An action that moves the target with a CatmullRom curve by a certain distance.
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| bool | initWithDuration (float dt, PointArray *points) |
| | Initializes the action with a duration and an array of points. More...
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| virtual CatmullRomBy * | clone () const override |
| | Returns a clone of action. More...
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| virtual CatmullRomBy * | reverse () const override |
| | Returns a new action that performs the exactly the reverse action. More...
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| local | reverse () |
| | Returns a new action that performs the exactly the reverse action. More...
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| | CardinalSplineBy () |
| virtual void | startWithTarget (Node *target) override |
| | Called before the action start. More...
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| virtual void | updatePosition (Vec2 &newPos) override |
| | It will update the target position and change the _previousPosition to newPos. More...
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| virtual | ~CardinalSplineTo () |
| | CardinalSplineTo () |
| bool | initWithDuration (float duration, PointArray *points, float tension) |
| | Initializes the action with a duration and an array of points. More...
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| var | initWithDuration ( var duration, var points, var tension) |
| | Initializes the action with a duration and an array of points. More...
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| local | initWithDuration ( local duration, local points, local tension) |
| | Initializes the action with a duration and an array of points. More...
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| PointArray * | getPoints () |
| | Return a PointArray. More...
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| void | setPoints (PointArray *points) |
| virtual void | update (float time) override |
| var | update ( var time) |
| local | update ( local time) |
| float | getElapsed (void) |
| | How many seconds had elapsed since the actions started to run. More...
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| var | getElapsed () |
| | How many seconds had elapsed since the actions started to run. More...
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| local | getElapsed () |
| | How many seconds had elapsed since the actions started to run. More...
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| void | setAmplitudeRate (float amp) |
| | Sets the ampliture rate, extension in GridAction. More...
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| local | setAmplitudeRate ( local amp) |
| | Sets the ampliture rate, extension in GridAction. More...
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| float | getAmplitudeRate (void) |
| | Gets the ampliture rate, extension in GridAction. More...
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| local | getAmplitudeRate () |
| | Gets the ampliture rate, extension in GridAction. More...
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| virtual bool | isDone (void) const override |
| | Return true if the action has finished. More...
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| local | isDone () |
| | Return true if the action has finished. More...
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| virtual void | step (float dt) override |
| float | getDuration () const |
| | Get duration in seconds of the action. More...
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| var | getDuration () |
| | Get duration in seconds of the action. More...
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| local | getDuration () |
| | Get duration in seconds of the action. More...
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| void | setDuration (float duration) |
| | Set duration in seconds of the action. More...
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| var | setDuration ( var duration) |
| | Set duration in seconds of the action. More...
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| local | setDuration ( local duration) |
| | Set duration in seconds of the action. More...
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| virtual std::string | description () const |
| virtual void | stop () |
| | Called after the action has finished. More...
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| Node * | getTarget () const |
| | Return certain target. More...
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| void | setTarget (Node *target) |
| | The action will modify the target properties. More...
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| var | setTarget ( var target) |
| | The action will modify the target properties. More...
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| local | setTarget ( local target) |
| | The action will modify the target properties. More...
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| Node * | getOriginalTarget () const |
| | Return a original Target. More...
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| var | getOriginalTarget () |
| | Return a original Target. More...
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| local | getOriginalTarget () |
| | Return a original Target. More...
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| void | setOriginalTarget (Node *originalTarget) |
| | Set the original target, since target can be nil. More...
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| int | getTag () const |
| | Returns a tag that is used to identify the action easily. More...
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| var | getTag () |
| | Returns a tag that is used to identify the action easily. More...
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| local | getTag () |
| | Returns a tag that is used to identify the action easily. More...
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| void | setTag (int tag) |
| | Changes the tag that is used to identify the action easily. More...
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| var | setTag ( var tag) |
| | Changes the tag that is used to identify the action easily. More...
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| local | setTag ( local tag) |
| | Changes the tag that is used to identify the action easily. More...
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| virtual | ~Action () |
| var | ~Action () |
| local | ~Action () |
| void | retain () |
| | Retains the ownership. More...
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| void | release () |
| | Releases the ownership immediately. More...
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| Ref * | autorelease () |
| | Releases the ownership sometime soon automatically. More...
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| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
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| virtual | ~Ref () |
| | Destructor. More...
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| virtual | ~Clonable () |
| Ref * | copy () const |
| | Returns a copy of the Ref. More...
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An action that moves the target with a CatmullRom curve by a certain distance.
A Catmull Rom is a Cardinal Spline with a tension of 0.5. http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Catmull.E2.80.93Rom_spline