Base class for Easing actions. More...
#include <CCActionEase.h>
Public Member Functions | |
virtual ActionInterval * | getInnerAction () |
var | getInnerAction () |
local | getInnerAction () |
virtual ActionEase * | clone () const override=0 |
returns a clone of action More... | |
virtual ActionEase * | reverse () const override=0 |
returns a new action that performs the exactly the reverse action More... | |
var | reverse () |
returns a new action that performs the exactly the reverse action More... | |
local | reverse () |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
var | startWithTarget ( var target) |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local target) |
called before the action start. It will also set the target. More... | |
virtual void | stop () override |
called after the action has finished. More... | |
virtual void | update (float time) override |
called once per frame. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
var | isDone () |
return true if the action has finished More... | |
local | isDone () |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
get duration in seconds of the action More... | |
var | getDuration () |
get duration in seconds of the action More... | |
local | getDuration () |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
var | setDuration ( var duration) |
set duration in seconds of the action More... | |
local | setDuration ( local duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
unsigned int | getReferenceCount () const |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Object * | copy () const |
returns a copy of the object. More... | |
var | copy () |
returns a copy of the object. More... | |
local | copy () |
returns a copy of the object. More... | |
Protected Member Functions | |
ActionEase () | |
virtual | ~ActionEase () |
var | ~ActionEase () |
local | ~ActionEase () |
bool | initWithAction (ActionInterval *action) |
initializes the action More... | |
var | initWithAction ( var action) |
initializes the action More... | |
local | initWithAction ( local action) |
initializes the action More... | |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action More... | |
var | initWithDuration ( var d) |
initializes the action More... | |
local | initWithDuration ( local d) |
initializes the action More... | |
Protected Member Functions inherited from FiniteTimeAction | |
FiniteTimeAction () | |
FiniteTimeAction () | |
FiniteTimeAction () | |
virtual | ~FiniteTimeAction () |
var | ~FiniteTimeAction () |
local | ~FiniteTimeAction () |
Protected Member Functions inherited from Action | |
Action () | |
Action () | |
Action () | |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Protected Attributes | |
ActionInterval * | _inner |
The inner action. More... | |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
bool | _firstTick |
Protected Attributes inherited from FiniteTimeAction | |
float | _duration |
duration in seconds More... | |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
local | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Object | |
unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Base class for Easing actions.
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inlineprotected |
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overridepure virtual |
returns a clone of action
Implements ActionInterval.
Implemented in EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseBounce, EaseElasticInOut, EaseElasticOut, EaseCubicActionInOut, EaseCubicActionOut, EaseElasticIn, EaseCubicActionIn, EaseElastic, EaseCircleActionInOut, EaseSineInOut, EaseCircleActionOut, EaseSineOut, EaseCircleActionIn, CCBEaseInstant, EaseSineIn, EaseQuinticActionInOut, EaseExponentialInOut, EaseQuinticActionOut, EaseExponentialOut, EaseQuinticActionIn, EaseExponentialIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseInOut, EaseQuarticActionIn, EaseOut, EaseQuadraticActionInOut, EaseIn, EaseQuadraticActionOut, EaseRateAction, EaseQuadraticActionIn, and EaseBezierAction.
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overridepure virtual |
returns a clone of action
Implements ActionInterval.
Implemented in EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseBounce, EaseElasticInOut, EaseElasticOut, EaseCubicActionInOut, EaseCubicActionOut, EaseElasticIn, EaseCubicActionIn, EaseElastic, EaseCircleActionInOut, EaseSineInOut, EaseCircleActionOut, EaseSineOut, EaseCircleActionIn, CCBEaseInstant, EaseSineIn, EaseQuinticActionInOut, EaseExponentialInOut, EaseQuinticActionOut, EaseExponentialOut, EaseQuinticActionIn, EaseExponentialIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseInOut, EaseQuarticActionIn, EaseOut, EaseQuadraticActionInOut, EaseIn, EaseQuadraticActionOut, EaseRateAction, EaseQuadraticActionIn, and EaseBezierAction.
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overridepure virtual |
returns a clone of action
Implements ActionInterval.
Implemented in EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseBounce, EaseElasticInOut, EaseElasticOut, EaseCubicActionInOut, EaseCubicActionOut, EaseElasticIn, EaseCubicActionIn, EaseElastic, EaseCircleActionInOut, EaseSineInOut, EaseCircleActionOut, EaseSineOut, EaseCircleActionIn, CCBEaseInstant, EaseSineIn, EaseQuinticActionInOut, EaseExponentialInOut, EaseQuinticActionOut, EaseExponentialOut, EaseQuinticActionIn, EaseExponentialIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseInOut, EaseQuarticActionIn, EaseOut, EaseQuadraticActionInOut, EaseIn, EaseQuadraticActionOut, EaseRateAction, EaseQuadraticActionIn, and EaseBezierAction.
