Force Field Affector Class: This class defines a force field to affect the particle direction. More...
#include <CCPUForceField.h>
Public Types | |
| enum | ForceFieldType { FF_REALTIME_CALC, FF_MATRIX_CALC } |
Public Member Functions | |
| PUForceField () | |
| virtual | ~PUForceField () |
| virtual void | initialise (ForceFieldType type, const Vec3 &position, unsigned int forceFieldSize, unsigned short octaves, double frequency, double amplitude, double persistence, const Vec3 &worldSize) |
| Initialises a ForceField. More... | |
| local | initialise ( local type, local position, local forceFieldSize, local octaves, local frequency, local amplitude, local persistence, local worldSize) |
| Initialises a ForceField. More... | |
| virtual void | initialise (ForceFieldType type, unsigned int forceFieldSize, unsigned short octaves, double frequency, double amplitude, double persistence, const Vec3 &worldSize) |
| Initialises a ForceField. More... | |
| local | initialise ( local type, local forceFieldSize, local octaves, local frequency, local amplitude, local persistence, local worldSize) |
| Initialises a ForceField. More... | |
| const Vec3 & | getForceFieldPositionBase (void) const |
| Get/Set the base position of the force field. More... | |
| local | getForceFieldPositionBase () |
| Get/Set the base position of the force field. More... | |
| void | setForceFieldPositionBase (const Vec3 &position) |
| void | determineForce (const Vec3 &position, Vec3 &force, float delta) |
| Calculate the force, based on a certain position. More... | |
| virtual unsigned short | getOctaves (void) const |
| Getters/Setters. More... | |
| local | getOctaves () |
| Getters/Setters. More... | |
| virtual void | setOctaves (unsigned short octaves) |
| var | setOctaves ( var octaves) |
| local | setOctaves ( local octaves) |
| virtual double | getFrequency (void) const |
| var | getFrequency () |
| local | getFrequency () |
| virtual void | setFrequency (double frequency) |
| local | setFrequency ( local frequency) |
| virtual double | getAmplitude (void) const |
| virtual void | setAmplitude (double amplitude) |
| local | setAmplitude ( local amplitude) |
| virtual double | getPersistence (void) const |
| virtual void | setPersistence (double persistence) |
| local | setPersistence ( local persistence) |
| virtual unsigned int | getForceFieldSize (void) const |
| virtual void | setForceFieldSize (unsigned int forceFieldSize) |
| var | setForceFieldSize ( var forceFieldSize) |
| local | setForceFieldSize ( local forceFieldSize) |
| virtual Vec3 | getWorldSize (void) const |
| virtual void | setWorldSize (const Vec3 &worldSize) |
| local | setWorldSize ( local worldSize) |
| const ForceFieldType | getForceFieldType (void) const |
| Get/Set the Forcefield type. More... | |
| void | setForceFieldType (const ForceFieldType forceFieldType) |
Protected Member Functions | |
| PUForceFieldCalculationFactory * | getForceFieldCalculationFactory () const |
| Get/Set/Create ForceFieldCalculationFactory. More... | |
| void | setForceFieldCalculationFactory (PUForceFieldCalculationFactory *forceFieldCalculationFactory) |
| PUForceFieldCalculationFactory * | createForceFieldCalculationFactory (ForceFieldType type) |
| local | createForceFieldCalculationFactory ( local type) |
Protected Attributes | |
| unsigned short | _octaves |
| double | _frequency |
| double | _amplitude |
| double | _persistence |
| Vec3 | _worldSize |
| unsigned int | _forceFieldSize |
| PUForceFieldCalculationFactory * | _forceFieldCalculationFactory |
| Vec3 | _forceFieldPositionBase |
| ForceFieldType | _forceFieldType |
Force Field Affector Class: This class defines a force field to affect the particle direction.
The force field is based on 3D noise. The force can be calculated in realtime or based on a precreated 3D force field matrix, which essentially involves one lookup. To speed things up, the 3d matrix can be precreated in a separate thread (optionally).
| enum ForceFieldType |
| var ForceFieldType |
| local ForceFieldType |
| PUForceField | ( | ) |
| var PUForceField | ( | ) |
| local PUForceField | ( | ) |
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Calculate the force, based on a certain position.
| var determineForce | ( | var | position, |
| var | force, | ||
| var | delta | ||
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Calculate the force, based on a certain position.
| local determineForce | ( | local | position, |
| local | force, | ||
| local | delta | ||
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Calculate the force, based on a certain position.
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Get/Set/Create ForceFieldCalculationFactory.
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Get/Set/Create ForceFieldCalculationFactory.
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Get/Set/Create ForceFieldCalculationFactory.
| const Vec3& getForceFieldPositionBase |
( | void | ) | const |
Get/Set the base position of the force field.
| var getForceFieldPositionBase | ( | ) |
Get/Set the base position of the force field.
| local getForceFieldPositionBase | ( | ) |
Get/Set the base position of the force field.
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| const ForceFieldType getForceFieldType |
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Get/Set the Forcefield type.
| var getForceFieldType | ( | ) |
Get/Set the Forcefield type.
| local getForceFieldType | ( | ) |
Get/Set the Forcefield type.
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Getters/Setters.
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Getters/Setters.
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Getters/Setters.
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Initialises a ForceField.
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Initialises a ForceField.
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Initialises a ForceField.
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Initialises a ForceField.
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Initialises a ForceField.
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Initialises a ForceField.
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| void setForceFieldPositionBase | ( | const Vec3 & | position | ) |
| var setForceFieldPositionBase | ( | var | position | ) |
| local setForceFieldPositionBase | ( | local | position | ) |
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| void setForceFieldType | ( | const ForceFieldType | forceFieldType | ) |
| var setForceFieldType | ( | var | forceFieldType | ) |
| local setForceFieldType | ( | local | forceFieldType | ) |
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