Class that constructs mesh information of a given mesh name. More...
#include <CCPUMeshSurfaceEmitter.h>
Public Types | |
| enum | MeshSurfaceDistribution { MSD_HOMOGENEOUS, MSD_HETEROGENEOUS_1, MSD_HETEROGENEOUS_2, MSD_VERTEX, MSD_EDGE } |
| Defining several methods to emit particles on the mesh surface. More... | |
Public Member Functions | |
| MeshInfo (const std::string &meshName, const MeshSurfaceDistribution distribution=MSD_HOMOGENEOUS, const Quaternion &orientation=Quaternion(), const Vec3 &scale=Vec3::ZERO) | |
| Constructor. More... | |
| MeshInfo ( var meshName, var MSD_HOMOGENEOUS, var ZERO) | |
| Constructor. More... | |
| MeshInfo ( local meshName, local MSD_HOMOGENEOUS, local ZERO) | |
| Constructor. More... | |
| ~MeshInfo (void) | |
| Destructor. More... | |
| float | getGaussianRandom (float high, float cutoff=4) |
| Generate a random number. More... | |
| const PUTriangle & | getTriangle (size_t triangleIndex) |
| Retrieve vertex info. More... | |
| local | getTriangle ( local triangleIndex) |
| Retrieve vertex info. More... | |
| const size_t | getRandomTriangleIndex (void) |
| Get a random triangle (index) from the mesh. More... | |
| size_t | getTriangleCount () const |
| Get triangle number. More... | |
| const PUTriangle::PositionAndNormal | getRandomPositionAndNormal (const size_t triangleIndex) |
| Returns both a random point on a given triangle and its normal vector. More... | |
| local | getRandomPositionAndNormal ( local triangleIndex) |
| Returns both a random point on a given triangle and its normal vector. More... | |
Protected Attributes | |
| Triangles | _triangles |
| MeshSurfaceDistribution | mDistribution |
| var | mDistribution |
| local | mDistribution |
Class that constructs mesh information of a given mesh name.
Defining several methods to emit particles on the mesh surface.
| Enumerator | |
|---|---|
| MSD_HOMOGENEOUS | |
| MSD_HETEROGENEOUS_1 | |
| MSD_HETEROGENEOUS_2 | |
| MSD_VERTEX | |
| MSD_EDGE | |
Defining several methods to emit particles on the mesh surface.
| Enumerator | |
|---|---|
| MSD_HOMOGENEOUS | |
| MSD_HETEROGENEOUS_1 | |
| MSD_HETEROGENEOUS_2 | |
| MSD_VERTEX | |
| MSD_EDGE | |
| local MeshSurfaceDistribution |
Defining several methods to emit particles on the mesh surface.
| Enumerator | |
|---|---|
| MSD_HOMOGENEOUS | |
| MSD_HETEROGENEOUS_1 | |
| MSD_HETEROGENEOUS_2 | |
| MSD_VERTEX | |
| MSD_EDGE | |
| MeshInfo | ( | const std::string & | meshName, |
| const MeshSurfaceDistribution | distribution = MSD_HOMOGENEOUS, |
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| const Quaternion & | orientation = Quaternion(), |
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| const Vec3 & | scale = Vec3::ZERO |
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| ) |
Constructor.
| var MeshInfo | ( | var | meshName, |
| var | distribution = MSD_HOMOGENEOUS, |
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| var | orientation = Quaternion(), |
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| var | scale = Vec3::ZERO |
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| ) |
Constructor.
| local MeshInfo | ( | local | meshName, |
| local | distribution = MSD_HOMOGENEOUS, |
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| local | orientation = Quaternion(), |
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| local | scale = Vec3::ZERO |
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| ) |
Constructor.
| ~MeshInfo | ( | void | ) |
Destructor.
| var ~MeshInfo | ( | ) |
Destructor.
| local ~MeshInfo | ( | ) |
Destructor.
| float getGaussianRandom | ( | float | high, |
| float | cutoff = 4 |
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| ) |
Generate a random number.
The ´high?argument determines that numbers are returned between [0..high]
| var getGaussianRandom | ( | var | high, |
| var | cutoff = 4 |
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| ) |
Generate a random number.
The ´high?argument determines that numbers are returned between [0..high]
| local getGaussianRandom | ( | local | high, |
| local | cutoff = 4 |
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| ) |
Generate a random number.
The ´high?argument determines that numbers are returned between [0..high]
| const PUTriangle::PositionAndNormal getRandomPositionAndNormal |
( | const size_t | triangleIndex | ) |
Returns both a random point on a given triangle and its normal vector.
How the random point and the normal are determined depends on the distribution type.
| var getRandomPositionAndNormal | ( | var | triangleIndex | ) |
Returns both a random point on a given triangle and its normal vector.
How the random point and the normal are determined depends on the distribution type.
| local getRandomPositionAndNormal | ( | local | triangleIndex | ) |
Returns both a random point on a given triangle and its normal vector.
How the random point and the normal are determined depends on the distribution type.
| const size_t getRandomTriangleIndex | ( | void | ) |
Get a random triangle (index) from the mesh.
| var getRandomTriangleIndex | ( | ) |
Get a random triangle (index) from the mesh.
| local getRandomTriangleIndex | ( | ) |
Get a random triangle (index) from the mesh.
| const PUTriangle& getTriangle | ( | size_t | triangleIndex | ) |
Retrieve vertex info.
Get a triangle based on the index.
| var getTriangle | ( | var | triangleIndex | ) |
Retrieve vertex info.
Get a triangle based on the index.
| local getTriangle | ( | local | triangleIndex | ) |
Retrieve vertex info.
Get a triangle based on the index.
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Get triangle number.
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Get triangle number.
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Get triangle number.
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