Likes a spring joint, but works with rotary. More...
#include <CCPhysicsJoint.h>
Public Member Functions | |
| float | getRestAngle () const |
| Get the relative angle in radians from the body a to b. More... | |
| void | setRestAngle (float restAngle) |
| Set the relative angle in radians from the body a to b. More... | |
| float | getStiffness () const |
| Get the spring constant. More... | |
| var | getStiffness () |
| Get the spring constant. More... | |
| local | getStiffness () |
| Get the spring constant. More... | |
| void | setStiffness (float stiffness) |
| Set the spring constant. More... | |
| float | getDamping () const |
| Get the spring soft constant. More... | |
| var | getDamping () |
| Get the spring soft constant. More... | |
| local | getDamping () |
| Get the spring soft constant. More... | |
| void | setDamping (float damping) |
| Set the spring soft constant. More... | |
| var | setDamping ( var damping) |
| Set the spring soft constant. More... | |
| local | setDamping ( local damping) |
| Set the spring soft constant. More... | |
| virtual bool | createConstraints () override |
| Create constraints for this type joint. More... | |
| local | createConstraints () |
| Create constraints for this type joint. More... | |
Public Member Functions inherited from PhysicsJoint | |
| PhysicsBody * | getBodyA () const |
| Get physics body a connected to this joint. More... | |
| local | getBodyA () |
| Get physics body a connected to this joint. More... | |
| PhysicsBody * | getBodyB () const |
| Get physics body b connected to this joint. More... | |
| PhysicsWorld * | getWorld () const |
| Get the physics world. More... | |
| int | getTag () const |
| Get this joint's tag. More... | |
| void | setTag (int tag) |
| Set this joint's tag. More... | |
| bool | isEnabled () const |
| Determines if the joint is enable. More... | |
| void | setEnable (bool enable) |
| Enable/Disable the joint. More... | |
| bool | isCollisionEnabled () const |
| Determines if the collsion is enable. More... | |
| void | setCollisionEnable (bool enable) |
| Enable/disable the collision between two bodies. More... | |
| void | removeFormWorld () |
| Remove the joint from the world. More... | |
| void | setMaxForce (float force) |
| Set the max force between two bodies. More... | |
| float | getMaxForce () const |
| Get the max force setting. More... | |
Static Public Member Functions | |
| static PhysicsJointRotarySpring * | construct (PhysicsBody *a, PhysicsBody *b, float stiffness, float damping) |
| Create a damped rotary spring joint. More... | |
| var | construct ( var a, var b, var stiffness, var damping) |
| Create a damped rotary spring joint. More... | |
| local | construct ( local a, local b, local stiffness, local damping) |
| Create a damped rotary spring joint. More... | |
Protected Member Functions | |
| PhysicsJointRotarySpring () | |
| virtual | ~PhysicsJointRotarySpring () |
Protected Member Functions inherited from PhysicsJoint | |
| PhysicsJoint () | |
| virtual | ~PhysicsJoint ()=0 |
| bool | init (PhysicsBody *a, PhysicsBody *b) |
| bool | initJoint () |
Protected Attributes | |
| float | _stiffness |
| float | _damping |
Protected Attributes inherited from PhysicsJoint | |
| std::vector< cpConstraint * > | _cpConstraints |
| var | _cpConstraints |
| local | _cpConstraints |
| PhysicsBody * | _bodyA |
| PhysicsBody * | _bodyB |
| PhysicsWorld * | _world |
| bool | _enable |
| bool | _collisionEnable |
| bool | _destoryMark |
| int | _tag |
| float | _maxForce |
| bool | _initDirty |
Likes a spring joint, but works with rotary.
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Create a damped rotary spring joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| stiffness | It's the spring constant. |
| damping | It's how soft to make the damping of the spring. |
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static |
Create a damped rotary spring joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| stiffness | It's the spring constant. |
| damping | It's how soft to make the damping of the spring. |
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static |
Create a damped rotary spring joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| stiffness | It's the spring constant. |
| damping | It's how soft to make the damping of the spring. |
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overridevirtual |
Create constraints for this type joint.
Reimplemented from PhysicsJoint.
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overridevirtual |
Create constraints for this type joint.
Reimplemented from PhysicsJoint.
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overridevirtual |
Create constraints for this type joint.
Reimplemented from PhysicsJoint.
| float getDamping | ( | ) | const |
Get the spring soft constant.
| var getDamping | ( | ) |
Get the spring soft constant.
| local getDamping | ( | ) |
Get the spring soft constant.
| float getRestAngle | ( | ) | const |
Get the relative angle in radians from the body a to b.
| var getRestAngle | ( | ) |
Get the relative angle in radians from the body a to b.
| local getRestAngle | ( | ) |
Get the relative angle in radians from the body a to b.
| float getStiffness | ( | ) | const |
Get the spring constant.
| var getStiffness | ( | ) |
Get the spring constant.
| local getStiffness | ( | ) |
Get the spring constant.
| void setDamping | ( | float | damping | ) |
Set the spring soft constant.
| var setDamping | ( | var | damping | ) |
Set the spring soft constant.
| local setDamping | ( | local | damping | ) |
Set the spring soft constant.
| void setRestAngle | ( | float | restAngle | ) |
Set the relative angle in radians from the body a to b.
| var setRestAngle | ( | var | restAngle | ) |
Set the relative angle in radians from the body a to b.
| local setRestAngle | ( | local | restAngle | ) |
Set the relative angle in radians from the body a to b.
| void setStiffness | ( | float | stiffness | ) |
Set the spring constant.
| var setStiffness | ( | var | stiffness | ) |
Set the spring constant.
| local setStiffness | ( | local | stiffness | ) |
Set the spring constant.
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