Console is helper class that lets the developer control the game from TCP connection. More...
#include <CCConsole.h>
Classes | |
| struct | Command |
Public Member Functions | |
| Console () | |
| Constructor. More... | |
| Console () | |
| Constructor. More... | |
| virtual | ~Console () |
| Destructor. More... | |
| local | ~Console () |
| Destructor. More... | |
| bool | listenOnTCP (int port) |
| starts listening to specifed TCP port More... | |
| var | listenOnTCP ( var port) |
| starts listening to specifed TCP port More... | |
| local | listenOnTCP ( local port) |
| starts listening to specifed TCP port More... | |
| bool | listenOnFileDescriptor (int fd) |
| starts listening to specifed file descriptor More... | |
| var | listenOnFileDescriptor ( var fd) |
| starts listening to specifed file descriptor More... | |
| local | listenOnFileDescriptor ( local fd) |
| starts listening to specifed file descriptor More... | |
| void | stop () |
| stops the Console. More... | |
| var | stop () |
| stops the Console. More... | |
| local | stop () |
| stops the Console. More... | |
| void | setUserCommands (Command *commands, int numberOfCommands) |
| sets user tokens More... | |
| var | setUserCommands ( var commands, var numberOfCommands) |
| sets user tokens More... | |
| local | setUserCommands ( local commands, local numberOfCommands) |
| sets user tokens More... | |
| void | log (const char *buf) |
| log something in the console More... | |
Protected Member Functions | |
| void | loop () |
| ssize_t | readline (int fd) |
| var | readline ( var fd) |
| local | readline ( local fd) |
| bool | parseCommand (int fd) |
| var | parseCommand ( var fd) |
| local | parseCommand ( local fd) |
| void | sendPrompt (int fd) |
| var | sendPrompt ( var fd) |
| local | sendPrompt ( local fd) |
| void | addClient () |
| void | commandHelp (int fd, const char *command) |
| var | commandHelp ( var fd, var command) |
| local | commandHelp ( local fd, local command) |
| void | commandExit (int fd, const char *command) |
| local | commandExit ( local fd, local command) |
| void | commandSceneGraph (int fd, const char *command) |
| var | commandSceneGraph ( var fd, var command) |
| local | commandSceneGraph ( local fd, local command) |
| void | commandFileUtilsDump (int fd, const char *command) |
| var | commandFileUtilsDump ( var fd, var command) |
| local | commandFileUtilsDump ( local fd, local command) |
| void | commandConfig (int fd, const char *command) |
| var | commandConfig ( var fd, var command) |
| local | commandConfig ( local fd, local command) |
| void | commandTextures (int fd, const char *command) |
| var | commandTextures ( var fd, var command) |
| local | commandTextures ( local fd, local command) |
Protected Attributes | |
| int | _listenfd |
| int | _maxfd |
| var | _maxfd |
| local | _maxfd |
| std::vector< int > | _fds |
| var | _fds |
| local | _fds |
| std::thread | _thread |
| var | _thread |
| local | _thread |
| fd_set | _read_set |
| var | _read_set |
| local | _read_set |
| bool | _running |
| var | _running |
| local | _running |
| bool | _endThread |
| var | _endThread |
| local | _endThread |
| char | _buffer [512] |
| var | _buffer () |
| local | _buffer () |
| struct Command | _commands [64] |
| var | _commands () |
| local | _commands () |
| int | _maxCommands |
| var | _maxCommands |
| local | _maxCommands |
| struct Command * | _userCommands |
| var | _userCommands |
| local | _userCommands |
| int | _maxUserCommands |
| var | _maxUserCommands |
| local | _maxUserCommands |
| bool | _sendDebugStrings |
| var | _sendDebugStrings |
| local | _sendDebugStrings |
| std::mutex | _DebugStringsMutex |
| var | _DebugStringsMutex |
| local | _DebugStringsMutex |
| std::vector< std::string > | _DebugStrings |
| var | _DebugStrings |
| local | _DebugStrings |
Console is helper class that lets the developer control the game from TCP connection.
Console will spawn a new thread that will listen to a specified TCP port. Console has a basic token parser. Each token is associated with an std::function<void(int)>. If the std::function<> needs to use the cocos2d API, it needs to call
``` scheduler->performFunctionInCocosThread( ... ); ```
| Console | ( | ) |
Constructor.
| var Console | ( | ) |
Constructor.
| local Console | ( | ) |
Constructor.
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Destructor.
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Destructor.
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| bool listenOnFileDescriptor | ( | int | fd) |
starts listening to specifed file descriptor
| var listenOnFileDescriptor | ( | var | fd) |
starts listening to specifed file descriptor
| local listenOnFileDescriptor | ( | local | fd) |
starts listening to specifed file descriptor
| bool listenOnTCP | ( | int | port) |
starts listening to specifed TCP port
| var listenOnTCP | ( | var | port) |
starts listening to specifed TCP port
| local listenOnTCP | ( | local | port) |
starts listening to specifed TCP port
| void log | ( | const char * | buf) |
log something in the console
| var log | ( | var | buf) |
log something in the console
| local log | ( | local | buf) |
log something in the console
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| void setUserCommands | ( | Command * | commands, |
| int | numberOfCommands | ||
| ) |
sets user tokens
| var setUserCommands | ( | var | commands, |
| var | numberOfCommands | ||
| ) |
sets user tokens
| local setUserCommands | ( | local | commands, |
| local | numberOfCommands | ||
| ) |
sets user tokens
| void stop | ( | ) |
stops the Console.
'stop' will be called at destruction time as well
| var stop | ( | ) |
stops the Console.
'stop' will be called at destruction time as well
| local stop | ( | ) |
stops the Console.
'stop' will be called at destruction time as well
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