cocos2d-x  3.5
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PUJetAffector Class Reference

#include <CCPUJetAffector.h>

Inheritance diagram for PUJetAffector:
PUAffector Particle3DAffector Ref

Public Member Functions

virtual void updatePUAffector (PUParticle3D *particle, float deltaTime) override
PUDynamicAttribute * getDynAcceleration (void) const
void setDynAcceleration (PUDynamicAttribute *dynAcceleration)
var setDynAcceleration ( var dynAcceleration)
local setDynAcceleration ( local dynAcceleration)
virtual void copyAttributesTo (PUAffector *affector) override
virtual ~PUJetAffector (void)
- Public Member Functions inherited from PUAffector
virtual void notifyStart ()
virtual void notifyStop ()
virtual void notifyPause ()
virtual void notifyResume ()
virtual void notifyRescaled (const Vec3 &scale)
local notifyRescaled ( local scale)
virtual void prepare ()
virtual void unPrepare ()
virtual void preUpdateAffector (float deltaTime)
local preUpdateAffector ( local deltaTime)
virtual void postUpdateAffector (float deltaTime)
virtual void firstParticleUpdate (PUParticle3D *particle, float deltaTime)
var firstParticleUpdate ( var particle, var deltaTime)
local firstParticleUpdate ( local particle, local deltaTime)
virtual void initParticleForEmission (PUParticle3D *particle)
var initParticleForEmission ( var particle)
local initParticleForEmission ( local particle)
void process (PUParticle3D *particle, float delta, bool firstParticle)
void setLocalPosition (const Vec3 &pos)
const Vec3 getLocalPosition () const
void setMass (float mass)
float getMass () const
const Vec3 & getDerivedPosition ()
 Calculate the derived position of the affector. More...
 
local getDerivedPosition ()
 Calculate the derived position of the affector. More...
 
const AffectSpecialisation & getAffectSpecialisation (void) const
 Todo. More...
 
local getAffectSpecialisation ()
 Todo. More...
 
void setAffectSpecialisation (const AffectSpecialisation &affectSpecialisation)
const std::string & getAffectorType (void) const
 Todo. More...
 
void setAffectorType (const std::string &affectorType)
void addEmitterToExclude (const std::string &emitterName)
 Add a ParticleEmitter name that excludes Particles emitted by this ParticleEmitter from being affected. More...
 
void removeEmitterToExclude (const std::string &emitterName)
 Remove a ParticleEmitter name that excludes Particles emitted by this ParticleEmitter. More...
 
const std::string & getName (void) const
 Todo. More...
 
void setName (const std::string &name)
virtual ~PUAffector ()
- Public Member Functions inherited from Particle3DAffector
virtual void updateAffector (Particle3D *particle, float deltaTime)
void setEnabled (bool enabled)
 Enables or disables the emitter. More...
 
bool isEnabled (void) const
virtual ~Particle3DAffector ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Ref * autorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Static Public Member Functions

static PUJetAffector * create ()

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: PUJetAffector(void)
- Public Attributes inherited from PUAffector
CC_CONSTRUCTOR_ACCESS __pad0__: PUAffector()
- Public Attributes inherited from Particle3DAffector
CC_CONSTRUCTOR_ACCESS __pad0__: Particle3DAffector()

Static Public Attributes

static const float DEFAULT_ACCELERATION

Protected Attributes

float _scaled
PUDynamicAttribute * _dynAcceleration
 Dynamic attribute used to generate the velocity of a particle. More...
 
var _dynAcceleration
 Dynamic attribute used to generate the velocity of a particle. More...
 
local _dynAcceleration
 Dynamic attribute used to generate the velocity of a particle. More...
 
- Protected Attributes inherited from PUAffector
Vec3 _position
Vec3 _affectorScale
 Although the scale is on a Particle System level, the affector can also be scaled. More...
 
Vec3 _derivedPosition
 Because the public attribute ´position?is sometimes used for both localspace and worldspace position, the mDerivedPosition attribute is introduced. More...
 
AffectSpecialisation _affectSpecialisation
 The mAffectSpecialisation is used to specialise the affector. More...
 
std::string _affectorType
std::vector< std::string > _excludedEmitters
var _excludedEmitters
local _excludedEmitters
std::string _name
float _mass
- Protected Attributes inherited from Particle3DAffector
ParticleSystem3D * _particleSystem
bool _isEnabled
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Public Types inherited from PUAffector
enum  AffectSpecialisation { AFSP_DEFAULT, AFSP_TTL_INCREASE, AFSP_TTL_DECREASE }
 The AffectSpecialisation enumeration is used to specialise the affector even more. More...
 
- Protected Member Functions inherited from PUAffector
float calculateAffectSpecialisationFactor (const PUParticle3D *particle)
var calculateAffectSpecialisationFactor ( var particle)
local calculateAffectSpecialisationFactor ( local particle)
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Constructor & Destructor Documentation

virtual ~PUJetAffector ( void  )
virtual
var ~PUJetAffector (   )
virtual
local ~PUJetAffector (   )
virtual

Member Function Documentation

virtual void copyAttributesTo ( PUAffector *  affector)
overridevirtual

Reimplemented from PUAffector.

var copyAttributesTo ( var  affector)
overridevirtual

Reimplemented from PUAffector.

local copyAttributesTo ( local  affector)
overridevirtual

Reimplemented from PUAffector.

static PUJetAffector* create ( )
static
var create ( )
static
local create ( )
static
PUDynamicAttribute*
getDynAcceleration
( void  ) const
inline
var getDynAcceleration (   )
inline
local getDynAcceleration (   )
inline
void setDynAcceleration ( PUDynamicAttribute *  dynAcceleration)
var setDynAcceleration ( var  dynAcceleration)
local setDynAcceleration ( local  dynAcceleration)
virtual void updatePUAffector ( PUParticle3D *  particle,
float  deltaTime 
)
overridevirtual

Reimplemented from PUAffector.

var updatePUAffector ( var  particle,
var  deltaTime 
)
overridevirtual

Reimplemented from PUAffector.

local updatePUAffector ( local  particle,
local  deltaTime 
)
overridevirtual

Reimplemented from PUAffector.

Member Data Documentation

var __pad0__
local __pad0__
PUDynamicAttribute*
_dynAcceleration
protected

Dynamic attribute used to generate the velocity of a particle.

var _dynAcceleration
protected

Dynamic attribute used to generate the velocity of a particle.

local _dynAcceleration
protected

Dynamic attribute used to generate the velocity of a particle.

float _scaled
protected
var _scaled
protected
local _scaled
protected
const float DEFAULT_ACCELERATION
static
var DEFAULT_ACCELERATION
static
local DEFAULT_ACCELERATION
static

The documentation for this class was generated from the following file: