cocos2d-x  3.5
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Particle3DRender Class Referenceabstract

3d particle render More...

#include <CCParticle3DRender.h>

Inheritance diagram for Particle3DRender:
Ref Particle3DModelRender Particle3DQuadRender PURender PUBeamRender PUParticle3DEntityRender PUParticle3DModelRender PURibbonTrailRender PUParticle3DBoxRender PUParticle3DQuadRender PUSphereRender

Public Member Functions

virtual void render (Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem)=0
local render ( local renderer, local transform, local particleSystem)
virtual void notifyStart ()
 Perform activities when a Renderer is started. More...
 
var notifyStart ()
 Perform activities when a Renderer is started. More...
 
local notifyStart ()
 Perform activities when a Renderer is started. More...
 
virtual void notifyStop ()
 Perform activities when a Renderer is stopped. More...
 
virtual void notifyRescaled (const Vec3 &scale)
 Notify that the Particle System is rescaled. More...
 
local notifyRescaled ( local scale)
 Notify that the Particle System is rescaled. More...
 
void setVisible (bool isVisible)
bool isVisible () const
virtual void setDepthTest (bool isDepthTest)
local setDepthTest ( local isDepthTest)
virtual void setDepthWrite (bool isDepthWrite)
CC_CONSTRUCTOR_ACCESS _isVisible (true)
CC_CONSTRUCTOR_ACCESS _rendererScale (Vec3::ONE)
CC_CONSTRUCTOR_ACCESS _depthTest (true)
CC_CONSTRUCTOR_ACCESS _depthWrite (false)
virtual ~Particle3DRender ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Ref * autorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: Particle3DRender() : _particleSystem(nullptr)

Protected Attributes

ParticleSystem3D * _particleSystem
bool _isVisible
Vec3 _rendererScale
bool _depthTest
bool _depthWrite
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Friends

class ParticleSystem3D

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

3d particle render

Constructor & Destructor Documentation

virtual ~Particle3DRender ( )
inlinevirtual
var ~Particle3DRender ( )
inlinevirtual
local ~Particle3DRender ( )
inlinevirtual

Member Function Documentation

CC_CONSTRUCTOR_ACCESS _depthTest ( true  )
var _depthTest ( var  )
local _depthTest ( local  )
CC_CONSTRUCTOR_ACCESS _depthWrite ( false  )
inline
var _depthWrite ( var  )
inline
local _depthWrite ( local  )
inline
CC_CONSTRUCTOR_ACCESS _isVisible ( true  )
CC_CONSTRUCTOR_ACCESS
_rendererScale
( Vec3::ONE  )
var _rendererScale ( var  )
local _rendererScale ( local  )
bool isVisible ( ) const
inline
var isVisible ( )
inline
local isVisible ( )
inline
virtual void notifyRescaled ( const Vec3 &  scale)
virtual

Notify that the Particle System is rescaled.

Reimplemented in PURibbonTrailRender.

var notifyRescaled ( var  scale)
virtual

Notify that the Particle System is rescaled.

Reimplemented in PURibbonTrailRender.

local notifyRescaled ( local  scale)
virtual

Notify that the Particle System is rescaled.

Reimplemented in PURibbonTrailRender.

virtual void notifyStart ( )
virtual

Perform activities when a Renderer is started.

var notifyStart ( )
virtual

Perform activities when a Renderer is started.

local notifyStart ( )
virtual

Perform activities when a Renderer is started.

virtual void notifyStop ( )
virtual

Perform activities when a Renderer is stopped.

var notifyStop ( )
virtual

Perform activities when a Renderer is stopped.

local notifyStop ( )
virtual

Perform activities when a Renderer is stopped.

virtual void render ( Renderer *  renderer,
const Mat4 &  transform,
ParticleSystem3D *  particleSystem 
)
pure virtual
var render ( var  renderer,
var  transform,
var  particleSystem 
)
pure virtual
local render ( local  renderer,
local  transform,
local  particleSystem 
)
pure virtual
virtual void setDepthTest ( bool  isDepthTest)
inlinevirtual
var setDepthTest ( var  isDepthTest)
inlinevirtual
local setDepthTest ( local  isDepthTest)
inlinevirtual
virtual void setDepthWrite ( bool  isDepthWrite)
inlinevirtual
var setDepthWrite ( var  isDepthWrite)
inlinevirtual
local setDepthWrite ( local  isDepthWrite)
inlinevirtual
void setVisible ( bool  isVisible)
inline
var setVisible ( var  isVisible)
inline
local setVisible ( local  isVisible)
inline

Friends And Related Function Documentation

friend class ParticleSystem3D
friend
var ParticleSystem3D
friend
local ParticleSystem3D
friend

Member Data Documentation

var __pad0__
local __pad0__
bool _depthTest
protected
var _depthTest
protected
local _depthTest
protected
bool _depthWrite
protected
var _depthWrite
protected
local _depthWrite
protected
bool _isVisible
protected
var _isVisible
protected
local _isVisible
protected
ParticleSystem3D* _particleSystem
protected
var _particleSystem
protected
local _particleSystem
protected
Vec3 _rendererScale
protected
var _rendererScale
protected
local _rendererScale
protected

The documentation for this class was generated from the following file: