#include <CCColliderDetector.h>
Public Member Functions | |
ColliderDetector () | |
~ColliderDetector (void) | |
virtual bool | init () |
virtual bool | init (Bone *bone) |
void | addContourData (ContourData *contourData) |
void | addContourDataList (cocos2d::Vector< ContourData * > &contourDataList) |
void | removeContourData (ContourData *contourData) |
void | removeAll () |
void | updateTransform (kmMat4 &t) |
void | setActive (bool active) |
bool | getActive () |
const cocos2d::Vector < ColliderBody * > & | getColliderBodyList () |
virtual void | setBone (Bone *bone) |
virtual Bone * | getBone () const |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
unsigned int | getReferenceCount () const |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Static Public Member Functions | |
static ColliderDetector * | create () |
static ColliderDetector * | create (Bone *bone) |
Protected Attributes | |
cocos2d::Vector< ColliderBody * > | _colliderBodyList |
Bone * | _bone |
bool | _active |
Protected Attributes inherited from Object | |
unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
ColliderDetector | ( | ) |
~ColliderDetector | ( | void | ) |
void addContourData | ( | ContourData * | contourData) |
void addContourDataList | ( | cocos2d::Vector< ContourData * > & | contourDataList) |
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static |
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static |
bool getActive | ( | ) |
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inlinevirtual |
const cocos2d::Vector <ColliderBody*> & getColliderBodyList |
( | ) |
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virtual |
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virtual |
void removeAll | ( | ) |
void removeContourData | ( | ContourData * | contourData) |
void setActive | ( | bool | active) |
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inlinevirtual |
void updateTransform | ( | kmMat4 & | t) |
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protected |
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protected |
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protected |