ActionEase, ActionInstant, GridAction, ProgressTo, and EaseBezierAction.
returns a new action that performs the exactly the reverse action
Implements Action.
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, FadeOut, FadeIn, Blink, ScaleBy, ScaleTo, BezierTo, EaseBackInOut, EaseBackOut, BezierBy, EaseBackIn, JumpTo, EaseBounceInOut, JumpBy, EaseBounceOut, SkewBy, EaseBounceIn, EaseBounce, SkewTo, EaseElasticInOut, EaseElasticOut, EaseCubicActionInOut, MoveBy, EaseCubicActionOut, EaseElasticIn, EaseCubicActionIn, RotateBy, EaseElastic, EaseCircleActionInOut, EaseSineInOut, EaseCircleActionOut, RotateTo, ReuseGrid, CallFunc, EaseSineOut, EaseCircleActionIn, CatmullRomBy, CCBEaseInstant, StopGrid, Spawn, EaseSineIn, CCBRotateYTo, EaseQuinticActionInOut, CatmullRomTo, DeccelAmplitude, CCBRotateXTo, EaseExponentialInOut, Place, EaseQuinticActionOut, CardinalSplineBy, CCBRotateTo, RepeatForever, AccelAmplitude, EaseExponentialOut, EaseQuinticActionIn, FlipY, CCBSoundEffect, EaseExponentialIn, EaseQuarticActionInOut, CardinalSplineTo, AccelDeccelAmplitude, CCBSetSpriteFrame, FlipX, EaseQuarticActionOut, EaseInOut, Repeat, RemoveSelf, EaseQuarticActionIn, EaseOut, ToggleVisibility, EaseQuadraticActionInOut, EaseIn, Sequence, Hide, EaseQuadraticActionOut, EaseRateAction, ProgressFromTo, ActionTween, ActionInterval, Show, EaseQuadraticActionIn, ActionCamera, ActionEase, ActionInstant, GridAction, ProgressTo, and EaseBezierAction.
returns a new action that performs the exactly the reverse action
Implements Action.
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, FadeOut, FadeIn, Blink, ScaleBy, ScaleTo, BezierTo, EaseBackInOut, EaseBackOut, BezierBy, EaseBackIn, JumpTo, EaseBounceInOut, JumpBy, EaseBounceOut, SkewBy, EaseBounceIn, EaseBounce, SkewTo, EaseElasticInOut, EaseElasticOut, EaseCubicActionInOut, MoveBy, EaseCubicActionOut, EaseElasticIn, EaseCubicActionIn, RotateBy, EaseElastic, EaseCircleActionInOut, EaseSineInOut, EaseCircleActionOut, RotateTo, ReuseGrid, CallFunc, EaseSineOut, EaseCircleActionIn, CatmullRomBy, CCBEaseInstant, StopGrid, Spawn, EaseSineIn, CCBRotateYTo, EaseQuinticActionInOut, CatmullRomTo, DeccelAmplitude, CCBRotateXTo, EaseExponentialInOut, Place, EaseQuinticActionOut, CardinalSplineBy, CCBRotateTo, RepeatForever, AccelAmplitude, EaseExponentialOut, EaseQuinticActionIn, FlipY, CCBSoundEffect, EaseExponentialIn, EaseQuarticActionInOut, CardinalSplineTo, AccelDeccelAmplitude, CCBSetSpriteFrame, FlipX, EaseQuarticActionOut, EaseInOut, Repeat, RemoveSelf, EaseQuarticActionIn, EaseOut, ToggleVisibility, EaseQuadraticActionInOut, EaseIn, Sequence, Hide, EaseQuadraticActionOut, EaseRateAction, ProgressFromTo, ActionTween, ActionInterval, Show, EaseQuadraticActionIn, ActionCamera, ActionEase, ActionInstant, GridAction, ProgressTo, and EaseBezierAction.