Moves a Node object to the position x,y. More...
#include <CCActionInterval.h>
Public Member Functions | |
virtual MoveTo * | clone () const override |
returns a clone of action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local target) |
called before the action start. It will also set the target. More... | |
Public Member Functions inherited from MoveBy | |
virtual MoveBy * | reverse (void) const override |
returns a new action that performs the exactly the reverse action More... | |
virtual void | update (float time) override |
called once per frame. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
var | isDone () |
return true if the action has finished More... | |
local | isDone () |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
get duration in seconds of the action More... | |
var | getDuration () |
get duration in seconds of the action More... | |
local | getDuration () |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
var | setDuration ( var duration) |
set duration in seconds of the action More... | |
local | setDuration ( local duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | stop () |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
unsigned int | getReferenceCount () const |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Object * | copy () const |
returns a copy of the object. More... | |
var | copy () |
returns a copy of the object. More... | |
local | copy () |
returns a copy of the object. More... | |
Static Public Member Functions | |
static MoveTo * | create (float duration, const Point &position) |
creates the action More... | |
local | create ( local duration, local position) |
creates the action More... | |
Static Public Member Functions inherited from MoveBy | |
static MoveBy * | create (float duration, const Point &deltaPosition) |
creates the action More... | |
Protected Member Functions | |
MoveTo () | |
virtual | ~MoveTo () |
bool | initWithDuration (float duration, const Point &position) |
initializes the action More... | |
Protected Member Functions inherited from MoveBy | |
MoveBy () | |
virtual | ~MoveBy () |
bool | initWithDuration (float duration, const Point &deltaPosition) |
initializes the action More... | |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action More... | |
var | initWithDuration ( var d) |
initializes the action More... | |
local | initWithDuration ( local d) |
initializes the action More... | |
Protected Member Functions inherited from FiniteTimeAction | |
FiniteTimeAction () | |
FiniteTimeAction () | |
FiniteTimeAction () | |
virtual | ~FiniteTimeAction () |
var | ~FiniteTimeAction () |
local | ~FiniteTimeAction () |
Protected Member Functions inherited from Action | |
Action () | |
Action () | |
Action () | |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Protected Attributes | |
Point | _endPosition |
Protected Attributes inherited from MoveBy | |
Point | _positionDelta |
Point | _startPosition |
Point | _previousPosition |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
bool | _firstTick |
Protected Attributes inherited from FiniteTimeAction | |
float | _duration |
duration in seconds More... | |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
local | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Object | |
unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Moves a Node object to the position x,y.
x and y are absolute coordinates by modifying it's position attribute. Several MoveTo actions can be concurrently called, and the resulting movement will be the sum of individual movements.
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overridevirtual |
returns a clone of action
Reimplemented from MoveBy.
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overridevirtual |
returns a clone of action
Reimplemented from MoveBy.
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overridevirtual |
returns a clone of action
Reimplemented from MoveBy.
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static |
creates the action
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static |
creates the action
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protected |
initializes the action
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initializes the action
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protected |
initializes the action
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from MoveBy.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from MoveBy.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from MoveBy.
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protected |
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protected |
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