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EaseBounceOut Class Reference

EaseBounceOut action. More...

#include <CCActionEase.h>

Inheritance diagram for EaseBounceOut:
EaseBounce ActionEase ActionInterval FiniteTimeAction Action Object Clonable

Public Member Functions

virtual void update (float time) override
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
virtual EaseBounceOutclone () const override
 returns a clone of action More...
 
var clone ()
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
virtual EaseBouncereverse () const override
 returns a new action that performs the exactly the reverse action More...
 
var reverse ()
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from EaseBounce
float bounceTime (float time)
- Public Member Functions inherited from ActionEase
virtual ActionIntervalgetInnerAction ()
var getInnerAction ()
local getInnerAction ()
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void stop () override
 called after the action has finished. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
unsigned int getReferenceCount () const
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Objectcopy () const
 returns a copy of the object. More...
 
var copy ()
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Static Public Member Functions

static EaseBounceOutcreate (ActionInterval *action)
 creates the action More...
 
var create ( var action)
 creates the action More...
 
local create ( local action)
 creates the action More...
 

Protected Member Functions

 EaseBounceOut ()
 EaseBounceOut ()
 EaseBounceOut ()
virtual ~EaseBounceOut ()
var ~EaseBounceOut ()
local ~EaseBounceOut ()
- Protected Member Functions inherited from EaseBounce
 EaseBounce ()
 EaseBounce ()
 EaseBounce ()
virtual ~EaseBounce ()
var ~EaseBounce ()
local ~EaseBounce ()
- Protected Member Functions inherited from ActionEase
 ActionEase ()
virtual ~ActionEase ()
var ~ActionEase ()
local ~ActionEase ()
bool initWithAction (ActionInterval *action)
 initializes the action More...
 
var initWithAction ( var action)
 initializes the action More...
 
local initWithAction ( local action)
 initializes the action More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
 FiniteTimeAction ()
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
var ~FiniteTimeAction ()
local ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
var ~Action ()
local ~Action ()

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Attributes inherited from ActionEase
ActionInterval_inner
 The inner action. More...
 

Detailed Description

EaseBounceOut action.

Warning
This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
Since
v0.8.2

Constructor & Destructor Documentation

EaseBounceOut ( )
inlineprotected
var EaseBounceOut ( )
inlineprotected
local EaseBounceOut ( )
inlineprotected
virtual ~EaseBounceOut ( )
inlineprotectedvirtual
var ~EaseBounceOut ( )
inlineprotectedvirtual
local ~EaseBounceOut ( )
inlineprotectedvirtual

Member Function Documentation

virtual EaseBounceOut* clone ( ) const
overridevirtual

returns a clone of action

Implements EaseBounce.

var clone ( )
overridevirtual

returns a clone of action

Implements EaseBounce.

local clone ( )
overridevirtual

returns a clone of action

Implements EaseBounce.

static EaseBounceOut* create ( ActionInterval action)
static

creates the action

var create ( var  action)
static

creates the action

local create ( local  action)
static

creates the action

virtual EaseBounce* reverse ( ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements EaseBounce.

var reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements EaseBounce.

local reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements EaseBounce.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionEase.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionEase.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionEase.


The documentation for this class was generated from the following file: