Classes | |
| class | PhysicsJoint |
| An PhysicsJoint object connects two physics bodies together. More... | |
| class | PhysicsJointFixed |
| A fixed joint fuses the two bodies together at a reference point. More... | |
| class | PhysicsJointLimit |
| A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope. More... | |
| class | PhysicsJointPin |
| A pin joint allows the two bodies to independently rotate around the anchor point as if pinned together. More... | |
| class | PhysicsJointDistance |
| Set the fixed distance with two bodies. More... | |
| class | PhysicsJointSpring |
| Connecting two physics bodies together with a spring. More... | |
| class | PhysicsJointGroove |
| Attach body a to a line, and attach body b to a dot. More... | |
| class | PhysicsJointRotarySpring |
| Likes a spring joint, but works with rotary. More... | |
| class | PhysicsJointRotaryLimit |
| Likes a limit joint, but works with rotary. More... | |
| class | PhysicsJointRatchet |
| Works like a socket wrench. More... | |
| class | PhysicsJointGear |
| Keeps the angular velocity ratio of a pair of bodies constant. More... | |
| class | PhysicsJointMotor |
| Keeps the relative angular velocity of a pair of bodies constant. More... | |
Namespaces | |
| cocos2d | |