cocos2d-x  3.0-beta2
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FiniteTimeAction Class Referenceabstract

Base class actions that do have a finite time duration. More...

#include <CCAction.h>

Inheritance diagram for FiniteTimeAction:
Action Object Clonable ActionInstant ActionInterval CallFunc FlipX FlipY Hide Place RemoveSelf ReuseGrid Show StopGrid ToggleVisibility CCBSetSpriteFrame CCBSoundEffect AccelAmplitude AccelDeccelAmplitude ActionCamera ActionEase ActionTween Animate BezierBy Blink CardinalSplineTo DeccelAmplitude DelayTime FadeIn FadeOut FadeTo GridAction JumpBy MoveBy ProgressFromTo ProgressTo Repeat RepeatForever ReverseTime RotateBy RotateTo ScaleTo Sequence SkewTo Spawn TargetedAction TintBy TintTo CCBRotateTo CCBRotateXTo CCBRotateYTo

Public Member Functions

float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
virtual FiniteTimeActionreverse () const override=0
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
virtual FiniteTimeActionclone () const override=0
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual bool isDone () const
 return true if the action has finished More...
 
virtual void startWithTarget (Node *target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual void update (float time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
unsigned int getReferenceCount () const
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Objectcopy () const
 returns a copy of the object. More...
 
var copy ()
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Protected Member Functions

 FiniteTimeAction ()
 FiniteTimeAction ()
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
var ~FiniteTimeAction ()
local ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
var ~Action ()
local ~Action ()

Protected Attributes

float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
local _originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Object
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Base class actions that do have a finite time duration.

Possible actions:

  • An action with a duration of 0 seconds
  • An action with a duration of 35.5 seconds

Infinite time actions are valid

Constructor & Destructor Documentation

FiniteTimeAction ( )
inlineprotected
var FiniteTimeAction ( )
inlineprotected
local FiniteTimeAction ( )
inlineprotected
virtual ~FiniteTimeAction ( )
inlineprotectedvirtual
var ~FiniteTimeAction ( )
inlineprotectedvirtual
local ~FiniteTimeAction ( )
inlineprotectedvirtual

Member Function Documentation

virtual FiniteTimeAction* clone ( ) const
overridepure virtual

returns a clone of action

Implements Action.

Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, FadeOut, FadeIn, Blink, ScaleBy, ScaleTo, BezierTo, EaseBackInOut, EaseBackOut, BezierBy, EaseBackIn, JumpTo, EaseBounceInOut, JumpBy, EaseBounceOut, SkewBy, EaseBounceIn, EaseBounce, __CCCallFuncO, SkewTo, EaseElasticInOut, MoveTo, __CCCallFuncND, EaseElasticOut, EaseCubicActionInOut, MoveBy, EaseCubicActionOut, EaseElasticIn, CallFuncN, SplitCols, EaseCubicActionIn, RotateBy, EaseElastic, SplitRows, EaseCircleActionInOut, Twirl, EaseSineInOut, JumpTiles3D, EaseCircleActionOut, RotateTo, CallFunc, ReuseGrid, EaseSineOut, EaseCircleActionIn, CatmullRomBy, CCBEaseInstant, StopGrid, Waves, WavesTiles3D, Spawn, EaseSineIn, CCBRotateYTo, EaseQuinticActionInOut, CatmullRomTo, DeccelAmplitude, Liquid, CCBRotateXTo, Place, EaseExponentialInOut, EaseQuinticActionOut, TurnOffTiles, CardinalSplineBy, CCBRotateTo, RepeatForever, AccelAmplitude, EaseExponentialOut, EaseQuinticActionIn, Shaky3D, FlipY, FadeOutDownTiles, CCBSoundEffect, EaseExponentialIn, EaseQuarticActionInOut, CardinalSplineTo, FadeOutUpTiles, AccelDeccelAmplitude, CCBSetSpriteFrame, FlipX, Ripple3D, EaseQuarticActionOut, EaseInOut, Repeat, TiledGrid3DAction, FadeOutBLTiles, RemoveSelf, EaseQuarticActionIn, EaseOut, FadeOutTRTiles, Lens3D, OrbitCamera, ToggleVisibility, EaseQuadraticActionInOut, EaseIn, Sequence, Grid3DAction, FlipY3D, ShuffleTiles, Hide, EaseQuadraticActionOut, EaseRateAction, FlipX3D, ProgressFromTo, ActionTween, ActionInterval, LuaCallFunc, Show, EaseQuadraticActionIn, ShatteredTiles3D, ActionCamera, Waves3D, ActionEase, ActionInstant, PageTurn3D, GridAction, ProgressTo, ShakyTiles3D, and EaseBezierAction.

var clone ( )
overridepure virtual

returns a clone of action

Implements Action.

Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, FadeOut, FadeIn, Blink, ScaleBy, ScaleTo, BezierTo, EaseBackInOut, EaseBackOut, BezierBy, EaseBackIn, JumpTo, EaseBounceInOut, JumpBy, EaseBounceOut, SkewBy, EaseBounceIn, EaseBounce, __CCCallFuncO, SkewTo, EaseElasticInOut, MoveTo, __CCCallFuncND, EaseElasticOut, EaseCubicActionInOut, MoveBy, EaseCubicActionOut, EaseElasticIn, CallFuncN, SplitCols, EaseCubicActionIn, RotateBy, EaseElastic, SplitRows, EaseCircleActionInOut, Twirl, EaseSineInOut, JumpTiles3D, EaseCircleActionOut, RotateTo, CallFunc, ReuseGrid, EaseSineOut, EaseCircleActionIn, CatmullRomBy, CCBEaseInstant, StopGrid, Waves, WavesTiles3D, Spawn, EaseSineIn, CCBRotateYTo, EaseQuinticActionInOut, CatmullRomTo, DeccelAmplitude, Liquid, CCBRotateXTo, Place, EaseExponentialInOut, EaseQuinticActionOut, TurnOffTiles, CardinalSplineBy, CCBRotateTo, RepeatForever, AccelAmplitude, EaseExponentialOut, EaseQuinticActionIn, Shaky3D, FlipY, FadeOutDownTiles, CCBSoundEffect, EaseExponentialIn, EaseQuarticActionInOut, CardinalSplineTo, FadeOutUpTiles, AccelDeccelAmplitude, CCBSetSpriteFrame, FlipX, Ripple3D, EaseQuarticActionOut, EaseInOut, Repeat, TiledGrid3DAction, FadeOutBLTiles, RemoveSelf, EaseQuarticActionIn, EaseOut, FadeOutTRTiles, Lens3D, OrbitCamera, ToggleVisibility, EaseQuadraticActionInOut, EaseIn, Sequence, Grid3DAction, FlipY3D, ShuffleTiles, Hide, EaseQuadraticActionOut, EaseRateAction, FlipX3D, ProgressFromTo, ActionTween, ActionInterval, LuaCallFunc, Show, EaseQuadraticActionIn, ShatteredTiles3D, ActionCamera, Waves3D, ActionEase, ActionInstant, PageTurn3D, GridAction, ProgressTo, ShakyTiles3D, and EaseBezierAction.

local clone ( )
overridepure virtual

returns a clone of action

Implements Action.

Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, FadeOut, FadeIn, Blink, ScaleBy, ScaleTo, BezierTo, EaseBackInOut, EaseBackOut, BezierBy, EaseBackIn, JumpTo, EaseBounceInOut, JumpBy, EaseBounceOut, SkewBy, EaseBounceIn, EaseBounce, __CCCallFuncO, SkewTo, EaseElasticInOut, MoveTo, __CCCallFuncND, EaseElasticOut, EaseCubicActionInOut, MoveBy, EaseCubicActionOut, EaseElasticIn, CallFuncN, SplitCols, EaseCubicActionIn, RotateBy, EaseElastic, SplitRows, EaseCircleActionInOut, Twirl, EaseSineInOut, JumpTiles3D, EaseCircleActionOut, RotateTo, CallFunc, ReuseGrid, EaseSineOut, EaseCircleActionIn, CatmullRomBy, CCBEaseInstant, StopGrid, Waves, WavesTiles3D, Spawn, EaseSineIn, CCBRotateYTo, EaseQuinticActionInOut, CatmullRomTo, DeccelAmplitude, Liquid, CCBRotateXTo, Place, EaseExponentialInOut, EaseQuinticActionOut, TurnOffTiles, CardinalSplineBy, CCBRotateTo, RepeatForever, AccelAmplitude, EaseExponentialOut, EaseQuinticActionIn, Shaky3D, FlipY, FadeOutDownTiles, CCBSoundEffect, EaseExponentialIn, EaseQuarticActionInOut, CardinalSplineTo, FadeOutUpTiles, AccelDeccelAmplitude, CCBSetSpriteFrame, FlipX, Ripple3D, EaseQuarticActionOut, EaseInOut, Repeat, TiledGrid3DAction, FadeOutBLTiles, RemoveSelf, EaseQuarticActionIn, EaseOut, FadeOutTRTiles, Lens3D, OrbitCamera, ToggleVisibility, EaseQuadraticActionInOut, EaseIn, Sequence, Grid3DAction, FlipY3D, ShuffleTiles, Hide, EaseQuadraticActionOut, EaseRateAction, FlipX3D, ProgressFromTo, ActionTween, ActionInterval, LuaCallFunc, Show, EaseQuadraticActionIn, ShatteredTiles3D, ActionCamera, Waves3D, ActionEase, ActionInstant, PageTurn3D, GridAction, ProgressTo, ShakyTiles3D, and EaseBezierAction.

float getDuration ( ) const
inline

get duration in seconds of the action

var getDuration ( )
inline

get duration in seconds of the action

local getDuration ( )
inline

get duration in seconds of the action

void setDuration ( float  duration)
inline

set duration in seconds of the action

var setDuration ( var  duration)
inline

set duration in seconds of the action

local setDuration ( local  duration)
inline

set duration in seconds of the action

Member Data Documentation

float _duration
protected

duration in seconds

var _duration
protected

duration in seconds

local _duration
protected

duration in seconds


The documentation for this class was generated from the following file: