Follow is an action that "follows" a node. More...
#include <CCAction.h>
Public Member Functions | |
| bool | isBoundarySet () const |
| Return boundarySet. More... | |
| var | isBoundarySet () |
| Return boundarySet. More... | |
| local | isBoundarySet () |
| Return boundarySet. More... | |
| void | setBoundarySet (bool value) |
| Alter behavior - turn on/off boundary. More... | |
| var | setBoundarySet ( var value) |
| Alter behavior - turn on/off boundary. More... | |
| local | setBoundarySet ( local value) |
| Alter behavior - turn on/off boundary. More... | |
| void | setBoudarySet (bool value) |
| var | setBoudarySet ( var value) |
| local | setBoudarySet ( local value) |
| virtual Follow * | clone () const override |
| Returns a clone of action. More... | |
| var | clone () |
| Returns a clone of action. More... | |
| local | clone () |
| Returns a clone of action. More... | |
| virtual Follow * | reverse () const override |
| Returns a new action that performs the exactly the reverse action. More... | |
| var | reverse () |
| Returns a new action that performs the exactly the reverse action. More... | |
| local | reverse () |
| Returns a new action that performs the exactly the reverse action. More... | |
| virtual void | step (float dt) override |
| local | step ( local dt) |
| virtual bool | isDone () const override |
| Return true if the action has finished. More... | |
| var | isDone () |
| Return true if the action has finished. More... | |
| local | isDone () |
| Return true if the action has finished. More... | |
| virtual void | stop () override |
| Called after the action has finished. More... | |
| var | stop () |
| Called after the action has finished. More... | |
| local | stop () |
| Called after the action has finished. More... | |
| CC_CONSTRUCTOR_ACCESS | _boundarySet (false) |
| CC_CONSTRUCTOR_ACCESS | _boundaryFullyCovered (false) |
| CC_CONSTRUCTOR_ACCESS | _leftBoundary (0.0) |
| local | _leftBoundary ( local 0) |
| CC_CONSTRUCTOR_ACCESS | _rightBoundary (0.0) |
| local | _rightBoundary ( local 0) |
| CC_CONSTRUCTOR_ACCESS | _topBoundary (0.0) |
| CC_CONSTRUCTOR_ACCESS | _bottomBoundary (0.0) |
| CC_CONSTRUCTOR_ACCESS | _worldRect (Rect::ZERO) |
| virtual | ~Follow () |
| bool | initWithTarget (Node *followedNode, const Rect &rect=Rect::ZERO) |
| Initializes the action with a set boundary or with no boundary. More... | |
Public Member Functions inherited from Action | |
| virtual std::string | description () const |
| virtual void | startWithTarget (Node *target) |
| Called before the action start. More... | |
| var | startWithTarget ( var target) |
| Called before the action start. More... | |
| local | startWithTarget ( local target) |
| Called before the action start. More... | |
| virtual void | update (float time) |
| Called once per frame. More... | |
| var | update ( var time) |
| Called once per frame. More... | |
| local | update ( local time) |
| Called once per frame. More... | |
| Node * | getTarget () const |
| Return certain target. More... | |
| void | setTarget (Node *target) |
| The action will modify the target properties. More... | |
| var | setTarget ( var target) |
| The action will modify the target properties. More... | |
| local | setTarget ( local target) |
| The action will modify the target properties. More... | |
| Node * | getOriginalTarget () const |
| Return a original Target. More... | |
| var | getOriginalTarget () |
| Return a original Target. More... | |
| local | getOriginalTarget () |
| Return a original Target. More... | |
| void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag () const |
| Returns a tag that is used to identify the action easily. More... | |
| var | getTag () |
| Returns a tag that is used to identify the action easily. More... | |
| local | getTag () |
| Returns a tag that is used to identify the action easily. More... | |
| void | setTag (int tag) |
| Changes the tag that is used to identify the action easily. More... | |
| var | setTag ( var tag) |
| Changes the tag that is used to identify the action easily. More... | |
| local | setTag ( local tag) |
| Changes the tag that is used to identify the action easily. More... | |
| virtual | ~Action () |
| var | ~Action () |
| local | ~Action () |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Public Member Functions inherited from Clonable | |
| virtual | ~Clonable () |
| Ref * | copy () const |
| Returns a copy of the Ref. More... | |
Static Public Member Functions | |
| static Follow * | create (Node *followedNode, const Rect &rect=Rect::ZERO) |
| Creates the action with a set boundary or with no boundary. More... | |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Follow() : _followedNode(nullptr) |
| local | __pad0__: Follow() : _followedNode(nullptr) |
Public Attributes inherited from Action | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
| Node * | _followedNode |
| Node to follow. More... | |
| bool | _boundarySet |
| Whether camera should be limited to certain area. More... | |
| var | _boundarySet |
| Whether camera should be limited to certain area. More... | |
| local | _boundarySet |
| Whether camera should be limited to certain area. More... | |
| bool | _boundaryFullyCovered |
| If screen size is bigger than the boundary - update not needed. More... | |
| var | _boundaryFullyCovered |
| If screen size is bigger than the boundary - update not needed. More... | |
| local | _boundaryFullyCovered |
| If screen size is bigger than the boundary - update not needed. More... | |
| Vec2 | _halfScreenSize |
| Fast access to the screen dimensions. More... | |
| Vec2 | _fullScreenSize |
| var | _fullScreenSize |
| local | _fullScreenSize |
| float | _leftBoundary |
| World boundaries. More... | |
| var | _leftBoundary |
| World boundaries. More... | |
| local | _leftBoundary |
| World boundaries. More... | |
| float | _rightBoundary |
| local | _rightBoundary |
| float | _topBoundary |
| var | _topBoundary |
| local | _topBoundary |
| float | _bottomBoundary |
| var | _bottomBoundary |
| local | _bottomBoundary |
| Rect | _worldRect |
| var | _worldRect |
| local | _worldRect |
Protected Attributes inherited from Action | |
| Node * | _originalTarget |
| Node * | _target |
| The "target". More... | |
| int | _tag |
| The action tag. More... | |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
Follow is an action that "follows" a node.
Eg:
Instead of using Camera as a "follower", use this action instead.
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| CC_CONSTRUCTOR_ACCESS _bottomBoundary |
( | 0. | 0 | ) |
| var _bottomBoundary | ( | var | 0 | ) |
| local _bottomBoundary | ( | local | 0 | ) |
| CC_CONSTRUCTOR_ACCESS _boundaryFullyCovered |
( | false | ) |
| var _boundaryFullyCovered | ( | var | ) |
| local _boundaryFullyCovered | ( | local | ) |
| CC_CONSTRUCTOR_ACCESS _boundarySet | ( | false | ) |
| var _boundarySet | ( | var | ) |
| local _boundarySet | ( | local | ) |
| CC_CONSTRUCTOR_ACCESS _leftBoundary | ( | 0. | 0 | ) |
| var _leftBoundary | ( | var | 0 | ) |
| local _leftBoundary | ( | local | 0 | ) |
| CC_CONSTRUCTOR_ACCESS _rightBoundary |
( | 0. | 0 | ) |
| var _rightBoundary | ( | var | 0 | ) |
| local _rightBoundary | ( | local | 0 | ) |
| CC_CONSTRUCTOR_ACCESS _topBoundary | ( | 0. | 0 | ) |
| var _topBoundary | ( | var | 0 | ) |
| local _topBoundary | ( | local | 0 | ) |
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Creates the action with a set boundary or with no boundary.
| followedNode | The node to be followed. |
| rect | The boundary. If rect is equal to Rect::ZERO, it'll work with no boundary. |
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Creates the action with a set boundary or with no boundary.
| followedNode | The node to be followed. |
| rect | The boundary. If rect is equal to Rect::ZERO, it'll work with no boundary. |
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Creates the action with a set boundary or with no boundary.
| followedNode | The node to be followed. |
| rect | The boundary. If rect is equal to Rect::ZERO, it'll work with no boundary. |
| bool initWithTarget | ( | Node * | followedNode, |
| const Rect & | rect = Rect::ZERO |
||
| ) |
Initializes the action with a set boundary or with no boundary.
| followedNode | The node to be followed. |
| rect | The boundary. If rect is equal to Rect::ZERO, it'll work with no boundary. |
| var initWithTarget | ( | var | followedNode, |
| var | rect = Rect::ZERO |
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| ) |
Initializes the action with a set boundary or with no boundary.
| followedNode | The node to be followed. |
| rect | The boundary. If rect is equal to Rect::ZERO, it'll work with no boundary. |
| local initWithTarget | ( | local | followedNode, |
| local | rect = Rect::ZERO |
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Initializes the action with a set boundary or with no boundary.
| followedNode | The node to be followed. |
| rect | The boundary. If rect is equal to Rect::ZERO, it'll work with no boundary. |
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Return boundarySet.
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Return boundarySet.
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Return boundarySet.
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Return true if the action has finished.
Reimplemented from Action.
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Return true if the action has finished.
Reimplemented from Action.
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Return true if the action has finished.
Reimplemented from Action.
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Returns a new action that performs the exactly the reverse action.
Reimplemented from Action.
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Returns a new action that performs the exactly the reverse action.
Reimplemented from Action.
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overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from Action.
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| value | Turn on/off boundary. |
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| value | Turn on/off boundary. |
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| value | Turn on/off boundary. |
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Alter behavior - turn on/off boundary.
| value | Turn on/off boundary. |
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Alter behavior - turn on/off boundary.
| value | Turn on/off boundary. |
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Alter behavior - turn on/off boundary.
| value | Turn on/off boundary. |
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| dt | in seconds. |
Reimplemented from Action.
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| dt | in seconds. |
Reimplemented from Action.
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Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
| CC_CONSTRUCTOR_ACCESS __pad0__ |
| var __pad0__ |
| local __pad0__ |
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If screen size is bigger than the boundary - update not needed.
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If screen size is bigger than the boundary - update not needed.
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If screen size is bigger than the boundary - update not needed.
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Whether camera should be limited to certain area.
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Whether camera should be limited to certain area.
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Whether camera should be limited to certain area.
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Node to follow.
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Node to follow.
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Fast access to the screen dimensions.
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Fast access to the screen dimensions.
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Fast access to the screen dimensions.
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World boundaries.
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World boundaries.
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World boundaries.
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