A fixed joint fuses the two bodies together at a reference point. More...
#include <CCPhysicsJoint.h>
Public Member Functions | |
| virtual bool | createConstraints () override |
| Create constraints for this type joint. More... | |
Public Member Functions inherited from PhysicsJoint | |
| PhysicsBody * | getBodyA () const |
| Get physics body a connected to this joint. More... | |
| local | getBodyA () |
| Get physics body a connected to this joint. More... | |
| PhysicsBody * | getBodyB () const |
| Get physics body b connected to this joint. More... | |
| PhysicsWorld * | getWorld () const |
| Get the physics world. More... | |
| int | getTag () const |
| Get this joint's tag. More... | |
| void | setTag (int tag) |
| Set this joint's tag. More... | |
| bool | isEnabled () const |
| Determines if the joint is enable. More... | |
| void | setEnable (bool enable) |
| Enable/Disable the joint. More... | |
| bool | isCollisionEnabled () const |
| Determines if the collsion is enable. More... | |
| void | setCollisionEnable (bool enable) |
| Enable/disable the collision between two bodies. More... | |
| void | removeFormWorld () |
| Remove the joint from the world. More... | |
| void | setMaxForce (float force) |
| Set the max force between two bodies. More... | |
| float | getMaxForce () const |
| Get the max force setting. More... | |
Static Public Member Functions | |
| static PhysicsJointFixed * | construct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr) |
| Create a fixed joint. More... | |
| local | construct ( local a, local b, local anchr) |
| Create a fixed joint. More... | |
Protected Member Functions | |
| PhysicsJointFixed () | |
| virtual | ~PhysicsJointFixed () |
Protected Member Functions inherited from PhysicsJoint | |
| PhysicsJoint () | |
| virtual | ~PhysicsJoint ()=0 |
| bool | init (PhysicsBody *a, PhysicsBody *b) |
| bool | initJoint () |
Protected Attributes | |
| Vec2 | _anchr |
Protected Attributes inherited from PhysicsJoint | |
| std::vector< cpConstraint * > | _cpConstraints |
| var | _cpConstraints |
| local | _cpConstraints |
| PhysicsBody * | _bodyA |
| PhysicsBody * | _bodyB |
| PhysicsWorld * | _world |
| bool | _enable |
| bool | _collisionEnable |
| bool | _destoryMark |
| int | _tag |
| float | _maxForce |
| bool | _initDirty |
A fixed joint fuses the two bodies together at a reference point.
Fixed joints are useful for creating complex shapes that can be broken apart later.
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Create a fixed joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| anchr | It's the pivot position. |
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static |
Create a fixed joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| anchr | It's the pivot position. |
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static |
Create a fixed joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| anchr | It's the pivot position. |
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overridevirtual |
Create constraints for this type joint.
Reimplemented from PhysicsJoint.
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overridevirtual |
Create constraints for this type joint.
Reimplemented from PhysicsJoint.
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overridevirtual |
Create constraints for this type joint.
Reimplemented from PhysicsJoint.
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