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| ~CCBSoundEffect () |
bool | initWithSoundFile (const std::string &file, float pitch, float pan, float gain) |
var | initWithSoundFile ( var file, var pitch, var pan, var gain) |
local | initWithSoundFile ( local file, local pitch, local pan, local gain) |
virtual void | update (float time) override |
| called once per frame. More...
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var | update ( var time) |
| called once per frame. More...
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local | update ( local time) |
| called once per frame. More...
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virtual CCBSoundEffect * | clone () const override |
| returns a clone of action More...
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local | clone () |
| returns a clone of action More...
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virtual CCBSoundEffect * | reverse () const override |
| returns a new action that performs the exactly the reverse action More...
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var | reverse () |
| returns a new action that performs the exactly the reverse action More...
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local | reverse () |
| returns a new action that performs the exactly the reverse action More...
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virtual bool | isDone () const override |
| return true if the action has finished More...
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virtual void | step (float dt) override |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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local | step ( local dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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float | getDuration () const |
| get duration in seconds of the action More...
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var | getDuration () |
| get duration in seconds of the action More...
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local | getDuration () |
| get duration in seconds of the action More...
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void | setDuration (float duration) |
| set duration in seconds of the action More...
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var | setDuration ( var duration) |
| set duration in seconds of the action More...
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local | setDuration ( local duration) |
| set duration in seconds of the action More...
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virtual std::string | description () const |
virtual void | startWithTarget (Node *target) |
| called before the action start. It will also set the target. More...
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local | startWithTarget ( local target) |
| called before the action start. It will also set the target. More...
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virtual void | stop () |
| called after the action has finished. More...
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var | stop () |
| called after the action has finished. More...
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local | stop () |
| called after the action has finished. More...
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Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
| The action will modify the target properties. More...
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var | setTarget ( var target) |
| The action will modify the target properties. More...
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local | setTarget ( local target) |
| The action will modify the target properties. More...
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Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More...
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local | setOriginalTarget ( local originalTarget) |
| Set the original target, since target can be nil. More...
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int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
| Object () |
| Constructor. More...
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virtual | ~Object () |
void | release () |
| Release the ownership immediately. More...
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void | retain () |
| Retains the ownership. More...
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Object * | autorelease () |
| Release the ownership sometime soon automatically. More...
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bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More...
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unsigned int | retainCount () const |
| Returns the object's current reference count. More...
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unsigned int | getReferenceCount () const |
virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More...
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virtual void | acceptVisitor (DataVisitor &visitor) |
virtual | ~Clonable () |
Object * | copy () const |
| returns a copy of the object. More...
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var | copy () |
| returns a copy of the object. More...
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local | copy () |
| returns a copy of the object. More...
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