cocos2d-x  3.0-beta2
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ScriptHandlerEntry Class Reference

#include <CCScriptSupport.h>

Inheritance diagram for ScriptHandlerEntry:
Object SchedulerScriptHandlerEntry TouchScriptHandlerEntry

Public Member Functions

 ~ScriptHandlerEntry (void)
int getHandler (void)
int getEntryId (void)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
void retain ()
 Retains the ownership. More...
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
unsigned int retainCount () const
 Returns the object's current reference count. More...
unsigned int getReferenceCount () const
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Static Public Member Functions

static ScriptHandlerEntrycreate (int handler)

Protected Member Functions

 ScriptHandlerEntry (int handler)

Protected Attributes

int _handler
int _entryId
- Protected Attributes inherited from Object
unsigned int _referenceCount
 count of references More...

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
int _luaID
 Lua reference id. More...

Constructor & Destructor Documentation

~ScriptHandlerEntry ( void  )
ScriptHandlerEntry ( int  handler)

Member Function Documentation

static ScriptHandlerEntry* create ( int  handler)
int getEntryId ( void  )
int getHandler ( void  )

Member Data Documentation

int _entryId
int _handler

The documentation for this class was generated from the following file: