Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. More...
#include <CCAction.h>
Public Member Functions | |
| float | getSpeed (void) const |
| Return the speed. More... | |
| var | getSpeed () |
| Return the speed. More... | |
| local | getSpeed () |
| Return the speed. More... | |
| void | setSpeed (float speed) |
| Alter the speed of the inner function in runtime. More... | |
| var | setSpeed ( var speed) |
| Alter the speed of the inner function in runtime. More... | |
| local | setSpeed ( local speed) |
| Alter the speed of the inner function in runtime. More... | |
| void | setInnerAction (ActionInterval *action) |
| Replace the interior action. More... | |
| ActionInterval * | getInnerAction () const |
| Return the interior action. More... | |
| virtual Speed * | clone () const override |
| Returns a clone of action. More... | |
| var | clone () |
| Returns a clone of action. More... | |
| local | clone () |
| Returns a clone of action. More... | |
| virtual Speed * | reverse () const override |
| Returns a new action that performs the exactly the reverse action. More... | |
| var | reverse () |
| Returns a new action that performs the exactly the reverse action. More... | |
| local | reverse () |
| Returns a new action that performs the exactly the reverse action. More... | |
| virtual void | startWithTarget (Node *target) override |
| Called before the action start. More... | |
| var | startWithTarget ( var target) |
| Called before the action start. More... | |
| local | startWithTarget ( local target) |
| Called before the action start. More... | |
| virtual void | stop () override |
| Called after the action has finished. More... | |
| var | stop () |
| Called after the action has finished. More... | |
| local | stop () |
| Called after the action has finished. More... | |
| virtual void | step (float dt) override |
| virtual bool | isDone () const override |
| Return true if the action has finished. More... | |
| var | isDone () |
| Return true if the action has finished. More... | |
| local | isDone () |
| Return true if the action has finished. More... | |
| virtual | ~Speed (void) |
| var | ~Speed () |
| local | ~Speed () |
| bool | initWithAction (ActionInterval *action, float speed) |
| Initializes the action. More... | |
| var | initWithAction ( var action, var speed) |
| Initializes the action. More... | |
| local | initWithAction ( local action, local speed) |
| Initializes the action. More... | |
Public Member Functions inherited from Action | |
| virtual std::string | description () const |
| virtual void | update (float time) |
| Called once per frame. More... | |
| var | update ( var time) |
| Called once per frame. More... | |
| local | update ( local time) |
| Called once per frame. More... | |
| Node * | getTarget () const |
| Return certain target. More... | |
| void | setTarget (Node *target) |
| The action will modify the target properties. More... | |
| var | setTarget ( var target) |
| The action will modify the target properties. More... | |
| local | setTarget ( local target) |
| The action will modify the target properties. More... | |
| Node * | getOriginalTarget () const |
| Return a original Target. More... | |
| var | getOriginalTarget () |
| Return a original Target. More... | |
| local | getOriginalTarget () |
| Return a original Target. More... | |
| void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag () const |
| Returns a tag that is used to identify the action easily. More... | |
| var | getTag () |
| Returns a tag that is used to identify the action easily. More... | |
| local | getTag () |
| Returns a tag that is used to identify the action easily. More... | |
| void | setTag (int tag) |
| Changes the tag that is used to identify the action easily. More... | |
| var | setTag ( var tag) |
| Changes the tag that is used to identify the action easily. More... | |
| local | setTag ( local tag) |
| Changes the tag that is used to identify the action easily. More... | |
| virtual | ~Action () |
| var | ~Action () |
| local | ~Action () |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Public Member Functions inherited from Clonable | |
| virtual | ~Clonable () |
| Ref * | copy () const |
| Returns a copy of the Ref. More... | |
Static Public Member Functions | |
| static Speed * | create (ActionInterval *action, float speed) |
| Create the action and set the speed. More... | |
| var | create ( var action, var speed) |
| Create the action and set the speed. More... | |
| local | create ( local action, local speed) |
| Create the action and set the speed. More... | |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Speed() |
Public Attributes inherited from Action | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
| float | _speed |
| var | _speed |
| local | _speed |
| ActionInterval * | _innerAction |
| var | _innerAction |
| local | _innerAction |
Protected Attributes inherited from Action | |
| Node * | _originalTarget |
| Node * | _target |
| The "target". More... | |
| int | _tag |
| The action tag. More... | |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time.
Useful to simulate 'slow motion' or 'fast forward' effect.
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Create the action and set the speed.
| action | An action. |
| speed | The action speed. |
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Create the action and set the speed.
| action | An action. |
| speed | The action speed. |
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Create the action and set the speed.
| action | An action. |
| speed | The action speed. |
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Return the interior action.
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Return the interior action.
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Return the interior action.
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Return the speed.
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Return the speed.
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Return the speed.
| bool initWithAction | ( | ActionInterval * | action, |
| float | speed | ||
| ) |
Initializes the action.
| var initWithAction | ( | var | action, |
| var | speed | ||
| ) |
Initializes the action.
| local initWithAction | ( | local | action, |
| local | speed | ||
| ) |
Initializes the action.
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Return true if the action has finished.
Reimplemented from Action.
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Return true if the action has finished.
Reimplemented from Action.
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Return true if the action has finished.
Reimplemented from Action.
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Returns a new action that performs the exactly the reverse action.
Reimplemented from Action.
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Returns a new action that performs the exactly the reverse action.
Reimplemented from Action.
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Returns a new action that performs the exactly the reverse action.
Reimplemented from Action.
| void setInnerAction | ( | ActionInterval * | action | ) |
Replace the interior action.
| action | The new action, it will replace the running action. |
| var setInnerAction | ( | var | action | ) |
Replace the interior action.
| action | The new action, it will replace the running action. |
| local setInnerAction | ( | local | action | ) |
Replace the interior action.
| action | The new action, it will replace the running action. |
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Alter the speed of the inner function in runtime.
| speed | Alter the speed of the inner function in runtime. |
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Alter the speed of the inner function in runtime.
| speed | Alter the speed of the inner function in runtime. |
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Alter the speed of the inner function in runtime.
| speed | Alter the speed of the inner function in runtime. |
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Called before the action start.
It will also set the target.
| target | A certain target. |
Reimplemented from Action.
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overridevirtual |
Called before the action start.
It will also set the target.
| target | A certain target. |
Reimplemented from Action.
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overridevirtual |
Called before the action start.
It will also set the target.
| target | A certain target. |
Reimplemented from Action.
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| dt | in seconds. |
Reimplemented from Action.
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| dt | in seconds. |
Reimplemented from Action.
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| dt | in seconds. |
Reimplemented from Action.
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Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
| CC_CONSTRUCTOR_ACCESS __pad0__ |
| var __pad0__ |
| local __pad0__ |
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