Namespaces | |
| cocos2d::DrawPrimitives | |
Classes | |
| class | AnimationFrame |
| AnimationFrame. More... | |
| struct | AnimationFrame::DisplayedEventInfo |
| When the animation display,Dispatches the event of UserData. More... | |
| class | Animation |
| A Animation object is used to perform animations on the Sprite objects. More... | |
| class | AnimationCache |
| Singleton that manages the Animations. More... | |
| class | AtlasNode |
| AtlasNode is a subclass of Node that implements the RGBAProtocol and TextureProtocol protocol. More... | |
| class | ClippingNode |
| ClippingNode is a subclass of Node. More... | |
| class | ClippingRectangleNode |
| Clipping Rectangle Node. More... | |
| class | DrawNode |
| Node that draws dots, segments and polygons. More... | |
| class | TMXLayer |
| FastTMXLayer represents the TMX layer. More... | |
| class | TMXTiledMap |
| FastTMXTiledMap knows how to parse and render a TMX map. More... | |
| struct | TTFConfig |
| class | Label |
| Label is a subclass of SpriteBatchNode that knows how to render text labels. More... | |
| struct | Label::LetterInfo |
| class | LabelAtlas |
| LabelAtlas is a subclass of AtlasNode. More... | |
| class | Layer |
| Layer is a subclass of Node that implements the TouchEventsDelegate protocol. More... | |
| class | __LayerRGBA |
| LayerRGBA is a subclass of Layer that implements the RGBAProtocol protocol using a solid color as the background. More... | |
| class | LayerColor |
| LayerColor is a subclass of Layer that implements the RGBAProtocol protocol. More... | |
| class | LayerGradient |
| LayerGradient is a subclass of LayerColor that draws gradients across the background. More... | |
| class | LayerMultiplex |
| MultipleLayer is a Layer with the ability to multiplex it's children. More... | |
| class | Menu |
| A Menu for touch handling. More... | |
| class | MenuItem |
| MenuItem base class. More... | |
| class | MenuItemLabel |
| An abstract class for "label" MenuItemLabel items. More... | |
| class | MenuItemAtlasFont |
| A MenuItemAtlasFont. More... | |
| class | MenuItemFont |
| A MenuItemFont. More... | |
| class | MenuItemSprite |
| MenuItemSprite accepts Node<RGBAProtocol> objects as items. More... | |
| class | MenuItemImage |
| MenuItemImage accepts images as items. More... | |
| class | MenuItemToggle |
| A MenuItemToggle. More... | |
| class | MotionStreak |
| Creates a trailing path. More... | |
| class | Node |
| Node is the base element of the Scene Graph. More... | |
| class | __NodeRGBA |
| __NodeRGBA is a subclass of Node that implements the RGBAProtocol protocol. More... | |
| class | NodeGrid |
| Base class for Grid Node. More... | |
| class | ParallaxNode |
| ParallaxNode: A node that simulates a parallax scroller. More... | |
| class | ParticleBatchNode |
| ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More... | |
| class | ParticleFire |
| A fire particle system. More... | |
| class | ParticleFireworks |
| A fireworks particle system. More... | |
| class | ParticleSun |
| A sun particle system. More... | |
| class | ParticleGalaxy |
| A galaxy particle system. More... | |
| class | ParticleFlower |
| A flower particle system. More... | |
| class | ParticleMeteor |
| A meteor particle system. More... | |
| class | ParticleSpiral |
| An spiral particle system. More... | |
| class | ParticleExplosion |
| An explosion particle system. More... | |
| class | ParticleSmoke |
| An smoke particle system. More... | |
| class | ParticleSnow |
| An snow particle system. More... | |
| class | ParticleRain |
| A rain particle system. More... | |
| struct | tParticle |
| class | ParticleSystem |
| Particle System base class. More... | |
| class | ParticleSystemQuad |
| ParticleSystemQuad is a subclass of ParticleSystem. More... | |
| class | ProgressTimer |
| ProgressTimer is a subclass of Node. More... | |
| class | ProtectedNode |
| A inner node type mainly used for UI module. More... | |
| class | RenderTexture |
| RenderTexture is a generic rendering target. More... | |
| class | Scene |
| Scene is a subclass of Node that is used only as an abstract concept. More... | |
| class | Sprite |
| Sprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ). More... | |
| class | SpriteBatchNode |
| SpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More... | |
| class | SpriteFrame |
| A SpriteFrame has: More... | |
| class | SpriteFrameCache |
| Singleton that handles the loading of the sprite frames. More... | |
| class | TMXObjectGroup |
| TMXObjectGroup represents the TMX object group. More... | |
| class | TransitionEaseScene |
| TransitionEaseScene can ease the actions of the scene protocol. More... | |
| class | TransitionScene |
| Base class for Transition scenes. More... | |
| class | TransitionSceneOriented |
| A Transition that supports orientation like. More... | |
| class | TransitionRotoZoom |
| TransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming. More... | |
| class | TransitionJumpZoom |
| TransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming. More... | |
| class | TransitionMoveInL |
| TransitionMoveInL: Move in from to the left the incoming scene. More... | |
| class | TransitionMoveInR |
| TransitionMoveInR: Move in from to the right the incoming scene. More... | |
| class | TransitionMoveInT |
| TransitionMoveInT: Move in from to the top the incoming scene. More... | |
| class | TransitionMoveInB |
| TransitionMoveInB: Move in from to the bottom the incoming scene. More... | |
| class | TransitionSlideInL |
| TransitionSlideInL: Slide in the incoming scene from the left border. More... | |
| class | TransitionSlideInR |
| TransitionSlideInR: Slide in the incoming scene from the right border. More... | |
| class | TransitionSlideInB |
| TransitionSlideInB: Slide in the incoming scene from the bottom border. More... | |
| class | TransitionSlideInT |
| TransitionSlideInT: Slide in the incoming scene from the top border. More... | |
| class | TransitionShrinkGrow |
| Shrink the outgoing scene while grow the incoming scene. More... | |
| class | TransitionFlipX |
| TransitionFlipX: Flips the screen horizontally. More... | |
| class | TransitionFlipY |
| TransitionFlipY: Flips the screen vertically. More... | |
| class | TransitionFlipAngular |
| TransitionFlipAngular: Flips the screen half horizontally and half vertically. More... | |
| class | TransitionZoomFlipX |
| TransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene. More... | |
| class | TransitionZoomFlipY |
| TransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene. More... | |
| class | TransitionZoomFlipAngular |
| TransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in. More... | |
| class | TransitionFade |
| TransitionFade: Fade out the outgoing scene and then fade in the incoming scene. More... | |
| class | TransitionCrossFade |
| TransitionCrossFade: Cross fades two scenes using the RenderTexture object. More... | |
| class | TransitionTurnOffTiles |
| TransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order. More... | |
| class | TransitionSplitCols |
| TransitionSplitCols: The odd columns goes upwards while the even columns goes downwards. More... | |
| class | TransitionSplitRows |
| TransitionSplitRows: The odd rows goes to the left while the even rows goes to the right. More... | |
| class | TransitionFadeTR |
| TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner. More... | |
| class | TransitionFadeBL |
| TransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner. More... | |
| class | TransitionFadeUp |
| TransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top. More... | |
| class | TransitionFadeDown |
| TransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom. More... | |
| class | TransitionPageTurn |
| A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn. More... | |
| class | TransitionProgress |
| A base class of progress transition. More... | |
| class | TransitionProgressRadialCCW |
| TransitionRadialCCW transition. More... | |
| class | TransitionProgressRadialCW |
| TransitionRadialCW transition. More... | |
| class | TransitionProgressHorizontal |
| TransitionProgressHorizontal transition. More... | |
| class | TransitionProgressVertical |
| TransitionProgressVertical transition. More... | |
| class | TransitionProgressInOut |
| TransitionProgressInOut transition. More... | |
| class | TransitionProgressOutIn |
| TransitionProgressOutIn transition. More... | |
| class | Texture2D |
| Texture2D class. More... | |
| struct | Texture2D::PixelFormatInfo |
| struct | TexParams |
| Extension to set the Min / Mag filter. More... | |
| class | TextureAtlas |
| A class that implements a Texture Atlas. More... | |
| class | TextureCache |
| Singleton that handles the loading of textures. More... | |
| struct | TextureCache::AsyncStruct |
| struct | ImageInfo |
| struct | sParticle |
| Structure that contains the values of each particle. More... | |
Macros | |
| #define | kParticleDefaultCapacity 500 |
Functions | |
| bool CC_DLL | (Node *n1, Node *n2) |
| local | ( local n1, local n2) |
| #define kParticleDefaultCapacity 500 |
| var kParticleDefaultCapacity 500 |
| local kParticleDefaultCapacity 500 |
| anonymous enum |
| var enum |
| anonymous enum |
| var enum |
| local enum |
| anonymous enum |
| var enum |
| local enum |
| anonymous enum |
| var enum |
| local enum |
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Possible LabelEffect used by Label.
| Enumerator | |
|---|---|
| NORMAL | |
| OUTLINE | |
| SHADOW | |
| GLOW | |
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Possible LabelEffect used by Label.
| Enumerator | |
|---|---|
| NORMAL | |
| OUTLINE | |
| SHADOW | |
| GLOW | |
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Possible LabelEffect used by Label.
| Enumerator | |
|---|---|
| NORMAL | |
| OUTLINE | |
| SHADOW | |
| GLOW | |
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Possible texture pixel formats.
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Possible texture pixel formats.
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Possible texture pixel formats.
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PositionType Possible types of particle positions.
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PositionType Possible types of particle positions.
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PositionType Possible types of particle positions.
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Menu state, it's used internally.
| Enumerator | |
|---|---|
| WAITING | |
| TRACKING_TOUCH | |
| bool CC_DLL cocos2d::nodeComparisonLess |
( | Node * | n1, |
| Node * | n2 | ||
| ) |
| var nodeComparisonLess | ( | var | n1, |
| var | n2 | ||
| ) |
| local nodeComparisonLess | ( | local | n1, |
| local | n2 | ||
| ) |