#include <CCSprite3D.h>
Classes | |
| struct | Sprite3DData |
Public Member Functions | |
| Sprite3DData * | getSpriteData (const std::string &key) const |
| get the SpriteData struct More... | |
| bool | addSprite3DData (const std::string &key, Sprite3DData *spritedata) |
| add the SpriteData into Sprite3D by given the specified key More... | |
| var | addSprite3DData ( var key, var spritedata) |
| add the SpriteData into Sprite3D by given the specified key More... | |
| local | addSprite3DData ( local key, local spritedata) |
| add the SpriteData into Sprite3D by given the specified key More... | |
| void | removeSprite3DData (const std::string &key) |
| remove the SpriteData from Sprite3D by given the specified key More... | |
| void | removeAllSprite3DData () |
| remove all the SpriteData from Sprite3D More... | |
| var | removeAllSprite3DData () |
| remove all the SpriteData from Sprite3D More... | |
| local | removeAllSprite3DData () |
| remove all the SpriteData from Sprite3D More... | |
| ~Sprite3DCache () | |
| ~Sprite3DCache () | |
| ~Sprite3DCache () | |
Static Public Member Functions | |
| static Sprite3DCache * | getInstance () |
| get & destroy More... | |
| var | getInstance () |
| get & destroy More... | |
| local | getInstance () |
| get & destroy More... | |
| static void | destroyInstance () |
| var | destroyInstance () |
| local | destroyInstance () |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Sprite3DCache() |
Protected Attributes | |
| std::unordered_map < std::string, Sprite3DData * > | _spriteDatas |
Static Protected Attributes | |
| static Sprite3DCache * | _cacheInstance |
| var | _cacheInstance |
| local | _cacheInstance |
the cache data of Sprite3D, use to speed up Sprite3D::create
| ~Sprite3DCache | ( | ) |
| var ~Sprite3DCache | ( | ) |
| local ~Sprite3DCache | ( | ) |
| bool addSprite3DData | ( | const std::string & | key, |
| Sprite3DData * | spritedata | ||
| ) |
add the SpriteData into Sprite3D by given the specified key
| var addSprite3DData | ( | var | key, |
| var | spritedata | ||
| ) |
add the SpriteData into Sprite3D by given the specified key
| local addSprite3DData | ( | local | key, |
| local | spritedata | ||
| ) |
add the SpriteData into Sprite3D by given the specified key
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get & destroy
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get & destroy
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get & destroy
| Sprite3DData* getSpriteData | ( | const std::string & | key | ) | const |
get the SpriteData struct
| var getSpriteData | ( | var | key | ) |
get the SpriteData struct
| local getSpriteData | ( | local | key | ) |
get the SpriteData struct
| void removeAllSprite3DData | ( | ) |
remove all the SpriteData from Sprite3D
| var removeAllSprite3DData | ( | ) |
remove all the SpriteData from Sprite3D
| local removeAllSprite3DData | ( | ) |
remove all the SpriteData from Sprite3D
| void removeSprite3DData | ( | const std::string & | key | ) |
remove the SpriteData from Sprite3D by given the specified key
| var removeSprite3DData | ( | var | key | ) |
remove the SpriteData from Sprite3D by given the specified key
| local removeSprite3DData | ( | local | key | ) |
remove the SpriteData from Sprite3D by given the specified key
| CC_CONSTRUCTOR_ACCESS __pad0__ |
| var __pad0__ |
| local __pad0__ |
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