cocos2d-x  3.0-beta2
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FadeOutDownTiles Class Reference

FadeOutDownTiles action. More...

#include <CCActionTiledGrid.h>

Inheritance diagram for FadeOutDownTiles:
FadeOutUpTiles FadeOutTRTiles TiledGrid3DAction GridAction ActionInterval FiniteTimeAction Action Object Clonable

Public Member Functions

virtual FadeOutDownTilesclone () const override
 returns a clone of action More...
 
virtual float testFunc (const Size &pos, float time) override
- Public Member Functions inherited from FadeOutUpTiles
virtual void transformTile (const Point &pos, float distance)
- Public Member Functions inherited from FadeOutTRTiles
void turnOnTile (const Point &pos)
void turnOffTile (const Point &pos)
virtual void update (float time) override
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Point &position) const
 returns the tile that belongs to a certain position of the grid More...
 
CC_DEPRECATED_ATTRIBUTE Quad3 tile (const Point &position)
Quad3 getOriginalTile (const Point &position) const
 returns the non-transformed tile that belongs to a certain position of the grid More...
 
CC_DEPRECATED_ATTRIBUTE Quad3 originalTile (const Point &position)
void setTile (const Point &position, const Quad3 &coords)
 sets a new tile to a certain position of the grid More...
 
virtual GridBasegetGrid ()
 returns the grid More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
var reverse ()
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
unsigned int getReferenceCount () const
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Objectcopy () const
 returns a copy of the object. More...
 
var copy ()
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Static Public Member Functions

static FadeOutDownTilescreate (float duration, const Size &gridSize)
 creates the action with the grid size and the duration More...
 
- Static Public Member Functions inherited from FadeOutUpTiles
static FadeOutUpTilescreate (float duration, const Size &gridSize)
 creates the action with the grid size and the duration More...
 
var create ( var duration, var gridSize)
 creates the action with the grid size and the duration More...
 
local create ( local duration, local gridSize)
 creates the action with the grid size and the duration More...
 
- Static Public Member Functions inherited from FadeOutTRTiles
static FadeOutTRTilescreate (float duration, const Size &gridSize)
 creates the action with the grid size and the duration More...
 
local create ( local duration, local gridSize)
 creates the action with the grid size and the duration More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 creates the action with size and duration More...
 

Protected Member Functions

 FadeOutDownTiles ()
virtual ~FadeOutDownTiles ()
- Protected Member Functions inherited from FadeOutUpTiles
 FadeOutUpTiles ()
virtual ~FadeOutUpTiles ()
- Protected Member Functions inherited from FadeOutTRTiles
 FadeOutTRTiles ()
virtual ~FadeOutTRTiles ()
local ~FadeOutTRTiles ()

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Attributes inherited from GridAction
Size _gridSize
local _gridSize
NodeGrid_gridNodeTarget
var _gridNodeTarget
local _gridNodeTarget

Detailed Description

FadeOutDownTiles action.

Fades out the tiles in downwards direction

Constructor & Destructor Documentation

FadeOutDownTiles ( )
inlineprotected
virtual ~FadeOutDownTiles ( )
inlineprotectedvirtual

Member Function Documentation

virtual FadeOutDownTiles* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from FadeOutUpTiles.

static FadeOutDownTiles* create ( float  duration,
const Size gridSize 
)
static

creates the action with the grid size and the duration

virtual float testFunc ( const Size pos,
float  time 
)
overridevirtual

Reimplemented from FadeOutUpTiles.


The documentation for this class was generated from the following file: