#include <CCQuadCommand.h>
Public Member Functions | |
QuadCommand () | |
~QuadCommand () | |
void | init (float depth, GLuint texutreID, GLProgram *shader, BlendFunc blendType, V3F_C4B_T2F_Quad *quads, ssize_t quadCount, const kmMat4 &mv) |
var | init ( var depth, var texutreID, var shader, var blendType, var quads, var quadCount, var mv) |
local | init ( local depth, local texutreID, local shader, local blendType, local quads, local quadCount, local mv) |
void | useMaterial () const |
bool | isTranslucent () const |
void | generateMaterialID () |
var | generateMaterialID () |
local | generateMaterialID () |
uint32_t | getMaterialID () const |
GLuint | getTextureID () const |
V3F_C4B_T2F_Quad * | getQuads () const |
var | getQuads () |
local | getQuads () |
ssize_t | getQuadCount () const |
GLProgram * | getShader () const |
local | getShader () |
BlendFunc | getBlendType () const |
local | getBlendType () |
const kmMat4 & | getModelView () const |
local | getModelView () |
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float | getGlobalOrder () const |
Get Render Command Id. More... | |
Type | getType () const |
Returns the Command type. More... | |
Protected Attributes | |
uint32_t | _materialID |
var | _materialID |
local | _materialID |
GLuint | _textureID |
var | _textureID |
local | _textureID |
GLProgram * | _shader |
var | _shader |
local | _shader |
BlendFunc | _blendType |
var | _blendType |
local | _blendType |
V3F_C4B_T2F_Quad * | _quads |
local | _quads |
ssize_t | _quadsCount |
kmMat4 | _mv |
var | _mv |
local | _mv |
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Type | _type |
float | _globalOrder |
var | _globalOrder |
local | _globalOrder |
Additional Inherited Members | |
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enum | Type { UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, BATCH_COMMAND, GROUP_COMMAND } |
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RenderCommand () | |
virtual | ~RenderCommand () |
void | printID () |
QuadCommand | ( | ) |
var QuadCommand | ( | ) |
local QuadCommand | ( | ) |
~QuadCommand | ( | ) |
var ~QuadCommand | ( | ) |
local ~QuadCommand | ( | ) |
void generateMaterialID | ( | ) |
var generateMaterialID | ( | ) |
local generateMaterialID | ( | ) |
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void init | ( | float | depth, |
GLuint | texutreID, | ||
GLProgram * | shader, | ||
BlendFunc | blendType, | ||
V3F_C4B_T2F_Quad * | quads, | ||
ssize_t | quadCount, | ||
const kmMat4 & | mv | ||
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var init | ( | var | depth, |
var | texutreID, | ||
var | shader, | ||
var | blendType, | ||
var | quads, | ||
var | quadCount, | ||
var | mv | ||
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local init | ( | local | depth, |
local | texutreID, | ||
local | shader, | ||
local | blendType, | ||
local | quads, | ||
local | quadCount, | ||
local | mv | ||
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void useMaterial | ( | ) | const |
var useMaterial | ( | ) |
local useMaterial | ( | ) |
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