Label is a subclass of SpriteBatchNode that knows how to render text labels. More...
#include <CCLabel.h>
Classes | |
| struct | LetterInfo |
Public Member Functions | |
| virtual void | setString (const std::string &text) override |
| Sets the text that this Label is to display. More... | |
| local | setString ( local text) |
| Sets the text that this Label is to display. More... | |
| virtual const std::string & | getString () const override |
| Return the text the Label is displaying. More... | |
| local | getString () |
| Return the text the Label is displaying. More... | |
| int | getStringNumLines () const |
| var | getStringNumLines () |
| local | getStringNumLines () |
| int | getStringLength () const |
| var | getStringLength () |
| local | getStringLength () |
| virtual void | setTextColor (const Color4B &color) |
| Sets the text color of Label. More... | |
| local | setTextColor ( local color) |
| Sets the text color of Label. More... | |
| const Color4B & | getTextColor () const |
| Returns the text color of the Label. More... | |
| var | getTextColor () |
| Returns the text color of the Label. More... | |
| local | getTextColor () |
| Returns the text color of the Label. More... | |
| virtual void | enableShadow (const Color4B &shadowColor=Color4B::BLACK, const Size &offset=Size(2,-2), int blurRadius=0) |
| Enable shadow effect to Label. More... | |
| virtual void | enableOutline (const Color4B &outlineColor, int outlineSize=-1) |
| Enable outline effect to Label. More... | |
| var | enableOutline ( var outlineColor, var 1) |
| Enable outline effect to Label. More... | |
| local | enableOutline ( local outlineColor, local 1) |
| Enable outline effect to Label. More... | |
| virtual void | enableGlow (const Color4B &glowColor) |
| Enable glow effect to Label. More... | |
| virtual void | disableEffect () |
| Disable all effect to Label. More... | |
| void | setAlignment (TextHAlignment hAlignment) |
| Sets the Label's text horizontal alignment. More... | |
| var | setAlignment ( var hAlignment) |
| Sets the Label's text horizontal alignment. More... | |
| local | setAlignment ( local hAlignment) |
| Sets the Label's text horizontal alignment. More... | |
| TextHAlignment | getTextAlignment () const |
| Returns the Label's text horizontal alignment. More... | |
| var | getTextAlignment () |
| Returns the Label's text horizontal alignment. More... | |
| local | getTextAlignment () |
| Returns the Label's text horizontal alignment. More... | |
| void | setAlignment (TextHAlignment hAlignment, TextVAlignment vAlignment) |
| Sets the Label's text alignment. More... | |
| var | setAlignment ( var hAlignment, var vAlignment) |
| Sets the Label's text alignment. More... | |
| local | setAlignment ( local hAlignment, local vAlignment) |
| Sets the Label's text alignment. More... | |
| void | setHorizontalAlignment (TextHAlignment hAlignment) |
| Sets the Label's text horizontal alignment. More... | |
| TextHAlignment | getHorizontalAlignment () const |
| Returns the Label's text horizontal alignment. More... | |
| void | setVerticalAlignment (TextVAlignment vAlignment) |
| Sets the Label's text vertical alignment. More... | |
| var | setVerticalAlignment ( var vAlignment) |
| Sets the Label's text vertical alignment. More... | |
| local | setVerticalAlignment ( local vAlignment) |
| Sets the Label's text vertical alignment. More... | |
| TextVAlignment | getVerticalAlignment () const |
| Returns the Label's text vertical alignment. More... | |
| void | setLineBreakWithoutSpace (bool breakWithoutSpace) |
| Specify what happens when a line is too long for Label. More... | |
| void | setMaxLineWidth (float maxLineWidth) |
| Makes the Label at most this line untransformed width. More... | |
| float | getMaxLineWidth () |
| void | setWidth (float width) |
| Makes the Label exactly this untransformed width. More... | |
| var | setWidth ( var width) |
| Makes the Label exactly this untransformed width. More... | |
| local | setWidth ( local width) |
| Makes the Label exactly this untransformed width. More... | |
| float | getWidth () const |
| var | getWidth () |
| local | getWidth () |
| void | setHeight (float height) |
| Makes the Label exactly this untransformed height. More... | |
| float | getHeight () const |
| var | getHeight () |
| local | getHeight () |
| void | setDimensions (float width, float height) |
| Sets the untransformed size of the Label in a more efficient way. More... | |
| const Size & | getDimensions () const |
| var | getDimensions () |
| local | getDimensions () |
| virtual void | updateContent () |
| Update content immediately. More... | |
| virtual Sprite * | getLetter (int lettetIndex) |
| Provides a way to treats each character like a Sprite. More... | |
| var | getLetter ( var lettetIndex) |
| Provides a way to treats each character like a Sprite. More... | |
| local | getLetter ( local lettetIndex) |
| Provides a way to treats each character like a Sprite. More... | |
| void | setClipMarginEnabled (bool clipEnabled) |
| Makes the Label to clip upper and lower margin for reduce height of Label. More... | |
| local | setClipMarginEnabled ( local clipEnabled) |
| Makes the Label to clip upper and lower margin for reduce height of Label. More... | |
| bool | isClipMarginEnabled () const |
| local | isClipMarginEnabled () |
| void | setLineHeight (float height) |
| Sets the line height of the Label. More... | |
| var | setLineHeight ( var height) |
| Sets the line height of the Label. More... | |
| local | setLineHeight ( local height) |
| Sets the line height of the Label. More... | |
| float | getLineHeight () const |
| Returns the line height of this Label. More... | |
| void | setAdditionalKerning (float space) |
| Sets the additional kerning of the Label. More... | |
| var | setAdditionalKerning ( var space) |
| Sets the additional kerning of the Label. More... | |
| local | setAdditionalKerning ( local space) |
| Sets the additional kerning of the Label. More... | |
| float | getAdditionalKerning () const |
| Returns the additional kerning of the Label. More... | |
| var | getAdditionalKerning () |
| Returns the additional kerning of the Label. More... | |
| local | getAdditionalKerning () |
| Returns the additional kerning of the Label. More... | |
| FontAtlas * | getFontAtlas () |
| var | getFontAtlas () |
| local | getFontAtlas () |
| virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
| virtual bool | isOpacityModifyRGB () const override |
| var | isOpacityModifyRGB () |
| local | isOpacityModifyRGB () |
| virtual void | setOpacityModifyRGB (bool isOpacityModifyRGB) override |
| var | setOpacityModifyRGB ( var isOpacityModifyRGB) |
| local | setOpacityModifyRGB ( local isOpacityModifyRGB) |
| virtual void | updateDisplayedColor (const Color3B &parentColor) override |
| var | updateDisplayedColor ( var parentColor) |
| local | updateDisplayedColor ( local parentColor) |
| virtual void | updateDisplayedOpacity (GLubyte parentOpacity) override |
| local | updateDisplayedOpacity ( local parentOpacity) |
| virtual void | setScale (float scale) override |
| Sets the scale (x,y,z) of the node. More... | |
| var | setScale ( var scale) |
| Sets the scale (x,y,z) of the node. More... | |
| local | setScale ( local scale) |
| Sets the scale (x,y,z) of the node. More... | |
| virtual void | setScaleX (float scaleX) override |
| Sets the scale (x) of the node. More... | |
| var | setScaleX ( var scaleX) |
| Sets the scale (x) of the node. More... | |
| local | setScaleX ( local scaleX) |
| Sets the scale (x) of the node. More... | |
| virtual void | setScaleY (float scaleY) override |
| Sets the scale (y) of the node. More... | |
| var | setScaleY ( var scaleY) |
| Sets the scale (y) of the node. More... | |
| local | setScaleY ( local scaleY) |
| Sets the scale (y) of the node. More... | |
| virtual float | getScaleX () const override |
| Returns the scale factor on X axis of this node. More... | |
| var | getScaleX () |
| Returns the scale factor on X axis of this node. More... | |
| local | getScaleX () |
| Returns the scale factor on X axis of this node. More... | |
| virtual float | getScaleY () const override |
| Returns the scale factor on Y axis of this node. More... | |
| var | getScaleY () |
| Returns the scale factor on Y axis of this node. More... | |
| local | getScaleY () |
| Returns the scale factor on Y axis of this node. More... | |
| virtual void | addChild (Node *child, int zOrder=0, int tag=0) override |
| Adds a child to the container with z order and tag. More... | |
| virtual void | sortAllChildren () override |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
| var | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
| local | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
| virtual std::string | getDescription () const override |
| Gets the description string. More... | |
| virtual const Size & | getContentSize () const override |
| Returns the untransformed size of the node. More... | |
| local | getContentSize () |
| Returns the untransformed size of the node. More... | |
| virtual Rect | getBoundingBox () const override |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
| var | getBoundingBox () |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
| local | getBoundingBox () |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
| virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
| Visits this node's children and draw them recursively. More... | |
| virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
| Override this method to draw your own node. More... | |
| local | draw ( local renderer, local transform, local flags) |
| Override this method to draw your own node. More... | |
| virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) override |
| virtual void | setFontDefinition (const FontDefinition &textDefinition) |
| local | setFontDefinition ( local textDefinition) |
| const FontDefinition & | getFontDefinition () const |
| var | getFontDefinition () |
| local | getFontDefinition () |
| int | getCommonLineHeight () const |
| var | getCommonLineHeight () |
| local | getCommonLineHeight () |
| virtual | ~Label () |
| Destructor of Label. More... | |
Font methods | |
| virtual bool | setTTFConfig (const TTFConfig &ttfConfig) |
| Sets a new TTF configuration to Label. More... | |
| virtual const TTFConfig & | getTTFConfig () const |
| Returns the TTF configuration object used by the Label. More... | |
| virtual bool | setBMFontFilePath (const std::string &bmfontFilePath, const Vec2 &imageOffset=Vec2::ZERO) |
| Sets a new bitmap font to Label. More... | |
| const std::string & | getBMFontFilePath () const |
| Returns the bitmap font used by the Label. More... | |
| local | getBMFontFilePath () |
| Returns the bitmap font used by the Label. More... | |
| virtual bool | setCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap) |
| Sets a new char map configuration to Label. More... | |
| virtual bool | setCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap) |
| Sets a new char map configuration to Label. More... | |
| local | setCharMap ( local texture, local itemWidth, local itemHeight, local startCharMap) |
| Sets a new char map configuration to Label. More... | |
| virtual bool | setCharMap (const std::string &plistFile) |
| Sets a new char map configuration to Label. More... | |
| virtual void | setSystemFontName (const std::string &font) |
| Sets a new system font to Label. More... | |
| local | setSystemFontName ( local font) |
| Sets a new system font to Label. More... | |
| virtual const std::string & | getSystemFontName () const |
| Returns the system font used by the Label. More... | |
| local | getSystemFontName () |
| Returns the system font used by the Label. More... | |
| virtual void | setSystemFontSize (float fontSize) |
| var | setSystemFontSize ( var fontSize) |
| local | setSystemFontSize ( local fontSize) |
| virtual float | getSystemFontSize () const |
| Returns the bitmap font path used by the Label. More... | |
| var | getSystemFontSize () |
| Returns the bitmap font path used by the Label. More... | |
| local | getSystemFontSize () |
| Returns the bitmap font path used by the Label. More... | |
| virtual void | requestSystemFontRefresh () |
Public Member Functions inherited from SpriteBatchNode | |
| TextureAtlas * | getTextureAtlas () |
| Returns the TextureAtlas object. More... | |
| void | setTextureAtlas (TextureAtlas *textureAtlas) |
| Sets the TextureAtlas object. More... | |
| local | setTextureAtlas ( local textureAtlas) |
| Sets the TextureAtlas object. More... | |
| const std::vector< Sprite * > & | getDescendants () const |
| Returns an array with the descendants (children, gran children, etc.). More... | |
| void | increaseAtlasCapacity () |
| Increase the Atlas Capacity. More... | |
| void | removeChildAtIndex (ssize_t index, bool doCleanup) |
| Removes a child given a certain index. More... | |
| void | appendChild (Sprite *sprite) |
| Append the child. More... | |
| var | appendChild ( var sprite) |
| Append the child. More... | |
| local | appendChild ( local sprite) |
| Append the child. More... | |
| void | removeSpriteFromAtlas (Sprite *sprite) |
| Remove a sprite from Atlas. More... | |
| local | removeSpriteFromAtlas ( local sprite) |
| Remove a sprite from Atlas. More... | |
| ssize_t | rebuildIndexInOrder (Sprite *parent, ssize_t index) |
| Rebuild index with a sprite all child. More... | |
| var | rebuildIndexInOrder ( var parent, var index) |
| Rebuild index with a sprite all child. More... | |
| local | rebuildIndexInOrder ( local parent, local index) |
| Rebuild index with a sprite all child. More... | |
| ssize_t | highestAtlasIndexInChild (Sprite *sprite) |
| Get the Max image block index,in all child. More... | |
| ssize_t | lowestAtlasIndexInChild (Sprite *sprite) |
| Get the Min image block index,in all child. More... | |
| local | lowestAtlasIndexInChild ( local sprite) |
| Get the Min image block index,in all child. More... | |
| ssize_t | atlasIndexForChild (Sprite *sprite, int z) |
| Get the nearest index from the sprite in z. More... | |
| var | atlasIndexForChild ( var sprite, var z) |
| Get the nearest index from the sprite in z. More... | |
| local | atlasIndexForChild ( local sprite, local z) |
| Get the nearest index from the sprite in z. More... | |
| void | reorderBatch (bool reorder) |
| virtual Texture2D * | getTexture () const override |
| var | getTexture () |
| local | getTexture () |
| virtual void | setTexture (Texture2D *texture) override |
| local | setTexture ( local texture) |
| virtual const BlendFunc & | getBlendFunc () const override |
| virtual void | addChild (Node *child, int zOrder, const std::string &name) override |
| Adds a child to the container with z order and tag. More... | |
| var | addChild ( var child, var zOrder, var name) |
| Adds a child to the container with z order and tag. More... | |
| local | addChild ( local child, local zOrder, local name) |
| Adds a child to the container with z order and tag. More... | |
| virtual void | reorderChild (Node *child, int zOrder) override |
| Reorders a child according to a new z value. More... | |
| virtual void | removeChild (Node *child, bool cleanup) override |
| Removes a child from the container. More... | |
| var | removeChild ( var child, var cleanup) |
| Removes a child from the container. More... | |
| local | removeChild ( local child, local cleanup) |
| Removes a child from the container. More... | |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
| local | removeAllChildrenWithCleanup ( local cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
| void | insertQuadFromSprite (Sprite *sprite, ssize_t index) |
| Inserts a quad at a certain index into the texture atlas. More... | |
| var | insertQuadFromSprite ( var sprite, var index) |
| Inserts a quad at a certain index into the texture atlas. More... | |
| local | insertQuadFromSprite ( local sprite, local index) |
| Inserts a quad at a certain index into the texture atlas. More... | |
| SpriteBatchNode * | addSpriteWithoutQuad (Sprite *child, int z, int aTag) |
| local | addSpriteWithoutQuad ( local child, local z, local aTag) |
| virtual | ~SpriteBatchNode () |
| bool | initWithTexture (Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY) |
| initializes a SpriteBatchNode with a texture2d and capacity of children. More... | |
| var | initWithTexture ( var tex, var DEFAULT_CAPACITY) |
| initializes a SpriteBatchNode with a texture2d and capacity of children. More... | |
| local | initWithTexture ( local tex, local DEFAULT_CAPACITY) |
| initializes a SpriteBatchNode with a texture2d and capacity of children. More... | |
| bool | initWithFile (const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY) |
| initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. More... | |
| bool | init () override |
| local | init () |
Public Member Functions inherited from Node | |
| virtual bool | isRunning () const |
| Returns whether or not the node is "running". More... | |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More... | |
| virtual void | cleanup () |
| Stops all running actions and schedulers. More... | |
| virtual void | draw () final |
| var | draw () |
| local | draw () |
| virtual void | visit () final |
| var | visit () |
| local | visit () |
| virtual Scene * | getScene () const |
| Returns the Scene that contains the Node. More... | |
| local | getScene () |
| Returns the Scene that contains the Node. More... | |
| virtual Rect | boundingBox () const |
| local | boundingBox () |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| Set event dispatcher for scene. More... | |
| local | setEventDispatcher ( local dispatcher) |
| Set event dispatcher for scene. More... | |
| virtual EventDispatcher * | getEventDispatcher () const |
| Get the event dispatcher of scene. More... | |
| local | getEventDispatcher () |
| Get the event dispatcher of scene. More... | |
| void | setPhysicsBody (PhysicsBody *body) |
| Set the PhysicsBody that let the sprite effect with physics. More... | |
| PhysicsBody * | getPhysicsBody () const |
| Get the PhysicsBody the sprite have. More... | |
| var | getPhysicsBody () |
| Get the PhysicsBody the sprite have. More... | |
| local | getPhysicsBody () |
| Get the PhysicsBody the sprite have. More... | |
| void | removeFromPhysicsWorld () |
| Remove this node from physics world. More... | |
| var | removeFromPhysicsWorld () |
| Remove this node from physics world. More... | |
| local | removeFromPhysicsWorld () |
| Remove this node from physics world. More... | |
| void | updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags) |
| Update the transform matrix from physics. More... | |
| var | updateTransformFromPhysics ( var parentTransform, var parentFlags) |
| Update the transform matrix from physics. More... | |
| local | updateTransformFromPhysics ( local parentTransform, local parentFlags) |
| Update the transform matrix from physics. More... | |
| virtual void | updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) |
| Update physics body transform matrix. More... | |
| var | updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY) |
| Update physics body transform matrix. More... | |
| local | updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY) |
| Update physics body transform matrix. More... | |
| virtual GLubyte | getOpacity () const |
| virtual GLubyte | getDisplayedOpacity () const |
| local | getDisplayedOpacity () |
| virtual void | setOpacity (GLubyte opacity) |
| local | setOpacity ( local opacity) |
| virtual bool | isCascadeOpacityEnabled () const |
| var | isCascadeOpacityEnabled () |
| local | isCascadeOpacityEnabled () |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| local | setCascadeOpacityEnabled ( local cascadeOpacityEnabled) |
| virtual const Color3B & | getColor () const |
| local | getColor () |
| virtual const Color3B & | getDisplayedColor () const |
| local | getDisplayedColor () |
| virtual void | setColor (const Color3B &color) |
| var | setColor ( var color) |
| local | setColor ( local color) |
| virtual bool | isCascadeColorEnabled () const |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| local | setCascadeColorEnabled ( local cascadeColorEnabled) |
| void | setOnEnterCallback (const std::function< void()> &callback) |
| var | setOnEnterCallback ( var callback) |
| local | setOnEnterCallback ( local callback) |
| const std::function< void()> & | getOnEnterCallback () const |
| local | getOnEnterCallback () |
| void | setOnExitCallback (const std::function< void()> &callback) |
| var | setOnExitCallback ( var callback) |
| local | setOnExitCallback ( local callback) |
| const std::function< void()> & | getOnExitCallback () const |
| local | getOnExitCallback () |
| void | setonEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| var | setonEnterTransitionDidFinishCallback ( var callback) |
| local | setonEnterTransitionDidFinishCallback ( local callback) |
| const std::function< void()> & | getonEnterTransitionDidFinishCallback () const |
| local | getonEnterTransitionDidFinishCallback () |
| void | setonExitTransitionDidStartCallback (const std::function< void()> &callback) |
| var | setonExitTransitionDidStartCallback ( var callback) |
| local | setonExitTransitionDidStartCallback ( local callback) |
| const std::function< void()> & | getonExitTransitionDidStartCallback () const |
| local | getonExitTransitionDidStartCallback () |
| unsigned short | getCameraMask () const |
| get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true More... | |
| virtual | ~Node () |
| virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
| virtual void | setZOrder (int localZOrder) |
| virtual void | _setLocalZOrder (int z) |
| var | _setLocalZOrder ( var z) |
| local | _setLocalZOrder ( local z) |
| virtual int | getLocalZOrder () const |
| Gets the local Z order of this node. More... | |
| var | getLocalZOrder () |
| Gets the local Z order of this node. More... | |
| local | getLocalZOrder () |
| Gets the local Z order of this node. More... | |
| virtual int | getZOrder () const |
| virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the oder in which the nodes are renderer. More... | |
| local | setGlobalZOrder ( local globalZOrder) |
| Defines the oder in which the nodes are renderer. More... | |
| virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. More... | |
| var | getGlobalZOrder () |
| Returns the Node's Global Z Order. More... | |
| local | getGlobalZOrder () |
| Returns the Node's Global Z Order. More... | |
| virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. More... | |
| var | setScaleZ ( var scaleZ) |
| Changes the scale factor on Z axis of this node. More... | |
| local | setScaleZ ( local scaleZ) |
| Changes the scale factor on Z axis of this node. More... | |
| virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. More... | |
| virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
| virtual void | setScale (float scaleX, float scaleY) |
| Sets the scale (x,y) of the node. More... | |
| local | setScale ( local scaleX, local scaleY) |
| Sets the scale (x,y) of the node. More... | |
| virtual void | setPosition (const Vec2 &position) |
| Sets the position (x,y) of the node in its parent's coordinate system. More... | |
| local | setPosition ( local position) |
| Sets the position (x,y) of the node in its parent's coordinate system. More... | |
| virtual void | setNormalizedPosition (const Vec2 &position) |
| Sets the position (x,y) using values between 0 and 1. More... | |
| var | setNormalizedPosition ( var position) |
| Sets the position (x,y) using values between 0 and 1. More... | |
| local | setNormalizedPosition ( local position) |
| Sets the position (x,y) using values between 0 and 1. More... | |
| virtual const Vec2 & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system. More... | |
| virtual const Vec2 & | getNormalizedPosition () const |
| Returns the normalized position. More... | |
| local | getNormalizedPosition () |
| Returns the normalized position. More... | |
| virtual void | setPosition (float x, float y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More... | |
| local | setPosition ( local x, local y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More... | |
| virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
| virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| virtual float | getPositionX (void) const |
| Gets the x coordinate of the node in its parent's coordinate system. More... | |
| virtual void | setPositionY (float y) |
| Sets the y coordinate of the node in its parent's coordinate system. More... | |
| virtual float | getPositionY (void) const |
| Gets the y coordinate of the node in its parent's coordinate system. More... | |
| virtual void | setPosition3D (const Vec3 &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
| virtual Vec3 | getPosition3D () const |
| Returns the position (X,Y,Z) in its parent's coordinate system. More... | |
| virtual void | setPositionZ (float positionZ) |
| Sets the 'z' coordinate in the position. More... | |
| var | setVertexZ ( var positionZ) |
| Sets the 'z' coordinate in the position. More... | |
| local | setPositionZ ( local positionZ) |
| Sets the 'z' coordinate in the position. More... | |
| virtual void | setVertexZ (float vertexZ) |
| var | setVertexZ ( var vertexZ) |
| local | setVertexZ ( local vertexZ) |
| virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. More... | |
| var | getVertexZ () |
| Gets position Z coordinate of this node. More... | |
| local | getPositionZ () |
| Gets position Z coordinate of this node. More... | |
| virtual float | getVertexZ () const |
| virtual void | setSkewX (float skewX) |
| Changes the X skew angle of the node in degrees. More... | |
| local | setSkewX ( local skewX) |
| Changes the X skew angle of the node in degrees. More... | |
| virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More... | |
| var | getSkewX () |
| Returns the X skew angle of the node in degrees. More... | |
| local | getSkewX () |
| Returns the X skew angle of the node in degrees. More... | |
| virtual void | setSkewY (float skewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| var | setSkewY ( var skewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| local | setSkewY ( local skewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More... | |
| var | getSkewY () |
| Returns the Y skew angle of the node in degrees. More... | |
| local | getSkewY () |
| Returns the Y skew angle of the node in degrees. More... | |
| virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| Sets the anchor point in percent. More... | |
| local | setAnchorPoint ( local anchorPoint) |
| Sets the anchor point in percent. More... | |
| virtual const Vec2 & | getAnchorPoint () const |
| Returns the anchor point in percent. More... | |
| local | getAnchorPoint () |
| Returns the anchor point in percent. More... | |
| virtual const Vec2 & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More... | |
| virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More... | |
| virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More... | |
| var | setVisible ( var visible) |
| Sets whether the node is visible. More... | |
| local | setVisible ( local visible) |
| Sets whether the node is visible. More... | |
| virtual bool | isVisible () const |
| Determines if the node is visible. More... | |
| virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| local | setRotation ( local rotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More... | |
| virtual void | setRotation3D (const Vec3 &rotation) |
| Sets the rotation (X,Y,Z) in degrees. More... | |
| local | setRotation3D ( local rotation) |
| Sets the rotation (X,Y,Z) in degrees. More... | |
| virtual Vec3 | getRotation3D () const |
| Returns the rotation (X,Y,Z) in degrees. More... | |
| virtual void | setRotationQuat (const Quaternion &quat) |
| Set rotation by quaternion. More... | |
| local | setRotationQuat ( local quat) |
| Set rotation by quaternion. More... | |
| virtual Quaternion | getRotationQuat () const |
| Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More... | |
| virtual void | setRotationSkewX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| local | setRotationSkewX ( local rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| virtual void | setRotationX (float rotationX) |
| var | setRotationX ( var rotationX) |
| local | setRotationX ( local rotationX) |
| virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
| var | getRotationX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
| local | getRotationSkewX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
| virtual float | getRotationX () const |
| var | getRotationX () |
| local | getRotationX () |
| virtual void | setRotationSkewY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| local | setRotationSkewY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual void | setRotationY (float rotationY) |
| local | setRotationY ( local rotationY) |
| virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| local | getRotationSkewY () |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual float | getRotationY () const |
| void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More... | |
| int | getOrderOfArrival () const |
| Returns the arrival order, indicates which children is added previously. More... | |
| void | setGLServerState (int serverState) |
| var | setGLServerState ( var serverState) |
| int | getGLServerState () const |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More... | |
| var | addChild ( var child) |
| Adds a child to the container with z-order as 0. More... | |
| local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More... | |
| virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. More... | |
| local | addChild ( local child, local localZOrder) |
| Adds a child to the container with a local z-order. More... | |
| virtual Node * | getChildByTag (int tag) const |
| Gets a child from the container with its tag. More... | |
| var | getChildByTag ( var tag) |
| Gets a child from the container with its tag. More... | |
| local | getChildByTag ( local tag) |
| Gets a child from the container with its tag. More... | |
| virtual Node * | getChildByName (const std::string &name) const |
| Gets a child from the container with its name. More... | |
| local | getChildByName ( local name) |
| Gets a child from the container with its name. More... | |
| template<typename T > | |
| T | getChildByName (const std::string &name) const |
| Gets a child from the container with its name that can be cast to Type T. More... | |
| virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
| Search the children of the receiving node to perform processing for nodes which share a name. More... | |
| virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children. More... | |
| local | getChildren () |
| Returns the array of the node's children. More... | |
| virtual const Vector< Node * > & | getChildren () const |
| local | getChildren () |
| virtual ssize_t | getChildrenCount () const |
| Returns the amount of children. More... | |
| var | getChildrenCount () |
| Returns the amount of children. More... | |
| local | getChildrenCount () |
| Returns the amount of children. More... | |
| virtual void | setParent (Node *parent) |
| Sets the parent node. More... | |
| local | setParent ( local parent) |
| Sets the parent node. More... | |
| virtual Node * | getParent () |
| Returns a pointer to the parent node. More... | |
| virtual const Node * | getParent () const |
| virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More... | |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More... | |
| local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More... | |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More... | |
| local | removeChildByTag ( local tag, local true) |
| Removes a child from the container by tag value. More... | |
| virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
| Removes a child from the container by tag value. More... | |
| var | removeChildByName ( var name, var true) |
| Removes a child from the container by tag value. More... | |
| local | removeChildByName ( local name, local true) |
| Removes a child from the container by tag value. More... | |
| virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| var | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| local | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More... | |
| virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More... | |
| local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More... | |
| virtual std::string | getName () const |
| Returns a string that is used to identify the node. More... | |
| virtual void | setName (const std::string &name) |
| Changes the name that is used to identify the node easily. More... | |
| var | setName ( var name) |
| Changes the name that is used to identify the node easily. More... | |
| local | setName ( local name) |
| Changes the name that is used to identify the node easily. More... | |
| virtual void * | getUserData () |
| Returns a custom user data pointer. More... | |
| virtual const void * | getUserData () const |
| virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More... | |
| virtual Ref * | getUserObject () |
| Returns a user assigned Object. More... | |
| virtual const Ref * | getUserObject () const |
| virtual void | setUserObject (Ref *userObject) |
| Returns a user assigned Object. More... | |
| local | setUserObject ( local userObject) |
| Returns a user assigned Object. More... | |
| GLProgram * | getGLProgram () const |
| Return the GLProgram (shader) currently used for this node. More... | |
| var | getGLProgram () |
| Return the GLProgram (shader) currently used for this node. More... | |
| local | getGLProgram () |
| Return the GLProgram (shader) currently used for this node. More... | |
| GLProgram * | getShaderProgram () const |
| var | getShaderProgram () |
| local | getShaderProgram () |
| virtual void | setGLProgram (GLProgram *glprogram) |
| Sets the shader program for this node. More... | |
| var | setGLProgram ( var glprogram) |
| Sets the shader program for this node. More... | |
| local | setGLProgram ( local glprogram) |
| Sets the shader program for this node. More... | |
| void | setShaderProgram (GLProgram *glprogram) |
| var | setShaderProgram ( var glprogram) |
| local | setShaderProgram ( local glprogram) |
| GLProgramState * | getGLProgramState () const |
| Return the GLProgramState currently used for this node. More... | |
| var | getGLProgramState () |
| Return the GLProgramState currently used for this node. More... | |
| local | getGLProgramState () |
| Return the GLProgramState currently used for this node. More... | |
| virtual void | setGLProgramState (GLProgramState *glProgramState) |
| Set the GLProgramState for this node. More... | |
| local | setGLProgramState ( local glProgramState) |
| Set the GLProgramState for this node. More... | |
| virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More... | |
| virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More... | |
| virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More... | |
| virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More... | |
| virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More... | |
| var | setActionManager ( var actionManager) |
| Sets the ActionManager object that is used by all actions. More... | |
| local | setActionManager ( local actionManager) |
| Sets the ActionManager object that is used by all actions. More... | |
| virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More... | |
| local | getActionManager () |
| Gets the ActionManager object that is used by all actions. More... | |
| virtual const ActionManager * | getActionManager () const |
| virtual Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More... | |
| var | runAction ( var action) |
| Executes an action, and returns the action that is executed. More... | |
| local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More... | |
| void | stopAllActions () |
| Stops and removes all actions from the running action list . More... | |
| void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More... | |
| var | stopAction ( var action) |
| Stops and removes an action from the running action list. More... | |
| local | stopAction ( local action) |
| Stops and removes an action from the running action list. More... | |
| void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More... | |
| var | stopActionByTag ( var tag) |
| Removes an action from the running action list by its tag. More... | |
| local | stopActionByTag ( local tag) |
| Removes an action from the running action list by its tag. More... | |
| void | stopAllActionsByTag (int tag) |
| Removes all actions from the running action list by its tag. More... | |
| var | stopAllActionsByTag ( var tag) |
| Removes all actions from the running action list by its tag. More... | |
| local | stopAllActionsByTag ( local tag) |
| Removes all actions from the running action list by its tag. More... | |
| Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More... | |
| ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| local | getNumberOfRunningActions () |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| ssize_t | numberOfRunningActions () const |
| var | numberOfRunningActions () |
| local | numberOfRunningActions () |
| virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
| virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More... | |
| local | getScheduler () |
| Gets a Sheduler object. More... | |
| virtual const Scheduler * | getScheduler () const |
| bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More... | |
| bool | isScheduled (const std::string &key) |
| Checks whether a lambda function is scheduled. More... | |
| void | scheduleUpdate (void) |
| Schedules the "update" method. More... | |
| void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More... | |
| var | scheduleUpdateWithPriority ( var priority) |
| Schedules the "update" method with a custom priority. More... | |
| void | unscheduleUpdate (void) |
| var | unscheduleUpdate () |
| local | unscheduleUpdate () |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More... | |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More... | |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
| var | scheduleOnce ( var selector, var delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
| void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
| Schedules a lambda function that runs only once, with a delay of 0 or larger. More... | |
| void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
| void | schedule (const std::function< void(float)> &callback, const std::string &key) |
| Schedules a lambda function. More... | |
| void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
| Schedules a lambda function. More... | |
| void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
| Schedules a lambda function. More... | |
| var | schedule ( var callback, var interval, var repeat, var delay, var key) |
| Schedules a lambda function. More... | |
| void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More... | |
| var | unschedule ( var selector) |
| Unschedules a custom selector. More... | |
| void | unschedule (const std::string &key) |
| Unschedules a lambda function. More... | |
| void | unscheduleAllCallbacks () |
| Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. More... | |
| void | unscheduleAllSelectors () |
| var | unscheduleAllSelectors () |
| local | unscheduleAllSelectors () |
| virtual void | resume (void) |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| local | resume () |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| virtual void | pause (void) |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| local | pause () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| void | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| void | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| var | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| local | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| virtual void | update (float delta) |
| Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More... | |
| virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More... | |
| virtual const Mat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| virtual AffineTransform | getNodeToParentAffineTransform () const |
| local | getNodeToParentAffineTransform () |
| virtual void | setNodeToParentTransform (const Mat4 &transform) |
| Sets the transformation matrix manually. More... | |
| virtual AffineTransform | nodeToParentTransform () const |
| virtual const Mat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
| var | getParentToNodeTransform () |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
| local | getParentToNodeTransform () |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
| virtual AffineTransform | getParentToNodeAffineTransform () const |
| local | getParentToNodeAffineTransform () |
| virtual AffineTransform | parentToNodeTransform () const |
| local | parentToNodeTransform () |
| virtual Mat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More... | |
| virtual AffineTransform | getNodeToWorldAffineTransform () const |
| local | getNodeToWorldAffineTransform () |
| virtual AffineTransform | nodeToWorldTransform () const |
| local | nodeToWorldTransform () |
| virtual Mat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More... | |
| var | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More... | |
| local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More... | |
| virtual AffineTransform | getWorldToNodeAffineTransform () const |
| local | getWorldToNodeAffineTransform () |
| virtual AffineTransform | worldToNodeTransform () const |
| local | worldToNodeTransform () |
| Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. More... | |
| var | convertToNodeSpace ( var worldPoint) |
| Converts a Vec2 to node (local) space coordinates. More... | |
| local | convertToNodeSpace ( local worldPoint) |
| Converts a Vec2 to node (local) space coordinates. More... | |
| Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| Converts a Vec2 to world space coordinates. More... | |
| Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. More... | |
| Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
| Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Vec2. More... | |
| Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| void | setAdditionalTransform (Mat4 *additionalTransform) |
| Sets an additional transform matrix to the node. More... | |
| void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| var | setAdditionalTransform ( var additionalTransform) |
| local | setAdditionalTransform ( local additionalTransform) |
| Component * | getComponent (const std::string &name) |
| Gets a component by its name. More... | |
| var | getComponent ( var name) |
| Gets a component by its name. More... | |
| local | getComponent ( local name) |
| Gets a component by its name. More... | |
| virtual bool | addComponent (Component *component) |
| Adds a component. More... | |
| virtual bool | removeComponent (const std::string &name) |
| Removes a component by its name. More... | |
| virtual bool | removeComponent (Component *component) |
| Removes a component by its pointer. More... | |
| virtual void | removeAllComponents () |
| Removes all components. More... | |
| var | removeAllComponents () |
| Removes all components. More... | |
| local | removeAllComponents () |
| Removes all components. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Static Public Member Functions | |
| static Label * | create (const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) |
| local | create ( local text, local font, local fontSize, local ZERO, local LEFT, local TOP) |
Creators | |
| static Label * | create () |
| Allocates and initializes a Label, with default settings. More... | |
| var | create () |
| Allocates and initializes a Label, with default settings. More... | |
| local | create () |
| Allocates and initializes a Label, with default settings. More... | |
| static Label * | createWithSystemFont (const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) |
| Allocates and initializes a Label, base on platform-dependent API. More... | |
| local | createWithSystemFont ( local text, local font, local fontSize, local ZERO, local LEFT, local TOP) |
| Allocates and initializes a Label, base on platform-dependent API. More... | |
| static Label * | createWithTTF (const std::string &text, const std::string &fontFilePath, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) |
| Allocates and initializes a Label, base on FreeType2. More... | |
| local | createWithTTF ( local text, local fontFilePath, local fontSize, local ZERO, local LEFT, local TOP) |
| Allocates and initializes a Label, base on FreeType2. More... | |
| static Label * | createWithTTF (const TTFConfig &ttfConfig, const std::string &text, TextHAlignment hAlignment=TextHAlignment::LEFT, int maxLineWidth=0) |
| Allocates and initializes a Label, base on FreeType2. More... | |
| var | createWithTTF ( var ttfConfig, var text, var LEFT, var 0) |
| Allocates and initializes a Label, base on FreeType2. More... | |
| local | createWithTTF ( local ttfConfig, local text, local LEFT, local 0) |
| Allocates and initializes a Label, base on FreeType2. More... | |
| static Label * | createWithBMFont (const std::string &bmfontPath, const std::string &text, const TextHAlignment &hAlignment=TextHAlignment::LEFT, int maxLineWidth=0, const Vec2 &imageOffset=Vec2::ZERO) |
| Allocates and initializes a Label, with a bitmap font file. More... | |
| local | createWithBMFont ( local bmfontPath, local text, local LEFT, local 0, local ZERO) |
| Allocates and initializes a Label, with a bitmap font file. More... | |
| static Label * | createWithCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap) |
| Allocates and initializes a Label, with char map configuration. More... | |
| static Label * | createWithCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap) |
| Allocates and initializes a Label, with char map configuration. More... | |
| static Label * | createWithCharMap (const std::string &plistFile) |
| Allocates and initializes a Label, with char map configuration. More... | |
Static Public Member Functions inherited from SpriteBatchNode | |
| static SpriteBatchNode * | createWithTexture (Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY) |
| Creates a SpriteBatchNode with a texture2d and capacity of children. More... | |
| local | createWithTexture ( local tex, local DEFAULT_CAPACITY) |
| Creates a SpriteBatchNode with a texture2d and capacity of children. More... | |
| static SpriteBatchNode * | create (const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY) |
| Creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More... | |
| var | create ( var fileImage, var DEFAULT_CAPACITY) |
| Creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More... | |
| local | create ( local fileImage, local DEFAULT_CAPACITY) |
| Creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More... | |
Static Public Member Functions inherited from Node | |
| static Node * | create () |
| Allocates and initializes a node. More... | |
| var | create () |
| Allocates and initializes a node. More... | |
| local | create () |
| Allocates and initializes a node. More... | |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Label(FontAtlas *atlas = nullptr |
| var | __pad0__: Label(FontAtlas *atlas = nullptr |
| local | __pad0__: Label(FontAtlas *atlas = nullptr |
| CC_CONSTRUCTOR_ACCESS TextHAlignment | hAlignment = TextHAlignment::LEFT |
| var | hAlignment = TextHAlignment::LEFT |
| local | hAlignment = TextHAlignment::LEFT |
| CC_CONSTRUCTOR_ACCESS TextHAlignment TextVAlignment | vAlignment = TextVAlignment::TOP |
| CC_CONSTRUCTOR_ACCESS TextHAlignment TextVAlignment bool | useDistanceField = false |
| CC_CONSTRUCTOR_ACCESS TextHAlignment TextVAlignment bool bool | useA8Shader = false) |
Public Attributes inherited from SpriteBatchNode | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: SpriteBatchNode() |
Public Attributes inherited from Node | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Node() |
Static Public Attributes | |
| static const int | DistanceFieldFontSize |
| var | DistanceFieldFontSize |
| local | DistanceFieldFontSize |
Static Public Attributes inherited from Node | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
Protected Types | |
| enum | LabelType { TTF, BMFONT, CHARMAP, STRING_TEXTURE } |
Protected Member Functions | |
| void | onDraw (const Mat4 &transform, bool transformUpdated) |
| var | onDraw ( var transform, var transformUpdated) |
| local | onDraw ( local transform, local transformUpdated) |
| virtual void | setFontAtlas (FontAtlas *atlas, bool distanceFieldEnabled=false, bool useA8Shader=false) |
| local | setFontAtlas ( local atlas, local false, local false) |
| bool | recordLetterInfo (const cocos2d::Vec2 &point, const FontLetterDefinition &letterDef, int spriteIndex) |
| var | recordLetterInfo ( var point, var letterDef, var spriteIndex) |
| bool | recordPlaceholderInfo (int spriteIndex) |
| void | setFontScale (float fontScale) |
| var | setFontScale ( var fontScale) |
| local | setFontScale ( local fontScale) |
| virtual void | alignText () |
| var | alignText () |
| local | alignText () |
| bool | computeHorizontalKernings (const std::u16string &stringToRender) |
| var | computeHorizontalKernings ( var stringToRender) |
| local | computeHorizontalKernings ( local stringToRender) |
| void | computeStringNumLines () |
| var | computeStringNumLines () |
| local | computeStringNumLines () |
| void | updateQuads () |
| var | updateQuads () |
| local | updateQuads () |
| virtual void | updateColor () override |
| local | updateColor () |
| virtual void | updateShaderProgram () |
| local | updateShaderProgram () |
| void | drawShadowWithoutBlur () |
| var | drawShadowWithoutBlur () |
| local | drawShadowWithoutBlur () |
| void | drawTextSprite (Renderer *renderer, uint32_t parentFlags) |
| var | drawTextSprite ( var renderer, var parentFlags) |
| local | drawTextSprite ( local renderer, local parentFlags) |
| void | createSpriteWithFontDefinition () |
| var | createSpriteWithFontDefinition () |
| local | createSpriteWithFontDefinition () |
| void | updateFont () |
| var | updateFont () |
| local | updateFont () |
| void | reset () |
| var | reset () |
| local | reset () |
Protected Member Functions inherited from SpriteBatchNode | |
| void | updateQuadFromSprite (Sprite *sprite, ssize_t index) |
| Updates a quad at a certain index into the texture atlas. More... | |
| var | updateQuadFromSprite ( var sprite, var index) |
| Updates a quad at a certain index into the texture atlas. More... | |
| local | updateQuadFromSprite ( local sprite, local index) |
| Updates a quad at a certain index into the texture atlas. More... | |
| void | updateAtlasIndex (Sprite *sprite, ssize_t *curIndex) |
| local | updateAtlasIndex ( local sprite, local curIndex) |
| void | swap (ssize_t oldIndex, ssize_t newIndex) |
| var | swap ( var oldIndex, var newIndex) |
| local | swap ( local oldIndex, local newIndex) |
| void | updateBlendFunc () |
| var | updateBlendFunc () |
| local | updateBlendFunc () |
Protected Member Functions inherited from Node | |
| void | childrenAlloc (void) |
| lazy allocs More... | |
| var | childrenAlloc () |
| lazy allocs More... | |
| local | childrenAlloc () |
| lazy allocs More... | |
| void | insertChild (Node *child, int z) |
| helper that reorder a child More... | |
| var | insertChild ( var child, var z) |
| helper that reorder a child More... | |
| local | insertChild ( local child, local z) |
| helper that reorder a child More... | |
| void | detachChild (Node *child, ssize_t index, bool doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
| local | detachChild ( local child, local index, local doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
| Vec2 | convertToWindowSpace (const Vec2 &nodePoint) const |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| var | convertToWindowSpace ( var nodePoint) |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| local | convertToWindowSpace ( local nodePoint) |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| Mat4 | transform (const Mat4 &parentTransform) |
| var | transform ( var parentTransform) |
| local | transform ( local parentTransform) |
| uint32_t | processParentFlags (const Mat4 &parentTransform, uint32_t parentFlags) |
| var | processParentFlags ( var parentTransform, var parentFlags) |
| local | processParentFlags ( local parentTransform, local parentFlags) |
| virtual void | updateCascadeOpacity () |
| var | updateCascadeOpacity () |
| local | updateCascadeOpacity () |
| virtual void | disableCascadeOpacity () |
| local | disableCascadeOpacity () |
| virtual void | updateCascadeColor () |
| var | updateCascadeColor () |
| local | updateCascadeColor () |
| virtual void | disableCascadeColor () |
| var | disableCascadeColor () |
| local | disableCascadeColor () |
| bool | doEnumerate (std::string name, std::function< bool(Node *)> callback) const |
| var | doEnumerate ( var name, var callback) |
| local | doEnumerate ( local name, local callback) |
| bool | doEnumerateRecursive (const Node *node, const std::string &name, std::function< bool(Node *)> callback) const |
| var | doEnumerateRecursive ( var node, var name, var callback) |
| local | doEnumerateRecursive ( local node, local name, local callback) |
| bool | isVisitableByVisitingCamera () const |
| void | updateRotationQuat () |
| var | updateRotationQuat () |
| local | updateRotationQuat () |
| void | updateRotation3D () |
| var | updateRotation3D () |
| local | updateRotation3D () |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
Protected Attributes | |
| std::string | _bmFontPath |
| bool | _isOpacityModifyRGB |
| var | _isOpacityModifyRGB |
| local | _isOpacityModifyRGB |
| bool | _contentDirty |
| var | _contentDirty |
| local | _contentDirty |
| bool | _systemFontDirty |
| var | _systemFontDirty |
| local | _systemFontDirty |
| std::string | _systemFont |
| var | _systemFont |
| local | _systemFont |
| float | _systemFontSize |
| var | _systemFontSize |
| local | _systemFontSize |
| LabelType | _currentLabelType |
| var | _currentLabelType |
| local | _currentLabelType |
| std::vector< SpriteBatchNode * > | _batchNodes |
| var | _batchNodes |
| local | _batchNodes |
| FontAtlas * | _fontAtlas |
| var | _fontAtlas |
| local | _fontAtlas |
| std::vector< LetterInfo > | _lettersInfo |
| var | _lettersInfo |
| local | _lettersInfo |
| TTFConfig | _fontConfig |
| var | _fontConfig |
| local | _fontConfig |
| Sprite * | _textSprite |
| var | _textSprite |
| local | _textSprite |
| FontDefinition | _fontDefinition |
| var | _fontDefinition |
| local | _fontDefinition |
| bool | _compatibleMode |
| var | _compatibleMode |
| local | _compatibleMode |
| Sprite * | _reusedLetter |
| used for optimization More... | |
| var | _reusedLetter |
| used for optimization More... | |
| local | _reusedLetter |
| used for optimization More... | |
| Rect | _reusedRect |
| local | _reusedRect |
| int | _limitShowCount |
| var | _limitShowCount |
| local | _limitShowCount |
| float | _additionalKerning |
| var | _additionalKerning |
| local | _additionalKerning |
| float | _commonLineHeight |
| var | _commonLineHeight |
| local | _commonLineHeight |
| bool | _lineBreakWithoutSpaces |
| var | _lineBreakWithoutSpaces |
| local | _lineBreakWithoutSpaces |
| int * | _horizontalKernings |
| var | _horizontalKernings |
| local | _horizontalKernings |
| float | _maxLineWidth |
| var | _maxLineWidth |
| local | _maxLineWidth |
| Size | _labelDimensions |
| var | _labelDimensions |
| local | _labelDimensions |
| float | _labelWidth |
| var | _labelWidth |
| local | _labelWidth |
| float | _labelHeight |
| var | _labelHeight |
| local | _labelHeight |
| TextHAlignment | _hAlignment |
| var | _hAlignment |
| local | _hAlignment |
| TextVAlignment | _vAlignment |
| var | _vAlignment |
| local | _vAlignment |
| int | _currNumLines |
| var | _currNumLines |
| local | _currNumLines |
| std::u16string | _currentUTF16String |
| var | _currentUTF16String |
| local | _currentUTF16String |
| std::string | _originalUTF8String |
| var | _originalUTF8String |
| local | _originalUTF8String |
| float | _fontScale |
| var | _fontScale |
| local | _fontScale |
| bool | _useDistanceField |
| var | _useDistanceField |
| local | _useDistanceField |
| bool | _useA8Shader |
| var | _useA8Shader |
| local | _useA8Shader |
| LabelEffect | _currLabelEffect |
| var | _currLabelEffect |
| local | _currLabelEffect |
| Color4B | _effectColor |
| var | _effectColor |
| local | _effectColor |
| Color4F | _effectColorF |
| var | _effectColorF |
| local | _effectColorF |
| GLuint | _uniformEffectColor |
| var | _uniformEffectColor |
| local | _uniformEffectColor |
| GLuint | _uniformTextColor |
| var | _uniformTextColor |
| local | _uniformTextColor |
| CustomCommand | _customCommand |
| var | _customCommand |
| local | _customCommand |
| bool | _shadowDirty |
| var | _shadowDirty |
| local | _shadowDirty |
| bool | _shadowEnabled |
| var | _shadowEnabled |
| local | _shadowEnabled |
| Size | _shadowOffset |
| var | _shadowOffset |
| local | _shadowOffset |
| int | _shadowBlurRadius |
| var | _shadowBlurRadius |
| local | _shadowBlurRadius |
| Mat4 | _shadowTransform |
| var | _shadowTransform |
| local | _shadowTransform |
| Color3B | _shadowColor |
| var | _shadowColor |
| local | _shadowColor |
| float | _shadowOpacity |
| var | _shadowOpacity |
| local | _shadowOpacity |
| Sprite * | _shadowNode |
| var | _shadowNode |
| local | _shadowNode |
| int | _outlineSize |
| var | _outlineSize |
| local | _outlineSize |
| Color4B | _textColor |
| var | _textColor |
| local | _textColor |
| Color4F | _textColorF |
| var | _textColorF |
| local | _textColorF |
| bool | _clipEnabled |
| var | _clipEnabled |
| local | _clipEnabled |
| bool | _blendFuncDirty |
| var | _blendFuncDirty |
| local | _blendFuncDirty |
| bool | _insideBounds |
| whether or not the sprite was inside bounds the previous frame More... | |
| var | _insideBounds |
| whether or not the sprite was inside bounds the previous frame More... | |
| local | _insideBounds |
| whether or not the sprite was inside bounds the previous frame More... | |
Protected Attributes inherited from SpriteBatchNode | |
| TextureAtlas * | _textureAtlas |
| BlendFunc | _blendFunc |
| var | _blendFunc |
| local | _blendFunc |
| BatchCommand | _batchCommand |
| var | _batchCommand |
| local | _batchCommand |
| std::vector< Sprite * > | _descendants |
| var | _descendants |
| local | _descendants |
Protected Attributes inherited from Node | |
| float | _rotationX |
| rotation on the X-axis More... | |
| float | _rotationY |
| rotation on the Y-axis More... | |
| var | _rotationY |
| rotation on the Y-axis More... | |
| local | _rotationY |
| rotation on the Y-axis More... | |
| float | _rotationZ_X |
| rotation angle on Z-axis, component X More... | |
| var | _rotationZ_X |
| rotation angle on Z-axis, component X More... | |
| local | _rotationZ_X |
| rotation angle on Z-axis, component X More... | |
| float | _rotationZ_Y |
| rotation angle on Z-axis, component Y More... | |
| var | _rotationZ_Y |
| rotation angle on Z-axis, component Y More... | |
| local | _rotationZ_Y |
| rotation angle on Z-axis, component Y More... | |
| Quaternion | _rotationQuat |
| var | _rotationQuat |
| local | _rotationQuat |
| float | _scaleX |
| rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More... | |
| var | _scaleX |
| rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More... | |
| local | _scaleX |
| rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More... | |
| float | _scaleY |
| scaling factor on y-axis More... | |
| float | _scaleZ |
| scaling factor on z-axis More... | |
| var | _scaleZ |
| scaling factor on z-axis More... | |
| local | _scaleZ |
| scaling factor on z-axis More... | |
| Vec2 | _position |
| position of the node More... | |
| var | _position |
| position of the node More... | |
| local | _position |
| position of the node More... | |
| float | _positionZ |
| OpenGL real Z position. More... | |
| var | _positionZ |
| OpenGL real Z position. More... | |
| local | _positionZ |
| OpenGL real Z position. More... | |
| Vec2 | _normalizedPosition |
| var | _normalizedPosition |
| local | _normalizedPosition |
| bool | _usingNormalizedPosition |
| var | _usingNormalizedPosition |
| local | _usingNormalizedPosition |
| bool | _normalizedPositionDirty |
| var | _normalizedPositionDirty |
| local | _normalizedPositionDirty |
| float | _skewX |
| skew angle on x-axis More... | |
| var | _skewX |
| skew angle on x-axis More... | |
| local | _skewX |
| skew angle on x-axis More... | |
| float | _skewY |
| skew angle on y-axis More... | |
| var | _skewY |
| skew angle on y-axis More... | |
| local | _skewY |
| skew angle on y-axis More... | |
| Vec2 | _anchorPointInPoints |
| anchor point in points More... | |
| var | _anchorPointInPoints |
| anchor point in points More... | |
| local | _anchorPointInPoints |
| anchor point in points More... | |
| Vec2 | _anchorPoint |
| anchor point normalized (NOT in points) More... | |
| var | _anchorPoint |
| anchor point normalized (NOT in points) More... | |
| local | _anchorPoint |
| anchor point normalized (NOT in points) More... | |
| Size | _contentSize |
| untransformed size of the node More... | |
| bool | _contentSizeDirty |
| whether or not the contentSize is dirty More... | |
| var | _contentSizeDirty |
| whether or not the contentSize is dirty More... | |
| local | _contentSizeDirty |
| whether or not the contentSize is dirty More... | |
| Mat4 | _modelViewTransform |
| ModelView transform of the Node. More... | |
| var | _modelViewTransform |
| ModelView transform of the Node. More... | |
| local | _modelViewTransform |
| ModelView transform of the Node. More... | |
| Mat4 | _transform |
| transform More... | |
| var | _transform |
| transform More... | |
| local | _transform |
| transform More... | |
| bool | _transformDirty |
| transform dirty flag More... | |
| var | _transformDirty |
| transform dirty flag More... | |
| local | _transformDirty |
| transform dirty flag More... | |
| Mat4 | _inverse |
| inverse transform More... | |
| bool | _inverseDirty |
| inverse transform dirty flag More... | |
| var | _inverseDirty |
| inverse transform dirty flag More... | |
| local | _inverseDirty |
| inverse transform dirty flag More... | |
| Mat4 | _additionalTransform |
| transform More... | |
| var | _additionalTransform |
| transform More... | |
| local | _additionalTransform |
| transform More... | |
| bool | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More... | |
| var | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More... | |
| local | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More... | |
| bool | _transformUpdated |
| Whether or not the Transform object was updated since the last frame. More... | |
| int | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More... | |
| var | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More... | |
| local | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More... | |
| float | _globalZOrder |
| Global order used to sort the node. More... | |
| var | _globalZOrder |
| Global order used to sort the node. More... | |
| local | _globalZOrder |
| Global order used to sort the node. More... | |
| Vector< Node * > | _children |
| array of children nodes More... | |
| var | _children |
| array of children nodes More... | |
| local | _children |
| array of children nodes More... | |
| Node * | _parent |
| weak reference to parent node More... | |
| var | _parent |
| weak reference to parent node More... | |
| local | _parent |
| weak reference to parent node More... | |
| Director * | _director |
| var | _director |
| local | _director |
| int | _tag |
| a tag. Can be any number you assigned just to identify this node More... | |
| var | _tag |
| a tag. Can be any number you assigned just to identify this node More... | |
| local | _tag |
| a tag. Can be any number you assigned just to identify this node More... | |
| std::string | _name |
| a string label, an user defined string to identify this node More... | |
| var | _name |
| a string label, an user defined string to identify this node More... | |
| local | _name |
| a string label, an user defined string to identify this node More... | |
| size_t | _hashOfName |
| hash value of _name, used for speed in getChildByName More... | |
| var | _hashOfName |
| hash value of _name, used for speed in getChildByName More... | |
| local | _hashOfName |
| hash value of _name, used for speed in getChildByName More... | |
| void * | _userData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| var | _userData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| local | _userData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| Ref * | _userObject |
| A user assigned Object. More... | |
| var | _userObject |
| A user assigned Object. More... | |
| local | _userObject |
| A user assigned Object. More... | |
| GLProgramState * | _glProgramState |
| OpenGL Program State. More... | |
| var | _glProgramState |
| OpenGL Program State. More... | |
| local | _glProgramState |
| OpenGL Program State. More... | |
| int | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More... | |
| var | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More... | |
| local | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More... | |
| Scheduler * | _scheduler |
| scheduler used to schedule timers and updates More... | |
| ActionManager * | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More... | |
| EventDispatcher * | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More... | |
| var | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More... | |
| local | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More... | |
| bool | _running |
| is running More... | |
| var | _running |
| is running More... | |
| local | _running |
| is running More... | |
| bool | _visible |
| is this node visible More... | |
| var | _visible |
| is this node visible More... | |
| local | _visible |
| is this node visible More... | |
| bool | _ignoreAnchorPointForPosition |
| true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
| var | _ignoreAnchorPointForPosition |
| true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
| local | _ignoreAnchorPointForPosition |
| true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
| bool | _reorderChildDirty |
| children order dirty flag More... | |
| bool | _isTransitionFinished |
| flag to indicate whether the transition was finished More... | |
| var | _isTransitionFinished |
| flag to indicate whether the transition was finished More... | |
| local | _isTransitionFinished |
| flag to indicate whether the transition was finished More... | |
| ComponentContainer * | _componentContainer |
| Dictionary of components. More... | |
| var | _componentContainer |
| Dictionary of components. More... | |
| local | _componentContainer |
| Dictionary of components. More... | |
| PhysicsBody * | _physicsBody |
| the physicsBody the node have More... | |
| var | _physicsBody |
| the physicsBody the node have More... | |
| local | _physicsBody |
| the physicsBody the node have More... | |
| float | _physicsScaleStartX |
| the scale x value when setPhysicsBody More... | |
| var | _physicsScaleStartX |
| the scale x value when setPhysicsBody More... | |
| local | _physicsScaleStartX |
| the scale x value when setPhysicsBody More... | |
| float | _physicsScaleStartY |
| the scale y value when setPhysicsBody More... | |
| var | _physicsScaleStartY |
| the scale y value when setPhysicsBody More... | |
| local | _physicsScaleStartY |
| the scale y value when setPhysicsBody More... | |
| float | _physicsRotation |
| var | _physicsRotation |
| local | _physicsRotation |
| bool | _physicsTransformDirty |
| var | _physicsTransformDirty |
| local | _physicsTransformDirty |
| bool | _updateTransformFromPhysics |
| var | _updateTransformFromPhysics |
| local | _updateTransformFromPhysics |
| GLubyte | _displayedOpacity |
| var | _displayedOpacity |
| local | _displayedOpacity |
| GLubyte | _realOpacity |
| var | _realOpacity |
| local | _realOpacity |
| Color3B | _displayedColor |
| var | _displayedColor |
| local | _displayedColor |
| Color3B | _realColor |
| var | _realColor |
| local | _realColor |
| bool | _cascadeColorEnabled |
| var | _cascadeColorEnabled |
| local | _cascadeColorEnabled |
| bool | _cascadeOpacityEnabled |
| var | _cascadeOpacityEnabled |
| local | _cascadeOpacityEnabled |
| unsigned short | _cameraMask |
| var | _cameraMask |
| local | _cameraMask |
| std::function< void()> | _onEnterCallback |
| var | _onEnterCallback |
| local | _onEnterCallback |
| std::function< void()> | _onExitCallback |
| var | _onExitCallback |
| local | _onExitCallback |
| std::function< void()> | _onEnterTransitionDidFinishCallback |
| std::function< void()> | _onExitTransitionDidStartCallback |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
Friends | |
| class | LabelTextFormatter |
Additional Inherited Members | |
Public Types inherited from Node | |
| enum | { FLAGS_TRANSFORM_DIRTY = (1 << 0), FLAGS_CONTENT_SIZE_DIRTY = (1 << 1), FLAGS_RENDER_AS_3D = (1 << 3), FLAGS_DIRTY_MASK = (FLAGS_TRANSFORM_DIRTY | FLAGS_CONTENT_SIZE_DIRTY) } |
Static Protected Attributes inherited from Node | |
| static int | s_globalOrderOfArrival |
| var | s_globalOrderOfArrival |
| local | s_globalOrderOfArrival |
Label is a subclass of SpriteBatchNode that knows how to render text labels.
Label can be created with:
Bitmap Font supported editors:
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node. |
| zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int). |
| tag | An integer to identify the node easily. Please refer to setTag(int). |
Please use addChild(Node* child, int localZOrder, const std::string &name) instead.
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node. |
| zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int). |
| tag | An integer to identify the node easily. Please refer to setTag(int). |
Please use addChild(Node* child, int localZOrder, const std::string &name) instead.
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
| child | A child node. |
| zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int). |
| tag | An integer to identify the node easily. Please refer to setTag(int). |
Please use addChild(Node* child, int localZOrder, const std::string &name) instead.
Reimplemented from SpriteBatchNode.
|
protectedvirtual |
|
protectedvirtual |
|
protectedvirtual |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
protected |
|
protected |
|
protected |
|
static |
Allocates and initializes a Label, with a bitmap font file.
| bmfontPath | A bitmap font file, it's a FNT format. |
| text | The initial text. |
| hAlignment | Text horizontal alignment. |
| maxLineWidth | The max line width. |
| imageOffset |
|
static |
Allocates and initializes a Label, with a bitmap font file.
| bmfontPath | A bitmap font file, it's a FNT format. |
| text | The initial text. |
| hAlignment | Text horizontal alignment. |
| maxLineWidth | The max line width. |
| imageOffset |
|
static |
Allocates and initializes a Label, with a bitmap font file.
| bmfontPath | A bitmap font file, it's a FNT format. |
| text | The initial text. |
| hAlignment | Text horizontal alignment. |
| maxLineWidth | The max line width. |
| imageOffset |
|
static |
Allocates and initializes a Label, with char map configuration.
| charMapFile | A char map file, it's a PNG format. |
| itemWidth | The width in points of each element. |
| itemHeight | The height in points of each element. |
| startCharMap | The starting char of the char map. |
|
static |
Allocates and initializes a Label, with char map configuration.
| charMapFile | A char map file, it's a PNG format. |
| itemWidth | The width in points of each element. |
| itemHeight | The height in points of each element. |
| startCharMap | The starting char of the char map. |
|
static |
Allocates and initializes a Label, with char map configuration.
| charMapFile | A char map file, it's a PNG format. |
| itemWidth | The width in points of each element. |
| itemHeight | The height in points of each element. |
| startCharMap | The starting char of the char map. |
|
static |
Allocates and initializes a Label, with char map configuration.
| texture | A pointer to an existing Texture2D object. |
| itemWidth | The width in points of each element. |
| itemHeight | The height in points of each element. |
| startCharMap | The starting char of the char map. |
|
static |
Allocates and initializes a Label, with char map configuration.
| texture | A pointer to an existing Texture2D object. |
| itemWidth | The width in points of each element. |
| itemHeight | The height in points of each element. |
| startCharMap | The starting char of the char map. |
|
static |
Allocates and initializes a Label, with char map configuration.
| texture | A pointer to an existing Texture2D object. |
| itemWidth | The width in points of each element. |
| itemHeight | The height in points of each element. |
| startCharMap | The starting char of the char map. |
|
static |
|
static |
|
static |
|
static |
Allocates and initializes a Label, base on platform-dependent API.
| text | The initial text. |
| font | A font file or a font family name. |
| fontSize | The font size. This value must be > 0. |
| dimensions | |
| hAlignment | The text horizontal alignment. |
| vAlignment | The text vertical alignment. |
|
static |
Allocates and initializes a Label, base on platform-dependent API.
| text | The initial text. |
| font | A font file or a font family name. |
| fontSize | The font size. This value must be > 0. |
| dimensions | |
| hAlignment | The text horizontal alignment. |
| vAlignment | The text vertical alignment. |
|
static |
Allocates and initializes a Label, base on platform-dependent API.
| text | The initial text. |
| font | A font file or a font family name. |
| fontSize | The font size. This value must be > 0. |
| dimensions | |
| hAlignment | The text horizontal alignment. |
| vAlignment | The text vertical alignment. |
|
static |
|
static |
|
static |
|
static |
Allocates and initializes a Label, base on FreeType2.
| ttfConfig | A pointer to a TTFConfig object. |
| text | The initial text. |
| hAlignment | The text horizontal alignment. |
| maxLineWidth | The max line width. |
|
static |
Allocates and initializes a Label, base on FreeType2.
| ttfConfig | A pointer to a TTFConfig object. |
| text | The initial text. |
| hAlignment | The text horizontal alignment. |
| maxLineWidth | The max line width. |
|
static |
Allocates and initializes a Label, base on FreeType2.
| ttfConfig | A pointer to a TTFConfig object. |
| text | The initial text. |
| hAlignment | The text horizontal alignment. |
| maxLineWidth | The max line width. |
|
virtual |
Disable all effect to Label.
|
virtual |
Disable all effect to Label.
|
virtual |
Disable all effect to Label.
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);glEnableClientState(GL_COLOR_ARRAY);glEnableClientState(GL_TEXTURE_COORD_ARRAY);glEnable(GL_TEXTURE_2D); AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.| renderer | A given renderer. |
| transform | A transform matrix. |
| flags | Renderer flag. |
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);glEnableClientState(GL_COLOR_ARRAY);glEnableClientState(GL_TEXTURE_COORD_ARRAY);glEnable(GL_TEXTURE_2D); AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.| renderer | A given renderer. |
| transform | A transform matrix. |
| flags | Renderer flag. |
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);glEnableClientState(GL_COLOR_ARRAY);glEnableClientState(GL_TEXTURE_COORD_ARRAY);glEnable(GL_TEXTURE_2D); AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.| renderer | A given renderer. |
| transform | A transform matrix. |
| flags | Renderer flag. |
Reimplemented from SpriteBatchNode.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
| float getAdditionalKerning | ( | ) | const |
| var getAdditionalKerning | ( | ) |
| local getAdditionalKerning | ( | ) |
|
inline |
Returns the bitmap font used by the Label.
|
inline |
Returns the bitmap font used by the Label.
|
inline |
Returns the bitmap font used by the Label.
|
overridevirtual |
|
overridevirtual |
|
overridevirtual |
|
inline |
getLineHeight instead.
|
inline |
getLineHeight instead.
|
inline |
getLineHeight instead.
|
overridevirtual |
Returns the untransformed size of the node.
setContentSize(const Size&)Reimplemented from Node.
|
overridevirtual |
Returns the untransformed size of the node.
setContentSize(const Size&)Reimplemented from Node.
|
overridevirtual |
Returns the untransformed size of the node.
setContentSize(const Size&)Reimplemented from Node.
|
overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from SpriteBatchNode.
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
Returns the Label's text horizontal alignment.
|
inline |
Returns the Label's text horizontal alignment.
|
inline |
Returns the Label's text horizontal alignment.
|
virtual |
Provides a way to treats each character like a Sprite.
|
virtual |
Provides a way to treats each character like a Sprite.
|
virtual |
Provides a way to treats each character like a Sprite.
| float getLineHeight | ( | ) | const |
| var getLineHeight | ( | ) |
| local getLineHeight | ( | ) |
|
inline |
|
inline |
|
inline |
|
overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
|
overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
|
overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
|
overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)Reimplemented from Node.
|
overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)Reimplemented from Node.
|
overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)Reimplemented from Node.
|
inlineoverridevirtual |
Return the text the Label is displaying.
Reimplemented in TextFieldTTF.
|
inlineoverridevirtual |
Return the text the Label is displaying.
Reimplemented in TextFieldTTF.
|
inlineoverridevirtual |
Return the text the Label is displaying.
Reimplemented in TextFieldTTF.
| int getStringLength | ( | ) | const |
| var getStringLength | ( | ) |
| local getStringLength | ( | ) |
| int getStringNumLines | ( | ) | const |
| var getStringNumLines | ( | ) |
| local getStringNumLines | ( | ) |
|
inlinevirtual |
Returns the system font used by the Label.
|
inlinevirtual |
Returns the system font used by the Label.
|
inlinevirtual |
Returns the system font used by the Label.
|
inlinevirtual |
Returns the bitmap font path used by the Label.
|
inlinevirtual |
Returns the bitmap font path used by the Label.
|
inlinevirtual |
Returns the bitmap font path used by the Label.
|
inline |
Returns the Label's text horizontal alignment.
|
inline |
Returns the Label's text horizontal alignment.
|
inline |
Returns the Label's text horizontal alignment.
|
inline |
Returns the text color of the Label.
|
inline |
Returns the text color of the Label.
|
inlinevirtual |
|
inlinevirtual |
|
inlinevirtual |
|
inline |
Returns the Label's text vertical alignment.
|
inline |
Returns the Label's text vertical alignment.
|
inline |
Returns the Label's text vertical alignment.
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
inlinevirtual |
|
inlinevirtual |
|
inlinevirtual |
|
protected |
|
protected |
|
protected |
| void setAdditionalKerning | ( | float | space | ) |
| var setAdditionalKerning | ( | var | space | ) |
| local setAdditionalKerning | ( | local | space | ) |
|
inline |
Sets the Label's text horizontal alignment.
|
inline |
Sets the Label's text horizontal alignment.
|
inline |
Sets the Label's text horizontal alignment.
| void setAlignment | ( | TextHAlignment | hAlignment, |
| TextVAlignment | vAlignment | ||
| ) |
Sets the Label's text alignment.
| var setAlignment | ( | var | hAlignment, |
| var | vAlignment | ||
| ) |
Sets the Label's text alignment.
| local setAlignment | ( | local | hAlignment, |
| local | vAlignment | ||
| ) |
Sets the Label's text alignment.
|
overridevirtual |
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Reimplemented from SpriteBatchNode.
|
virtual |
Sets a new bitmap font to Label.
|
virtual |
Sets a new bitmap font to Label.
|
virtual |
Sets a new bitmap font to Label.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
virtual |
Sets a new char map configuration to Label.
|
virtual |
Sets a new char map configuration to Label.
|
virtual |
Sets a new char map configuration to Label.
|
virtual |
Sets a new char map configuration to Label.
|
virtual |
Sets a new char map configuration to Label.
|
virtual |
Sets a new char map configuration to Label.
|
virtual |
Sets a new char map configuration to Label.
|
virtual |
Sets a new char map configuration to Label.
|
virtual |
Sets a new char map configuration to Label.
|
inline |
|
inline |
|
inline |
| void setDimensions | ( | float | width, |
| float | height | ||
| ) |
Sets the untransformed size of the Label in a more efficient way.
| var setDimensions | ( | var | width, |
| var | height | ||
| ) |
Sets the untransformed size of the Label in a more efficient way.
| local setDimensions | ( | local | width, |
| local | height | ||
| ) |
Sets the untransformed size of the Label in a more efficient way.
|
protectedvirtual |
|
protectedvirtual |
|
protectedvirtual |
|
virtual |
|
virtual |
|
virtual |
|
protected |
|
protected |
|
protected |
|
inline |
|
inline |
|
inline |
|
inline |
Sets the Label's text horizontal alignment.
|
inline |
Sets the Label's text horizontal alignment.
|
inline |
Sets the Label's text horizontal alignment.
| void setLineBreakWithoutSpace | ( | bool | breakWithoutSpace | ) |
Specify what happens when a line is too long for Label.
| breakWithoutSpace | Lines are automatically broken between words if this value is false. |
| var setLineBreakWithoutSpace | ( | var | breakWithoutSpace | ) |
Specify what happens when a line is too long for Label.
| breakWithoutSpace | Lines are automatically broken between words if this value is false. |
| local setLineBreakWithoutSpace | ( | local | breakWithoutSpace | ) |
Specify what happens when a line is too long for Label.
| breakWithoutSpace | Lines are automatically broken between words if this value is false. |
| void setLineHeight | ( | float | height | ) |
| var setLineHeight | ( | var | height | ) |
| local setLineHeight | ( | local | height | ) |
| void setMaxLineWidth | ( | float | maxLineWidth | ) |
| var setMaxLineWidth | ( | var | maxLineWidth | ) |
| local setMaxLineWidth | ( | local | maxLineWidth | ) |
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
| scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
| scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
| scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
| scaleX | The scale factor on X axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
| scaleX | The scale factor on X axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
| scaleX | The scale factor on X axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
| scaleY | The scale factor on Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
| scaleY | The scale factor on Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
| scaleY | The scale factor on Y axis. |
Reimplemented from Node.
|
overridevirtual |
Sets the text that this Label is to display.
Reimplemented in TextFieldTTF.
|
overridevirtual |
Sets the text that this Label is to display.
Reimplemented in TextFieldTTF.
|
overridevirtual |
Sets the text that this Label is to display.
Reimplemented in TextFieldTTF.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Sets the text color of Label.
The text color is different from the color of Node.
Reimplemented in TextFieldTTF.
|
virtual |
Sets the text color of Label.
The text color is different from the color of Node.
Reimplemented in TextFieldTTF.
|
virtual |
Sets the text color of Label.
The text color is different from the color of Node.
Reimplemented in TextFieldTTF.
|
virtual |
|
virtual |
|
inline |
Sets the Label's text vertical alignment.
|
inline |
Sets the Label's text vertical alignment.
|
inline |
Sets the Label's text vertical alignment.
|
inline |
|
inline |
|
inline |
|
overridevirtual |
Sorts the children array once before drawing, instead of every time when a child is added or reordered.
This appraoch can improves the performance massively.
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Sorts the children array once before drawing, instead of every time when a child is added or reordered.
This appraoch can improves the performance massively.
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Sorts the children array once before drawing, instead of every time when a child is added or reordered.
This appraoch can improves the performance massively.
Reimplemented from SpriteBatchNode.
|
overrideprotectedvirtual |
Reimplemented from Node.
|
overrideprotectedvirtual |
Reimplemented from Node.
|
overrideprotectedvirtual |
Reimplemented from Node.
|
virtual |
Update content immediately.
|
virtual |
Update content immediately.
|
virtual |
Update content immediately.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
overridevirtual |
Reimplemented from Node.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protectedvirtual |
|
protectedvirtual |
|
protectedvirtual |
|
overridevirtual |
Visits this node's children and draw them recursively.
| renderer | A given renderer. |
| parentTransform | A transform matrix. |
| parentFlags | Renderer flag. |
Reimplemented from SpriteBatchNode.
Reimplemented in TextFieldTTF.
|
overridevirtual |
Visits this node's children and draw them recursively.
| renderer | A given renderer. |
| parentTransform | A transform matrix. |
| parentFlags | Renderer flag. |
Reimplemented from SpriteBatchNode.
Reimplemented in TextFieldTTF.
|
overridevirtual |
Visits this node's children and draw them recursively.
| renderer | A given renderer. |
| parentTransform | A transform matrix. |
| parentFlags | Renderer flag. |
Reimplemented from SpriteBatchNode.
Reimplemented in TextFieldTTF.
|
friend |
|
friend |
|
friend |
| CC_CONSTRUCTOR_ACCESS __pad0__ |
| var __pad0__ |
| local __pad0__ |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
whether or not the sprite was inside bounds the previous frame
|
protected |
whether or not the sprite was inside bounds the previous frame
|
protected |
whether or not the sprite was inside bounds the previous frame
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
used for optimization
|
protected |
used for optimization
|
protected |
used for optimization
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
static |
|
static |
|
static |
| CC_CONSTRUCTOR_ACCESS TextHAlignment hAlignment = TextHAlignment::LEFT |
| var hAlignment = TextHAlignment::LEFT |
| local hAlignment = TextHAlignment::LEFT |
| CC_CONSTRUCTOR_ACCESS TextHAlignment TextVAlignment bool bool useA8Shader = false) |
| var useA8Shader = false) |
| local useA8Shader = false) |
| CC_CONSTRUCTOR_ACCESS TextHAlignment TextVAlignment bool useDistanceField = false |
| var useDistanceField = false |
| local useDistanceField = false |
| var vAlignment = TextVAlignment::TOP |
| local vAlignment = TextVAlignment::TOP |