|
| class | __CCCallFuncND |
| | Calls a 'callback' with the node as the first argument and the 2nd argument is data. ND means: Node and Data. Data is void *, so it could be anything. More...
|
| |
| class | __CCCallFuncO |
| | Calls a 'callback' with an object as the first argument. O means Object. More...
|
| |
| class | __LayerRGBA |
| | LayerRGBA is a subclass of Layer that implements the RGBAProtocol protocol using a solid color as the background. More...
|
| |
| class | __NodeRGBA |
| | __NodeRGBA is a subclass of Node that implements the RGBAProtocol protocol. More...
|
| |
| class | AABB |
| | Axis Aligned Bounding Box (AABB), usually caculate some rough but fast collision detection. More...
|
| |
| class | AccelAmplitude |
| | AccelAmplitude action. More...
|
| |
| class | AccelDeccelAmplitude |
| | AccelDeccelAmplitude action. More...
|
| |
| struct | Acceleration |
| | The device accelerometer reports values for each axis in units of g-force. More...
|
| |
| class | AccelerometerEvent |
| |
| class | Action |
| | Base class for Action objects. More...
|
| |
| class | ActionCamera |
| | Base class for Camera actions. More...
|
| |
| class | ActionEase |
| | Base class for Easing actions. More...
|
| |
| class | ActionInstant |
| | Instant actions are immediate actions. More...
|
| |
| class | ActionInterval |
| | An interval action is an action that takes place within a certain period of time. More...
|
| |
| class | ActionManager |
| | ActionManager is a singleton that manages all the actions. More...
|
| |
| class | ActionTween |
| | ActionTween. More...
|
| |
| class | ActionTweenDelegate |
| | The delegate class for ActionTween. More...
|
| |
| struct | AffineTransform |
| |
| class | AmbientLight |
| |
| class | Animate |
| | Animates a sprite given the name of an Animation. More...
|
| |
| class | Animate3D |
| | Animate3D, Animates a Sprite3D given with an Animation3D. More...
|
| |
| class | Animation |
| | A Animation object is used to perform animations on the Sprite objects. More...
|
| |
| class | Animation3D |
| | static animation data, shared More...
|
| |
| class | Animation3DCache |
| | Animation3D Cache. More...
|
| |
| struct | Animation3DData |
| | animation data More...
|
| |
| class | AnimationCache |
| | Singleton that manages the Animations. More...
|
| |
| class | AnimationCurve |
| | curve of bone's position, rotation or scale More...
|
| |
| class | AnimationFrame |
| | AnimationFrame. More...
|
| |
| struct | AnimationFrameData |
| | Struct that holds the size in pixels, texture coordinates and delays for animated ParticleSystemQuad. More...
|
| |
| class | Application |
| |
| class | ApplicationProtocol |
| |
| class | AsyncTaskPool |
| | This class allows to perform background operations without having to manipulate threads. More...
|
| |
| class | AtlasNode |
| | AtlasNode is a subclass of Node that implements the RGBAProtocol and TextureProtocol protocol. More...
|
| |
| class | AttachNode |
| | attach a node to a bone usage: auto sprite = Sprite3D::create("girl.c3b"); auto weapon = Sprite3D::create("weapon.c3b"); auto attachNode = sprite->getAttachNode("left hand"); attachNode->addChild(weapon); More...
|
| |
| class | AutoreleasePool |
| |
| class | BackButtonEvent |
| |
| class | BaseLight |
| |
| class | BatchCommand |
| | Command used to draw batches in one TextureAtlas. More...
|
| |
| class | BezierBy |
| | An action that moves the target with a cubic Bezier curve by a certain distance. More...
|
| |
| class | BezierTo |
| | An action that moves the target with a cubic Bezier curve to a destination point. More...
|
| |
| class | BillBoard |
| | Inherit from Sprite, achieve BillBoard. More...
|
| |
| struct | BlendFunc |
| | Blend Function used for textures. More...
|
| |
| class | Blink |
| | Blinks a Node object by modifying it's visible attribute. More...
|
| |
| class | Bone3D |
| | Defines a basic hierachial structure of transformation spaces. More...
|
| |
| class | Bundle3D |
| | Defines a bundle file that contains a collection of assets. More...
|
| |
| class | BundleReader |
| | BundleReader is an interface for reading sequence of bytes. More...
|
| |
| class | CallFunc |
| | Calls a 'callback'. More...
|
| |
| class | CallFuncN |
| | Calls a 'callback' with the node as the first argument. More...
|
| |
| class | Camera |
| | Defines a camera . More...
|
| |
| class | CardinalSplineBy |
| | Cardinal Spline path. More...
|
| |
| class | CardinalSplineTo |
| | Cardinal Spline path. More...
|
| |
| class | CatmullRomBy |
| | An action that moves the target with a CatmullRom curve by a certain distance. More...
|
| |
| class | CatmullRomTo |
| | An action that moves the target with a CatmullRom curve to a destination point. More...
|
| |
| class | CCFileUtilsWinRT |
| | Helper class to handle file operations. More...
|
| |
| class | CCFreeTypeFont |
| |
| class | CCPrecompiledShaders |
| |
| class | CCPUBoxEmitter |
| |
| class | CCPUBoxEmitterTranslator |
| |
| class | CCPUMaterialTranslator |
| |
| class | ClippingNode |
| | ClippingNode is a subclass of Node. More...
|
| |
| class | ClippingRectangleNode |
| | Clipping Rectangle Node. More...
|
| |
| class | Clonable |
| | Interface that defines how to clone an Ref. More...
|
| |
| class | Cocos2dRenderer |
| |
| struct | Color3B |
| | RGB color composed of bytes 3 bytes. More...
|
| |
| struct | Color4B |
| | RGBA color composed of 4 bytes. More...
|
| |
| struct | Color4F |
| | RGBA color composed of 4 floats. More...
|
| |
| class | Configuration |
| | Configuration contains some openGL variables. More...
|
| |
| class | Controller |
| | A Controller object represents a connected physical game controller. More...
|
| |
| class | CSLoader |
| |
| class | CustomCommand |
| | Custom command is used for call custom openGL command which can not be done by other commands, such as stencil function, depth functions etc. More...
|
| |
| class | CustomInputEvent |
| |
| class | Data |
| |
| class | DataPool |
| |
| class | DeccelAmplitude |
| | DeccelAmplitude action. More...
|
| |
| class | DelayTime |
| | Delays the action a certain amount of seconds. More...
|
| |
| class | Device |
| |
| class | DirectionLight |
| |
| class | Director |
| | Class that creates and handles the main Window and manages how and when to execute the Scenes. More...
|
| |
| class | DisplayLinkDirector |
| | DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display. More...
|
| |
| class | DrawNode |
| | Node that draws dots, segments and polygons. More...
|
| |
| class | EaseBackIn |
| | EaseBackIn action. More...
|
| |
| class | EaseBackInOut |
| | EaseBackInOut action. More...
|
| |
| class | EaseBackOut |
| | EaseBackOut action. More...
|
| |
| class | EaseBezierAction |
| | Ease Bezier. More...
|
| |
| class | EaseBounce |
| | EaseBounce abstract class. More...
|
| |
| class | EaseBounceIn |
| | EaseBounceIn action. More...
|
| |
| class | EaseBounceInOut |
| | EaseBounceInOut action. More...
|
| |
| class | EaseBounceOut |
| | EaseBounceOut action. More...
|
| |
| class | EaseCircleActionIn |
| | Ease Circle In. More...
|
| |
| class | EaseCircleActionInOut |
| | Ease Circle InOut. More...
|
| |
| class | EaseCircleActionOut |
| | Ease Circle Out. More...
|
| |
| class | EaseCubicActionIn |
| | Ease Cubic In. More...
|
| |
| class | EaseCubicActionInOut |
| | Ease Cubic InOut. More...
|
| |
| class | EaseCubicActionOut |
| | Ease Cubic Out. More...
|
| |
| class | EaseElastic |
| | Ease Elastic abstract class. More...
|
| |
| class | EaseElasticIn |
| | Ease Elastic In action. More...
|
| |
| class | EaseElasticInOut |
| | Ease Elastic InOut action. More...
|
| |
| class | EaseElasticOut |
| | Ease Elastic Out action. More...
|
| |
| class | EaseExponentialIn |
| | Ease Exponential In action. More...
|
| |
| class | EaseExponentialInOut |
| | Ease Exponential InOut. More...
|
| |
| class | EaseExponentialOut |
| | Ease Exponential Out. More...
|
| |
| class | EaseIn |
| | EaseIn action with a rate. More...
|
| |
| class | EaseInOut |
| | EaseInOut action with a rate. More...
|
| |
| class | EaseOut |
| | EaseOut action with a rate. More...
|
| |
| class | EaseQuadraticActionIn |
| | Ease Quadratic In. More...
|
| |
| class | EaseQuadraticActionInOut |
| | Ease Quadratic InOut. More...
|
| |
| class | EaseQuadraticActionOut |
| | Ease Quadratic Out. More...
|
| |
| class | EaseQuarticActionIn |
| | Ease Quartic In. More...
|
| |
| class | EaseQuarticActionInOut |
| | Ease Quartic InOut. More...
|
| |
| class | EaseQuarticActionOut |
| | Ease Quartic Out. More...
|
| |
| class | EaseQuinticActionIn |
| | Ease Quintic In. More...
|
| |
| class | EaseQuinticActionInOut |
| | Ease Quintic InOut. More...
|
| |
| class | EaseQuinticActionOut |
| | Ease Quintic Out. More...
|
| |
| class | EaseRateAction |
| | Base class for Easing actions with rate parameters. More...
|
| |
| class | EaseSineIn |
| | Ease Sine In. More...
|
| |
| class | EaseSineInOut |
| | Ease Sine InOut. More...
|
| |
| class | EaseSineOut |
| | Ease Sine Out. More...
|
| |
| class | EditBoxEvent |
| |
| class | Event |
| | Base class of all kinds of events. More...
|
| |
| class | EventAcceleration |
| | Accelerometer event. More...
|
| |
| class | EventCustom |
| | Custom event. More...
|
| |
| class | EventDispatcher |
| | This class manages event listener subscriptions and event dispatching. More...
|
| |
| class | EventFocus |
| | Focus event. More...
|
| |
| class | EventKeyboard |
| | Keyboard event. More...
|
| |
| class | EventListener |
| | The base class of event listener. More...
|
| |
| class | EventListenerAcceleration |
| | Acceleration event listener. More...
|
| |
| class | EventListenerController |
| |
| class | EventListenerCustom |
| | Custom event listener. More...
|
| |
| class | EventListenerFocus |
| | Focus event listener. More...
|
| |
| class | EventListenerKeyboard |
| | Keyboard event listener. More...
|
| |
| class | EventListenerMouse |
| | Mouse event listener. More...
|
| |
| class | EventListenerPhysicsContact |
| | Contact listener. More...
|
| |
| class | EventListenerPhysicsContactWithBodies |
| | This event listener only be called when bodyA and bodyB have contacts. More...
|
| |
| class | EventListenerPhysicsContactWithGroup |
| | This event listener only be called when shapeA or shapeB is in the group your specified. More...
|
| |
| class | EventListenerPhysicsContactWithShapes |
| | This event listener only be called when shapeA and shapeB have contacts. More...
|
| |
| class | EventListenerTouchAllAtOnce |
| | Multiple touches event listener. More...
|
| |
| class | EventListenerTouchOneByOne |
| | Single touch event listener. More...
|
| |
| class | EventMouse |
| | The mouse event. More...
|
| |
| class | EventTouch |
| | Touch event. More...
|
| |
| class | FadeIn |
| | Fades In an object that implements the RGBAProtocol protocol. More...
|
| |
| class | FadeOut |
| | Fades Out an object that implements the RGBAProtocol protocol. More...
|
| |
| class | FadeOutBLTiles |
| | FadeOutBLTiles action. More...
|
| |
| class | FadeOutDownTiles |
| | FadeOutDownTiles action. More...
|
| |
| class | FadeOutTRTiles |
| | FadeOutTRTiles action. More...
|
| |
| class | FadeOutUpTiles |
| | FadeOutUpTiles action. More...
|
| |
| class | FadeTo |
| | Fades an object that implements the RGBAProtocol protocol. More...
|
| |
| class | FileUtils |
| | Helper class to handle file operations. More...
|
| |
| class | FileUtilsAndroid |
| | Helper class to handle file operations. More...
|
| |
| class | FileUtilsApple |
| | Helper class to handle file operations. More...
|
| |
| class | FileUtilsLinux |
| | Helper class to handle file operations. More...
|
| |
| class | FileUtilsWin32 |
| | Helper class to handle file operations. More...
|
| |
| class | FiniteTimeAction |
| | Base class actions that do have a finite time duration. More...
|
| |
| class | FlipX |
| | Flips the sprite horizontally. More...
|
| |
| class | FlipX3D |
| | FlipX3D action. More...
|
| |
| class | FlipY |
| | Flips the sprite vertically. More...
|
| |
| class | FlipY3D |
| | FlipY3D action. More...
|
| |
| class | Follow |
| | Follow is an action that "follows" a node. More...
|
| |
| struct | FontDefinition |
| | Font attributes. More...
|
| |
| struct | FontShadow |
| | types used for defining fonts properties (i.e. More...
|
| |
| struct | FontStroke |
| | Stroke attributes. More...
|
| |
| class | Frustum |
| | the frustum is a six-side geometry, usually use the frustum to do fast-culling: check a entity whether is a potential visible entity More...
|
| |
| class | GLProgram |
| | GLProgram Class that implements a glProgram. More...
|
| |
| class | GLProgramCache |
| | GLProgramCache Singleton that stores manages GLProgram objects (shaders) More...
|
| |
| class | GLProgramState |
| | GLProgramState holds the 'state' (uniforms and attributes) of the GLProgram. More...
|
| |
| class | GLProgramStateCache |
| | Some GLprogram state could be shared. More...
|
| |
| class | GLView |
| | By GLView you can operate the frame information of EGL view through some function. More...
|
| |
| class | GLViewImpl |
| | Class that represent the OpenGL View. More...
|
| |
| class | Grabber |
| | FBO class that grabs the the contents of the screen. More...
|
| |
| class | Grid3D |
| | Grid3D is a 3D grid implementation. More...
|
| |
| class | Grid3DAction |
| | Base class for Grid3D actions. More...
|
| |
| class | GridAction |
| | Base class for Grid actions. More...
|
| |
| class | GridBase |
| | Base class for Other grid. More...
|
| |
| class | GroupCommand |
| | GroupCommand is used to group several command together, and more, it can be nestd. More...
|
| |
| class | GroupCommandManager |
| |
| class | Hide |
| | Hide the node. More...
|
| |
| class | IMEDelegate |
| | Input method editor delegate. More...
|
| |
| class | IMEDispatcher |
| | Input Method Edit Message Dispatcher. More...
|
| |
| struct | IMEKeyboardNotificationInfo |
| | Keyboard notification event type. More...
|
| |
| class | IndexBuffer |
| | IndexBuffer is an abstraction of low level openGL Buffer Object. More...
|
| |
| class | InputEvent |
| |
| class | JniHelper |
| |
| class | JumpBy |
| | Moves a Node object simulating a parabolic jump movement by modifying it's position attribute. More...
|
| |
| class | JumpTiles3D |
| | JumpTiles3D action. More...
|
| |
| class | JumpTo |
| | Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute. More...
|
| |
| class | KeyboardEvent |
| |
| class | Label |
| | Label is a subclass of SpriteBatchNode that knows how to render text labels. More...
|
| |
| class | LabelAtlas |
| | LabelAtlas is a subclass of AtlasNode. More...
|
| |
| class | Layer |
| | Layer is a subclass of Node that implements the TouchEventsDelegate protocol. More...
|
| |
| class | LayerColor |
| | LayerColor is a subclass of Layer that implements the RGBAProtocol protocol. More...
|
| |
| class | LayerGradient |
| | LayerGradient is a subclass of LayerColor that draws gradients across the background. More...
|
| |
| class | LayerMultiplex |
| | MultipleLayer is a Layer with the ability to multiplex it's children. More...
|
| |
| class | Lens3D |
| | Lens3D action. More...
|
| |
| class | Liquid |
| | Liquid action. More...
|
| |
| class | Lock |
| |
| class | LuaBridge |
| | Build bridge between ObjC and Lua. More...
|
| |
| class | LuaCallFunc |
| | The LuaCallFunc is wrapped to call the callback function in the Lua Conveniently and don't insert useless code to processing the lua in the CallFuncN. More...
|
| |
| class | LuaEngine |
| | The Lua engine integrated into the cocos2d-x to process the interactive operation between lua and c++. More...
|
| |
| class | LuaObjcBridge |
| | Build a bridge between ObjectC and Lua script. More...
|
| |
| class | LuaStack |
| | LuaStack is used to manager the operation on the lua_State,eg., push data onto the lua_State, execute the function depended on the lua_State. More...
|
| |
| class | LuaValue |
| | Wrap different general types of data into a same specific type named LuaValue. More...
|
| |
| class | Map |
| | Similar to std::unordered_map, but it will manage reference count automatically internally. More...
|
| |
| struct | MaterialData |
| | material data, More...
|
| |
| struct | MaterialDatas |
| | material datas, since 3.3 More...
|
| |
| class | Menu |
| | A Menu for touch handling. More...
|
| |
| class | MenuItem |
| | MenuItem base class. More...
|
| |
| class | MenuItemAtlasFont |
| | A MenuItemAtlasFont. More...
|
| |
| class | MenuItemFont |
| | A MenuItemFont. More...
|
| |
| class | MenuItemImage |
| | MenuItemImage accepts images as items. More...
|
| |
| class | MenuItemLabel |
| | An abstract class for "label" MenuItemLabel items. More...
|
| |
| class | MenuItemSprite |
| | MenuItemSprite accepts Node<RGBAProtocol> objects as items. More...
|
| |
| class | MenuItemToggle |
| | A MenuItemToggle. More...
|
| |
| class | Mesh |
| | Mesh: contains ref to index buffer, GLProgramState, texture, skin, blend function, aabb and so on. More...
|
| |
| class | MeshCommand |
| |
| struct | MeshData |
| | mesh data More...
|
| |
| struct | MeshDatas |
| | mesh datas More...
|
| |
| class | MeshIndexData |
| | the MeshIndexData class. More...
|
| |
| class | MeshInfo |
| | Class that constructs mesh information of a given mesh name. More...
|
| |
| class | MeshSkin |
| | MeshSkin, A class maintain a collection of bones that affect Mesh vertex. More...
|
| |
| struct | MeshVertexAttrib |
| | mesh vertex attribute More...
|
| |
| class | MeshVertexData |
| | the MeshVertexData class. More...
|
| |
| struct | ModelData |
| | model node data, since 3.3 More...
|
| |
| class | MotionStreak |
| | Creates a trailing path. More...
|
| |
| class | MoveBy |
| | Moves a Node object x,y pixels by modifying it's position attribute. More...
|
| |
| class | MoveTo |
| | Moves a Node object to the position x,y. More...
|
| |
| struct | NMaterialData |
| |
| class | Node |
| | Node is the base element of the Scene Graph. More...
|
| |
| struct | NodeData |
| | Node data, since 3.3. More...
|
| |
| struct | NodeDatas |
| | node datas, since 3.3 More...
|
| |
| class | NodeGrid |
| | Base class for Grid Node. More...
|
| |
| struct | NTextureData |
| | new material, since 3.3 More...
|
| |
| class | OBB |
| | Oritened Bounding Box(OBB) More...
|
| |
| class | ObjectFactory |
| |
| class | ObjLoader |
| | .obj file Loader More...
|
| |
| class | OrbitCamera |
| | OrbitCamera action. More...
|
| |
| class | PageTurn3D |
| | This action simulates a page turn from the bottom right hand corner of the screen. More...
|
| |
| class | ParallaxNode |
| | ParallaxNode: A node that simulates a parallax scroller. More...
|
| |
| struct | Particle3D |
| |
| class | Particle3DAffector |
| |
| class | Particle3DEmitter |
| | 3d particle emitter More...
|
| |
| class | Particle3DModelRender |
| |
| class | Particle3DQuadRender |
| |
| class | Particle3DRender |
| | 3d particle render More...
|
| |
| class | ParticleBatchNode |
| | ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More...
|
| |
| class | ParticleExplosion |
| | An explosion particle system. More...
|
| |
| class | ParticleFire |
| | A fire particle system. More...
|
| |
| class | ParticleFireworks |
| | A fireworks particle system. More...
|
| |
| class | ParticleFlower |
| | A flower particle system. More...
|
| |
| class | ParticleGalaxy |
| | A galaxy particle system. More...
|
| |
| class | ParticleMeteor |
| | A meteor particle system. More...
|
| |
| class | ParticleRain |
| | A rain particle system. More...
|
| |
| class | ParticleSmoke |
| | An smoke particle system. More...
|
| |
| class | ParticleSnow |
| | An snow particle system. More...
|
| |
| class | ParticleSpiral |
| | An spiral particle system. More...
|
| |
| class | ParticleSun |
| | A sun particle system. More...
|
| |
| class | ParticleSystem |
| | Particle System base class. More...
|
| |
| class | ParticleSystem3D |
| |
| class | ParticleSystemQuad |
| | ParticleSystemQuad is a subclass of ParticleSystem. More...
|
| |
| class | PhysicsBody |
| | A body affect by physics. More...
|
| |
| class | PhysicsContact |
| | Contact infomation. More...
|
| |
| class | PhysicsContactPostSolve |
| | Postsolve value generated when onContactPostSolve called. More...
|
| |
| class | PhysicsContactPreSolve |
| | Presolve value generated when onContactPreSolve called. More...
|
| |
| class | PhysicsDebugDraw |
| | A physics helper class. More...
|
| |
| class | PhysicsHelper |
| | A physics helper class. More...
|
| |
| class | PhysicsJoint |
| | An PhysicsJoint object connects two physics bodies together. More...
|
| |
| class | PhysicsJointDistance |
| | Set the fixed distance with two bodies. More...
|
| |
| class | PhysicsJointFixed |
| | A fixed joint fuses the two bodies together at a reference point. More...
|
| |
| class | PhysicsJointGear |
| | Keeps the angular velocity ratio of a pair of bodies constant. More...
|
| |
| class | PhysicsJointGroove |
| | Attach body a to a line, and attach body b to a dot. More...
|
| |
| class | PhysicsJointLimit |
| | A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope. More...
|
| |
| class | PhysicsJointMotor |
| | Keeps the relative angular velocity of a pair of bodies constant. More...
|
| |
| class | PhysicsJointPin |
| | A pin joint allows the two bodies to independently rotate around the anchor point as if pinned together. More...
|
| |
| class | PhysicsJointRatchet |
| | Works like a socket wrench. More...
|
| |
| class | PhysicsJointRotaryLimit |
| | Likes a limit joint, but works with rotary. More...
|
| |
| class | PhysicsJointRotarySpring |
| | Likes a spring joint, but works with rotary. More...
|
| |
| class | PhysicsJointSpring |
| | Connecting two physics bodies together with a spring. More...
|
| |
| class | PhysicsShape |
| | A shape for body. More...
|
| |
| class | PhysicsShapeBox |
| | A box shape. More...
|
| |
| class | PhysicsShapeCircle |
| | A circle shape. More...
|
| |
| class | PhysicsShapeEdgeBox |
| | An edge box shape. More...
|
| |
| class | PhysicsShapeEdgeChain |
| | A chain shape. More...
|
| |
| class | PhysicsShapeEdgePolygon |
| | An edge polygon shape. More...
|
| |
| class | PhysicsShapeEdgeSegment |
| | A segment shape. More...
|
| |
| class | PhysicsShapePolygon |
| | A polygon shape. More...
|
| |
| class | PhysicsWorld |
| | An PhysicsWorld object simulates collisions and other physical properties. More...
|
| |
| class | Place |
| | Places the node in a certain position. More...
|
| |
| class | Plane |
| | Defines plane. More...
|
| |
| class | PointArray |
| | An Array that contain control points. More...
|
| |
| class | PointerEvent |
| |
| class | PointLight |
| |
| struct | PointSprite |
| | Vec2 Sprite component. More...
|
| |
| class | Primitive |
| | Primitive can support sending points, lines and triangles to glpipeline, which is an abstraction of primitive data. More...
|
| |
| class | PrimitiveCommand |
| | Command used to render primitive, similar to QuadCommand. More...
|
| |
| class | ProgressFromTo |
| | Progress from a percentage to another percentage. More...
|
| |
| class | ProgressTimer |
| | ProgressTimer is a subclass of Node. More...
|
| |
| class | ProgressTo |
| | Progress to percentage. More...
|
| |
| class | ProtectedNode |
| | A inner node type mainly used for UI module. More...
|
| |
| class | PUAbstractNode |
| |
| class | PUAffector |
| |
| class | PUAffectorManager |
| |
| class | PUAffectorTranslator |
| |
| class | PUAlignAffector |
| |
| class | PUAlignAffectorTranslator |
| |
| class | PUAtomAbstractNode |
| | This is an abstract node which cannot be broken down further. More...
|
| |
| class | PUBaseCollider |
| |
| class | PUBaseColliderTranslator |
| |
| class | PUBaseForceAffector |
| |
| class | PUBaseForceAffectorTranslator |
| |
| class | PUBeamRender |
| |
| class | PUBehaviour |
| |
| class | PUBehaviourManager |
| |
| class | PUBehaviourTranslator |
| |
| class | PUBillboardChain |
| |
| class | PUBoxCollider |
| |
| class | PUBoxColliderTranslator |
| |
| class | PUCircleEmitter |
| |
| class | PUCircleEmitterTranslator |
| |
| class | PUCollisionAvoidanceAffector |
| |
| class | PUCollisionAvoidanceAffectorTranslator |
| |
| class | PUColorAffector |
| |
| class | PUColorAffectorTranslator |
| |
| struct | PUConcreteNode |
| |
| struct | PUControlPointSorter |
| | Comparer used for sorting vector in ascending order. More...
|
| |
| class | PUDoAffectorEventHandler |
| |
| class | PUDoAffectorEventHandlerTranslator |
| |
| class | PUDoEnableComponentEventHandler |
| |
| class | PUDoEnableComponentEventHandlerTranslator |
| |
| class | PUDoExpireEventHandler |
| |
| class | PUDoExpireEventHandlerTranslator |
| |
| class | PUDoFreezeEventHandler |
| |
| class | PUDoFreezeEventHandlerTranslator |
| |
| class | PUDoPlacementParticleEventHandler |
| |
| class | PUDoPlacementParticleEventHandlerTranslator |
| |
| class | PUDoScaleEventHandler |
| |
| class | PUDoScaleEventHandlerTranslator |
| |
| class | PUDoStopSystemEventHandler |
| |
| class | PUDoStopSystemEventHandlerTranslator |
| |
| class | PUDynamicAttribute |
| |
| class | PUDynamicAttributeCurved |
| |
| class | PUDynamicAttributeFixed |
| |
| class | PUDynamicAttributeHelper |
| |
| class | PUDynamicAttributeOscillate |
| |
| class | PUDynamicAttributeRandom |
| |
| class | PUDynamicAttributeTranslator |
| |
| class | PUEmitter |
| | 3d particle emitter More...
|
| |
| class | PUEmitterManager |
| |
| class | PUEmitterTranslator |
| |
| class | PUEventHandler |
| |
| class | PUEventHandlerManager |
| |
| class | PUEventHandlerTranslator |
| |
| class | PUFlockCenteringAffector |
| |
| class | PUFlockCenteringAffectorTranslator |
| |
| class | PUForceField |
| | Force Field Affector Class: This class defines a force field to affect the particle direction. More...
|
| |
| class | PUForceFieldAffector |
| |
| class | PUForceFieldAffectorTranslator |
| |
| class | PUForceFieldCalculationFactory |
| | Pure virtual ForceFieldCalculationFactory. More...
|
| |
| class | PUGeometryRotator |
| |
| class | PUGeometryRotatorTranslator |
| |
| class | PUGravityAffector |
| |
| class | PUGravityAffectorTranslator |
| |
| class | PUInterParticleColliderTranslator |
| |
| class | PUJetAffector |
| |
| class | PUJetAffectorTranslator |
| |
| class | PULineAffector |
| |
| class | PULineAffectorTranslator |
| |
| class | PULinearForceAffector |
| |
| class | PULinearForceAffectorTranslator |
| |
| class | PULineEmitter |
| |
| class | PULineEmitterTranslator |
| |
| class | PUListener |
| |
| class | PUMaterial |
| |
| class | PUMaterialCache |
| |
| class | PUMaterialPassTranslator |
| |
| class | PUMaterialTechniqueTranslator |
| |
| class | PUMaterialTextureUnitTranslator |
| |
| class | PUMeshSurfaceEmitter |
| | The MeshSurfaceEmitter is a ParticleEmitter that emits particles on the surface of a mesh. More...
|
| |
| class | PUMeshSurfaceEmitterTranslator |
| |
| class | PUNoise3D |
| |
| class | PUObjectAbstractNode |
| | This specific abstract node represents a script object. More...
|
| |
| class | PUObserver |
| |
| class | PUObserverManager |
| |
| class | PUObserverTranslator |
| |
| class | PUOnClearObserver |
| |
| class | PUOnClearObserverTranslator |
| |
| class | PUOnCollisionObserver |
| |
| class | PUOnCollisionObserverTranslator |
| |
| class | PUOnCountObserver |
| |
| class | PUOnCountObserverTranslator |
| |
| class | PUOnEmissionObserver |
| |
| class | PUOnEmissionObserverTranslator |
| |
| class | PUOnEventFlagObserver |
| |
| class | PUOnEventFlagObserverTranslator |
| |
| class | PUOnExpireObserver |
| |
| class | PUOnExpireObserverTranslator |
| |
| class | PUOnPositionObserver |
| |
| class | PUOnPositionObserverTranslator |
| |
| class | PUOnQuotaObserver |
| |
| class | PUOnQuotaObserverTranslator |
| |
| class | PUOnRandomObserver |
| |
| class | PUOnRandomObserverTranslator |
| |
| class | PUOnTimeObserver |
| |
| class | PUOnTimeObserverTranslator |
| |
| class | PUOnVelocityObserver |
| |
| class | PUOnVelocityObserverTranslator |
| |
| struct | PUParticle3D |
| |
| class | PUParticle3DBeamVisualData |
| |
| class | PUParticle3DBoxRender |
| |
| class | PUParticle3DEntityRender |
| |
| class | PUParticle3DInterParticleCollider |
| |
| class | PUParticle3DModelRender |
| |
| class | PUParticle3DQuadRender |
| |
| class | PUParticleFollower |
| |
| class | PUParticleFollowerTranslator |
| |
| class | PUParticleSystem3D |
| |
| class | PUParticleSystem3DTranslator |
| |
| class | PUPathFollower |
| |
| class | PUPathFollowerTranslator |
| |
| class | PUPlane |
| | Defines a plane in 3D space. More...
|
| |
| class | PUPlaneCollider |
| |
| class | PUPlaneColliderTranslator |
| |
| class | PUPointEmitter |
| |
| class | PUPointEmitterTranslator |
| |
| class | PUPositionEmitter |
| |
| class | PUPositionEmitterTranslator |
| |
| class | PUPropertyAbstractNode |
| | This abstract node represents a script property. More...
|
| |
| class | PURandomiser |
| |
| class | PURandomiserTranslator |
| |
| class | PURealTimeForceFieldCalculationFactory |
| | Factory class to calculate forces in realtime. More...
|
| |
| class | PURender |
| |
| class | PURendererTranslator |
| |
| class | PURibbonTrail |
| |
| class | PURibbonTrailRender |
| |
| class | PURibbonTrailVisualData |
| |
| class | PUScaleAffector |
| |
| class | PUScaleAffectorTranslator |
| |
| class | PUScaleVelocityAffector |
| |
| class | PUScaleVelocityAffectorTranslator |
| |
| class | PUScriptCompiler |
| |
| class | PUScriptLexer |
| |
| class | PUScriptParser |
| |
| struct | PUScriptToken |
| | This struct represents a token, which is an ID'd lexeme from the parsing input stream. More...
|
| |
| class | PUScriptTranslator |
| | script translator More...
|
| |
| class | PUSimpleSpline |
| |
| class | PUSineForceAffector |
| |
| class | PUSineForceAffectorTranslator |
| |
| class | PUSlaveBehaviour |
| |
| class | PUSlaveBehaviourTranslator |
| |
| class | PUSlaveEmitter |
| |
| class | PUSlaveEmitterTranslator |
| |
| struct | PUSortAscending |
| | Comparer used for sorting vector in ascending order. More...
|
| |
| struct | PUSortDescending |
| | Comparer used for sorting vector in descending order. More...
|
| |
| class | PUSphere |
| | A sphere primitive, mostly used for bounds checking. More...
|
| |
| class | PUSphereCollider |
| |
| class | PUSphereColliderTranslator |
| |
| class | PUSphereRender |
| |
| class | PUSphereSurfaceEmitter |
| |
| class | PUSphereSurfaceEmitterTranslator |
| |
| class | PUTechniqueTranslator |
| |
| class | PUTextureAnimator |
| |
| class | PUTextureAnimatorTranslator |
| |
| class | PUTextureRotator |
| |
| class | PUTextureRotatorTranslator |
| |
| class | PUTranslateManager |
| |
| class | PUTriangle |
| | Definition of a Triangle. More...
|
| |
| class | PUUtil |
| |
| class | PUVelocityMatchingAffector |
| |
| class | PUVelocityMatchingAffectorTranslator |
| |
| class | PUVortexAffector |
| |
| class | PUVortexAffectorTranslator |
| |
| struct | Quad2 |
| | A 2D Quad. More...
|
| |
| struct | Quad3 |
| | A 3D Quad. More...
|
| |
| class | QuadCommand |
| | Command used to render one or more Quads, similar to TrianglesCommand. More...
|
| |
| class | RandomHelper |
| | A helper class for creating random number. More...
|
| |
| class | Ray |
| | Ray is a line with one end. More...
|
| |
| class | Rect |
| | Rectangle area. More...
|
| |
| class | Ref |
| | Ref is used for reference count manangement. More...
|
| |
| struct | Reference |
| | reference data More...
|
| |
| class | RemoveSelf |
| | Remove the node. More...
|
| |
| class | RenderCommand |
| | Base class of the RenderCommand hierarchy. More...
|
| |
| class | Renderer |
| |
| class | RenderQueue |
| | Class that knows how to sort RenderCommand objects. More...
|
| |
| struct | RenderStackElement |
| |
| class | RenderTexture |
| | RenderTexture is a generic rendering target. More...
|
| |
| class | Repeat |
| | Repeats an action a number of times. More...
|
| |
| class | RepeatForever |
| | Repeats an action for ever. More...
|
| |
| class | ReuseGrid |
| | ReuseGrid action. More...
|
| |
| class | ReverseTime |
| | Executes an action in reverse order, from time=duration to time=0. More...
|
| |
| class | Ripple3D |
| | Ripple3D action. More...
|
| |
| class | RotateBy |
| | Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute. More...
|
| |
| class | RotateTo |
| | Rotates a Node object to a certain angle by modifying it's rotation attribute. More...
|
| |
| class | ScaleBy |
| | Scales a Node object a zoom factor by modifying it's scale attribute. More...
|
| |
| class | ScaleTo |
| | Scales a Node object to a zoom factor by modifying it's scale attribute. More...
|
| |
| class | Scene |
| | Scene is a subclass of Node that is used only as an abstract concept. More...
|
| |
| class | Scheduler |
| | Scheduler is responsible for triggering the scheduled callbacks. More...
|
| |
| class | ScriptHandlerMgr |
| | In order to reduce the coupling of lua script engine and native c++ engine. More...
|
| |
| class | sealed |
| |
| class | Sequence |
| | Runs actions sequentially, one after another. More...
|
| |
| class | Shaky3D |
| | Shaky3D action. More...
|
| |
| class | ShakyTiles3D |
| | ShakyTiles3D action. More...
|
| |
| class | ShatteredTiles3D |
| | ShatteredTiles3D action. More...
|
| |
| class | Show |
| | Show the node. More...
|
| |
| class | ShuffleTiles |
| | ShuffleTiles action. More...
|
| |
| class | Size |
| |
| class | Skeleton3D |
| | Skeleton. More...
|
| |
| class | SkewBy |
| | Skews a Node object by skewX and skewY degrees. More...
|
| |
| class | SkewTo |
| | Skews a Node object to given angles by modifying it's skewX and skewY attributes. More...
|
| |
| struct | SkinData |
| | skin data More...
|
| |
| class | Spawn |
| | Spawn a new action immediately. More...
|
| |
| class | Speed |
| | Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. More...
|
| |
| class | SplitCols |
| | SplitCols action. More...
|
| |
| class | SplitRows |
| | SplitRows action. More...
|
| |
| class | SpotLight |
| |
| class | Sprite |
| | Sprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ). More...
|
| |
| class | Sprite3D |
| | Sprite3D: A sprite can be loaded from 3D model files, .obj, .c3t, .c3b, then can be drawed as sprite. More...
|
| |
| class | Sprite3DCache |
| | Sprite3DCache. More...
|
| |
| class | Sprite3DMaterialCache |
| | the sprite3D material is only texture for now More...
|
| |
| class | SpriteBatchNode |
| | SpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More...
|
| |
| class | SpriteFrame |
| | A SpriteFrame has: More...
|
| |
| class | SpriteFrameCache |
| | Singleton that handles the loading of the sprite frames. More...
|
| |
| class | StopGrid |
| | StopGrid action. More...
|
| |
| struct | T2F_Quad |
| | Texture coordinates for a quad. More...
|
| |
| class | TargetedAction |
| | Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More...
|
| |
| struct | Tex2F |
| | A vertex composed of 2 floats: x, y. More...
|
| |
| class | TextFieldDelegate |
| | A input protocol for TextField. More...
|
| |
| class | TextFieldTTF |
| | A simple text input field with TTF font. More...
|
| |
| class | Texture2D |
| | Texture2D class. More...
|
| |
| class | TextureAtlas |
| | A class that implements a Texture Atlas. More...
|
| |
| class | TextureCache |
| | Singleton that handles the loading of textures. More...
|
| |
| class | TiledGrid3D |
| | TiledGrid3D is a 3D grid implementation. More...
|
| |
| class | TiledGrid3DAction |
| | Base class for TiledGrid3D actions. More...
|
| |
| struct | timezone |
| |
| class | TintBy |
| | Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More...
|
| |
| class | TintTo |
| | Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More...
|
| |
| class | TMXLayer |
| | TMXLayer represents the TMX layer. More...
|
| |
| class | TMXObjectGroup |
| | TMXObjectGroup represents the TMX object group. More...
|
| |
| class | TMXTiledMap |
| | TMXTiledMap knows how to parse and render a TMX map. More...
|
| |
| class | ToggleVisibility |
| | Toggles the visibility of a node. More...
|
| |
| class | Touch |
| | Encapsulates the Touch information, such as touch point, id and so on, and provides the methods that commonly used. More...
|
| |
| class | TransitionCrossFade |
| | TransitionCrossFade: Cross fades two scenes using the RenderTexture object. More...
|
| |
| class | TransitionEaseScene |
| | TransitionEaseScene can ease the actions of the scene protocol. More...
|
| |
| class | TransitionFade |
| | TransitionFade: Fade out the outgoing scene and then fade in the incoming scene. More...
|
| |
| class | TransitionFadeBL |
| | TransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner. More...
|
| |
| class | TransitionFadeDown |
| | TransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom. More...
|
| |
| class | TransitionFadeTR |
| | TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner. More...
|
| |
| class | TransitionFadeUp |
| | TransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top. More...
|
| |
| class | TransitionFlipAngular |
| | TransitionFlipAngular: Flips the screen half horizontally and half vertically. More...
|
| |
| class | TransitionFlipX |
| | TransitionFlipX: Flips the screen horizontally. More...
|
| |
| class | TransitionFlipY |
| | TransitionFlipY: Flips the screen vertically. More...
|
| |
| class | TransitionJumpZoom |
| | TransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming. More...
|
| |
| class | TransitionMoveInB |
| | TransitionMoveInB: Move in from to the bottom the incoming scene. More...
|
| |
| class | TransitionMoveInL |
| | TransitionMoveInL: Move in from to the left the incoming scene. More...
|
| |
| class | TransitionMoveInR |
| | TransitionMoveInR: Move in from to the right the incoming scene. More...
|
| |
| class | TransitionMoveInT |
| | TransitionMoveInT: Move in from to the top the incoming scene. More...
|
| |
| class | TransitionPageTurn |
| | A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn. More...
|
| |
| class | TransitionProgress |
| | A base class of progress transition. More...
|
| |
| class | TransitionProgressHorizontal |
| | TransitionProgressHorizontal transition. More...
|
| |
| class | TransitionProgressInOut |
| | TransitionProgressInOut transition. More...
|
| |
| class | TransitionProgressOutIn |
| | TransitionProgressOutIn transition. More...
|
| |
| class | TransitionProgressRadialCCW |
| | TransitionRadialCCW transition. More...
|
| |
| class | TransitionProgressRadialCW |
| | TransitionRadialCW transition. More...
|
| |
| class | TransitionProgressVertical |
| | TransitionProgressVertical transition. More...
|
| |
| class | TransitionRotoZoom |
| | TransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming. More...
|
| |
| class | TransitionScene |
| | Base class for Transition scenes. More...
|
| |
| class | TransitionSceneOriented |
| | A Transition that supports orientation like. More...
|
| |
| class | TransitionShrinkGrow |
| | Shrink the outgoing scene while grow the incoming scene. More...
|
| |
| class | TransitionSlideInB |
| | TransitionSlideInB: Slide in the incoming scene from the bottom border. More...
|
| |
| class | TransitionSlideInL |
| | TransitionSlideInL: Slide in the incoming scene from the left border. More...
|
| |
| class | TransitionSlideInR |
| | TransitionSlideInR: Slide in the incoming scene from the right border. More...
|
| |
| class | TransitionSlideInT |
| | TransitionSlideInT: Slide in the incoming scene from the top border. More...
|
| |
| class | TransitionSplitCols |
| | TransitionSplitCols: The odd columns goes upwards while the even columns goes downwards. More...
|
| |
| class | TransitionSplitRows |
| | TransitionSplitRows: The odd rows goes to the left while the even rows goes to the right. More...
|
| |
| class | TransitionTurnOffTiles |
| | TransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order. More...
|
| |
| class | TransitionZoomFlipAngular |
| | TransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in. More...
|
| |
| class | TransitionZoomFlipX |
| | TransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene. More...
|
| |
| class | TransitionZoomFlipY |
| | TransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene. More...
|
| |
| class | TrianglesCommand |
| | Command used to render one or more Triangles, which is similar to QuadCommand. More...
|
| |
| class | TurnOffTiles |
| | TurnOffTiles action. More...
|
| |
| class | Twirl |
| | Twirl action. More...
|
| |
| class | UIEditBoxEvent |
| |
| struct | Uniform |
| | Uniform is a structure to encapsulate data got from glGetActiveUniform and glGetUniformLocation. More...
|
| |
| class | UniformValue |
| | Uniform Value, which is used to store to value send to openGL pipe line by glUniformXXX. More...
|
| |
| class | UserDefault |
| | UserDefault acts as a tiny database. More...
|
| |
| struct | V2F_C4B_PF |
| |
| struct | V2F_C4B_T2F |
| | A Vec2 with a vertex point, a tex coord point and a color 4B. More...
|
| |
| struct | V2F_C4B_T2F_Quad |
| | A Quad of V2F_C4B_T2F. More...
|
| |
| struct | V2F_C4B_T2F_Triangle |
| | A Triangle of V2F_C4B_T2F. More...
|
| |
| struct | V2F_C4F_T2F |
| | A Vec2 with a vertex point, a tex coord point and a color 4F. More...
|
| |
| struct | V2F_C4F_T2F_Quad |
| | 4 Vertex2FTex2FColor4F Quad. More...
|
| |
| struct | V3F_C4B_T2F |
| | A Vec2 with a vertex point, a tex coord point and a color 4B. More...
|
| |
| struct | V3F_C4B_T2F_Quad |
| | 4 Vertex3FTex2FColor4B. More...
|
| |
| struct | V3F_T2F |
| | A Vec2 with a vertex point, a tex coord point. More...
|
| |
| struct | V3F_T2F_Quad |
| |
| class | Value |
| |
| class | Vector |
| |
| struct | VertexAttrib |
| | VertexAttrib is a structure to encapsulate data got from glGetActiveAttrib. More...
|
| |
| class | VertexAttribValue |
| | Vertex Attribute Value, which is an abstraction of VertexAttribute and data pointer. More...
|
| |
| class | VertexBuffer |
| | VertexBuffer is an abstraction of low level openGL Vertex Buffer Object. More...
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| class | VertexData |
| | VertexData is a class used for specify input streams for GPU rendering pipeline, a VertexData will be composed by several streams, every stream will contain a VertexStreamAttribute and the binding VertexBuffer. More...
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| struct | VertexStreamAttribute |
| | VertexStreamAttribute is used to specify the vertex attribute for drawing, which is correspondent to glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr). More...
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| class | Waves |
| | Waves action. More...
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| class | Waves3D |
| | Waves3D action. More...
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| class | WavesTiles3D |
| | WavesTiles3D action. More...
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| CC_DLL Vec2 | (Vec2 &p0, Vec2 &p1, Vec2 &p2, Vec2 &p3, float tension, float t) |
| | Returns the Cardinal Spline position for a given set of control points, tension and time. More...
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| var | ( var p0, var p1, var p2, var p3, var tension, var t) |
| | Returns the Cardinal Spline position for a given set of control points, tension and time. More...
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| local | ( local p0, local p1, local p2, local p3, local tension, local t) |
| | Returns the Cardinal Spline position for a given set of control points, tension and time. More...
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| bool CC_DLL | (Node *n1, Node *n2) |
| local | ( local n1, local n2) |
| template<> |
| bool | (std::string *ptr) |
| | specalization for std::string More...
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| template<> |
| bool | (unsigned int *length, std::vector< std::string > *values) |
| | template function to read array of value. More...
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| template<> |
| local | ( local length, local values) |
| | template function to read array of value. More...
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| Rect CC_DLL | (const std::string &str) |
| | Returns a Core Graphics rectangle structure corresponding to the data in a given string. More...
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| Vec2 CC_DLL | (const std::string &str) |
| | Returns a Core Graphics point structure corresponding to the data in a given string. More...
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| Size CC_DLL | (const std::string &str) |
| | Returns a Core Graphics size structure corresponding to the data in a given string. More...
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| template<typename T > |
| T | (T min, T max) |
| | Returns a random value between min and max. More...
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| template<typename T > |
| var | ( var min, var max) |
| | Returns a random value between min and max. More...
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| |
| template<typename T > |
| local | ( local min, local max) |
| | Returns a random value between min and max. More...
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| template<> |
| float | (float min, float max) |
| template<> |
| local | ( local min, local max) |
| template<> |
| long double | (long double min, long double max) |
| template<> |
| var | ( var min, var max) |
| template<> |
| local | ( local min, local max) |
| template<> |
| double | (double min, double max) |
| template<> |
| var | ( var min, var max) |
| template<> |
| local | ( local min, local max) |
| int | () |
| | Returns a random int between 0 and RAND_MAX. More...
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| float | () |
| | Returns a random float between -1 and 1. More...
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| var | () |
| | Returns a random float between -1 and 1. More...
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| local | () |
| | Returns a random float between -1 and 1. More...
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| float | () |
| | Returns a random float between 0 and 1. More...
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| var | () |
| | Returns a random float between 0 and 1. More...
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| local | () |
| | Returns a random float between 0 and 1. More...
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| int | (int value) |
| | Returns the Next Power of Two value. More...
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| CC_DLL const char * | () |
| var | () |
| local | () |
| CC_DLL AffineTransform | (float a, float b, float c, float d, float tx, float ty) |
| | Make affine transform. More...
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| var | ( var a, var b, var c, var d, var tx, var ty) |
| | Make affine transform. More...
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| local | ( local a, local b, local c, local d, local tx, local ty) |
| | Make affine transform. More...
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| CC_DLL Vec2 | (const Vec2 &point, const AffineTransform &t) |
| | Multiply point (x,y,1) by a affine tranform. More...
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| CC_DLL Size | (const Size &size, const AffineTransform &t) |
| | Multiply size (width,height,0) by a affine tranform. More...
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| CC_DLL AffineTransform | () |
| | Make identity affine transform. More...
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| CC_DLL Rect | (const Rect &rect, const AffineTransform &anAffineTransform) |
| | Transform Rect, which will transform the four vertice of the point. More...
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| CC_DLL AffineTransform | (const AffineTransform &t, float tx, float ty) |
| | Translation, equals 1 0 1 0 1 0 * affinetransform tx ty 1. More...
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| CC_DLL AffineTransform | (const AffineTransform &aTransform, float anAngle) |
| | Rotation, equals cos(angle) sin(angle) 0 -sin(angle) cos(angle) 0 * AffineTransform 0 0 1. More...
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| CC_DLL AffineTransform | (const AffineTransform &t, float sx, float sy) |
| | Scale, equals sx 0 0 0 sy 0 * affineTransform 0 0 1. More...
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| CC_DLL AffineTransform | (const AffineTransform &t1, const AffineTransform &t2) |
| | Concat two affine transform, t1 * t2. More...
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| CC_DLL bool | (const AffineTransform &t1, const AffineTransform &t2) |
| | Compare affine transform. More...
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| CC_DLL AffineTransform | (const AffineTransform &t) |
| | Get the inverse of affine transform. More...
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| CC_DLL Mat4 | (const Mat4 &t1, const Mat4 &t2) |
| | Concat Mat4, return t1 * t2. More...
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| void CC_DLL | (Vec2 *points, float stroke, Vec2 *vertices, unsigned int offset, unsigned int nuPoints) |
| | converts a line to a polygon More...
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| var | ( var points, var stroke, var vertices, var offset, var nuPoints) |
| | converts a line to a polygon More...
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| local | ( local points, local stroke, local vertices, local offset, local nuPoints) |
| | converts a line to a polygon More...
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| bool CC_DLL | (float Ax, float Ay, float Bx, float By, float Cx, float Cy, float Dx, float Dy, float *T) |
| | returns whether or not the line intersects More...
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| var | ( var Ax, var Ay, var Bx, var By, var Cx, var Cy, var Dx, var Dy, var T) |
| | returns whether or not the line intersects More...
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| local | ( local Ax, local Ay, local Bx, local By, local Cx, local Cy, local Dx, local Dy, local T) |
| | returns whether or not the line intersects More...
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| const PhysicsMaterial | (0.1f, 0.5f, 0.5f) |
| int CC_DLL | (struct timeval *, struct timezone *) |
| void | (pthread_mutex_t *m, void *attributes) |
| var | ( var m, var attributes) |
| local | ( local m, local attributes) |
| int | (pthread_mutex_t *m) |
| int | (pthread_mutex_t *m) |
| void | (pthread_mutex_t *m) |
| std::wstring CC_DLL | (const char *pszUtf8Str, unsigned len=-1) |
| std::string CC_DLL | (const wchar_t *pwszStr) |
| std::string | (Platform::String^s) |
| Platform::String | (const std::string &s) |
| float | (float dips) |
| float | (float v) |
Concurrency::task
< Platform::Array< byte >^> | (Platform::String^path) |
| void CC_DLL | () |
| std::string CC_DLL | () |
| public delegate void | (Cocos2dEvent event, Platform::String^text) |
| public delegate void | (Platform::String^title, Platform::String^text) |
| public delegate void | (Platform::String^strPlaceHolder, Platform::String^strText, int maxLength, int inputMode, int inputFlag, Windows::Foundation::EventHandler< Platform::String^>^receiveHandler) |
| public delegate void | (Platform::String^url) |
| public delegate void | () |
| void | (PUConcreteNodeList &nodes) |
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| CC_DLL Rect | (const Rect &rect, const Mat4 &transform) |
| CC_DLL Vec2 | (const Vec2 &point, const Mat4 &transform) |
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| CC_DLL void | (const AffineTransform &t, GLfloat *m) |
| CC_DLL void | (const GLfloat *m, AffineTransform *t) |
| var | ( var m, var t) |
| local | ( local m, local t) |