cocos2d-x  3.0-beta2
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ColliderDetector Class Reference

#include <CCColliderDetector.h>

Inheritance diagram for ColliderDetector:
Object

Public Member Functions

 ColliderDetector ()
 ~ColliderDetector (void)
virtual bool init ()
virtual bool init (Bone *bone)
void addContourData (ContourData *contourData)
void addContourDataList (cocos2d::Vector< ContourData * > &contourDataList)
void removeContourData (ContourData *contourData)
void removeAll ()
void updateTransform (kmMat4 &t)
void setActive (bool active)
bool getActive ()
const cocos2d::Vector
< ColliderBody * > & 
getColliderBodyList ()
virtual void setBone (Bone *bone)
virtual BonegetBone () const
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
unsigned int getReferenceCount () const
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Static Public Member Functions

static ColliderDetectorcreate ()
static ColliderDetectorcreate (Bone *bone)

Protected Attributes

cocos2d::Vector< ColliderBody * > _colliderBodyList
Bone_bone
bool _active
- Protected Attributes inherited from Object
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 

Constructor & Destructor Documentation

~ColliderDetector ( void  )

Member Function Documentation

void addContourData ( ContourData contourData)
void addContourDataList ( cocos2d::Vector< ContourData * > &  contourDataList)
static ColliderDetector* create ( )
static
static ColliderDetector* create ( Bone bone)
static
bool getActive ( )
virtual Bone* getBone ( ) const
inlinevirtual
const cocos2d::Vector
<ColliderBody*>
& getColliderBodyList
( )
virtual bool init ( )
virtual
virtual bool init ( Bone bone)
virtual
void removeAll ( )
void removeContourData ( ContourData contourData)
void setActive ( bool  active)
virtual void setBone ( Bone bone)
inlinevirtual
void updateTransform ( kmMat4 &  t)

Member Data Documentation

bool _active
protected
Bone* _bone
protected
cocos2d::Vector<ColliderBody*>
_colliderBodyList
protected

The documentation for this class was generated from the following file: