cocos2d-x  3.0-beta2
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SpriteDisplayData Class Reference

#include <CCDatas.h>

Inheritance diagram for SpriteDisplayData:
DisplayData Object

Public Member Functions

 SpriteDisplayData ()
virtual ~SpriteDisplayData ()
void copy (DisplayData *displayData)
- Public Member Functions inherited from DisplayData
 DisplayData ()
virtual ~DisplayData (void)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
unsigned int getReferenceCount () const
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Static Public Member Functions

static SpriteDisplayDatacreate (void)
- Static Public Member Functions inherited from DisplayData
static DisplayDatacreate (void)
static const std::string changeDisplayToTexture (const std::string &displayName)

Public Attributes

BaseData skinData
- Public Attributes inherited from DisplayData
DisplayType displayType
std::string displayName
 mark which type your display is More...
 
- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 

Additional Inherited Members

- Protected Attributes inherited from Object
unsigned int _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

virtual ~SpriteDisplayData ( )
inlinevirtual

Member Function Documentation

void copy ( DisplayData displayData)
virtual

Reimplemented from DisplayData.

static SpriteDisplayData* create ( void  )
inlinestatic

Member Data Documentation

BaseData skinData

The documentation for this class was generated from the following file: