Interface that defines how to clone an object.
returns a copy of the object
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, FadeOut, FadeIn, Blink, ScaleBy, ScaleTo, BezierTo, EaseBackInOut, EaseBackOut, BezierBy, EaseBackIn, JumpTo, EaseBounceInOut, __Array, JumpBy, EaseBounceOut, SkewBy, EaseBounceIn, EaseBounce, __CCCallFuncO, SkewTo, __Dictionary, EaseElasticInOut, MoveTo, __CCCallFuncND, EaseElasticOut, EaseCubicActionInOut, MoveBy, EaseCubicActionOut, EaseElasticIn, CallFuncN, SplitCols, EaseCubicActionIn, RotateBy, EaseElastic, SplitRows, EaseCircleActionInOut, Twirl, EaseSineInOut, JumpTiles3D, EaseCircleActionOut, RotateTo, CallFunc, ReuseGrid, EaseSineOut, EaseCircleActionIn, CatmullRomBy, CCBEaseInstant, StopGrid, Waves, WavesTiles3D, Spawn, EaseSineIn, CCBRotateYTo, EaseQuinticActionInOut, CatmullRomTo, DeccelAmplitude, Liquid, CCBRotateXTo, Follow, Place, EaseExponentialInOut, EaseQuinticActionOut, TurnOffTiles, CardinalSplineBy, CCBRotateTo, Animation, RepeatForever, AccelAmplitude, EaseExponentialOut, EaseQuinticActionIn, Shaky3D, FlipY, FadeOutDownTiles, CCBSoundEffect, __String, EaseExponentialIn, EaseQuarticActionInOut, Speed, CardinalSplineTo, FadeOutUpTiles, AccelDeccelAmplitude, CCBSetSpriteFrame, FlipX, Ripple3D, EaseQuarticActionOut, EaseInOut, Repeat, TiledGrid3DAction, FadeOutBLTiles, RemoveSelf, SpriteFrame, FiniteTimeAction, EaseQuarticActionIn, EaseOut, FadeOutTRTiles, Lens3D, OrbitCamera, PointArray, ToggleVisibility, EaseQuadraticActionInOut, EaseIn, Sequence, Grid3DAction, FlipY3D, ShuffleTiles, Hide, AnimationFrame, EaseQuadraticActionOut, EaseRateAction, FlipX3D, ProgressFromTo, ActionTween, ActionInterval, LuaCallFunc, Show, EaseQuadraticActionIn, ShatteredTiles3D, __Integer, ActionCamera, Waves3D, __Bool, Action, __Double, __Float, ActionEase, ActionInstant, PageTurn3D, GridAction, ProgressTo, ShakyTiles3D, and EaseBezierAction.
returns a copy of the object
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, FadeOut, FadeIn, Blink, ScaleBy, ScaleTo, BezierTo, EaseBackInOut, EaseBackOut, BezierBy, EaseBackIn, JumpTo, EaseBounceInOut, __Array, JumpBy, EaseBounceOut, SkewBy, EaseBounceIn, EaseBounce, __CCCallFuncO, SkewTo, __Dictionary, EaseElasticInOut, MoveTo, __CCCallFuncND, EaseElasticOut, EaseCubicActionInOut, MoveBy, EaseCubicActionOut, EaseElasticIn, CallFuncN, SplitCols, EaseCubicActionIn, RotateBy, EaseElastic, SplitRows, EaseCircleActionInOut, Twirl, EaseSineInOut, JumpTiles3D, EaseCircleActionOut, RotateTo, CallFunc, ReuseGrid, EaseSineOut, EaseCircleActionIn, CatmullRomBy, CCBEaseInstant, StopGrid, Waves, WavesTiles3D, Spawn, EaseSineIn, CCBRotateYTo, EaseQuinticActionInOut, CatmullRomTo, DeccelAmplitude, Liquid, CCBRotateXTo, Follow, Place, EaseExponentialInOut, EaseQuinticActionOut, TurnOffTiles, CardinalSplineBy, CCBRotateTo, Animation, RepeatForever, AccelAmplitude, EaseExponentialOut, EaseQuinticActionIn, Shaky3D, FlipY, FadeOutDownTiles, CCBSoundEffect, __String, EaseExponentialIn, EaseQuarticActionInOut, Speed, CardinalSplineTo, FadeOutUpTiles, AccelDeccelAmplitude, CCBSetSpriteFrame, FlipX, Ripple3D, EaseQuarticActionOut, EaseInOut, Repeat, TiledGrid3DAction, FadeOutBLTiles, RemoveSelf, SpriteFrame, FiniteTimeAction, EaseQuarticActionIn, EaseOut, FadeOutTRTiles, Lens3D, OrbitCamera, PointArray, ToggleVisibility, EaseQuadraticActionInOut, EaseIn, Sequence, Grid3DAction, FlipY3D, ShuffleTiles, Hide, AnimationFrame, EaseQuadraticActionOut, EaseRateAction, FlipX3D, ProgressFromTo, ActionTween, ActionInterval, LuaCallFunc, Show, EaseQuadraticActionIn, ShatteredTiles3D, __Integer, ActionCamera, Waves3D, __Bool, Action, __Double, __Float, ActionEase, ActionInstant, PageTurn3D, GridAction, ProgressTo, ShakyTiles3D, and EaseBezierAction.
returns a copy of the object
Implemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, FadeOut, FadeIn, Blink, ScaleBy, ScaleTo, BezierTo, EaseBackInOut, EaseBackOut, BezierBy, EaseBackIn, JumpTo, EaseBounceInOut, __Array, JumpBy, EaseBounceOut, SkewBy, EaseBounceIn, EaseBounce, __CCCallFuncO, SkewTo, __Dictionary, EaseElasticInOut, MoveTo, __CCCallFuncND, EaseElasticOut, EaseCubicActionInOut, MoveBy, EaseCubicActionOut, EaseElasticIn, CallFuncN, SplitCols, EaseCubicActionIn, RotateBy, EaseElastic, SplitRows, EaseCircleActionInOut, Twirl, EaseSineInOut, JumpTiles3D, EaseCircleActionOut, RotateTo, CallFunc, ReuseGrid, EaseSineOut, EaseCircleActionIn, CatmullRomBy, CCBEaseInstant, StopGrid, Waves, WavesTiles3D, Spawn, EaseSineIn, CCBRotateYTo, EaseQuinticActionInOut, CatmullRomTo, DeccelAmplitude, Liquid, CCBRotateXTo, Follow, Place, EaseExponentialInOut, EaseQuinticActionOut, TurnOffTiles, CardinalSplineBy, CCBRotateTo, Animation, RepeatForever, AccelAmplitude, EaseExponentialOut, EaseQuinticActionIn, Shaky3D, FlipY, FadeOutDownTiles, CCBSoundEffect, __String, EaseExponentialIn, EaseQuarticActionInOut, Speed, CardinalSplineTo, FadeOutUpTiles, AccelDeccelAmplitude, CCBSetSpriteFrame, FlipX, Ripple3D, EaseQuarticActionOut, EaseInOut, Repeat, TiledGrid3DAction, FadeOutBLTiles, RemoveSelf, SpriteFrame, FiniteTimeAction, EaseQuarticActionIn, EaseOut, FadeOutTRTiles, Lens3D, OrbitCamera, PointArray, ToggleVisibility, EaseQuadraticActionInOut, EaseIn, Sequence, Grid3DAction, FlipY3D, ShuffleTiles, Hide, AnimationFrame, EaseQuadraticActionOut, EaseRateAction, FlipX3D, ProgressFromTo, ActionTween, ActionInterval, LuaCallFunc, Show, EaseQuadraticActionIn, ShatteredTiles3D, __Integer, ActionCamera, Waves3D, __Bool, Action, __Double, __Float, ActionEase, ActionInstant, PageTurn3D, GridAction, ProgressTo, ShakyTiles3D, and EaseBezierAction.