skin data
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#include <CCBundle3DData.h>
| void addNodeBoneNames |
( |
const std::string & |
name | ) |
|
|
inline |
| var addNodeBoneNames |
( |
var |
name | ) |
|
|
inline |
| local addNodeBoneNames |
( |
local |
name | ) |
|
|
inline |
| void addSkinBoneNames |
( |
const std::string & |
name | ) |
|
|
inline |
| var addSkinBoneNames |
( |
var |
name | ) |
|
|
inline |
| local addSkinBoneNames |
( |
local |
name | ) |
|
|
inline |
| int getBoneNameIndex |
( |
const std::string & |
name | ) |
const |
|
inline |
| var getBoneNameIndex |
( |
var |
name | ) |
|
|
inline |
| local getBoneNameIndex |
( |
local |
name | ) |
|
|
inline |
| int getSkinBoneNameIndex |
( |
const std::string & |
name | ) |
const |
|
inline |
| var getSkinBoneNameIndex |
( |
var |
name | ) |
|
|
inline |
| local getSkinBoneNameIndex |
( |
local |
name | ) |
|
|
inline |
std::map<int, std::vector<int>
> boneChild |
std::vector<Mat4>
inverseBindPoseMatrices |
| var inverseBindPoseMatrices |
| local inverseBindPoseMatrices |
std::vector<std::string>
nodeBoneNames |
std::vector<Mat4>
nodeBoneOriginMatrices |
| var nodeBoneOriginMatrices |
| local nodeBoneOriginMatrices |
std::vector<std::string>
skinBoneNames |
std::vector<Mat4>
skinBoneOriginMatrices |
| var skinBoneOriginMatrices |
| local skinBoneOriginMatrices |
The documentation for this struct was generated from the following file: