#include <CCParticle3DAffector.h>
Public Member Functions | |
| virtual void | updateAffector (Particle3D *particle, float deltaTime) |
| void | setEnabled (bool enabled) |
| Enables or disables the emitter. More... | |
| bool | isEnabled (void) const |
| virtual | ~Particle3DAffector () |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Particle3DAffector() |
Protected Attributes | |
| ParticleSystem3D * | _particleSystem |
| bool | _isEnabled |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
Friends | |
| class | ParticleSystem3D |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
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Enables or disables the emitter.
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Enables or disables the emitter.
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inline |
Enables or disables the emitter.
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| CC_CONSTRUCTOR_ACCESS __pad0__ |
| var __pad0__ |
| local __pad0__ |
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