cocos2d-x  3.5
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PUParticle3DEntityRender Class Reference

#include <CCPURender.h>

Inheritance diagram for PUParticle3DEntityRender:
PURender Particle3DRender Ref PUParticle3DBoxRender PUParticle3DQuadRender PUSphereRender

Classes

struct  VertexInfo
 

Public Member Functions

virtual void setDepthTest (bool isDepthTest) override
var setDepthTest ( var isDepthTest)
local setDepthTest ( local isDepthTest)
virtual void setDepthWrite (bool isDepthWrite) override
local setDepthWrite ( local isDepthWrite)
virtual void copyAttributesTo (PURender *render) override
var copyAttributesTo ( var render)
local copyAttributesTo ( local render)
virtual ~PUParticle3DEntityRender ()
- Public Member Functions inherited from PURender
virtual void prepare ()
virtual void unPrepare ()
virtual void updateRender (PUParticle3D *particle, float deltaTime, bool firstParticle)
local updateRender ( local particle, local deltaTime, local firstParticle)
const std::string & getRenderType (void) const
local getRenderType ()
void setRenderType (const std::string &observerType)
virtual PURender * clone ()=0
- Public Member Functions inherited from Particle3DRender
virtual void render (Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem)=0
local render ( local renderer, local transform, local particleSystem)
virtual void notifyStart ()
 Perform activities when a Renderer is started. More...
 
var notifyStart ()
 Perform activities when a Renderer is started. More...
 
local notifyStart ()
 Perform activities when a Renderer is started. More...
 
virtual void notifyStop ()
 Perform activities when a Renderer is stopped. More...
 
virtual void notifyRescaled (const Vec3 &scale)
 Notify that the Particle System is rescaled. More...
 
local notifyRescaled ( local scale)
 Notify that the Particle System is rescaled. More...
 
void setVisible (bool isVisible)
bool isVisible () const
CC_CONSTRUCTOR_ACCESS _isVisible (true)
CC_CONSTRUCTOR_ACCESS _rendererScale (Vec3::ONE)
CC_CONSTRUCTOR_ACCESS _depthTest (true)
CC_CONSTRUCTOR_ACCESS _depthWrite (false)
virtual ~Particle3DRender ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Ref * autorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: PUParticle3DEntityRender()
local __pad0__: PUParticle3DEntityRender()
- Public Attributes inherited from PURender
bool autoRotate
- Public Attributes inherited from Particle3DRender
CC_CONSTRUCTOR_ACCESS __pad0__: Particle3DRender() : _particleSystem(nullptr)

Protected Member Functions

bool initRender (const std::string &texFile)
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Protected Attributes

MeshCommand * _meshCommand
Texture2D * _texture
GLProgramState * _glProgramState
IndexBuffer * _indexBuffer
VertexBuffer * _vertexBuffer
std::vector< VertexInfo > _vertices
std::vector< unsigned short > _indices
var _indices
local _indices
std::string _texFile
- Protected Attributes inherited from PURender
std::string _renderType
- Protected Attributes inherited from Particle3DRender
ParticleSystem3D * _particleSystem
bool _isVisible
Vec3 _rendererScale
bool _depthTest
bool _depthWrite
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

virtual ~PUParticle3DEntityRender ( )
virtual
var ~PUParticle3DEntityRender ( )
virtual
local ~PUParticle3DEntityRender ( )
virtual

Member Function Documentation

virtual void copyAttributesTo ( PURender *  render)
overridevirtual

Reimplemented from PURender.

Reimplemented in PUSphereRender, and PUParticle3DQuadRender.

var copyAttributesTo ( var  render)
overridevirtual

Reimplemented from PURender.

Reimplemented in PUSphereRender, and PUParticle3DQuadRender.

local copyAttributesTo ( local  render)
overridevirtual

Reimplemented from PURender.

Reimplemented in PUSphereRender, and PUParticle3DQuadRender.

bool initRender ( const std::string &  texFile)
protected
var initRender ( var  texFile)
protected
local initRender ( local  texFile)
protected
virtual void setDepthTest ( bool  isDepthTest)
overridevirtual

Reimplemented from Particle3DRender.

var setDepthTest ( var  isDepthTest)
overridevirtual

Reimplemented from Particle3DRender.

local setDepthTest ( local  isDepthTest)
overridevirtual

Reimplemented from Particle3DRender.

virtual void setDepthWrite ( bool  isDepthWrite)
overridevirtual

Reimplemented from Particle3DRender.

var setDepthWrite ( var  isDepthWrite)
overridevirtual

Reimplemented from Particle3DRender.

local setDepthWrite ( local  isDepthWrite)
overridevirtual

Reimplemented from Particle3DRender.

Member Data Documentation

var __pad0__
local __pad0__
GLProgramState* _glProgramState
protected
var _glProgramState
protected
local _glProgramState
protected
IndexBuffer* _indexBuffer
protected
var _indexBuffer
protected
local _indexBuffer
protected
std::vector<unsigned short>
_indices
protected
var _indices
protected
local _indices
protected
MeshCommand* _meshCommand
protected
var _meshCommand
protected
local _meshCommand
protected
std::string _texFile
protected
var _texFile
protected
local _texFile
protected
Texture2D* _texture
protected
var _texture
protected
local _texture
protected
VertexBuffer* _vertexBuffer
protected
var _vertexBuffer
protected
local _vertexBuffer
protected
std::vector<VertexInfo> _vertices
protected
var _vertices
protected
local _vertices
protected

The documentation for this class was generated from the following file: