3d particle render More...
#include <CCParticle3DRender.h>
Public Member Functions | |
| virtual void | render (Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem)=0 |
| local | render ( local renderer, local transform, local particleSystem) |
| virtual void | notifyStart () |
| Perform activities when a Renderer is started. More... | |
| var | notifyStart () |
| Perform activities when a Renderer is started. More... | |
| local | notifyStart () |
| Perform activities when a Renderer is started. More... | |
| virtual void | notifyStop () |
| Perform activities when a Renderer is stopped. More... | |
| virtual void | notifyRescaled (const Vec3 &scale) |
| Notify that the Particle System is rescaled. More... | |
| local | notifyRescaled ( local scale) |
| Notify that the Particle System is rescaled. More... | |
| void | setVisible (bool isVisible) |
| bool | isVisible () const |
| virtual void | setDepthTest (bool isDepthTest) |
| local | setDepthTest ( local isDepthTest) |
| virtual void | setDepthWrite (bool isDepthWrite) |
| CC_CONSTRUCTOR_ACCESS | _isVisible (true) |
| CC_CONSTRUCTOR_ACCESS | _rendererScale (Vec3::ONE) |
| CC_CONSTRUCTOR_ACCESS | _depthTest (true) |
| CC_CONSTRUCTOR_ACCESS | _depthWrite (false) |
| virtual | ~Particle3DRender () |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Particle3DRender() : _particleSystem(nullptr) |
Protected Attributes | |
| ParticleSystem3D * | _particleSystem |
| bool | _isVisible |
| Vec3 | _rendererScale |
| bool | _depthTest |
| bool | _depthWrite |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
Friends | |
| class | ParticleSystem3D |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
3d particle render
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
| CC_CONSTRUCTOR_ACCESS _depthTest | ( | true | ) |
| var _depthTest | ( | var | ) |
| local _depthTest | ( | local | ) |
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inline |
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| CC_CONSTRUCTOR_ACCESS _isVisible | ( | true | ) |
| CC_CONSTRUCTOR_ACCESS _rendererScale |
( | Vec3::ONE | ) |
| var _rendererScale | ( | var | ) |
| local _rendererScale | ( | local | ) |
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virtual |
Notify that the Particle System is rescaled.
Reimplemented in PURibbonTrailRender.
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virtual |
Notify that the Particle System is rescaled.
Reimplemented in PURibbonTrailRender.
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virtual |
Notify that the Particle System is rescaled.
Reimplemented in PURibbonTrailRender.
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virtual |
Perform activities when a Renderer is started.
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virtual |
Perform activities when a Renderer is started.
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Perform activities when a Renderer is started.
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Perform activities when a Renderer is stopped.
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Perform activities when a Renderer is stopped.
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Perform activities when a Renderer is stopped.
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pure virtual |
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pure virtual |
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pure virtual |
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inlinevirtual |
Reimplemented in Particle3DQuadRender, and PUParticle3DEntityRender.
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inlinevirtual |
Reimplemented in Particle3DQuadRender, and PUParticle3DEntityRender.
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inlinevirtual |
Reimplemented in Particle3DQuadRender, and PUParticle3DEntityRender.
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inlinevirtual |
Reimplemented in Particle3DQuadRender, and PUParticle3DEntityRender.
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inlinevirtual |
Reimplemented in Particle3DQuadRender, and PUParticle3DEntityRender.
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inlinevirtual |
Reimplemented in Particle3DQuadRender, and PUParticle3DEntityRender.
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| CC_CONSTRUCTOR_ACCESS __pad0__ |
| var __pad0__ |
| local __pad0__ |
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