|
| virtual float | testFunc (const Size &pos, float time) override |
| | Calculate the percentage a tile should be shown. More...
|
| |
| var | testFunc ( var pos, var time) |
| | Calculate the percentage a tile should be shown. More...
|
| |
| local | testFunc ( local pos, local time) |
| | Calculate the percentage a tile should be shown. More...
|
| |
| virtual FadeOutBLTiles * | clone () const override |
| | Returns a clone of action. More...
|
| |
| void | turnOnTile (const Vec2 &pos) |
| | Show the tile at specified position. More...
|
| |
| local | turnOnTile ( local pos) |
| | Show the tile at specified position. More...
|
| |
| void | turnOffTile (const Vec2 &pos) |
| | Hide the tile at specified position. More...
|
| |
| local | turnOffTile ( local pos) |
| | Hide the tile at specified position. More...
|
| |
| virtual void | transformTile (const Vec2 &pos, float distance) |
| | Show part of the tile. More...
|
| |
| var | transformTile ( var pos, var distance) |
| | Show part of the tile. More...
|
| |
| local | transformTile ( local pos, local distance) |
| | Show part of the tile. More...
|
| |
| virtual void | update (float time) override |
| | Called once per frame. More...
|
| |
| Quad3 | getTile (const Vec2 &position) const |
| | Get the tile that belongs to a certain position of the grid. More...
|
| |
| Quad3 | tile (const Vec2 &position) |
| Quad3 | getOriginalTile (const Vec2 &position) const |
| | Get the non-transformed tile that belongs to a certain position of the grid. More...
|
| |
| Quad3 | originalTile (const Vec2 &position) |
| void | setTile (const Vec2 &position, const Quad3 &coords) |
| | Set a new tile to a certain position of the grid. More...
|
| |
| virtual GridBase * | getGrid () override |
| | returns the grid More...
|
| |
| virtual GridAction * | reverse () const override |
| | Returns a new action that performs the exactly the reverse action. More...
|
| |
| var | reverse () |
| | Returns a new action that performs the exactly the reverse action. More...
|
| |
| local | reverse () |
| | Returns a new action that performs the exactly the reverse action. More...
|
| |
| virtual void | startWithTarget (Node *target) override |
| | Called before the action start. More...
|
| |
| local | startWithTarget ( local target) |
| | Called before the action start. More...
|
| |
| float | getElapsed (void) |
| | How many seconds had elapsed since the actions started to run. More...
|
| |
| var | getElapsed () |
| | How many seconds had elapsed since the actions started to run. More...
|
| |
| local | getElapsed () |
| | How many seconds had elapsed since the actions started to run. More...
|
| |
| void | setAmplitudeRate (float amp) |
| | Sets the ampliture rate, extension in GridAction. More...
|
| |
| local | setAmplitudeRate ( local amp) |
| | Sets the ampliture rate, extension in GridAction. More...
|
| |
| float | getAmplitudeRate (void) |
| | Gets the ampliture rate, extension in GridAction. More...
|
| |
| local | getAmplitudeRate () |
| | Gets the ampliture rate, extension in GridAction. More...
|
| |
| virtual bool | isDone (void) const override |
| | Return true if the action has finished. More...
|
| |
| local | isDone () |
| | Return true if the action has finished. More...
|
| |
| virtual void | step (float dt) override |
| float | getDuration () const |
| | Get duration in seconds of the action. More...
|
| |
| var | getDuration () |
| | Get duration in seconds of the action. More...
|
| |
| local | getDuration () |
| | Get duration in seconds of the action. More...
|
| |
| void | setDuration (float duration) |
| | Set duration in seconds of the action. More...
|
| |
| var | setDuration ( var duration) |
| | Set duration in seconds of the action. More...
|
| |
| local | setDuration ( local duration) |
| | Set duration in seconds of the action. More...
|
| |
| virtual std::string | description () const |
| virtual void | stop () |
| | Called after the action has finished. More...
|
| |
| Node * | getTarget () const |
| | Return certain target. More...
|
| |
| void | setTarget (Node *target) |
| | The action will modify the target properties. More...
|
| |
| var | setTarget ( var target) |
| | The action will modify the target properties. More...
|
| |
| local | setTarget ( local target) |
| | The action will modify the target properties. More...
|
| |
| Node * | getOriginalTarget () const |
| | Return a original Target. More...
|
| |
| var | getOriginalTarget () |
| | Return a original Target. More...
|
| |
| local | getOriginalTarget () |
| | Return a original Target. More...
|
| |
| void | setOriginalTarget (Node *originalTarget) |
| | Set the original target, since target can be nil. More...
|
| |
| int | getTag () const |
| | Returns a tag that is used to identify the action easily. More...
|
| |
| var | getTag () |
| | Returns a tag that is used to identify the action easily. More...
|
| |
| local | getTag () |
| | Returns a tag that is used to identify the action easily. More...
|
| |
| void | setTag (int tag) |
| | Changes the tag that is used to identify the action easily. More...
|
| |
| var | setTag ( var tag) |
| | Changes the tag that is used to identify the action easily. More...
|
| |
| local | setTag ( local tag) |
| | Changes the tag that is used to identify the action easily. More...
|
| |
| virtual | ~Action () |
| var | ~Action () |
| local | ~Action () |
| void | retain () |
| | Retains the ownership. More...
|
| |
| void | release () |
| | Releases the ownership immediately. More...
|
| |
| Ref * | autorelease () |
| | Releases the ownership sometime soon automatically. More...
|
| |
| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
|
| |
| virtual | ~Ref () |
| | Destructor. More...
|
| |
| virtual | ~Clonable () |
| Ref * | copy () const |
| | Returns a copy of the Ref. More...
|
| |
FadeOutBLTiles action.
Fades out the target node with many tiles from Top-Right to Bottom-Left.