cocos2d-x  3.5
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PUParticle3DModelRender Class Reference

#include <CCPURender.h>

Inheritance diagram for PUParticle3DModelRender:
PURender Particle3DRender Ref

Public Member Functions

virtual void render (Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem) override
virtual PUParticle3DModelRender * clone () override
virtual void copyAttributesTo (PURender *render) override
local copyAttributesTo ( local render)
virtual ~PUParticle3DModelRender ()
- Public Member Functions inherited from PURender
virtual void prepare ()
virtual void unPrepare ()
virtual void updateRender (PUParticle3D *particle, float deltaTime, bool firstParticle)
local updateRender ( local particle, local deltaTime, local firstParticle)
const std::string & getRenderType (void) const
local getRenderType ()
void setRenderType (const std::string &observerType)
- Public Member Functions inherited from Particle3DRender
virtual void notifyStart ()
 Perform activities when a Renderer is started. More...
 
var notifyStart ()
 Perform activities when a Renderer is started. More...
 
local notifyStart ()
 Perform activities when a Renderer is started. More...
 
virtual void notifyStop ()
 Perform activities when a Renderer is stopped. More...
 
virtual void notifyRescaled (const Vec3 &scale)
 Notify that the Particle System is rescaled. More...
 
local notifyRescaled ( local scale)
 Notify that the Particle System is rescaled. More...
 
void setVisible (bool isVisible)
bool isVisible () const
virtual void setDepthTest (bool isDepthTest)
local setDepthTest ( local isDepthTest)
virtual void setDepthWrite (bool isDepthWrite)
CC_CONSTRUCTOR_ACCESS _isVisible (true)
CC_CONSTRUCTOR_ACCESS _rendererScale (Vec3::ONE)
CC_CONSTRUCTOR_ACCESS _depthTest (true)
CC_CONSTRUCTOR_ACCESS _depthWrite (false)
virtual ~Particle3DRender ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Ref * autorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Static Public Member Functions

static PUParticle3DModelRender * create (const std::string &modelFile, const std::string &texFile="")

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: PUParticle3DModelRender()
- Public Attributes inherited from PURender
bool autoRotate
- Public Attributes inherited from Particle3DRender
CC_CONSTRUCTOR_ACCESS __pad0__: Particle3DRender() : _particleSystem(nullptr)

Protected Attributes

std::vector< Sprite3D * > _spriteList
var _spriteList
local _spriteList
std::string _modelFile
std::string _texFile
Vec3 _spriteSize
- Protected Attributes inherited from PURender
std::string _renderType
- Protected Attributes inherited from Particle3DRender
ParticleSystem3D * _particleSystem
bool _isVisible
Vec3 _rendererScale
bool _depthTest
bool _depthWrite
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Constructor & Destructor Documentation

virtual ~PUParticle3DModelRender ( )
virtual
var ~PUParticle3DModelRender ( )
virtual
local ~PUParticle3DModelRender ( )
virtual

Member Function Documentation

virtual
PUParticle3DModelRender* clone
( )
overridevirtual

Implements PURender.

var clone ( )
overridevirtual

Implements PURender.

local clone ( )
overridevirtual

Implements PURender.

virtual void copyAttributesTo ( PURender *  render)
overridevirtual

Reimplemented from PURender.

var copyAttributesTo ( var  render)
overridevirtual

Reimplemented from PURender.

local copyAttributesTo ( local  render)
overridevirtual

Reimplemented from PURender.

static PUParticle3DModelRender*
create
( const std::string &  modelFile,
const std::string &  texFile = "" 
)
static
var create ( var  modelFile,
var  texFile = "" 
)
static
local create ( local  modelFile,
local  texFile = "" 
)
static
virtual void render ( Renderer *  renderer,
const Mat4 &  transform,
ParticleSystem3D *  particleSystem 
)
overridevirtual

Implements Particle3DRender.

var render ( var  renderer,
var  transform,
var  particleSystem 
)
overridevirtual

Implements Particle3DRender.

local render ( local  renderer,
local  transform,
local  particleSystem 
)
overridevirtual

Implements Particle3DRender.

Member Data Documentation

var __pad0__
local __pad0__
std::string _modelFile
protected
var _modelFile
protected
local _modelFile
protected
std::vector<Sprite3D *> _spriteList
protected
var _spriteList
protected
local _spriteList
protected
Vec3 _spriteSize
protected
var _spriteSize
protected
local _spriteSize
protected
std::string _texFile
protected
var _texFile
protected
local _texFile
protected

The documentation for this class was generated from the following file: