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| | TiledGrid3D () |
| | Constructor. More...
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| | ~TiledGrid3D () |
| | Destructor. More...
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| Quad3 | getTile (const Vec2 &pos) const |
| | Returns the tile at the given position. More...
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| Quad3 | tile (const Vec2 &pos) const |
| | returns the tile at the given position More...
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| Quad3 | getOriginalTile (const Vec2 &pos) const |
| | Returns the original tile (untransformed) at the given position. More...
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| Quad3 | originalTile (const Vec2 &pos) const |
| | returns the original tile (untransformed) at the given position More...
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| void | setTile (const Vec2 &pos, const Quad3 &coords) |
| | Sets a new tile. More...
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| virtual void | blit () override |
| virtual void | reuse () override |
| | Interface, Reuse the grid vertices. More...
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| var | reuse () |
| | Interface, Reuse the grid vertices. More...
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| local | reuse () |
| | Interface, Reuse the grid vertices. More...
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| virtual void | calculateVertexPoints () override |
| | Interface, Calculate the vertices used for the blit. More...
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| local | calculateVertexPoints () |
| | Interface, Calculate the vertices used for the blit. More...
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| virtual | ~GridBase (void) |
| | Destructor. More...
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| int | getReuseGrid (void) const |
| | Get number of times that the grid will be reused. More...
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| var | getReuseGrid () |
| | Get number of times that the grid will be reused. More...
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| local | getReuseGrid () |
| | Get number of times that the grid will be reused. More...
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| void | setReuseGrid (int reuseGrid) |
| | Set number of times that the grid will be reused. More...
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| var | setReuseGrid ( var reuseGrid) |
| | Set number of times that the grid will be reused. More...
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| local | setReuseGrid ( local reuseGrid) |
| | Set number of times that the grid will be reused. More...
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| const Size & | getGridSize (void) const |
| | Size of the grid. More...
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| var | getGridSize () |
| | Size of the grid. More...
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| local | getGridSize () |
| | Size of the grid. More...
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| void | setGridSize (const Size &gridSize) |
| | Set the size of the grid. More...
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| var | setGridSize ( var gridSize) |
| | Set the size of the grid. More...
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| local | setGridSize ( local gridSize) |
| | Set the size of the grid. More...
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| const Vec2 & | getStep (void) const |
| | Pixels between the grids. More...
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| local | getStep () |
| | Pixels between the grids. More...
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| void | setStep (const Vec2 &step) |
| | Get the pixels between the grids. More...
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| var | setStep ( var step) |
| | Get the pixels between the grids. More...
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| local | setStep ( local step) |
| | Get the pixels between the grids. More...
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| bool | isTextureFlipped (void) const |
| | is texture flipped. More...
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| var | isTextureFlipped () |
| | is texture flipped. More...
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| local | isTextureFlipped () |
| | is texture flipped. More...
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| void | setTextureFlipped (bool flipped) |
| | Set the texture flipped or not. More...
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| var | setTextureFlipped ( var flipped) |
| | Set the texture flipped or not. More...
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| local | setTextureFlipped ( local flipped) |
| | Set the texture flipped or not. More...
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| void | set2DProjection (void) |
| | Change projection to 2D for grabbing. More...
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| bool | initWithSize (const Size &gridSize, Texture2D *texture, bool flipped) |
| local | initWithSize ( local gridSize, local texture, local flipped) |
| bool | initWithSize (const Size &gridSize) |
| bool | isActive (void) const |
| var | isActive () |
| local | isActive () |
| void | setActive (bool active) |
| var | setActive ( var active) |
| local | setActive ( local active) |
| void | beforeDraw (void) |
| void | afterDraw (Node *target) |
| virtual void | beforeBlit () |
| local | beforeBlit () |
| virtual void | afterBlit () |
| var | afterBlit () |
| local | afterBlit () |
| void | retain () |
| | Retains the ownership. More...
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| void | release () |
| | Releases the ownership immediately. More...
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| Ref * | autorelease () |
| | Releases the ownership sometime soon automatically. More...
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| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
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| virtual | ~Ref () |
| | Destructor. More...
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| static TiledGrid3D * | create (const Size &gridSize, Texture2D *texture, bool flipped) |
| | Create one Grid. More...
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| var | create ( var gridSize, var texture, var flipped) |
| | Create one Grid. More...
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| local | create ( local gridSize, local texture, local flipped) |
| | Create one Grid. More...
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| static TiledGrid3D * | create (const Size &gridSize) |
| | Create one Grid. More...
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| var | create ( var gridSize) |
| | Create one Grid. More...
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| local | create ( local gridSize) |
| | Create one Grid. More...
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| static GridBase * | create (const Size &gridSize, Texture2D *texture, bool flipped) |
| | create one Grid More...
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| var | create ( var gridSize, var texture, var flipped) |
| | create one Grid More...
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| local | create ( local gridSize, local texture, local flipped) |
| | create one Grid More...
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| static GridBase * | create (const Size &gridSize) |
| | create one Grid More...
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| local | create ( local gridSize) |
| | create one Grid More...
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TiledGrid3D is a 3D grid implementation.
It differs from Grid3D in that the tiles can be separated from the grid.