ShuffleTiles action. More...
#include <CCActionTiledGrid.h>
Public Member Functions | |
| void | shuffle (unsigned int *array, unsigned int len) |
| var | shuffle ( var array, var len) |
| local | shuffle ( local array, local len) |
| Size | getDelta (const Size &pos) const |
| var | getDelta ( var pos) |
| local | getDelta ( local pos) |
| void | placeTile (const Vec2 &pos, Tile *t) |
| local | placeTile ( local pos, local t) |
| virtual void | startWithTarget (Node *target) override |
| Called before the action start. More... | |
| var | startWithTarget ( var target) |
| Called before the action start. More... | |
| local | startWithTarget ( local target) |
| Called before the action start. More... | |
| virtual void | update (float time) override |
| Called once per frame. More... | |
| local | update ( local time) |
| Called once per frame. More... | |
| virtual ShuffleTiles * | clone () const override |
| Returns a clone of action. More... | |
| local | clone () |
| Returns a clone of action. More... | |
| bool | initWithDuration (float duration, const Size &gridSize, unsigned int seed) |
| Initializes the action with grid size, random seed and duration. More... | |
| var | initWithDuration ( var duration, var gridSize, var seed) |
| Initializes the action with grid size, random seed and duration. More... | |
| local | initWithDuration ( local duration, local gridSize, local seed) |
| Initializes the action with grid size, random seed and duration. More... | |
Public Member Functions inherited from TiledGrid3DAction | |
| Quad3 | getTile (const Vec2 &position) const |
| Get the tile that belongs to a certain position of the grid. More... | |
| Quad3 | tile (const Vec2 &position) |
| Quad3 | getOriginalTile (const Vec2 &position) const |
| Get the non-transformed tile that belongs to a certain position of the grid. More... | |
| Quad3 | originalTile (const Vec2 &position) |
| void | setTile (const Vec2 &position, const Quad3 &coords) |
| Set a new tile to a certain position of the grid. More... | |
| virtual GridBase * | getGrid () override |
| returns the grid More... | |
Public Member Functions inherited from GridAction | |
| virtual GridAction * | reverse () const override |
| Returns a new action that performs the exactly the reverse action. More... | |
| var | reverse () |
| Returns a new action that performs the exactly the reverse action. More... | |
| local | reverse () |
| Returns a new action that performs the exactly the reverse action. More... | |
Public Member Functions inherited from ActionInterval | |
| float | getElapsed (void) |
| How many seconds had elapsed since the actions started to run. More... | |
| var | getElapsed () |
| How many seconds had elapsed since the actions started to run. More... | |
| local | getElapsed () |
| How many seconds had elapsed since the actions started to run. More... | |
| void | setAmplitudeRate (float amp) |
| Sets the ampliture rate, extension in GridAction. More... | |
| local | setAmplitudeRate ( local amp) |
| Sets the ampliture rate, extension in GridAction. More... | |
| float | getAmplitudeRate (void) |
| Gets the ampliture rate, extension in GridAction. More... | |
| local | getAmplitudeRate () |
| Gets the ampliture rate, extension in GridAction. More... | |
| virtual bool | isDone (void) const override |
| Return true if the action has finished. More... | |
| local | isDone () |
| Return true if the action has finished. More... | |
| virtual void | step (float dt) override |
Public Member Functions inherited from FiniteTimeAction | |
| float | getDuration () const |
| Get duration in seconds of the action. More... | |
| var | getDuration () |
| Get duration in seconds of the action. More... | |
| local | getDuration () |
| Get duration in seconds of the action. More... | |
| void | setDuration (float duration) |
| Set duration in seconds of the action. More... | |
| var | setDuration ( var duration) |
| Set duration in seconds of the action. More... | |
| local | setDuration ( local duration) |
| Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
| virtual std::string | description () const |
| virtual void | stop () |
| Called after the action has finished. More... | |
| Node * | getTarget () const |
| Return certain target. More... | |
| void | setTarget (Node *target) |
| The action will modify the target properties. More... | |
| var | setTarget ( var target) |
| The action will modify the target properties. More... | |
| local | setTarget ( local target) |
| The action will modify the target properties. More... | |
| Node * | getOriginalTarget () const |
| Return a original Target. More... | |
| var | getOriginalTarget () |
| Return a original Target. More... | |
| local | getOriginalTarget () |
| Return a original Target. More... | |
| void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag () const |
| Returns a tag that is used to identify the action easily. More... | |
| var | getTag () |
| Returns a tag that is used to identify the action easily. More... | |
| local | getTag () |
| Returns a tag that is used to identify the action easily. More... | |
| void | setTag (int tag) |
| Changes the tag that is used to identify the action easily. More... | |
| var | setTag ( var tag) |
| Changes the tag that is used to identify the action easily. More... | |
| local | setTag ( local tag) |
| Changes the tag that is used to identify the action easily. More... | |
| virtual | ~Action () |
| var | ~Action () |
| local | ~Action () |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Public Member Functions inherited from Clonable | |
| virtual | ~Clonable () |
| Ref * | copy () const |
| Returns a copy of the Ref. More... | |
Static Public Member Functions | |
| static ShuffleTiles * | create (float duration, const Size &gridSize, unsigned int seed) |
| Create the action with grid size, random seed and duration. More... | |
Static Public Member Functions inherited from TiledGrid3DAction | |
| static TiledGrid3DAction * | create (float duration, const Size &gridSize) |
| Create the action with size and duration. More... | |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: ShuffleTiles() {} virtual ~ShuffleTiles() |
| local | __pad0__: ShuffleTiles() {} virtual ~ShuffleTiles() |
Public Attributes inherited from GridAction | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration |
| CC_CONSTRUCTOR_ACCESS const Size & | gridSize |
| var | gridSize |
| local | gridSize |
Public Attributes inherited from ActionInterval | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
Public Attributes inherited from FiniteTimeAction | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
| var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
| local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
| unsigned int | _seed |
| local | _seed |
| unsigned int | _tilesCount |
| var | _tilesCount |
| local | _tilesCount |
| unsigned int * | _tilesOrder |
| var | _tilesOrder |
| local | _tilesOrder |
| Tile * | _tiles |
| var | _tiles |
| local | _tiles |
Protected Attributes inherited from GridAction | |
| Size | _gridSize |
| NodeGrid * | _gridNodeTarget |
| var | _gridNodeTarget |
| local | _gridNodeTarget |
Protected Attributes inherited from ActionInterval | |
| float | _elapsed |
| var | _elapsed |
| local | _elapsed |
| bool | _firstTick |
| var | _firstTick |
| local | _firstTick |
Protected Attributes inherited from Action | |
| Node * | _originalTarget |
| Node * | _target |
| The "target". More... | |
| int | _tag |
| The action tag. More... | |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
Protected Member Functions inherited from GridAction | |
| void | cacheTargetAsGridNode () |
| var | cacheTargetAsGridNode () |
| local | cacheTargetAsGridNode () |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
ShuffleTiles action.
This action make the target node shuffle with many tiles in random order. You can create the action by these parameters: duration, grid size, the random seed.
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overridevirtual |
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overridevirtual |
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overridevirtual |
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static |
Create the action with grid size, random seed and duration.
| duration | Specify the duration of the ShuffleTiles action. It's a value in seconds. |
| gridSize | Specify the size of the grid. |
| seed | Specify the random seed. |
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static |
Create the action with grid size, random seed and duration.
| duration | Specify the duration of the ShuffleTiles action. It's a value in seconds. |
| gridSize | Specify the size of the grid. |
| seed | Specify the random seed. |
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static |
Create the action with grid size, random seed and duration.
| duration | Specify the duration of the ShuffleTiles action. It's a value in seconds. |
| gridSize | Specify the size of the grid. |
| seed | Specify the random seed. |
| var getDelta | ( | var | pos | ) |
| local getDelta | ( | local | pos | ) |
| bool initWithDuration | ( | float | duration, |
| const Size & | gridSize, | ||
| unsigned int | seed | ||
| ) |
Initializes the action with grid size, random seed and duration.
| duration | Specify the duration of the ShuffleTiles action. It's a value in seconds. |
| gridSize | Specify the size of the grid. |
| seed | Specify the random seed. |
| var initWithDuration | ( | var | duration, |
| var | gridSize, | ||
| var | seed | ||
| ) |
Initializes the action with grid size, random seed and duration.
| duration | Specify the duration of the ShuffleTiles action. It's a value in seconds. |
| gridSize | Specify the size of the grid. |
| seed | Specify the random seed. |
| local initWithDuration | ( | local | duration, |
| local | gridSize, | ||
| local | seed | ||
| ) |
Initializes the action with grid size, random seed and duration.
| duration | Specify the duration of the ShuffleTiles action. It's a value in seconds. |
| gridSize | Specify the size of the grid. |
| seed | Specify the random seed. |
| void placeTile | ( | const Vec2 & | pos, |
| Tile * | t | ||
| ) |
| var placeTile | ( | var | pos, |
| var | t | ||
| ) |
| local placeTile | ( | local | pos, |
| local | t | ||
| ) |
| void shuffle | ( | unsigned int * | array, |
| unsigned int | len | ||
| ) |
| var shuffle | ( | var | array, |
| var | len | ||
| ) |
| local shuffle | ( | local | array, |
| local | len | ||
| ) |
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overridevirtual |
Called before the action start.
It will also set the target.
| target | A certain target. |
Reimplemented from GridAction.
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overridevirtual |
Called before the action start.
It will also set the target.
| target | A certain target. |
Reimplemented from GridAction.
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overridevirtual |
Called before the action start.
It will also set the target.
| target | A certain target. |
Reimplemented from GridAction.
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overridevirtual |
Called once per frame.
time a value between 0 and 1.
For example:
| time | A value between 0 and 1. |
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time a value between 0 and 1.
For example:
| time | A value between 0 and 1. |
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time a value between 0 and 1.
For example:
| time | A value between 0 and 1. |
Reimplemented from Action.
| CC_CONSTRUCTOR_ACCESS __pad0__ |
| var __pad0__ |
| local __pad0__ |
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