cocos2d-x  3.5
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PUSphereRender Class Reference

#include <CCPURender.h>

Inheritance diagram for PUSphereRender:
PUParticle3DEntityRender PURender Particle3DRender Ref

Public Member Functions

virtual void render (Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem) override
var render ( var renderer, var transform, var particleSystem)
local render ( local renderer, local transform, local particleSystem)
virtual PUSphereRender * clone () override
local clone ()
virtual void copyAttributesTo (PURender *render) override
local copyAttributesTo ( local render)
virtual ~PUSphereRender ()
- Public Member Functions inherited from PUParticle3DEntityRender
virtual void setDepthTest (bool isDepthTest) override
var setDepthTest ( var isDepthTest)
local setDepthTest ( local isDepthTest)
virtual void setDepthWrite (bool isDepthWrite) override
local setDepthWrite ( local isDepthWrite)
virtual ~PUParticle3DEntityRender ()
- Public Member Functions inherited from PURender
virtual void prepare ()
virtual void unPrepare ()
virtual void updateRender (PUParticle3D *particle, float deltaTime, bool firstParticle)
local updateRender ( local particle, local deltaTime, local firstParticle)
const std::string & getRenderType (void) const
local getRenderType ()
void setRenderType (const std::string &observerType)
- Public Member Functions inherited from Particle3DRender
virtual void notifyStart ()
 Perform activities when a Renderer is started. More...
 
var notifyStart ()
 Perform activities when a Renderer is started. More...
 
local notifyStart ()
 Perform activities when a Renderer is started. More...
 
virtual void notifyStop ()
 Perform activities when a Renderer is stopped. More...
 
virtual void notifyRescaled (const Vec3 &scale)
 Notify that the Particle System is rescaled. More...
 
local notifyRescaled ( local scale)
 Notify that the Particle System is rescaled. More...
 
void setVisible (bool isVisible)
bool isVisible () const
CC_CONSTRUCTOR_ACCESS _isVisible (true)
CC_CONSTRUCTOR_ACCESS _rendererScale (Vec3::ONE)
CC_CONSTRUCTOR_ACCESS _depthTest (true)
CC_CONSTRUCTOR_ACCESS _depthWrite (false)
virtual ~Particle3DRender ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Ref * autorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Static Public Member Functions

static PUSphereRender * create (const std::string &texFile="")
var create ()
local create ()

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: PUSphereRender()
- Public Attributes inherited from PUParticle3DEntityRender
CC_CONSTRUCTOR_ACCESS __pad0__: PUParticle3DEntityRender()
local __pad0__: PUParticle3DEntityRender()
- Public Attributes inherited from PURender
bool autoRotate
- Public Attributes inherited from Particle3DRender
CC_CONSTRUCTOR_ACCESS __pad0__: Particle3DRender() : _particleSystem(nullptr)

Protected Member Functions

void buildBuffers (unsigned short count)
- Protected Member Functions inherited from PUParticle3DEntityRender
bool initRender (const std::string &texFile)
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Protected Attributes

unsigned short _numberOfRings
unsigned short _numberOfSegments
var _numberOfSegments
local _numberOfSegments
std::vector< VertexInfo > _vertexTemplate
var _vertexTemplate
local _vertexTemplate
- Protected Attributes inherited from PUParticle3DEntityRender
MeshCommand * _meshCommand
Texture2D * _texture
GLProgramState * _glProgramState
IndexBuffer * _indexBuffer
VertexBuffer * _vertexBuffer
std::vector< VertexInfo > _vertices
std::vector< unsigned short > _indices
var _indices
local _indices
std::string _texFile
- Protected Attributes inherited from PURender
std::string _renderType
- Protected Attributes inherited from Particle3DRender
ParticleSystem3D * _particleSystem
bool _isVisible
Vec3 _rendererScale
bool _depthTest
bool _depthWrite
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

virtual ~PUSphereRender ( )
virtual
var ~PUSphereRender ( )
virtual
local ~PUSphereRender ( )
virtual

Member Function Documentation

void buildBuffers ( unsigned short  count)
protected
var buildBuffers ( var  count)
protected
local buildBuffers ( local  count)
protected
virtual PUSphereRender* clone ( )
overridevirtual

Implements PURender.

var clone ( )
overridevirtual

Implements PURender.

local clone ( )
overridevirtual

Implements PURender.

virtual void copyAttributesTo ( PURender *  render)
overridevirtual

Reimplemented from PUParticle3DEntityRender.

var copyAttributesTo ( var  render)
overridevirtual

Reimplemented from PUParticle3DEntityRender.

local copyAttributesTo ( local  render)
overridevirtual

Reimplemented from PUParticle3DEntityRender.

static PUSphereRender* create ( const std::string &  texFile = "")
static
var create ( var  texFile = "")
static
local create ( local  texFile = "")
static
virtual void render ( Renderer *  renderer,
const Mat4 &  transform,
ParticleSystem3D *  particleSystem 
)
overridevirtual

Implements Particle3DRender.

var render ( var  renderer,
var  transform,
var  particleSystem 
)
overridevirtual

Implements Particle3DRender.

local render ( local  renderer,
local  transform,
local  particleSystem 
)
overridevirtual

Implements Particle3DRender.

Member Data Documentation

var __pad0__
local __pad0__
unsigned short _numberOfRings
protected
var _numberOfRings
protected
local _numberOfRings
protected
unsigned short _numberOfSegments
protected
var _numberOfSegments
protected
local _numberOfSegments
protected
std::vector<VertexInfo>
_vertexTemplate
protected
var _vertexTemplate
protected
local _vertexTemplate
protected

The documentation for this class was generated from the following file: