#include <CCPUMaterialManager.h>
Public Member Functions | |
| PUMaterial () | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Public Attributes | |
| std::string | fileName |
| var | fileName |
| local | fileName |
| std::string | name |
| bool | isEnabledLight |
| Vec4 | ambientColor |
| Vec4 | diffuseColor |
| Vec4 | specularColor |
| Vec4 | emissiveColor |
| float | shininess |
| BlendFunc | blendFunc |
| bool | depthTest |
| bool | depthWrite |
| std::string | textureFile |
| GLuint | wrapMode |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
| PUMaterial | ( | ) |
| var PUMaterial | ( | ) |
| local PUMaterial | ( | ) |
| Vec4 ambientColor |
| var ambientColor |
| local ambientColor |
| BlendFunc blendFunc |
| var blendFunc |
| local blendFunc |
| bool depthTest |
| var depthTest |
| local depthTest |
| bool depthWrite |
| var depthWrite |
| local depthWrite |
| Vec4 diffuseColor |
| var diffuseColor |
| local diffuseColor |
| Vec4 emissiveColor |
| var emissiveColor |
| local emissiveColor |
| std::string fileName |
| var fileName |
| local fileName |
| bool isEnabledLight |
| var isEnabledLight |
| local isEnabledLight |
| std::string name |
| var name |
| local name |
| float shininess |
| var shininess |
| local shininess |
| Vec4 specularColor |
| var specularColor |
| local specularColor |
| std::string textureFile |
| var textureFile |
| local textureFile |
| GLuint wrapMode |
| var wrapMode |
| local wrapMode |