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initializes the action
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initializes the action
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initializes the action
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overridepure virtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
Implemented in EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseBounce, EaseElasticInOut, EaseElasticOut, EaseCubicActionInOut, EaseCubicActionOut, EaseElasticIn, EaseCubicActionIn, EaseElastic, EaseCircleActionInOut, EaseSineInOut, EaseCircleActionOut, EaseSineOut, EaseCircleActionIn, CCBEaseInstant, EaseSineIn, EaseQuinticActionInOut, EaseExponentialInOut, EaseQuinticActionOut, EaseExponentialOut, EaseQuinticActionIn, EaseExponentialIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseInOut, EaseQuarticActionIn, EaseOut, EaseQuadraticActionInOut, EaseIn, EaseQuadraticActionOut, EaseRateAction, EaseQuadraticActionIn, and EaseBezierAction.
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overridepure virtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
Implemented in EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseBounce, EaseElasticInOut, EaseElasticOut, EaseCubicActionInOut, EaseCubicActionOut, EaseElasticIn, EaseCubicActionIn, EaseElastic, EaseCircleActionInOut, EaseSineInOut, EaseCircleActionOut, EaseSineOut, EaseCircleActionIn, CCBEaseInstant, EaseSineIn, EaseQuinticActionInOut, EaseExponentialInOut, EaseQuinticActionOut, EaseExponentialOut, EaseQuinticActionIn, EaseExponentialIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseInOut, EaseQuarticActionIn, EaseOut, EaseQuadraticActionInOut, EaseIn, EaseQuadraticActionOut, EaseRateAction, EaseQuadraticActionIn, and EaseBezierAction.
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overridepure virtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
Implemented in EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseBounce, EaseElasticInOut, EaseElasticOut, EaseCubicActionInOut, EaseCubicActionOut, EaseElasticIn, EaseCubicActionIn, EaseElastic, EaseCircleActionInOut, EaseSineInOut, EaseCircleActionOut, EaseSineOut, EaseCircleActionIn, CCBEaseInstant, EaseSineIn, EaseQuinticActionInOut, EaseExponentialInOut, EaseQuinticActionOut, EaseExponentialOut, EaseQuinticActionIn, EaseExponentialIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseInOut, EaseQuarticActionIn, EaseOut, EaseQuadraticActionInOut, EaseIn, EaseQuadraticActionOut, EaseRateAction, EaseQuadraticActionIn, and EaseBezierAction.
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called before the action start. It will also set the target.
Reimplemented from ActionInterval.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
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overridevirtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from Action.
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overridevirtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from Action.
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overridevirtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from Action.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
Reimplemented in EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseElasticInOut, EaseElasticOut, EaseCubicActionInOut, EaseCubicActionOut, EaseElasticIn, EaseCubicActionIn, EaseCircleActionInOut, EaseSineInOut, EaseCircleActionOut, EaseSineOut, EaseCircleActionIn, CCBEaseInstant, EaseSineIn, EaseQuinticActionInOut, EaseExponentialInOut, EaseQuinticActionOut, EaseExponentialOut, EaseQuinticActionIn, EaseExponentialIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseInOut, EaseQuarticActionIn, EaseOut, EaseQuadraticActionInOut, EaseIn, EaseQuadraticActionOut, EaseQuadraticActionIn, and EaseBezierAction.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
Reimplemented in EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseElasticInOut, EaseElasticOut, EaseCubicActionInOut, EaseCubicActionOut, EaseElasticIn, EaseCubicActionIn, EaseCircleActionInOut, EaseSineInOut, EaseCircleActionOut, EaseSineOut, EaseCircleActionIn, CCBEaseInstant, EaseSineIn, EaseQuinticActionInOut, EaseExponentialInOut, EaseQuinticActionOut, EaseExponentialOut, EaseQuinticActionIn, EaseExponentialIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseInOut, EaseQuarticActionIn, EaseOut, EaseQuadraticActionInOut, EaseIn, EaseQuadraticActionOut, EaseQuadraticActionIn, and EaseBezierAction.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
Reimplemented in EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseElasticInOut, EaseElasticOut, EaseCubicActionInOut, EaseCubicActionOut, EaseElasticIn, EaseCubicActionIn, EaseCircleActionInOut, EaseSineInOut, EaseCircleActionOut, EaseSineOut, EaseCircleActionIn, CCBEaseInstant, EaseSineIn, EaseQuinticActionInOut, EaseExponentialInOut, EaseQuinticActionOut, EaseExponentialOut, EaseQuinticActionIn, EaseExponentialIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseInOut, EaseQuarticActionIn, EaseOut, EaseQuadraticActionInOut, EaseIn, EaseQuadraticActionOut, EaseQuadraticActionIn, and EaseBezierAction.
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The inner action.