#include <CCPUPlaneCollider.h>
Public Member Functions | |
| virtual void | notifyRescaled (const Vec3 &scale) override |
| var | notifyRescaled ( var scale) |
| local | notifyRescaled ( local scale) |
| virtual void | updatePUAffector (PUParticle3D *particle, float deltaTime) override |
| local | updatePUAffector ( local particle, local deltaTime) |
| const Vec3 | getNormal (void) const |
| Returns the normal of the plane. More... | |
| void | setNormal (const Vec3 &normal) |
| Sets the normal of the plane. More... | |
| void | calculateDirectionAfterCollision (PUParticle3D *particle, float timeElapsed) |
| var | calculateDirectionAfterCollision ( var particle, var timeElapsed) |
| local | calculateDirectionAfterCollision ( local particle, local timeElapsed) |
| virtual void | copyAttributesTo (PUAffector *affector) override |
| virtual | ~PUPlaneCollider (void) |
Public Member Functions inherited from PUBaseCollider | |
| virtual void | preUpdateAffector (float deltaTime) override |
| const IntersectionType | getIntersectionType () const |
| Returns the type of intersection. More... | |
| local | getIntersectionType () |
| Returns the type of intersection. More... | |
| void | setIntersectionType (const IntersectionType &intersectionType) |
| Sets the type of intersection. More... | |
| const CollisionType | getCollisionType () const |
| Returns the type of collision. More... | |
| void | setCollisionType (const CollisionType &collisionType) |
| Sets the type of collision. More... | |
| const float | getFriction () const |
| Returns the friction value. More... | |
| void | setFriction (const float friction) |
| Sets the friction value. More... | |
| const float | getBouncyness () const |
| Returns the bouncyness value. More... | |
| void | setBouncyness (const float bouncyness) |
| Sets the bouncyness value. More... | |
| void | populateAlignedBox (AABB &box, const Vec3 &position, const float width, const float height, const float depth) |
| Fill the AxisAlignedBox with data derived from the other arguments. More... | |
| var | populateAlignedBox ( var box, var position, var width, var height, var depth) |
| Fill the AxisAlignedBox with data derived from the other arguments. More... | |
| local | populateAlignedBox ( local box, local position, local width, local height, local depth) |
| Fill the AxisAlignedBox with data derived from the other arguments. More... | |
| void | calculateRotationSpeedAfterCollision (PUParticle3D *particle) |
| Recalculates the rotation speed after collision. More... | |
| virtual | ~PUBaseCollider () |
Public Member Functions inherited from PUAffector | |
| virtual void | notifyStart () |
| virtual void | notifyStop () |
| virtual void | notifyPause () |
| virtual void | notifyResume () |
| virtual void | prepare () |
| virtual void | unPrepare () |
| virtual void | postUpdateAffector (float deltaTime) |
| virtual void | firstParticleUpdate (PUParticle3D *particle, float deltaTime) |
| var | firstParticleUpdate ( var particle, var deltaTime) |
| local | firstParticleUpdate ( local particle, local deltaTime) |
| virtual void | initParticleForEmission (PUParticle3D *particle) |
| var | initParticleForEmission ( var particle) |
| local | initParticleForEmission ( local particle) |
| void | process (PUParticle3D *particle, float delta, bool firstParticle) |
| void | setLocalPosition (const Vec3 &pos) |
| const Vec3 | getLocalPosition () const |
| void | setMass (float mass) |
| float | getMass () const |
| const Vec3 & | getDerivedPosition () |
| Calculate the derived position of the affector. More... | |
| local | getDerivedPosition () |
| Calculate the derived position of the affector. More... | |
| const AffectSpecialisation & | getAffectSpecialisation (void) const |
| Todo. More... | |
| local | getAffectSpecialisation () |
| Todo. More... | |
| void | setAffectSpecialisation (const AffectSpecialisation &affectSpecialisation) |
| const std::string & | getAffectorType (void) const |
| Todo. More... | |
| void | setAffectorType (const std::string &affectorType) |
| void | addEmitterToExclude (const std::string &emitterName) |
| Add a ParticleEmitter name that excludes Particles emitted by this ParticleEmitter from being affected. More... | |
| void | removeEmitterToExclude (const std::string &emitterName) |
| Remove a ParticleEmitter name that excludes Particles emitted by this ParticleEmitter. More... | |
| const std::string & | getName (void) const |
| Todo. More... | |
| void | setName (const std::string &name) |
| virtual | ~PUAffector () |
Public Member Functions inherited from Particle3DAffector | |
| virtual void | updateAffector (Particle3D *particle, float deltaTime) |
| void | setEnabled (bool enabled) |
| Enables or disables the emitter. More... | |
| bool | isEnabled (void) const |
| virtual | ~Particle3DAffector () |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Static Public Member Functions | |
| static PUPlaneCollider * | create () |
| local | create () |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: PUPlaneCollider(void) |
Public Attributes inherited from PUBaseCollider | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: PUBaseCollider() |
| var | __pad0__: PUBaseCollider() |
Public Attributes inherited from PUAffector | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: PUAffector() |
Public Attributes inherited from Particle3DAffector | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Particle3DAffector() |
Static Public Attributes | |
| static const Vec3 | DEFAULT_NORMAL |
| var | DEFAULT_NORMAL |
| local | DEFAULT_NORMAL |
Static Public Attributes inherited from PUBaseCollider | |
| static const float | DEFAULT_BOUNCYNESS |
| var | DEFAULT_BOUNCYNESS |
| local | DEFAULT_BOUNCYNESS |
| static const float | DEFAULT_FRICTION |
| var | DEFAULT_FRICTION |
| local | DEFAULT_FRICTION |
| static const IntersectionType | DEFAULT_INTERSECTION_TYPE |
| static const CollisionType | DEFAULT_COLLISION_TYPE |
| local | DEFAULT_COLLISION_TYPE |
Protected Attributes | |
| Vec3 | _normal |
| Vec3 | _predictedPosition |
| var | _predictedPosition |
| local | _predictedPosition |
| PUPlane | _plane |
Protected Attributes inherited from PUBaseCollider | |
| float | _friction |
| float | _bouncyness |
| IntersectionType | _intersectionType |
| var | _intersectionType |
| local | _intersectionType |
| CollisionType | _collisionType |
| float | _velocityScale |
Protected Attributes inherited from PUAffector | |
| Vec3 | _position |
| Vec3 | _affectorScale |
| Although the scale is on a Particle System level, the affector can also be scaled. More... | |
| Vec3 | _derivedPosition |
| Because the public attribute ´position?is sometimes used for both localspace and worldspace position, the mDerivedPosition attribute is introduced. More... | |
| AffectSpecialisation | _affectSpecialisation |
| The mAffectSpecialisation is used to specialise the affector. More... | |
| std::string | _affectorType |
| std::vector< std::string > | _excludedEmitters |
| var | _excludedEmitters |
| local | _excludedEmitters |
| std::string | _name |
| float | _mass |
Protected Attributes inherited from Particle3DAffector | |
| ParticleSystem3D * | _particleSystem |
| bool | _isEnabled |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
Additional Inherited Members | |
Public Types inherited from PUBaseCollider | |
| enum | IntersectionType { IT_POINT, IT_BOX } |
| Determines how a particle collision should be determined. More... | |
| enum | CollisionType { CT_NONE, CT_BOUNCE, CT_FLOW } |
| Determines how a particle behaves after collision with this collider. More... | |
Public Types inherited from PUAffector | |
| enum | AffectSpecialisation { AFSP_DEFAULT, AFSP_TTL_INCREASE, AFSP_TTL_DECREASE } |
| The AffectSpecialisation enumeration is used to specialise the affector even more. More... | |
Protected Member Functions inherited from PUAffector | |
| float | calculateAffectSpecialisationFactor (const PUParticle3D *particle) |
| var | calculateAffectSpecialisationFactor ( var particle) |
| local | calculateAffectSpecialisationFactor ( local particle) |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
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| void calculateDirectionAfterCollision |
( | PUParticle3D * | particle, |
| float | timeElapsed | ||
| ) |
| var calculateDirectionAfterCollision |
( | var | particle, |
| var | timeElapsed | ||
| ) |
| local calculateDirectionAfterCollision |
( | local | particle, |
| local | timeElapsed | ||
| ) |
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overridevirtual |
Reimplemented from PUBaseCollider.
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overridevirtual |
Reimplemented from PUBaseCollider.
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overridevirtual |
Reimplemented from PUBaseCollider.
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| const Vec3 getNormal | ( | void | ) | const |
Returns the normal of the plane.
| var getNormal | ( | ) |
Returns the normal of the plane.
| local getNormal | ( | ) |
Returns the normal of the plane.
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overridevirtual |
Reimplemented from PUAffector.
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overridevirtual |
Reimplemented from PUAffector.
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overridevirtual |
Reimplemented from PUAffector.
| void setNormal | ( | const Vec3 & | normal | ) |
Sets the normal of the plane.
| var setNormal | ( | var | normal | ) |
Sets the normal of the plane.
| local setNormal | ( | local | normal | ) |
Sets the normal of the plane.
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overridevirtual |
Reimplemented from PUAffector.
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overridevirtual |
Reimplemented from PUAffector.
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overridevirtual |
Reimplemented from PUAffector.
| CC_CONSTRUCTOR_ACCESS __pad0__ |
| var __pad0__ |
| local __pad0__ |
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