cocos2d-x  3.5
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Particle3DQuadRender Class Reference

#include <CCParticle3DRender.h>

Inheritance diagram for Particle3DQuadRender:
Particle3DRender Ref

Classes

struct  posuvcolor
 

Public Member Functions

virtual void render (Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem) override
var render ( var renderer, var transform, var particleSystem)
local render ( local renderer, local transform, local particleSystem)
virtual void setDepthTest (bool isDepthTest) override
var setDepthTest ( var isDepthTest)
local setDepthTest ( local isDepthTest)
virtual void setDepthWrite (bool isDepthWrite) override
local setDepthWrite ( local isDepthWrite)
virtual ~Particle3DQuadRender ()
- Public Member Functions inherited from Particle3DRender
virtual void notifyStart ()
 Perform activities when a Renderer is started. More...
 
var notifyStart ()
 Perform activities when a Renderer is started. More...
 
local notifyStart ()
 Perform activities when a Renderer is started. More...
 
virtual void notifyStop ()
 Perform activities when a Renderer is stopped. More...
 
virtual void notifyRescaled (const Vec3 &scale)
 Notify that the Particle System is rescaled. More...
 
local notifyRescaled ( local scale)
 Notify that the Particle System is rescaled. More...
 
void setVisible (bool isVisible)
bool isVisible () const
CC_CONSTRUCTOR_ACCESS _isVisible (true)
CC_CONSTRUCTOR_ACCESS _rendererScale (Vec3::ONE)
CC_CONSTRUCTOR_ACCESS _depthTest (true)
CC_CONSTRUCTOR_ACCESS _depthWrite (false)
virtual ~Particle3DRender ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Ref * autorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Static Public Member Functions

static Particle3DQuadRender * create (const std::string &texFile="")
var create ()
local create ()

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: Particle3DQuadRender()
- Public Attributes inherited from Particle3DRender
CC_CONSTRUCTOR_ACCESS __pad0__: Particle3DRender() : _particleSystem(nullptr)

Protected Member Functions

bool initQuadRender (const std::string &texFile)
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Protected Attributes

MeshCommand * _meshCommand
Texture2D * _texture
GLProgramState * _glProgramState
IndexBuffer * _indexBuffer
VertexBuffer * _vertexBuffer
std::vector< posuvcolor > _posuvcolors
var _posuvcolors
local _posuvcolors
std::vector< unsigned short > _indexData
local _indexData
- Protected Attributes inherited from Particle3DRender
ParticleSystem3D * _particleSystem
bool _isVisible
Vec3 _rendererScale
bool _depthTest
bool _depthWrite
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

virtual ~Particle3DQuadRender ( )
virtual
var ~Particle3DQuadRender ( )
virtual
local ~Particle3DQuadRender ( )
virtual

Member Function Documentation

static Particle3DQuadRender* create ( const std::string &  texFile = "")
static
var create ( var  texFile = "")
static
local create ( local  texFile = "")
static
bool initQuadRender ( const std::string &  texFile)
protected
var initQuadRender ( var  texFile)
protected
local initQuadRender ( local  texFile)
protected
virtual void render ( Renderer *  renderer,
const Mat4 &  transform,
ParticleSystem3D *  particleSystem 
)
overridevirtual

Implements Particle3DRender.

var render ( var  renderer,
var  transform,
var  particleSystem 
)
overridevirtual

Implements Particle3DRender.

local render ( local  renderer,
local  transform,
local  particleSystem 
)
overridevirtual

Implements Particle3DRender.

virtual void setDepthTest ( bool  isDepthTest)
overridevirtual

Reimplemented from Particle3DRender.

var setDepthTest ( var  isDepthTest)
overridevirtual

Reimplemented from Particle3DRender.

local setDepthTest ( local  isDepthTest)
overridevirtual

Reimplemented from Particle3DRender.

virtual void setDepthWrite ( bool  isDepthWrite)
overridevirtual

Reimplemented from Particle3DRender.

var setDepthWrite ( var  isDepthWrite)
overridevirtual

Reimplemented from Particle3DRender.

local setDepthWrite ( local  isDepthWrite)
overridevirtual

Reimplemented from Particle3DRender.

Member Data Documentation

var __pad0__
local __pad0__
GLProgramState* _glProgramState
protected
var _glProgramState
protected
local _glProgramState
protected
IndexBuffer* _indexBuffer
protected
var _indexBuffer
protected
local _indexBuffer
protected
std::vector<unsigned short>
_indexData
protected
var _indexData
protected
local _indexData
protected
MeshCommand* _meshCommand
protected
var _meshCommand
protected
local _meshCommand
protected
std::vector<posuvcolor>
_posuvcolors
protected
var _posuvcolors
protected
local _posuvcolors
protected
Texture2D* _texture
protected
var _texture
protected
local _texture
protected
VertexBuffer* _vertexBuffer
protected
var _vertexBuffer
protected
local _vertexBuffer
protected

The documentation for this class was generated from the following file: