cocos2d-x  3.0-beta2
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ControlSlider Class Reference

#include <CCControlSlider.h>

Inheritance diagram for ControlSlider:
Control Layer Node Object

Public Member Functions

 ControlSlider ()
virtual ~ControlSlider ()
virtual bool initWithSprites (Sprite *backgroundSprite, Sprite *progressSprite, Sprite *thumbSprite)
 Initializes a slider with a background sprite, a progress bar and a thumb item. More...
 
var initWithSprites ( var backgroundSprite, var progressSprite, var thumbSprite)
 Initializes a slider with a background sprite, a progress bar and a thumb item. More...
 
local initWithSprites ( local backgroundSprite, local progressSprite, local thumbSprite)
 Initializes a slider with a background sprite, a progress bar and a thumb item. More...
 
virtual bool initWithSprites (Sprite *backgroundSprite, Sprite *progressSprite, Sprite *thumbSprite, Sprite *selectedThumbSprite)
 Initializes a slider with a background sprite, a progress bar and a thumb item. More...
 
virtual void needsLayout ()
 Updates the control layout using its current internal state. More...
 
var needsLayout ()
 Updates the control layout using its current internal state. More...
 
local needsLayout ()
 Updates the control layout using its current internal state. More...
 
virtual void setMaximumValue (float val)
var setMaximumValue ( var val)
local setMaximumValue ( local val)
virtual void setEnabled (bool enabled)
 Tells whether the control is enabled. More...
 
var setEnabled ( var enabled)
 Tells whether the control is enabled. More...
 
local setEnabled ( local enabled)
 Tells whether the control is enabled. More...
 
virtual bool isTouchInside (Touch *touch)
 Returns a boolean value that indicates whether a touch is inside the bounds of the receiver. More...
 
var isTouchInside ( var touch)
 Returns a boolean value that indicates whether a touch is inside the bounds of the receiver. More...
 
local isTouchInside ( local touch)
 Returns a boolean value that indicates whether a touch is inside the bounds of the receiver. More...
 
Point locationFromTouch (Touch *touch)
var locationFromTouch ( var touch)
local locationFromTouch ( local touch)
virtual void setValue (float val)
var setValue ( var val)
local setValue ( local val)
virtual void setMinimumValue (float val)
var setMinimumValue ( var val)
local setMinimumValue ( local val)
virtual float getValue (void)
 getValue More...
 
virtual float getMinimumValue (void)
 getMinimumValue More...
 
local getMinimumValue ()
 getMinimumValue More...
 
virtual float getMaximumValue (void)
 getMaximumValue More...
 
var getMaximumValue ()
 getMaximumValue More...
 
local getMaximumValue ()
 getMaximumValue More...
 
virtual SpritegetThumbSprite (void)
 getThumbSprite More...
 
var getThumbSprite ()
 getThumbSprite More...
 
local getThumbSprite ()
 getThumbSprite More...
 
virtual void setThumbSprite (Sprite *var)
 setThumbSprite More...
 
var setThumbSprite ( var var)
 setThumbSprite More...
 
local setThumbSprite ( local var)
 setThumbSprite More...
 
virtual SpritegetSelectedThumbSprite (void)
 getSelectedThumbSprite More...
 
virtual void setSelectedThumbSprite (Sprite *var)
 setSelectedThumbSprite More...
 
virtual SpritegetProgressSprite (void)
 getProgressSprite More...
 
virtual void setProgressSprite (Sprite *var)
 setProgressSprite More...
 
virtual SpritegetBackgroundSprite (void)
 getBackgroundSprite More...
 
var getBackgroundSprite ()
 getBackgroundSprite More...
 
local getBackgroundSprite ()
 getBackgroundSprite More...
 
virtual void setBackgroundSprite (Sprite *var)
 setBackgroundSprite More...
 
- Public Member Functions inherited from Control
virtual bool isEnabled () const
virtual void setSelected (bool bSelected)
 A Boolean value that determines the control selected state. More...
 
local setSelected ( local bSelected)
 A Boolean value that determines the control selected state. More...
 
virtual bool isSelected () const
virtual void setHighlighted (bool bHighlighted)
 A Boolean value that determines whether the control is highlighted. More...
 
virtual bool isHighlighted () const
bool hasVisibleParents () const
var hasVisibleParents ()
local hasVisibleParents ()
virtual void sendActionsForControlEvents (EventType controlEvents)
 Sends action messages for the given control events. More...
 
local sendActionsForControlEvents ( local controlEvents)
 Sends action messages for the given control events. More...
 
virtual void addTargetWithActionForControlEvents (Object *target, Handler action, EventType controlEvents)
 Adds a target and action for a particular event (or events) to an internal dispatch table. More...
 
local addTargetWithActionForControlEvents ( local target, local action, local controlEvents)
 Adds a target and action for a particular event (or events) to an internal dispatch table. More...
 
virtual void removeTargetWithActionForControlEvents (Object *target, Handler action, EventType controlEvents)
 Removes a target and action for a particular event (or events) from an internal dispatch table. More...
 
virtual Point getTouchLocation (Touch *touch)
 Returns a point corresponding to the touh location converted into the control space coordinates. More...
 
virtual void onTouchCancelled (Touch *touch, Event *event)
local onTouchCancelled ( local touch, local event)
virtual bool isOpacityModifyRGB () const override
virtual void setOpacityModifyRGB (bool bOpacityModifyRGB) override
var setOpacityModifyRGB ( var bOpacityModifyRGB)
local setOpacityModifyRGB ( local bOpacityModifyRGB)
virtual State getState (void)
 getState More...
 
- Public Member Functions inherited from Layer
virtual
CC_DEPRECATED_ATTRIBUTE bool 
ccTouchBegan (Touch *pTouch, Event *pEvent) final
local ccTouchBegan ( local pTouch, local pEvent)
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchMoved (Touch *pTouch, Event *pEvent) final
local ccTouchMoved ( local pTouch, local pEvent)
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchEnded (Touch *pTouch, Event *pEvent) final
local ccTouchEnded ( local pTouch, local pEvent)
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchCancelled (Touch *pTouch, Event *pEvent) final
local ccTouchCancelled ( local pTouch, local pEvent)
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchesBegan (__Set *pTouches, Event *pEvent) final
var ccTouchesBegan ( var pTouches, var pEvent)
local ccTouchesBegan ( local pTouches, local pEvent)
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchesMoved (__Set *pTouches, Event *pEvent) final
local ccTouchesMoved ( local pTouches, local pEvent)
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchesEnded (__Set *pTouches, Event *pEvent) final
local ccTouchesEnded ( local pTouches, local pEvent)
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchesCancelled (__Set *pTouches, Event *pEvent) final
local ccTouchesCancelled ( local pTouches, local pEvent)
virtual void onTouchesBegan (const std::vector< Touch * > &touches, Event *unused_event)
virtual void onTouchesMoved (const std::vector< Touch * > &touches, Event *unused_event)
local onTouchesMoved ( local touches, local unused_event)
virtual void onTouchesEnded (const std::vector< Touch * > &touches, Event *unused_event)
local onTouchesEnded ( local touches, local unused_event)
virtual void onTouchesCancelled (const std::vector< Touch * > &touches, Event *unused_event)
virtual
CC_DEPRECATED_ATTRIBUTE void 
didAccelerate (Acceleration *accelerationValue) final
local didAccelerate ( local accelerationValue)
virtual void onAcceleration (Acceleration *acc, Event *unused_event)
var onAcceleration ( var acc, var unused_event)
local onAcceleration ( local acc, local unused_event)
virtual
CC_DEPRECATED_ATTRIBUTE void 
registerWithTouchDispatcher () final
 If isTouchEnabled, this method is called onEnter. More...
 
var registerWithTouchDispatcher ()
 If isTouchEnabled, this method is called onEnter. More...
 
local registerWithTouchDispatcher ()
 If isTouchEnabled, this method is called onEnter. More...
 
CC_DEPRECATED_ATTRIBUTE bool isTouchEnabled () const
 whether or not it will receive Touch events. More...
 
local isTouchEnabled ()
 whether or not it will receive Touch events. More...
 
CC_DEPRECATED_ATTRIBUTE void setTouchEnabled (bool value)
virtual
CC_DEPRECATED_ATTRIBUTE void 
setTouchMode (Touch::DispatchMode mode)
local setTouchMode ( local mode)
virtual
CC_DEPRECATED_ATTRIBUTE
Touch::DispatchMode 
getTouchMode () const
var getTouchMode ()
local getTouchMode ()
virtual
CC_DEPRECATED_ATTRIBUTE void 
setSwallowsTouches (bool swallowsTouches)
 swallowsTouches of the touch events. More...
 
local setSwallowsTouches ( local swallowsTouches)
 swallowsTouches of the touch events. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE bool 
isSwallowsTouches () const
local isSwallowsTouches ()
virtual
CC_DEPRECATED_ATTRIBUTE bool 
isAccelerometerEnabled () const
 
whether or not it will receive Accelerometer events

You can enable / disable accelerometer events with this property. More...

 
local isAccelerometerEnabled ()
 
whether or not it will receive Accelerometer events

You can enable / disable accelerometer events with this property. More...

 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setAccelerometerEnabled (bool value)
local setAccelerometerEnabled ( local value)
virtual
CC_DEPRECATED_ATTRIBUTE void 
setAccelerometerInterval (double interval)
local setAccelerometerInterval ( local interval)
virtual
CC_DEPRECATED_ATTRIBUTE bool 
isKeyboardEnabled () const
 
whether or not it will receive keyboard or keypad events

You can enable / disable accelerometer events with this property. More...

 
var isKeyboardEnabled ()
 
whether or not it will receive keyboard or keypad events

You can enable / disable accelerometer events with this property. More...

 
local isKeyboardEnabled ()
 
whether or not it will receive keyboard or keypad events

You can enable / disable accelerometer events with this property. More...

 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setKeyboardEnabled (bool value)
var setKeyboardEnabled ( var value)
local setKeyboardEnabled ( local value)
virtual
CC_DEPRECATED_ATTRIBUTE void 
keyPressed (int keyCode) final
 Please use onKeyPressed instead. More...
 
local keyPressed ( local keyCode)
 Please use onKeyPressed instead. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
keyReleased (int keyCode) final
 Please use onKeyReleased instead. More...
 
local keyReleased ( local keyCode)
 Please use onKeyReleased instead. More...
 
virtual void onKeyPressed (EventKeyboard::KeyCode keyCode, Event *event)
var onKeyPressed ( var keyCode, var event)
local onKeyPressed ( local keyCode, local event)
virtual void onKeyReleased (EventKeyboard::KeyCode keyCode, Event *event)
local onKeyReleased ( local keyCode, local event)
virtual
CC_DEPRECATED_ATTRIBUTE bool 
isKeypadEnabled () const final
local isKeypadEnabled ()
virtual
CC_DEPRECATED_ATTRIBUTE void 
setKeypadEnabled (bool value)
local setKeypadEnabled ( local value)
virtual
CC_DEPRECATED_ATTRIBUTE void 
keyBackClicked () final
var keyBackClicked ()
local keyBackClicked ()
virtual
CC_DEPRECATED_ATTRIBUTE void 
keyMenuClicked () final
local keyMenuClicked ()
virtual std::string getDescription () const override
 Gets the description string. More...
 
- Public Member Functions inherited from Node
virtual bool isRunning () const
 Returns whether or not the node accepts event callbacks. More...
 
void scheduleUpdateWithPriorityLua (int handler, int priority)
 Schedules for lua script. More...
 
local scheduleUpdateWithPriorityLua ( local handler, local priority)
 Schedules for lua script. More...
 
virtual void cleanup ()
 Stops all running actions and schedulers. More...
 
var cleanup ()
 Stops all running actions and schedulers. More...
 
local cleanup ()
 Stops all running actions and schedulers. More...
 
virtual void draw ()
 Override this method to draw your own node. More...
 
local draw ()
 Override this method to draw your own node. More...
 
virtual void visit ()
 Visits this node's children and draw them recursively. More...
 
local visit ()
 Visits this node's children and draw them recursively. More...
 
virtual ScenegetScene ()
 Returns the Scene that contains the Node. More...
 
local getScene ()
 Returns the Scene that contains the Node. More...
 
virtual Rect getBoundingBox () const
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE Rect 
boundingBox () const
local boundingBox ()
virtual void setEventDispatcher (EventDispatcher *dispatcher)
var setEventDispatcher ( var dispatcher)
local setEventDispatcher ( local dispatcher)
virtual EventDispatchergetEventDispatcher () const
local getEventDispatcher ()
void setPhysicsBody (PhysicsBody *body)
 set the PhysicsBody that let the sprite effect with physics More...
 
var setPhysicsBody ( var body)
 set the PhysicsBody that let the sprite effect with physics More...
 
local setPhysicsBody ( local body)
 set the PhysicsBody that let the sprite effect with physics More...
 
PhysicsBody * getPhysicsBody () const
 get the PhysicsBody the sprite have More...
 
var getPhysicsBody ()
 get the PhysicsBody the sprite have More...
 
local getPhysicsBody ()
 get the PhysicsBody the sprite have More...
 
virtual bool updatePhysicsTransform ()
 update rotation and position from physics body More...
 
var updatePhysicsTransform ()
 update rotation and position from physics body More...
 
local updatePhysicsTransform ()
 update rotation and position from physics body More...
 
virtual GLubyte getOpacity () const
virtual GLubyte getDisplayedOpacity () const
var getDisplayedOpacity ()
local getDisplayedOpacity ()
virtual void setOpacity (GLubyte opacity)
local setOpacity ( local opacity)
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
var updateDisplayedOpacity ( var parentOpacity)
local updateDisplayedOpacity ( local parentOpacity)
virtual bool isCascadeOpacityEnabled () const
var isCascadeOpacityEnabled ()
local isCascadeOpacityEnabled ()
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
virtual const Color3BgetColor (void) const
local getColor ()
virtual const Color3BgetDisplayedColor () const
local getDisplayedColor ()
virtual void setColor (const Color3B &color)
var setColor ( var color)
local setColor ( local color)
virtual void updateDisplayedColor (const Color3B &parentColor)
var updateDisplayedColor ( var parentColor)
local updateDisplayedColor ( local parentColor)
virtual bool isCascadeColorEnabled () const
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
virtual void setLocalZOrder (int localZOrder)
 LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setZOrder (int localZOrder)
local setZOrder ( local localZOrder)
virtual void _setLocalZOrder (int z)
virtual int getLocalZOrder () const
 Gets the local Z order of this node. More...
 
var getLocalZOrder ()
 Gets the local Z order of this node. More...
 
local getLocalZOrder ()
 Gets the local Z order of this node. More...
 
virtual CC_DEPRECATED_ATTRIBUTE int getZOrder () const
var getZOrder ()
local getZOrder ()
virtual void setGlobalZOrder (float globalZOrder)
 Defines the oder in which the nodes are renderer. More...
 
local setGlobalZOrder ( local globalZOrder)
 Defines the oder in which the nodes are renderer. More...
 
virtual float getGlobalZOrder () const
 Returns the Node's Global Z Order. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the 'z' value in the OpenGL Depth Buffer. More...
 
var setVertexZ ( var vertexZ)
 Sets the 'z' value in the OpenGL Depth Buffer. More...
 
local setVertexZ ( local vertexZ)
 Sets the 'z' value in the OpenGL Depth Buffer. More...
 
virtual float getVertexZ () const
 Gets OpenGL Z vertex of this node. More...
 
virtual void setScaleX (float scaleX)
 Changes the scale factor on X axis of this node. More...
 
local setScaleX ( local scaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual float getScaleX () const
 Returns the scale factor on X axis of this node. More...
 
var getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
local getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float scaleY)
 Changes the scale factor on Y axis of this node. More...
 
local setScaleY ( local scaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual float getScaleY () const
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScale (float scale)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local scale)
 Changes both X and Y scale factor of the node. More...
 
virtual float getScale () const
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float scaleX, float scaleY)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local scaleX, local scaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual void setPosition (const Point &position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual const PointgetPosition () const
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
local setPosition ( local x, local y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y) const
 Gets position in a more efficient way, returns two number instead of a Point object. More...
 
var getPosition ( var x, var y)
 Gets position in a more efficient way, returns two number instead of a Point object. More...
 
local getPosition ( local x, local y)
 Gets position in a more efficient way, returns two number instead of a Point object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void) const
virtual void setPositionY (float y)
local setPositionY ( local y)
virtual float getPositionY (void) const
local getPositionY ()
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
local setSkewX ( local fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX () const
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
local setSkewY ( local fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY () const
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const Point &anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const PointgetAnchorPoint () const
 Returns the anchor point in percent. More...
 
local getAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const PointgetAnchorPointInPoints () const
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const Size &contentSize)
 Sets the untransformed size of the node. More...
 
local setContentSize ( local contentSize)
 Sets the untransformed size of the node. More...
 
virtual const SizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
local setVisible ( local visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible () const
 Determines if the node is visible. More...
 
virtual void setRotation (float rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
local setRotation ( local rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation () const
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationX ( local rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX () const
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
var setRotationY ( var rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationY ( local rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY () const
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
void setOrderOfArrival (int orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
int getOrderOfArrival () const
 Returns the arrival order, indecates which children is added previously. More...
 
CC_DEPRECATED_ATTRIBUTE void setGLServerState (int serverState)
CC_DEPRECATED_ATTRIBUTE int getGLServerState () const
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition () const
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void addChild (Node *child)
 Adds a child to the container with z-order as 0. More...
 
var addChild ( var child)
 Adds a child to the container with z-order as 0. More...
 
local addChild ( local child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (Node *child, int localZOrder)
 Adds a child to the container with a local z-order. More...
 
var addChild ( var child, var localZOrder)
 Adds a child to the container with a local z-order. More...
 
local addChild ( local child, local localZOrder)
 Adds a child to the container with a local z-order. More...
 
virtual void addChild (Node *child, int localZOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local localZOrder, local tag)
 Adds a child to the container with z order and tag. More...
 
virtual NodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual Vector< Node * > & getChildren ()
 Return an array of children. More...
 
local getChildren ()
 Return an array of children. More...
 
virtual const Vector< Node * > & getChildren () const
local getChildren ()
virtual ssize_t getChildrenCount () const
 Get the amount of children. More...
 
virtual void setParent (Node *parent)
 Sets the parent node. More...
 
local setParent ( local parent)
 Sets the parent node. More...
 
virtual NodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual const NodegetParent () const
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
local removeFromParent ( local cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChild (Node *child, bool cleanup=true)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
local removeAllChildren ( local cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (Node *child, int localZOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
var sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
local sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
local getTag ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int tag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual const void * getUserData () const
virtual void setUserData (void *userData)
 Sets a custom user data pointer. More...
 
virtual ObjectgetUserObject ()
 Returns a user assigned Object. More...
 
virtual const ObjectgetUserObject () const
virtual void setUserObject (Object *userObject)
 Returns a user assigned Object. More...
 
local setUserObject ( local userObject)
 Returns a user assigned Object. More...
 
virtual GLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual const GLProgramgetShaderProgram () const
local getShaderProgram ()
virtual void setShaderProgram (GLProgram *shaderProgram)
 Sets the shader program for this node. More...
 
local setShaderProgram ( local shaderProgram)
 Sets the shader program for this node. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the Node enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the Node leaves the 'stage'. More...
 
virtual void setActionManager (ActionManager *actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
virtual ActionManagergetActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
virtual const ActionManagergetActionManager () const
local getActionManager ()
ActionrunAction (Action *action)
 Executes an action, and returns the action that is executed. More...
 
var runAction ( var action)
 Executes an action, and returns the action that is executed. More...
 
local runAction ( local action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (Action *action)
 Stops and removes an action from the running action list. More...
 
var stopAction ( var action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
var stopActionByTag ( var tag)
 Removes an action from the running action list by its tag. More...
 
local stopActionByTag ( local tag)
 Removes an action from the running action list by its tag. More...
 
ActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
var getActionByTag ( var tag)
 Gets an action from the running action list by its tag. More...
 
local getActionByTag ( local tag)
 Gets an action from the running action list by its tag. More...
 
ssize_t getNumberOfRunningActions () const
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
CC_DEPRECATED_ATTRIBUTE ssize_t numberOfRunningActions () const
local numberOfRunningActions ()
virtual void setScheduler (Scheduler *scheduler)
 Sets a Scheduler object that is used to schedule all "updates" and timers. More...
 
virtual SchedulergetScheduler ()
 Gets a Sheduler object. More...
 
virtual const SchedulergetScheduler () const
local getScheduler ()
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
var unscheduleUpdate ()
local unscheduleUpdate ()
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
var unscheduleAllSelectors ()
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resume (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
void pause (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
var pause ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
local pause ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
CC_DEPRECATED_ATTRIBUTE void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
local resumeSchedulerAndActions ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
CC_DEPRECATED_ATTRIBUTE void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
local pauseSchedulerAndActions ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
virtual void update (float delta)
var update ( var delta)
local update ( local delta)
void transform ()
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors ()
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
var updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
local updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
virtual const kmMat4 & getNodeToParentTransform () const
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual AffineTransform getNodeToParentAffineTransform () const
local getNodeToParentAffineTransform ()
virtual void setNodeToParentTransform (const kmMat4 &transform)
 Sets the Transformation matrix manually. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
nodeToParentTransform () const
local nodeToParentTransform ()
virtual const kmMat4 & getParentToNodeTransform () const
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
local getParentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual AffineTransform getParentToNodeAffineTransform () const
local getParentToNodeAffineTransform ()
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
parentToNodeTransform () const
local parentToNodeTransform ()
virtual kmMat4 getNodeToWorldTransform () const
 Returns the world affine transform matrix. More...
 
virtual AffineTransform getNodeToWorldAffineTransform () const
local getNodeToWorldAffineTransform ()
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
nodeToWorldTransform () const
local nodeToWorldTransform ()
virtual kmMat4 getWorldToNodeTransform () const
 Returns the inverse world affine transform matrix. More...
 
local getWorldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
virtual AffineTransform getWorldToNodeAffineTransform () const
local getWorldToNodeAffineTransform ()
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
worldToNodeTransform () const
local worldToNodeTransform ()
Point convertToNodeSpace (const Point &worldPoint) const
 Converts a Point to node (local) space coordinates. More...
 
Point convertToWorldSpace (const Point &nodePoint) const
 Converts a Point to world space coordinates. More...
 
Point convertToNodeSpaceAR (const Point &worldPoint) const
 Converts a Point to node (local) space coordinates. More...
 
var convertToNodeSpaceAR ( var worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
local convertToNodeSpaceAR ( local worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
Point convertToWorldSpaceAR (const Point &nodePoint) const
 Converts a local Point to world space coordinates.The result is in Points. More...
 
Point convertTouchToNodeSpace (Touch *touch) const
 convenience methods which take a Touch instead of Point More...
 
Point convertTouchToNodeSpaceAR (Touch *touch) const
 converts a Touch (world coordinates) into a local coordinate. More...
 
var convertTouchToNodeSpaceAR ( var touch)
 converts a Touch (world coordinates) into a local coordinate. More...
 
local convertTouchToNodeSpaceAR ( local touch)
 converts a Touch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const AffineTransform &additionalTransform)
 Sets an additional transform matrix to the node. More...
 
var setAdditionalTransform ( var additionalTransform)
 Sets an additional transform matrix to the node. More...
 
local setAdditionalTransform ( local additionalTransform)
 Sets an additional transform matrix to the node. More...
 
void setAdditionalTransform (const kmMat4 &additionalTransform)
ComponentgetComponent (const std::string &pName)
 gets a component by its name More...
 
var getComponent ( var pName)
 gets a component by its name More...
 
local getComponent ( local pName)
 gets a component by its name More...
 
virtual bool addComponent (Component *pComponent)
 adds a component More...
 
var addComponent ( var pComponent)
 adds a component More...
 
local addComponent ( local pComponent)
 adds a component More...
 
virtual bool removeComponent (const std::string &pName)
 removes a component by its name More...
 
var removeComponent ( var pName)
 removes a component by its name More...
 
local removeComponent ( local pName)
 removes a component by its name More...
 
virtual void removeAllComponents ()
 removes all components More...
 
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
unsigned int getReferenceCount () const
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)

Static Public Member Functions

static ControlSlidercreate (const char *bgFile, const char *progressFile, const char *thumbFile)
 Creates slider with a background filename, a progress filename and a thumb image filename. More...
 
local create ( local bgFile, local progressFile, local thumbFile)
 Creates slider with a background filename, a progress filename and a thumb image filename. More...
 
static ControlSlidercreate (Sprite *backgroundSprite, Sprite *pogressSprite, Sprite *thumbSprite)
 Creates a slider with a given background sprite and a progress bar and a thumb item. More...
 
local create ( local backgroundSprite, local pogressSprite, local thumbSprite)
 Creates a slider with a given background sprite and a progress bar and a thumb item. More...
 
static ControlSlidercreate (const char *bgFile, const char *progressFile, const char *thumbFile, const char *selectedThumbSpriteFile)
 Creates slider with a background filename, a progress filename, a thumb and a selected thumb image filename. More...
 
var create ( var bgFile, var progressFile, var thumbFile, var selectedThumbSpriteFile)
 Creates slider with a background filename, a progress filename, a thumb and a selected thumb image filename. More...
 
local create ( local bgFile, local progressFile, local thumbFile, local selectedThumbSpriteFile)
 Creates slider with a background filename, a progress filename, a thumb and a selected thumb image filename. More...
 
static ControlSlidercreate (Sprite *backgroundSprite, Sprite *pogressSprite, Sprite *thumbSprite, Sprite *selectedThumbSprite)
 Creates a slider with a given background sprite and a progress bar, a thumb and a selected thumb . More...
 
local create ( local backgroundSprite, local pogressSprite, local thumbSprite, local selectedThumbSprite)
 Creates a slider with a given background sprite and a progress bar, a thumb and a selected thumb . More...
 
- Static Public Member Functions inherited from Control
static Controlcreate ()
 Creates a Control object. More...
 
- Static Public Member Functions inherited from Layer
static Layercreate ()
 creates a fullscreen black layer More...
 
- Static Public Member Functions inherited from Node
static Nodecreate (void)
 Allocates and initializes a node. More...
 

Public Attributes

virtual float getMinimumAllowedValue (void)\n\n public
 getMinimumAllowedValue More...
 
virtual float getMaximumAllowedValue (void)\n\n public
 getMaximumAllowedValue More...
 

Protected Member Functions

void sliderBegan (Point location)
var sliderBegan ( var location)
local sliderBegan ( local location)
void sliderMoved (Point location)
var sliderMoved ( var location)
local sliderMoved ( local location)
void sliderEnded (Point location)
var sliderEnded ( var location)
local sliderEnded ( local location)
virtual bool onTouchBegan (Touch *touch, Event *pEvent)
var onTouchBegan ( var touch, var pEvent)
local onTouchBegan ( local touch, local pEvent)
virtual void onTouchMoved (Touch *pTouch, Event *pEvent)
var onTouchMoved ( var pTouch, var pEvent)
local onTouchMoved ( local pTouch, local pEvent)
virtual void onTouchEnded (Touch *pTouch, Event *pEvent)
var onTouchEnded ( var pTouch, var pEvent)
local onTouchEnded ( local pTouch, local pEvent)
float valueForLocation (Point location)
 Returns the value for the given location. More...
 
var valueForLocation ( var location)
 Returns the value for the given location. More...
 
local valueForLocation ( local location)
 Returns the value for the given location. More...
 
- Protected Member Functions inherited from Control
 Control ()
 ctor ()
 Control ()
virtual bool init (void)
local init ()
virtual ~Control ()
InvocationinvocationWithTargetAndActionForControlEvent (Object *target, Handler action, EventType controlEvent)
 Returns an Invocation object able to construct messages using a given target-action pair. More...
 
local invocationWithTargetAndActionForControlEvent ( local target, local action, local controlEvent)
 Returns an Invocation object able to construct messages using a given target-action pair. More...
 
Vector< Invocation * > & dispatchListforControlEvent (EventType controlEvent)
 Returns the Invocation list for the given control event. More...
 
void addTargetWithActionForControlEvent (Object *target, Handler action, EventType controlEvent)
 Adds a target and action for a particular event to an internal dispatch table. More...
 
void removeTargetWithActionForControlEvent (Object *target, Handler action, EventType controlEvent)
 Removes a target and action for a particular event from an internal dispatch table. More...
 
- Protected Member Functions inherited from Layer
 Layer ()
 Layer ()
 Layer ()
virtual ~Layer ()
var ~Layer ()
local ~Layer ()
void _addTouchListener ()
var _addTouchListener ()
local _addTouchListener ()
CC_DEPRECATED_ATTRIBUTE void addTouchListener ()
local addTouchListener ()
CC_DEPRECATED_ATTRIBUTE int executeScriptTouchHandler (EventTouch::EventCode eventType, Touch *touch)
local executeScriptTouchHandler ( local eventType, local touch)
CC_DEPRECATED_ATTRIBUTE int executeScriptTouchesHandler (EventTouch::EventCode eventType, const std::vector< Touch * > &touches)
var executeScriptTouchesHandler ( var eventType, var touches)
local executeScriptTouchesHandler ( local eventType, local touches)
- Protected Member Functions inherited from Node
 Node ()
 Node ()
 Node ()
virtual ~Node ()
local ~Node ()
void childrenAlloc (void)
 lazy allocs More...
 
var childrenAlloc ()
 lazy allocs More...
 
local childrenAlloc ()
 lazy allocs More...
 
void insertChild (Node *child, int z)
 helper that reorder a child More...
 
var insertChild ( var child, var z)
 helper that reorder a child More...
 
local insertChild ( local child, local z)
 helper that reorder a child More...
 
void detachChild (Node *child, ssize_t index, bool doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
var detachChild ( var child, var index, var doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
local detachChild ( local child, local index, local doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
Point convertToWindowSpace (const Point &nodePoint) const
 Convert cocos2d coordinates to UI windows coordinate. More...
 
var convertToWindowSpace ( var nodePoint)
 Convert cocos2d coordinates to UI windows coordinate. More...
 
local convertToWindowSpace ( local nodePoint)
 Convert cocos2d coordinates to UI windows coordinate. More...
 
virtual void updateCascadeOpacity ()
virtual void disableCascadeOpacity ()
virtual void updateCascadeColor ()
virtual void disableCascadeColor ()
virtual void updateColor ()
var updateColor ()
local updateColor ()

Protected Attributes

float _value
 Contains the receiver's current value. More...
 
float _minimumValue
 Contains the minimum value of the receiver. More...
 
var _minimumValue
 Contains the minimum value of the receiver. More...
 
local _minimumValue
 Contains the minimum value of the receiver. More...
 
float _maximumValue
 Contains the maximum value of the receiver. More...
 
var _maximumValue
 Contains the maximum value of the receiver. More...
 
local _maximumValue
 Contains the maximum value of the receiver. More...
 
float _minimumAllowedValue
float _maximumAllowedValue
Sprite_thumbSprite
Sprite_selectedThumbSprite
Sprite_progressSprite
Sprite_backgroundSprite
- Protected Attributes inherited from Control
bool _enabled
bool _selected
var _selected
local _selected
bool _highlighted
var _highlighted
local _highlighted
bool _hasVisibleParents
 True if all of the controls parents are visible. More...
 
var _hasVisibleParents
 True if all of the controls parents are visible. More...
 
local _hasVisibleParents
 True if all of the controls parents are visible. More...
 
std::unordered_map< int,
Vector< Invocation * > * > 
_dispatchTable
 Table of connection between the ControlEvents and their associated target-actions pairs. More...
 
bool _isOpacityModifyRGB
State _state
 The current control state constant. More...
 
- Protected Attributes inherited from Layer
bool _touchEnabled
bool _accelerometerEnabled
var _accelerometerEnabled
local _accelerometerEnabled
bool _keyboardEnabled
var _keyboardEnabled
local _keyboardEnabled
EventListener_touchListener
var _touchListener
local _touchListener
EventListenerKeyboard_keyboardListener
var _keyboardListener
local _keyboardListener
EventListenerAcceleration_accelerationListener
var _accelerationListener
local _accelerationListener
Touch::DispatchMode _touchMode
var _touchMode
local _touchMode
bool _swallowsTouches
var _swallowsTouches
local _swallowsTouches
- Protected Attributes inherited from Node
float _rotationX
 rotation angle on x-axis More...
 
float _rotationY
 rotation angle on y-axis More...
 
var _rotationY
 rotation angle on y-axis More...
 
local _rotationY
 rotation angle on y-axis More...
 
float _scaleX
 scaling factor on x-axis More...
 
var _scaleX
 scaling factor on x-axis More...
 
local _scaleX
 scaling factor on x-axis More...
 
float _scaleY
 scaling factor on y-axis More...
 
var _scaleY
 scaling factor on y-axis More...
 
local _scaleY
 scaling factor on y-axis More...
 
Point _position
 position of the node More...
 
var _position
 position of the node More...
 
local _position
 position of the node More...
 
float _skewX
 skew angle on x-axis More...
 
var _skewX
 skew angle on x-axis More...
 
local _skewX
 skew angle on x-axis More...
 
float _skewY
 skew angle on y-axis More...
 
var _skewY
 skew angle on y-axis More...
 
local _skewY
 skew angle on y-axis More...
 
Point _anchorPointInPoints
 anchor point in points More...
 
var _anchorPointInPoints
 anchor point in points More...
 
local _anchorPointInPoints
 anchor point in points More...
 
Point _anchorPoint
 anchor point normalized (NOT in points) More...
 
var _anchorPoint
 anchor point normalized (NOT in points) More...
 
local _anchorPoint
 anchor point normalized (NOT in points) More...
 
Size _contentSize
 untransformed size of the node More...
 
var _contentSize
 untransformed size of the node More...
 
local _contentSize
 untransformed size of the node More...
 
kmMat4 _modelViewTransform
 ModelView transform of the Node. More...
 
var _modelViewTransform
 ModelView transform of the Node. More...
 
local _modelViewTransform
 ModelView transform of the Node. More...
 
kmMat4 _additionalTransform
 transform More...
 
var _additionalTransform
 transform More...
 
local _additionalTransform
 transform More...
 
kmMat4 _transform
 transform More...
 
var _transform
 transform More...
 
local _transform
 transform More...
 
kmMat4 _inverse
 inverse transform More...
 
var _inverse
 inverse transform More...
 
local _inverse
 inverse transform More...
 
bool _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
var _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
local _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
bool _transformDirty
 transform dirty flag More...
 
var _transformDirty
 transform dirty flag More...
 
local _transformDirty
 transform dirty flag More...
 
bool _inverseDirty
 inverse transform dirty flag More...
 
var _inverseDirty
 inverse transform dirty flag More...
 
local _inverseDirty
 inverse transform dirty flag More...
 
int _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
var _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
local _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
float _globalZOrder
 Global order used to sort the node. More...
 
var _globalZOrder
 Global order used to sort the node. More...
 
local _globalZOrder
 Global order used to sort the node. More...
 
float _vertexZ
 OpenGL real Z vertex. More...
 
var _vertexZ
 OpenGL real Z vertex. More...
 
local _vertexZ
 OpenGL real Z vertex. More...
 
Vector< Node * > _children
 array of children nodes More...
 
var _children
 array of children nodes More...
 
local _children
 array of children nodes More...
 
Node_parent
 weak reference to parent node More...
 
var _parent
 weak reference to parent node More...
 
local _parent
 weak reference to parent node More...
 
int _tag
 a tag. Can be any number you assigned just to identify this node More...
 
var _tag
 a tag. Can be any number you assigned just to identify this node More...
 
local _tag
 a tag. Can be any number you assigned just to identify this node More...
 
void * _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
var _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
local _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
Object_userObject
 A user assigned Object. More...
 
var _userObject
 A user assigned Object. More...
 
local _userObject
 A user assigned Object. More...
 
GLProgram_shaderProgram
 OpenGL shader. More...
 
var _shaderProgram
 OpenGL shader. More...
 
local _shaderProgram
 OpenGL shader. More...
 
int _orderOfArrival
 used to preserve sequence while sorting children with the same localZOrder More...
 
var _orderOfArrival
 used to preserve sequence while sorting children with the same localZOrder More...
 
local _orderOfArrival
 used to preserve sequence while sorting children with the same localZOrder More...
 
Scheduler_scheduler
 scheduler used to schedule timers and updates More...
 
var _scheduler
 scheduler used to schedule timers and updates More...
 
local _scheduler
 scheduler used to schedule timers and updates More...
 
ActionManager_actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
var _actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
local _actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
EventDispatcher_eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
var _eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
local _eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
bool _running
 is running More...
 
bool _visible
 is this node visible More...
 
var _visible
 is this node visible More...
 
local _visible
 is this node visible More...
 
bool _ignoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
 
var _ignoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
 
local _ignoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
 
bool _reorderChildDirty
 children order dirty flag More...
 
bool _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
var _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
local _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
int _scriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
var _scriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
local _scriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int _updateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
var _updateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
local _updateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType _scriptType
 type of script binding, lua or javascript More...
 
var _scriptType
 type of script binding, lua or javascript More...
 
local _scriptType
 type of script binding, lua or javascript More...
 
ComponentContainer_componentContainer
 Dictionary of components. More...
 
var _componentContainer
 Dictionary of components. More...
 
local _componentContainer
 Dictionary of components. More...
 
PhysicsBody * _physicsBody
 the physicsBody the node have More...
 
var _physicsBody
 the physicsBody the node have More...
 
local _physicsBody
 the physicsBody the node have More...
 
GLubyte _displayedOpacity
var _displayedOpacity
local _displayedOpacity
GLubyte _realOpacity
var _realOpacity
local _realOpacity
Color3B _displayedColor
var _displayedColor
local _displayedColor
Color3B _realColor
var _realColor
local _realColor
bool _cascadeColorEnabled
var _cascadeColorEnabled
local _cascadeColorEnabled
bool _cascadeOpacityEnabled
var _cascadeOpacityEnabled
local _cascadeOpacityEnabled
- Protected Attributes inherited from Object
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Public Types inherited from Control
enum  EventType {
  TOUCH_DOWN = 1 << 0, DRAG_INSIDE = 1 << 1, DRAG_OUTSIDE = 1 << 2, DRAG_ENTER = 1 << 3,
  DRAG_EXIT = 1 << 4, TOUCH_UP_INSIDE = 1 << 5, TOUCH_UP_OUTSIDE = 1 << 6, TOUCH_CANCEL = 1 << 7,
  VALUE_CHANGED = 1 << 8
}
 Kinds of possible events for the control objects. More...
 
enum  State { NORMAL = 1 << 0, HIGH_LIGHTED = 1 << 1, DISABLED = 1 << 2, SELECTED = 1 << 3 }
 The possible state for a control. More...
 
typedef void(Object::* Handler )(Object *, EventType)
- Static Public Attributes inherited from Node
static const int INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
var INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
local INVALID_TAG = -1
 Default tag used for all the nodes. More...
 

Constructor & Destructor Documentation

var ctor ( )
local ControlSlider ( )
virtual ~ControlSlider ( )
virtual

Member Function Documentation

static ControlSlider* create ( const char *  bgFile,
const char *  progressFile,
const char *  thumbFile 
)
static

Creates slider with a background filename, a progress filename and a thumb image filename.

var create ( var  bgFile,
var  progressFile,
var  thumbFile 
)
static

Creates slider with a background filename, a progress filename and a thumb image filename.

local create ( local  bgFile,
local  progressFile,
local  thumbFile 
)
static

Creates slider with a background filename, a progress filename and a thumb image filename.

static ControlSlider* create ( Sprite backgroundSprite,
Sprite pogressSprite,
Sprite thumbSprite 
)
static

Creates a slider with a given background sprite and a progress bar and a thumb item.

See Also
initWithSprites
var create ( var  backgroundSprite,
var  pogressSprite,
var  thumbSprite 
)
static

Creates a slider with a given background sprite and a progress bar and a thumb item.

See Also
initWithSprites
local create ( local  backgroundSprite,
local  pogressSprite,
local  thumbSprite 
)
static

Creates a slider with a given background sprite and a progress bar and a thumb item.

See Also
initWithSprites
static ControlSlider* create ( const char *  bgFile,
const char *  progressFile,
const char *  thumbFile,
const char *  selectedThumbSpriteFile 
)
static

Creates slider with a background filename, a progress filename, a thumb and a selected thumb image filename.

var create ( var  bgFile,
var  progressFile,
var  thumbFile,
var  selectedThumbSpriteFile 
)
static

Creates slider with a background filename, a progress filename, a thumb and a selected thumb image filename.

local create ( local  bgFile,
local  progressFile,
local  thumbFile,
local  selectedThumbSpriteFile 
)
static

Creates slider with a background filename, a progress filename, a thumb and a selected thumb image filename.

static ControlSlider* create ( Sprite backgroundSprite,
Sprite pogressSprite,
Sprite thumbSprite,
Sprite selectedThumbSprite 
)
static

Creates a slider with a given background sprite and a progress bar, a thumb and a selected thumb .

See Also
initWithSprites
var create ( var  backgroundSprite,
var  pogressSprite,
var  thumbSprite,
var  selectedThumbSprite 
)
static

Creates a slider with a given background sprite and a progress bar, a thumb and a selected thumb .

See Also
initWithSprites
local create ( local  backgroundSprite,
local  pogressSprite,
local  thumbSprite,
local  selectedThumbSprite 
)
static

Creates a slider with a given background sprite and a progress bar, a thumb and a selected thumb .

See Also
initWithSprites
virtual Sprite* getBackgroundSprite ( void  )
virtual

getBackgroundSprite

var getBackgroundSprite (   )
virtual

getBackgroundSprite

local getBackgroundSprite (   )
virtual

getBackgroundSprite

virtual float getMaximumValue ( void  )
virtual

getMaximumValue

var getMaximumValue (   )
virtual

getMaximumValue

local getMaximumValue (   )
virtual

getMaximumValue

virtual float getMinimumValue ( void  )
virtual

getMinimumValue

var getMinimumValue (   )
virtual

getMinimumValue

local getMinimumValue (   )
virtual

getMinimumValue

virtual Sprite* getProgressSprite ( void  )
virtual

getProgressSprite

var getProgressSprite (   )
virtual

getProgressSprite

local getProgressSprite (   )
virtual

getProgressSprite

virtual Sprite*
getSelectedThumbSprite
( void  )
virtual

getSelectedThumbSprite

var getSelectedThumbSprite (   )
virtual

getSelectedThumbSprite

local getSelectedThumbSprite (   )
virtual

getSelectedThumbSprite

virtual Sprite* getThumbSprite ( void  )
virtual

getThumbSprite

var getThumbSprite (   )
virtual

getThumbSprite

local getThumbSprite (   )
virtual

getThumbSprite

virtual float getValue ( void  )
virtual

getValue

var getValue (   )
virtual

getValue

local getValue (   )
virtual

getValue

virtual bool initWithSprites ( Sprite backgroundSprite,
Sprite progressSprite,
Sprite thumbSprite 
)
virtual

Initializes a slider with a background sprite, a progress bar and a thumb item.

Parameters
backgroundSpriteSprite, that is used as a background.
progressSpriteSprite, that is used as a progress bar.
thumbSpriteSprite, that is used as a thumb.
var initWithSprites ( var  backgroundSprite,
var  progressSprite,
var  thumbSprite 
)
virtual

Initializes a slider with a background sprite, a progress bar and a thumb item.

Parameters
backgroundSpriteSprite, that is used as a background.
progressSpriteSprite, that is used as a progress bar.
thumbSpriteSprite, that is used as a thumb.
local initWithSprites ( local  backgroundSprite,
local  progressSprite,
local  thumbSprite 
)
virtual

Initializes a slider with a background sprite, a progress bar and a thumb item.

Parameters
backgroundSpriteSprite, that is used as a background.
progressSpriteSprite, that is used as a progress bar.
thumbSpriteSprite, that is used as a thumb.
virtual bool initWithSprites ( Sprite backgroundSprite,
Sprite progressSprite,
Sprite thumbSprite,
Sprite selectedThumbSprite 
)
virtual

Initializes a slider with a background sprite, a progress bar and a thumb item.

Parameters
backgroundSpriteSprite, that is used as a background.
progressSpriteSprite, that is used as a progress bar.
thumbSpriteSprite, that is used as a thumb.
selectedThumbSpriteSprite, that is used as a selected thumb.
var initWithSprites ( var  backgroundSprite,
var  progressSprite,
var  thumbSprite,
var  selectedThumbSprite 
)
virtual

Initializes a slider with a background sprite, a progress bar and a thumb item.

Parameters
backgroundSpriteSprite, that is used as a background.
progressSpriteSprite, that is used as a progress bar.
thumbSpriteSprite, that is used as a thumb.
selectedThumbSpriteSprite, that is used as a selected thumb.
local initWithSprites ( local  backgroundSprite,
local  progressSprite,
local  thumbSprite,
local  selectedThumbSprite 
)
virtual

Initializes a slider with a background sprite, a progress bar and a thumb item.

Parameters
backgroundSpriteSprite, that is used as a background.
progressSpriteSprite, that is used as a progress bar.
thumbSpriteSprite, that is used as a thumb.
selectedThumbSpriteSprite, that is used as a selected thumb.
virtual bool isTouchInside ( Touch touch)
virtual

Returns a boolean value that indicates whether a touch is inside the bounds of the receiver.

The given touch must be relative to the world.

Parameters
touchA Touch object that represents a touch.
Returns
Whether a touch is inside the receiver's rect.

Reimplemented from Control.

var isTouchInside ( var  touch)
virtual

Returns a boolean value that indicates whether a touch is inside the bounds of the receiver.

The given touch must be relative to the world.

Parameters
touchA Touch object that represents a touch.
Returns
Whether a touch is inside the receiver's rect.

Reimplemented from Control.

local isTouchInside ( local  touch)
virtual

Returns a boolean value that indicates whether a touch is inside the bounds of the receiver.

The given touch must be relative to the world.

Parameters
touchA Touch object that represents a touch.
Returns
Whether a touch is inside the receiver's rect.

Reimplemented from Control.

Point locationFromTouch ( Touch touch)
var locationFromTouch ( var  touch)
local locationFromTouch ( local  touch)
virtual void needsLayout ( )
virtual

Updates the control layout using its current internal state.

Reimplemented from Control.

var needsLayout ( )
virtual

Updates the control layout using its current internal state.

Reimplemented from Control.

local needsLayout ( )
virtual

Updates the control layout using its current internal state.

Reimplemented from Control.

virtual bool onTouchBegan ( Touch touch,
Event pEvent 
)
protectedvirtual

Reimplemented from Control.

var onTouchBegan ( var  touch,
var  pEvent 
)
protectedvirtual

Reimplemented from Control.

local onTouchBegan ( local  touch,
local  pEvent 
)
protectedvirtual

Reimplemented from Control.

virtual void onTouchEnded ( Touch pTouch,
Event pEvent 
)
protectedvirtual

Reimplemented from Control.

var onTouchEnded ( var  pTouch,
var  pEvent 
)
protectedvirtual

Reimplemented from Control.

local onTouchEnded ( local  pTouch,
local  pEvent 
)
protectedvirtual

Reimplemented from Control.

virtual void onTouchMoved ( Touch pTouch,
Event pEvent 
)
protectedvirtual

Reimplemented from Control.

var onTouchMoved ( var  pTouch,
var  pEvent 
)
protectedvirtual

Reimplemented from Control.

local onTouchMoved ( local  pTouch,
local  pEvent 
)
protectedvirtual

Reimplemented from Control.

virtual void setBackgroundSprite ( Sprite var)
virtual

setBackgroundSprite

var setBackgroundSprite ( var  var)
virtual

setBackgroundSprite

local setBackgroundSprite ( local  var)
virtual

setBackgroundSprite

virtual void setEnabled ( bool  bEnabled)
virtual

Tells whether the control is enabled.

Reimplemented from Control.

var setEnabled ( var  bEnabled)
virtual

Tells whether the control is enabled.

Reimplemented from Control.

local setEnabled ( local  bEnabled)
virtual

Tells whether the control is enabled.

Reimplemented from Control.

virtual void setMaximumValue ( float  val)
virtual
var setMaximumValue ( var  val)
virtual
local setMaximumValue ( local  val)
virtual
virtual void setMinimumValue ( float  val)
virtual
var setMinimumValue ( var  val)
virtual
local setMinimumValue ( local  val)
virtual
virtual void setProgressSprite ( Sprite var)
virtual

setProgressSprite

var setProgressSprite ( var  var)
virtual

setProgressSprite

local setProgressSprite ( local  var)
virtual

setProgressSprite

virtual void setSelectedThumbSprite ( Sprite var)
virtual

setSelectedThumbSprite

var setSelectedThumbSprite ( var  var)
virtual

setSelectedThumbSprite

local setSelectedThumbSprite ( local  var)
virtual

setSelectedThumbSprite

virtual void setThumbSprite ( Sprite var)
virtual

setThumbSprite

var setThumbSprite ( var  var)
virtual

setThumbSprite

local setThumbSprite ( local  var)
virtual

setThumbSprite

virtual void setValue ( float  val)
virtual
var setValue ( var  val)
virtual
local setValue ( local  val)
virtual
void sliderBegan ( Point  location)
protected
var sliderBegan ( var  location)
protected
local sliderBegan ( local  location)
protected
void sliderEnded ( Point  location)
protected
var sliderEnded ( var  location)
protected
local sliderEnded ( local  location)
protected
void sliderMoved ( Point  location)
protected
var sliderMoved ( var  location)
protected
local sliderMoved ( local  location)
protected
float valueForLocation ( Point  location)
protected

Returns the value for the given location.

var valueForLocation ( var  location)
protected

Returns the value for the given location.

local valueForLocation ( local  location)
protected

Returns the value for the given location.

Member Data Documentation

Sprite* _backgroundSprite
protected
var _backgroundSprite
protected
local _backgroundSprite
protected
float _maximumAllowedValue
protected
var _maximumAllowedValue
protected
local _maximumAllowedValue
protected
float _maximumValue
protected

Contains the maximum value of the receiver.

The default value of this property is 1.0.

var _maximumValue
protected

Contains the maximum value of the receiver.

The default value of this property is 1.0.

local _maximumValue
protected

Contains the maximum value of the receiver.

The default value of this property is 1.0.

float _minimumAllowedValue
protected
var _minimumAllowedValue
protected
local _minimumAllowedValue
protected
float _minimumValue
protected

Contains the minimum value of the receiver.

The default value of this property is 0.0.

var _minimumValue
protected

Contains the minimum value of the receiver.

The default value of this property is 0.0.

local _minimumValue
protected

Contains the minimum value of the receiver.

The default value of this property is 0.0.

Sprite* _progressSprite
protected
var _progressSprite
protected
local _progressSprite
protected
Sprite* _selectedThumbSprite
protected
var _selectedThumbSprite
protected
local _selectedThumbSprite
protected
Sprite* _thumbSprite
protected
var _thumbSprite
protected
local _thumbSprite
protected
float _value
protected

Contains the receiver's current value.

virtual float
getMaximumAllowedValue(void)\n\n
public

getMaximumAllowedValue

setMaximumAllowedValue

var public

getMaximumAllowedValue

setMaximumAllowedValue

local public

getMaximumAllowedValue

setMaximumAllowedValue

virtual float
getMinimumAllowedValue(void)\n\n
public

getMinimumAllowedValue

setMinimumAllowedValue

var public

getMinimumAllowedValue

setMinimumAllowedValue

local public

getMinimumAllowedValue

setMinimumAllowedValue


The documentation for this class was generated from the following file: