Uniform is a structure to encapsulate data got from glGetActiveUniform and glGetUniformLocation. More...
#include <CCGLProgram.h>
Public Attributes | |
| GLint | location |
| The place where the uniform placed, starts from 0. More... | |
| var | location |
| The place where the uniform placed, starts from 0. More... | |
| local | location |
| The place where the uniform placed, starts from 0. More... | |
| GLint | size |
| Number of data type in attribute. More... | |
| var | size |
| Number of data type in attribute. More... | |
| local | size |
| Number of data type in attribute. More... | |
| GLenum | type |
| Data type of the attribute. More... | |
| var | type |
| Data type of the attribute. More... | |
| local | type |
| Data type of the attribute. More... | |
| std::string | name |
| String of the uniform name. More... | |
| var | name |
| String of the uniform name. More... | |
| local | name |
| String of the uniform name. More... | |
Uniform is a structure to encapsulate data got from glGetActiveUniform and glGetUniformLocation.
| GLint location |
The place where the uniform placed, starts from 0.
| var location |
The place where the uniform placed, starts from 0.
| local location |
The place where the uniform placed, starts from 0.
| std::string name |
String of the uniform name.
| var name |
String of the uniform name.
| local name |
String of the uniform name.
| GLint size |
Number of data type in attribute.
| var size |
Number of data type in attribute.
| local size |
Number of data type in attribute.
| GLenum type |
Data type of the attribute.
| var type |
Data type of the attribute.
| local type |
Data type of the attribute.