Calls a 'callback' with the node as the first argument and the 2nd argument is data. ND means: Node and Data. Data is void *, so it could be anything. More...
#include <CCActionInstant.h>
Public Member Functions | |
| virtual __CCCallFuncND * | clone () const override |
| Returns a clone of action. More... | |
| local | clone () |
| Returns a clone of action. More... | |
| virtual void | execute () override |
| Executes the callback. More... | |
| local | execute () |
| Executes the callback. More... | |
Public Member Functions inherited from CallFunc | |
| Ref * | getTargetCallback () |
| Get the selector target. More... | |
| local | getTargetCallback () |
| Get the selector target. More... | |
| void | setTargetCallback (Ref *sel) |
| Set the selector target. More... | |
| local | setTargetCallback ( local sel) |
| Set the selector target. More... | |
| virtual void | update (float time) override |
| local | update ( local time) |
| virtual CallFunc * | reverse () const override |
| Returns a new action that performs the exactly the reverse action. More... | |
| local | reverse () |
| Returns a new action that performs the exactly the reverse action. More... | |
| CC_CONSTRUCTOR_ACCESS | _callFunc (nullptr) |
| CC_CONSTRUCTOR_ACCESS | _function (nullptr) |
| virtual | ~CallFunc () |
| var | ~CallFunc () |
| local | ~CallFunc () |
| bool | initWithTarget (Ref *target) |
| initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More... | |
| var | initWithTarget ( var target) |
| initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More... | |
| local | initWithTarget ( local target) |
| initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More... | |
| bool | initWithFunction (const std::function< void()> &func) |
| initializes the action with the std::function<void()> More... | |
Public Member Functions inherited from ActionInstant | |
| virtual bool | isDone () const override |
| Return true if the action has finished. More... | |
| local | isDone () |
| Return true if the action has finished. More... | |
| virtual void | step (float dt) override |
| var | step ( var dt) |
| local | step ( local dt) |
Public Member Functions inherited from FiniteTimeAction | |
| float | getDuration () const |
| Get duration in seconds of the action. More... | |
| var | getDuration () |
| Get duration in seconds of the action. More... | |
| local | getDuration () |
| Get duration in seconds of the action. More... | |
| void | setDuration (float duration) |
| Set duration in seconds of the action. More... | |
| var | setDuration ( var duration) |
| Set duration in seconds of the action. More... | |
| local | setDuration ( local duration) |
| Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
| virtual std::string | description () const |
| virtual void | startWithTarget (Node *target) |
| Called before the action start. More... | |
| var | startWithTarget ( var target) |
| Called before the action start. More... | |
| local | startWithTarget ( local target) |
| Called before the action start. More... | |
| virtual void | stop () |
| Called after the action has finished. More... | |
| Node * | getTarget () const |
| Return certain target. More... | |
| void | setTarget (Node *target) |
| The action will modify the target properties. More... | |
| var | setTarget ( var target) |
| The action will modify the target properties. More... | |
| local | setTarget ( local target) |
| The action will modify the target properties. More... | |
| Node * | getOriginalTarget () const |
| Return a original Target. More... | |
| var | getOriginalTarget () |
| Return a original Target. More... | |
| local | getOriginalTarget () |
| Return a original Target. More... | |
| void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag () const |
| Returns a tag that is used to identify the action easily. More... | |
| var | getTag () |
| Returns a tag that is used to identify the action easily. More... | |
| local | getTag () |
| Returns a tag that is used to identify the action easily. More... | |
| void | setTag (int tag) |
| Changes the tag that is used to identify the action easily. More... | |
| var | setTag ( var tag) |
| Changes the tag that is used to identify the action easily. More... | |
| local | setTag ( local tag) |
| Changes the tag that is used to identify the action easily. More... | |
| virtual | ~Action () |
| var | ~Action () |
| local | ~Action () |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Public Member Functions inherited from Clonable | |
| virtual | ~Clonable () |
| Ref * | copy () const |
| Returns a copy of the Ref. More... | |
Static Public Member Functions | |
| static __CCCallFuncND * | create (Ref *target, SEL_CallFuncND selector, void *d) |
| Creates the action with the callback and the data to pass as an argument. More... | |
| local | create ( local target, local selector, local d) |
| Creates the action with the callback and the data to pass as an argument. More... | |
Static Public Member Functions inherited from CallFunc | |
| static CallFunc * | create (const std::function< void()> &func) |
| Creates the action with the callback of type std::function<void()>. More... | |
| var | create ( var func) |
| Creates the action with the callback of type std::function<void()>. More... | |
| static CallFunc * | create (Ref *target, SEL_CallFunc selector) |
| Creates the action with the callback. More... | |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: __CCCallFuncND() {} virtual ~__CCCallFuncND() {} bool initWithTarget(Ref* target |
| CC_CONSTRUCTOR_ACCESS SEL_CallFuncND | selector |
| local | selector |
| CC_CONSTRUCTOR_ACCESS SEL_CallFuncND void * | d |
| local | d |
Public Attributes inherited from CallFunc | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: CallFunc() : _selectorTarget(nullptr) |
| local | __pad0__: CallFunc() : _selectorTarget(nullptr) |
| SEL_CallFunc | _callFunc |
| SEL_CallFuncN | _callFuncN |
Public Attributes inherited from FiniteTimeAction | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
| var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
| local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
| SEL_CallFuncND | _callFuncND |
| local | _callFuncND |
| void * | _data |
| local | _data |
Protected Attributes inherited from CallFunc | |
| Ref * | _selectorTarget |
| Target that will be called. More... | |
| union { | |
| SEL_CallFunc _callFunc | |
| var _callFunc | |
| local _callFunc | |
| SEL_CallFuncN _callFuncN | |
| var _callFuncN | |
| local _callFuncN | |
| }; | |
| }; | |
| }; | |
| std::function< void()> | _function |
| function that will be called More... | |
| var | _function |
| function that will be called More... | |
| local | _function |
| function that will be called More... | |
Protected Attributes inherited from Action | |
| Node * | _originalTarget |
| Node * | _target |
| The "target". More... | |
| int | _tag |
| The action tag. More... | |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
Calls a 'callback' with the node as the first argument and the 2nd argument is data. ND means: Node and Data. Data is void *, so it could be anything.
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overridevirtual |
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overridevirtual |
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static |
Creates the action with the callback and the data to pass as an argument.
| target | A certain target. |
| selector | The callback need to be excuted. |
| d | Data, is void* type. |
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static |
Creates the action with the callback and the data to pass as an argument.
| target | A certain target. |
| selector | The callback need to be excuted. |
| d | Data, is void* type. |
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overridevirtual |
Executes the callback.
Reimplemented from CallFunc.
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overridevirtual |
Executes the callback.
Reimplemented from CallFunc.
| CC_CONSTRUCTOR_ACCESS __pad0__ |
| local __pad0__ |
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protected |
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protected |
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protected |
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protected |
| CC_CONSTRUCTOR_ACCESS SEL_CallFuncND void* d |
| local d |
| CC_CONSTRUCTOR_ACCESS SEL_CallFuncND selector |
| local selector |