Likes a limit joint, but works with rotary. More...
#include <CCPhysicsJoint.h>
Public Member Functions | |
| float | getMin () const |
| Get the min rotation limit. More... | |
| void | setMin (float min) |
| Set the min rotation limit. More... | |
| var | setMin ( var min) |
| Set the min rotation limit. More... | |
| local | setMin ( local min) |
| Set the min rotation limit. More... | |
| float | getMax () const |
| Get the max rotation limit. More... | |
| void | setMax (float max) |
| Set the max rotation limit. More... | |
| var | setMax ( var max) |
| Set the max rotation limit. More... | |
| local | setMax ( local max) |
| Set the max rotation limit. More... | |
| virtual bool | createConstraints () override |
| Create constraints for this type joint. More... | |
Public Member Functions inherited from PhysicsJoint | |
| PhysicsBody * | getBodyA () const |
| Get physics body a connected to this joint. More... | |
| local | getBodyA () |
| Get physics body a connected to this joint. More... | |
| PhysicsBody * | getBodyB () const |
| Get physics body b connected to this joint. More... | |
| PhysicsWorld * | getWorld () const |
| Get the physics world. More... | |
| int | getTag () const |
| Get this joint's tag. More... | |
| void | setTag (int tag) |
| Set this joint's tag. More... | |
| bool | isEnabled () const |
| Determines if the joint is enable. More... | |
| void | setEnable (bool enable) |
| Enable/Disable the joint. More... | |
| bool | isCollisionEnabled () const |
| Determines if the collsion is enable. More... | |
| void | setCollisionEnable (bool enable) |
| Enable/disable the collision between two bodies. More... | |
| void | removeFormWorld () |
| Remove the joint from the world. More... | |
| void | setMaxForce (float force) |
| Set the max force between two bodies. More... | |
| float | getMaxForce () const |
| Get the max force setting. More... | |
Static Public Member Functions | |
| static PhysicsJointRotaryLimit * | construct (PhysicsBody *a, PhysicsBody *b, float min, float max) |
| Create a limit rotary joint. More... | |
| local | construct ( local a, local b, local min, local max) |
| Create a limit rotary joint. More... | |
| static PhysicsJointRotaryLimit * | construct (PhysicsBody *a, PhysicsBody *b) |
| Create a limit rotary joint. More... | |
Protected Member Functions | |
| PhysicsJointRotaryLimit () | |
| virtual | ~PhysicsJointRotaryLimit () |
Protected Member Functions inherited from PhysicsJoint | |
| PhysicsJoint () | |
| virtual | ~PhysicsJoint ()=0 |
| bool | init (PhysicsBody *a, PhysicsBody *b) |
| bool | initJoint () |
Protected Attributes | |
| float | _min |
| float | _max |
Protected Attributes inherited from PhysicsJoint | |
| std::vector< cpConstraint * > | _cpConstraints |
| var | _cpConstraints |
| local | _cpConstraints |
| PhysicsBody * | _bodyA |
| PhysicsBody * | _bodyB |
| PhysicsWorld * | _world |
| bool | _enable |
| bool | _collisionEnable |
| bool | _destoryMark |
| int | _tag |
| float | _maxForce |
| bool | _initDirty |
Likes a limit joint, but works with rotary.
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inlineprotected |
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inlineprotected |
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inlineprotected |
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inlineprotectedvirtual |
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inlineprotectedvirtual |
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inlineprotectedvirtual |
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static |
Create a limit rotary joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| min | It's min rotation limit in radians. |
| max | It's max rotation limit in radians. |
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static |
Create a limit rotary joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| min | It's min rotation limit in radians. |
| max | It's max rotation limit in radians. |
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static |
Create a limit rotary joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| min | It's min rotation limit in radians. |
| max | It's max rotation limit in radians. |
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static |
Create a limit rotary joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
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static |
Create a limit rotary joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
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static |
Create a limit rotary joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
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overridevirtual |
Create constraints for this type joint.
Reimplemented from PhysicsJoint.
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overridevirtual |
Create constraints for this type joint.
Reimplemented from PhysicsJoint.
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overridevirtual |
Create constraints for this type joint.
Reimplemented from PhysicsJoint.
| float getMax | ( | ) | const |
Get the max rotation limit.
| var getMax | ( | ) |
Get the max rotation limit.
| local getMax | ( | ) |
Get the max rotation limit.
| float getMin | ( | ) | const |
Get the min rotation limit.
| var getMin | ( | ) |
Get the min rotation limit.
| local getMin | ( | ) |
Get the min rotation limit.
| void setMax | ( | float | max | ) |
Set the max rotation limit.
| var setMax | ( | var | max | ) |
Set the max rotation limit.
| local setMax | ( | local | max | ) |
Set the max rotation limit.
| void setMin | ( | float | min | ) |
Set the min rotation limit.
| var setMin | ( | var | min | ) |
Set the min rotation limit.
| local setMin | ( | local | min | ) |
Set the min rotation limit.
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