#include <CCEventListenerTouch.h>
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enum | Type {
UNKNOWN,
TOUCH_ONE_BY_ONE,
TOUCH_ALL_AT_ONCE,
KEYBOARD,
MOUSE,
ACCELERATION,
CUSTOM
} |
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typedef std::string | ListenerID |
| EventListener () |
| Constructor. More...
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bool | init (Type t, ListenerID listenerID, std::function< void(Event *)>callback) |
| Initializes event with type and callback function. More...
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local | init ( local t, local listenerID, local callback) |
| Initializes event with type and callback function. More...
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void | setPaused (bool paused) |
bool | isPaused () const |
void | setRegistered (bool registered) |
local | setRegistered ( local registered) |
bool | isRegistered () const |
Type | getType () const |
const ListenerID & | getListenerID () const |
var | getListenerID () |
local | getListenerID () |
void | setFixedPriority (int fixedPriority) |
var | setFixedPriority ( var fixedPriority) |
local | setFixedPriority ( local fixedPriority) |
int | getFixedPriority () const |
void | setSceneGraphPriority (Node *node) |
Node * | getSceneGraphPriority () const |
std::function< void(Event *)> | _onEvent |
var | _onEvent |
local | _onEvent |
Type | _type |
| Event callback function. More...
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var | _type |
| Event callback function. More...
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local | _type |
| Event callback function. More...
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ListenerID | _listenerID |
| Event listener type. More...
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var | _listenerID |
| Event listener type. More...
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local | _listenerID |
| Event listener type. More...
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bool | _isRegistered |
| Event listener ID. More...
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var | _isRegistered |
| Event listener ID. More...
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local | _isRegistered |
| Event listener ID. More...
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int | _fixedPriority |
| Whether the listener has been added to dispatcher. More...
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Node * | _node |
bool | _paused |
var | _paused |
local | _paused |
virtual bool checkAvailable |
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overridevirtual |
Checks whether the listener is available.
Implements EventListener.
Checks whether the listener is available.
Implements EventListener.
Checks whether the listener is available.
Implements EventListener.
const std::string LISTENER_ID |
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static |
std::function<void(const
std::vector<Touch*>&, Event*)>
onTouchesBegan |
std::function<void(const
std::vector<Touch*>&, Event*)>
onTouchesCancelled |
std::function<void(const
std::vector<Touch*>&, Event*)>
onTouchesEnded |
std::function<void(const
std::vector<Touch*>&, Event*)>
onTouchesMoved |
The documentation for this class was generated from the following file: