|
| virtual RotateBy * | clone () const override |
| | Returns a clone of action. More...
|
| |
| virtual RotateBy * | reverse (void) const override |
| | Returns a new action that performs the exactly the reverse action. More...
|
| |
| var | reverse () |
| | Returns a new action that performs the exactly the reverse action. More...
|
| |
| local | reverse () |
| | Returns a new action that performs the exactly the reverse action. More...
|
| |
| virtual void | startWithTarget (Node *target) override |
| | Called before the action start. More...
|
| |
| var | startWithTarget ( var target) |
| | Called before the action start. More...
|
| |
| local | startWithTarget ( local target) |
| | Called before the action start. More...
|
| |
| virtual void | update (float time) override |
| virtual | ~RotateBy () |
| local | ~RotateBy () |
| bool | initWithDuration (float duration, float deltaAngle) |
| | initializes the action More...
|
| |
| var | initWithDuration ( var duration, var deltaAngle) |
| | initializes the action More...
|
| |
| local | initWithDuration ( local duration, local deltaAngle) |
| | initializes the action More...
|
| |
| bool | initWithDuration (float duration, float deltaAngleZ_X, float deltaAngleZ_Y) |
| var | initWithDuration ( var duration, var deltaAngleZ_X, var deltaAngleZ_Y) |
| local | initWithDuration ( local duration, local deltaAngleZ_X, local deltaAngleZ_Y) |
| bool | initWithDuration (float duration, const Vec3 &deltaAngle3D) |
| var | initWithDuration ( var duration, var deltaAngle3D) |
| local | initWithDuration ( local duration, local deltaAngle3D) |
| float | getElapsed (void) |
| | How many seconds had elapsed since the actions started to run. More...
|
| |
| var | getElapsed () |
| | How many seconds had elapsed since the actions started to run. More...
|
| |
| local | getElapsed () |
| | How many seconds had elapsed since the actions started to run. More...
|
| |
| void | setAmplitudeRate (float amp) |
| | Sets the ampliture rate, extension in GridAction. More...
|
| |
| local | setAmplitudeRate ( local amp) |
| | Sets the ampliture rate, extension in GridAction. More...
|
| |
| float | getAmplitudeRate (void) |
| | Gets the ampliture rate, extension in GridAction. More...
|
| |
| local | getAmplitudeRate () |
| | Gets the ampliture rate, extension in GridAction. More...
|
| |
| virtual bool | isDone (void) const override |
| | Return true if the action has finished. More...
|
| |
| local | isDone () |
| | Return true if the action has finished. More...
|
| |
| virtual void | step (float dt) override |
| float | getDuration () const |
| | Get duration in seconds of the action. More...
|
| |
| var | getDuration () |
| | Get duration in seconds of the action. More...
|
| |
| local | getDuration () |
| | Get duration in seconds of the action. More...
|
| |
| void | setDuration (float duration) |
| | Set duration in seconds of the action. More...
|
| |
| var | setDuration ( var duration) |
| | Set duration in seconds of the action. More...
|
| |
| local | setDuration ( local duration) |
| | Set duration in seconds of the action. More...
|
| |
| virtual std::string | description () const |
| virtual void | stop () |
| | Called after the action has finished. More...
|
| |
| Node * | getTarget () const |
| | Return certain target. More...
|
| |
| void | setTarget (Node *target) |
| | The action will modify the target properties. More...
|
| |
| var | setTarget ( var target) |
| | The action will modify the target properties. More...
|
| |
| local | setTarget ( local target) |
| | The action will modify the target properties. More...
|
| |
| Node * | getOriginalTarget () const |
| | Return a original Target. More...
|
| |
| var | getOriginalTarget () |
| | Return a original Target. More...
|
| |
| local | getOriginalTarget () |
| | Return a original Target. More...
|
| |
| void | setOriginalTarget (Node *originalTarget) |
| | Set the original target, since target can be nil. More...
|
| |
| int | getTag () const |
| | Returns a tag that is used to identify the action easily. More...
|
| |
| var | getTag () |
| | Returns a tag that is used to identify the action easily. More...
|
| |
| local | getTag () |
| | Returns a tag that is used to identify the action easily. More...
|
| |
| void | setTag (int tag) |
| | Changes the tag that is used to identify the action easily. More...
|
| |
| var | setTag ( var tag) |
| | Changes the tag that is used to identify the action easily. More...
|
| |
| local | setTag ( local tag) |
| | Changes the tag that is used to identify the action easily. More...
|
| |
| virtual | ~Action () |
| var | ~Action () |
| local | ~Action () |
| void | retain () |
| | Retains the ownership. More...
|
| |
| void | release () |
| | Releases the ownership immediately. More...
|
| |
| Ref * | autorelease () |
| | Releases the ownership sometime soon automatically. More...
|
| |
| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
|
| |
| virtual | ~Ref () |
| | Destructor. More...
|
| |
| virtual | ~Clonable () |
| Ref * | copy () const |
| | Returns a copy of the Ref. More...
|
| |
|
| static RotateBy * | create (float duration, float deltaAngle) |
| | Creates the action. More...
|
| |
| var | create ( var duration, var deltaAngle) |
| | Creates the action. More...
|
| |
| local | create ( local duration, local deltaAngle) |
| | Creates the action. More...
|
| |
| static RotateBy * | create (float duration, float deltaAngleZ_X, float deltaAngleZ_Y) |
| | Creates the action with separate rotation angles. More...
|
| |
| var | create ( var duration, var deltaAngleZ_X, var deltaAngleZ_Y) |
| | Creates the action with separate rotation angles. More...
|
| |
| static RotateBy * | create (float duration, const Vec3 &deltaAngle3D) |
| | Creates the action with 3D rotation angles. More...
|
| |
| local | create ( local duration, local deltaAngle3D) |
| | Creates the action with 3D rotation angles. More...
|
| |
Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute.