|
virtual void | onEnter () override |
| Event callback that is invoked every time when Node enters the 'stage'. More...
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void | finish (void) |
| called after the transition finishes More...
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void | hideOutShowIn (void) |
| used by some transitions to hide the outer scene More...
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virtual void | draw () override |
| Override this method to draw your own node. More...
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virtual void | onExit () override |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
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virtual void | cleanup () override |
| Stops all running actions and schedulers. More...
|
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virtual Scene * | getScene () override |
| Returns the Scene that contains the Node. More...
|
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virtual std::string | getDescription () const override |
| Gets the description string. More...
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local | getDescription () |
| Gets the description string. More...
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virtual void | addChild (Node *child, int zOrder, int tag) override |
| Adds a child to the container with z order and tag. More...
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var | addChild ( var child, var zOrder, var tag) |
| Adds a child to the container with z order and tag. More...
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local | addChild ( local child, local zOrder, local tag) |
| Adds a child to the container with z order and tag. More...
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virtual void | update (float delta) override |
local | update ( local delta) |
PhysicsWorld * | getPhysicsWorld () |
var | getPhysicsWorld () |
local | getPhysicsWorld () |
virtual bool | isRunning () const |
| Returns whether or not the node accepts event callbacks. More...
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void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More...
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local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
| Schedules for lua script. More...
|
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virtual void | visit () |
| Visits this node's children and draw them recursively. More...
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local | visit () |
| Visits this node's children and draw them recursively. More...
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virtual Rect | getBoundingBox () const |
| Returns a "local" axis aligned bounding box of the node. More...
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virtual
CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
var | setEventDispatcher ( var dispatcher) |
local | setEventDispatcher ( local dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
local | getEventDispatcher () |
void | setPhysicsBody (PhysicsBody *body) |
| set the PhysicsBody that let the sprite effect with physics More...
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var | setPhysicsBody ( var body) |
| set the PhysicsBody that let the sprite effect with physics More...
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local | setPhysicsBody ( local body) |
| set the PhysicsBody that let the sprite effect with physics More...
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PhysicsBody * | getPhysicsBody () const |
| get the PhysicsBody the sprite have More...
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var | getPhysicsBody () |
| get the PhysicsBody the sprite have More...
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local | getPhysicsBody () |
| get the PhysicsBody the sprite have More...
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virtual bool | updatePhysicsTransform () |
| update rotation and position from physics body More...
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var | updatePhysicsTransform () |
| update rotation and position from physics body More...
|
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local | updatePhysicsTransform () |
| update rotation and position from physics body More...
|
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virtual GLubyte | getOpacity () const |
virtual GLubyte | getDisplayedOpacity () const |
var | getDisplayedOpacity () |
local | getDisplayedOpacity () |
virtual void | setOpacity (GLubyte opacity) |
local | setOpacity ( local opacity) |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
var | updateDisplayedOpacity ( var parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual bool | isCascadeOpacityEnabled () const |
var | isCascadeOpacityEnabled () |
local | isCascadeOpacityEnabled () |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const Color3B & | getColor (void) const |
local | getColor () |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual void | setColor (const Color3B &color) |
var | setColor ( var color) |
local | setColor ( local color) |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
var | updateDisplayedColor ( var parentColor) |
local | updateDisplayedColor ( local parentColor) |
virtual bool | isCascadeColorEnabled () const |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual void | setOpacityModifyRGB (bool bValue) |
var | setOpacityModifyRGB ( var bValue) |
local | setOpacityModifyRGB ( local bValue) |
virtual bool | isOpacityModifyRGB () const |
var | isOpacityModifyRGB () |
local | isOpacityModifyRGB () |
virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
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|
virtual
CC_DEPRECATED_ATTRIBUTE void | setZOrder (int localZOrder) |
local | setZOrder ( local localZOrder) |
virtual void | _setLocalZOrder (int z) |
virtual int | getLocalZOrder () const |
| Gets the local Z order of this node. More...
|
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var | getLocalZOrder () |
| Gets the local Z order of this node. More...
|
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local | getLocalZOrder () |
| Gets the local Z order of this node. More...
|
|
virtual CC_DEPRECATED_ATTRIBUTE int | getZOrder () const |
var | getZOrder () |
local | getZOrder () |
virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the oder in which the nodes are renderer. More...
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local | setGlobalZOrder ( local globalZOrder) |
| Defines the oder in which the nodes are renderer. More...
|
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virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. More...
|
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virtual void | setVertexZ (float vertexZ) |
| Sets the 'z' value in the OpenGL Depth Buffer. More...
|
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var | setVertexZ ( var vertexZ) |
| Sets the 'z' value in the OpenGL Depth Buffer. More...
|
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local | setVertexZ ( local vertexZ) |
| Sets the 'z' value in the OpenGL Depth Buffer. More...
|
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virtual float | getVertexZ () const |
| Gets OpenGL Z vertex of this node. More...
|
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virtual void | setScaleX (float scaleX) |
| Changes the scale factor on X axis of this node. More...
|
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local | setScaleX ( local scaleX) |
| Changes the scale factor on X axis of this node. More...
|
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virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More...
|
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var | getScaleX () |
| Returns the scale factor on X axis of this node. More...
|
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local | getScaleX () |
| Returns the scale factor on X axis of this node. More...
|
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virtual void | setScaleY (float scaleY) |
| Changes the scale factor on Y axis of this node. More...
|
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local | setScaleY ( local scaleY) |
| Changes the scale factor on Y axis of this node. More...
|
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virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More...
|
|
virtual void | setScale (float scale) |
| Changes both X and Y scale factor of the node. More...
|
|
local | setScale ( local scale) |
| Changes both X and Y scale factor of the node. More...
|
|
virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
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virtual void | setScale (float scaleX, float scaleY) |
| Changes both X and Y scale factor of the node. More...
|
|
local | setScale ( local scaleX, local scaleY) |
| Changes both X and Y scale factor of the node. More...
|
|
virtual void | setPosition (const Point &position) |
| Changes the position (x,y) of the node in OpenGL coordinates. More...
|
|
virtual const Point & | getPosition () const |
| Gets the position (x,y) of the node in OpenGL coordinates. More...
|
|
virtual void | setPosition (float x, float y) |
| Sets position in a more efficient way. More...
|
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local | setPosition ( local x, local y) |
| Sets position in a more efficient way. More...
|
|
virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
|
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var | getPosition ( var x, var y) |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
|
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local | getPosition ( local x, local y) |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
|
|
virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
|
|
virtual float | getPositionX (void) const |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setSkewX (float fSkewX) |
| Changes the X skew angle of the node in degrees. More...
|
|
local | setSkewX ( local fSkewX) |
| Changes the X skew angle of the node in degrees. More...
|
|
virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More...
|
|
virtual void | setSkewY (float fSkewY) |
| Changes the Y skew angle of the node in degrees. More...
|
|
local | setSkewY ( local fSkewY) |
| Changes the Y skew angle of the node in degrees. More...
|
|
virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More...
|
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virtual void | setAnchorPoint (const Point &anchorPoint) |
| Sets the anchor point in percent. More...
|
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virtual const Point & | getAnchorPoint () const |
| Returns the anchor point in percent. More...
|
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local | getAnchorPoint () |
| Returns the anchor point in percent. More...
|
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virtual const Point & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More...
|
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virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More...
|
|
local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More...
|
|
virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More...
|
|
virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More...
|
|
local | setVisible ( local visible) |
| Sets whether the node is visible. More...
|
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virtual bool | isVisible () const |
| Determines if the node is visible. More...
|
|
virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees. More...
|
|
local | setRotation ( local rotation) |
| Sets the rotation (angle) of the node in degrees. More...
|
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virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More...
|
|
virtual void | setRotationX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
|
local | setRotationX ( local rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
|
virtual float | getRotationX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
|
virtual void | setRotationY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
var | setRotationY ( var rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
local | setRotationY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
virtual float | getRotationY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
|
|
int | getOrderOfArrival () const |
| Returns the arrival order, indecates which children is added previously. More...
|
|
CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
|
|
virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More...
|
|
virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More...
|
|
var | addChild ( var child) |
| Adds a child to the container with z-order as 0. More...
|
|
local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More...
|
|
virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. More...
|
|
var | addChild ( var child, var localZOrder) |
| Adds a child to the container with a local z-order. More...
|
|
local | addChild ( local child, local localZOrder) |
| Adds a child to the container with a local z-order. More...
|
|
virtual Node * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More...
|
|
virtual Vector< Node * > & | getChildren () |
| Return an array of children. More...
|
|
local | getChildren () |
| Return an array of children. More...
|
|
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
| Get the amount of children. More...
|
|
virtual void | setParent (Node *parent) |
| Sets the parent node. More...
|
|
local | setParent ( local parent) |
| Sets the parent node. More...
|
|
virtual Node * | getParent () |
| Returns a pointer to the parent node. More...
|
|
virtual const Node * | getParent () const |
virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
|
|
virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
|
|
local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More...
|
|
virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container. More...
|
|
virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More...
|
|
virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
|
|
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
|
local | removeAllChildren ( local cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
|
virtual void | reorderChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value. More...
|
|
virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
|
var | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
|
local | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
|
virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
|
|
local | getTag () |
| Returns a tag that is used to identify the node easily. More...
|
|
virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More...
|
|
local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More...
|
|
virtual void * | getUserData () |
| Returns a custom user data pointer. More...
|
|
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More...
|
|
virtual Object * | getUserObject () |
| Returns a user assigned Object. More...
|
|
virtual const Object * | getUserObject () const |
virtual void | setUserObject (Object *userObject) |
| Returns a user assigned Object. More...
|
|
local | setUserObject ( local userObject) |
| Returns a user assigned Object. More...
|
|
virtual GLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More...
|
|
virtual const GLProgram * | getShaderProgram () const |
local | getShaderProgram () |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
| Sets the shader program for this node. More...
|
|
local | setShaderProgram ( local shaderProgram) |
| Sets the shader program for this node. More...
|
|
virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More...
|
|
virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More...
|
|
virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More...
|
|
virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
|
|
virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More...
|
|
var | runAction ( var action) |
| Executes an action, and returns the action that is executed. More...
|
|
local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More...
|
|
void | stopAllActions () |
| Stops and removes all actions from the running action list . More...
|
|
void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More...
|
|
var | stopAction ( var action) |
| Stops and removes an action from the running action list. More...
|
|
local | stopAction ( local action) |
| Stops and removes an action from the running action list. More...
|
|
void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
|
|
var | stopActionByTag ( var tag) |
| Removes an action from the running action list by its tag. More...
|
|
local | stopActionByTag ( local tag) |
| Removes an action from the running action list by its tag. More...
|
|
Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
|
|
var | getActionByTag ( var tag) |
| Gets an action from the running action list by its tag. More...
|
|
local | getActionByTag ( local tag) |
| Gets an action from the running action list by its tag. More...
|
|
ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
|
CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
|
virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More...
|
|
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More...
|
|
void | scheduleUpdate (void) |
| Schedules the "update" method. More...
|
|
void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
|
|
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
|
|
void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
|
|
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
|
void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
|
void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
|
|
void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
|
var | unscheduleAllSelectors () |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
|
void | resume (void) |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
void | pause (void) |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
var | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
local | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
local | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
void | transform () |
| Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
|
|
void | transformAncestors () |
| Performs OpenGL view-matrix transformation of it's ancestors. More...
|
|
virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More...
|
|
var | updateTransform () |
| Calls children's updateTransform() method recursively. More...
|
|
local | updateTransform () |
| Calls children's updateTransform() method recursively. More...
|
|
virtual const kmMat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
|
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const kmMat4 &transform) |
| Sets the Transformation matrix manually. More...
|
|
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const kmMat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
|
local | getParentToNodeTransform () |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
|
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual kmMat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More...
|
|
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual kmMat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More...
|
|
local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
|
|
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Point | convertToNodeSpace (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
|
|
Point | convertToWorldSpace (const Point &nodePoint) const |
| Converts a Point to world space coordinates. More...
|
|
Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
|
|
var | convertToNodeSpaceAR ( var worldPoint) |
| Converts a Point to node (local) space coordinates. More...
|
|
local | convertToNodeSpaceAR ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More...
|
|
Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| Converts a local Point to world space coordinates.The result is in Points. More...
|
|
Point | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Point More...
|
|
Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More...
|
|
var | convertTouchToNodeSpaceAR ( var touch) |
| converts a Touch (world coordinates) into a local coordinate. More...
|
|
local | convertTouchToNodeSpaceAR ( local touch) |
| converts a Touch (world coordinates) into a local coordinate. More...
|
|
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| Sets an additional transform matrix to the node. More...
|
|
var | setAdditionalTransform ( var additionalTransform) |
| Sets an additional transform matrix to the node. More...
|
|
local | setAdditionalTransform ( local additionalTransform) |
| Sets an additional transform matrix to the node. More...
|
|
void | setAdditionalTransform (const kmMat4 &additionalTransform) |
Component * | getComponent (const std::string &pName) |
| gets a component by its name More...
|
|
var | getComponent ( var pName) |
| gets a component by its name More...
|
|
local | getComponent ( local pName) |
| gets a component by its name More...
|
|
virtual bool | addComponent (Component *pComponent) |
| adds a component More...
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var | addComponent ( var pComponent) |
| adds a component More...
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local | addComponent ( local pComponent) |
| adds a component More...
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virtual bool | removeComponent (const std::string &pName) |
| removes a component by its name More...
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var | removeComponent ( var pName) |
| removes a component by its name More...
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local | removeComponent ( local pName) |
| removes a component by its name More...
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virtual void | removeAllComponents () |
| removes all components More...
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| Object () |
| Constructor. More...
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virtual | ~Object () |
void | release () |
| Release the ownership immediately. More...
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void | retain () |
| Retains the ownership. More...
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Object * | autorelease () |
| Release the ownership sometime soon automatically. More...
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bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More...
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unsigned int | retainCount () const |
| Returns the object's current reference count. More...
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unsigned int | getReferenceCount () const |
virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More...
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virtual void | acceptVisitor (DataVisitor &visitor) |