#include <CCTransitionProgress.h>
Static Public Member Functions | |
static TransitionProgressInOut * | create (float t, Scene *scene) |
Static Public Member Functions inherited from TransitionProgress | |
static TransitionProgress * | create (float t, Scene *scene) |
local | create ( local t, local scene) |
Static Public Member Functions inherited from TransitionScene | |
static TransitionScene * | create (float t, Scene *scene) |
creates a base transition with duration and incoming scene More... | |
Static Public Member Functions inherited from Scene | |
static Scene * | create () |
creates a new Scene object More... | |
var | create () |
creates a new Scene object More... | |
local | create () |
creates a new Scene object More... | |
static Scene * | createWithPhysics () |
var | createWithPhysics () |
local | createWithPhysics () |
Static Public Member Functions inherited from Node | |
static Node * | create (void) |
Allocates and initializes a node. More... | |
Protected Member Functions | |
virtual ProgressTimer * | progressTimerNodeWithRenderTexture (RenderTexture *texture) override |
virtual void | sceneOrder () override |
virtual void | setupTransition () override |
Additional Inherited Members | |
Public Types inherited from TransitionScene | |
enum | Orientation { LEFT_OVER = 0, RIGHT_OVER = 1, UP_OVER = 0, DOWN_OVER = 1 } |
Orientation Type used by some transitions. More... | |
Public Member Functions inherited from TransitionProgress | |
TransitionProgress () | |
virtual void | onEnter () override |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
var | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
local | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onExit () override |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
var | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
local | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
Protected Attributes inherited from TransitionProgress | |
float | _to |
float | _from |
Scene * | _sceneToBeModified |
var | _sceneToBeModified |
local | _sceneToBeModified |
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static |
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overrideprotectedvirtual |
Reimplemented from TransitionProgress.
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overrideprotectedvirtual |
Reimplemented from TransitionProgress.
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overrideprotectedvirtual |
Reimplemented from TransitionProgress.