#include <TriggerObj.h>
Public Member Functions | |
TriggerObj (void) | |
virtual | ~TriggerObj (void) |
virtual bool | init () |
virtual bool | detect () |
virtual void | done () |
virtual void | removeAll () |
virtual void | serialize (const rapidjson::Value &val) |
unsigned int | getId () |
void | setEnabled (bool enabled) |
std::vector< int > & | getEvents () |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
unsigned int | getReferenceCount () const |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Static Public Member Functions | |
static TriggerObj * | create (void) |
Additional Inherited Members | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Protected Attributes inherited from Object | |
unsigned int | _referenceCount |
count of references More... | |
TriggerObj | ( | void | ) |
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std::vector<int>& getEvents | ( | ) |
unsigned int getId | ( | ) |
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void setEnabled | ( | bool | enabled) |