Class that knows how to sort RenderCommand objects.
More...
#include <CCRenderer.h>
Public Types | |
| enum | QUEUE_GROUP { GLOBALZ_NEG = 0, OPAQUE_3D = 1, TRANSPARENT_3D = 2, GLOBALZ_ZERO = 3, GLOBALZ_POS = 4, QUEUE_COUNT = 5 } |
| RenderCommand will be divided into Queue Groups. More... | |
Public Member Functions | |
| RenderQueue () | |
| Constructor. More... | |
| RenderQueue () | |
| Constructor. More... | |
| RenderQueue () | |
| Constructor. More... | |
| void | push_back (RenderCommand *command) |
| Push a renderCommand into current renderqueue. More... | |
| var | push_back ( var command) |
| Push a renderCommand into current renderqueue. More... | |
| local | push_back ( local command) |
| Push a renderCommand into current renderqueue. More... | |
| ssize_t | size () const |
| Return the number of render commands. More... | |
| void | sort () |
| Sort the render commands. More... | |
| RenderCommand * | operator[] (ssize_t index) const |
| Treat sorted commands as an array, access them one by one. More... | |
| void | clear () |
| Clear all rendered commands. More... | |
| var | clear () |
| Clear all rendered commands. More... | |
| local | clear () |
| Clear all rendered commands. More... | |
| std::vector< RenderCommand * > & | getSubQueue (QUEUE_GROUP group) |
| Get a sub group of the render queue. More... | |
| local | getSubQueue ( local group) |
| Get a sub group of the render queue. More... | |
| ssize_t | getSubQueueSize (QUEUE_GROUP group) const |
| Get the number of render commands contained in a subqueue. More... | |
| local | getSubQueueSize ( local group) |
| Get the number of render commands contained in a subqueue. More... | |
| void | saveRenderState () |
| Save the current DepthState, CullState, DepthWriteState render state. More... | |
| void | restoreRenderState () |
| Restore the saved DepthState, CullState, DepthWriteState render state. More... | |
Protected Attributes | |
| std::vector< std::vector < RenderCommand * > > | _commands |
| The commands in the render queue. More... | |
| var | _commands |
| The commands in the render queue. More... | |
| local | _commands |
| The commands in the render queue. More... | |
| bool | _isCullEnabled |
| Cull state. More... | |
| var | _isCullEnabled |
| Cull state. More... | |
| local | _isCullEnabled |
| Cull state. More... | |
| bool | _isDepthEnabled |
| Depth test enable state. More... | |
| var | _isDepthEnabled |
| Depth test enable state. More... | |
| local | _isDepthEnabled |
| Depth test enable state. More... | |
| GLboolean | _isDepthWrite |
| Depth buffer write state. More... | |
| var | _isDepthWrite |
| Depth buffer write state. More... | |
| local | _isDepthWrite |
| Depth buffer write state. More... | |
Class that knows how to sort RenderCommand objects.
Since the commands that have z == 0 are "pushed back" in the correct order, the only RenderCommand objects that need to be sorted, are the ones that have z < 0 and z > 0.
| enum QUEUE_GROUP |
RenderCommand will be divided into Queue Groups.
| var QUEUE_GROUP |
RenderCommand will be divided into Queue Groups.
| local QUEUE_GROUP |
RenderCommand will be divided into Queue Groups.
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inline |
Constructor.
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Constructor.
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Constructor.
| void clear | ( | ) |
Clear all rendered commands.
| var clear | ( | ) |
Clear all rendered commands.
| local clear | ( | ) |
Clear all rendered commands.
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inline |
Get a sub group of the render queue.
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Get a sub group of the render queue.
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Get a sub group of the render queue.
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Get the number of render commands contained in a subqueue.
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Get the number of render commands contained in a subqueue.
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Get the number of render commands contained in a subqueue.
| RenderCommand* operator[] | ( | ssize_t | index | ) | const |
Treat sorted commands as an array, access them one by one.
| RenderCommand* operator[] | ( | var | index | ) |
Treat sorted commands as an array, access them one by one.
| RenderCommand* operator[] | ( | local | index | ) |
Treat sorted commands as an array, access them one by one.
| void push_back | ( | RenderCommand * | command | ) |
Push a renderCommand into current renderqueue.
| var push_back | ( | var | command | ) |
Push a renderCommand into current renderqueue.
| local push_back | ( | local | command | ) |
Push a renderCommand into current renderqueue.
| void restoreRenderState | ( | ) |
Restore the saved DepthState, CullState, DepthWriteState render state.
| var restoreRenderState | ( | ) |
Restore the saved DepthState, CullState, DepthWriteState render state.
| local restoreRenderState | ( | ) |
Restore the saved DepthState, CullState, DepthWriteState render state.
| void saveRenderState | ( | ) |
Save the current DepthState, CullState, DepthWriteState render state.
| var saveRenderState | ( | ) |
Save the current DepthState, CullState, DepthWriteState render state.
| local saveRenderState | ( | ) |
Save the current DepthState, CullState, DepthWriteState render state.
| ssize_t size | ( | ) | const |
Return the number of render commands.
| var size | ( | ) |
Return the number of render commands.
| local size | ( | ) |
Return the number of render commands.
| void sort | ( | ) |
Sort the render commands.
| var sort | ( | ) |
Sort the render commands.
| local sort | ( | ) |
Sort the render commands.
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The commands in the render queue.
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The commands in the render queue.
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The commands in the render queue.
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Cull state.
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Cull state.
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Cull state.
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Depth test enable state.
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Depth test enable state.
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Depth test enable state.
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Depth buffer write state.
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Depth buffer write state.
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Depth buffer write state.